_choose_queue (GstVulkanDevice * device, GstVulkanQueue * queue,
struct choose_data *data)
{
- guint flags = device->queue_family_props[queue->family].queueFlags;
+ guint flags =
+ device->physical_device->queue_family_props[queue->family].queueFlags;
if ((flags & VK_QUEUE_GRAPHICS_BIT) != 0) {
if (data->queue)
_choose_queue (GstVulkanDevice * device, GstVulkanQueue * queue,
struct choose_data *data)
{
- guint flags = device->queue_family_props[queue->family].queueFlags;
+ guint flags =
+ device->physical_device->queue_family_props[queue->family].queueFlags;
GST_ERROR ("flags 0x%x", flags);
_choose_queue (GstVulkanDevice * device, GstVulkanQueue * queue,
struct choose_data *data)
{
- guint flags = device->queue_family_props[queue->family].queueFlags;
+ guint flags =
+ device->physical_device->queue_family_props[queue->family].queueFlags;
if ((flags & VK_QUEUE_GRAPHICS_BIT) != 0) {
if (data->queue)
/* *INDENT-ON* */
const gchar *
-gst_vulkan_device_type_to_string (VkPhysicalDeviceType type)
+gst_vulkan_physical_device_type_to_string (VkPhysicalDeviceType type)
{
switch (type) {
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
#define GST_VULKAN_EXTENT3D_ARGS(var) (var).width, (var).height, (var).depth
GST_VULKAN_API
-const gchar * gst_vulkan_device_type_to_string (VkPhysicalDeviceType type);
+const gchar * gst_vulkan_physical_device_type_to_string (VkPhysicalDeviceType type);
GST_VULKAN_API
gchar * gst_vulkan_memory_property_flags_to_string (VkMemoryPropertyFlags prop_bits);
#endif
#include "gstvkdevice.h"
-
-#include "gstvkdebug-private.h"
+#include "gstvkdebug.h"
#include <string.h>
* SECTION:vkdevice
* @title: GstVulkanDevice
* @short_description: Vulkan device
- * @see_also: #GstVulkanInstance
+ * @see_also: #GstVulkanInstance, #GstVulkanPhysicalDevice
*
* A #GstVulkanDevice encapsulates a VkDevice
*/
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
+#define GET_PRIV(o) (gst_vulkan_device_get_instance_private (o))
+
enum
{
PROP_0,
PROP_INSTANCE,
+ PROP_PHYSICAL_DEVICE,
};
static void gst_vulkan_device_finalize (GObject * object);
struct _GstVulkanDevicePrivate
{
gboolean opened;
+ guint queue_family_id;
+ guint n_queues;
};
static void
/**
* gst_vulkan_device_new:
- * @instance: the parent #GstVulkanInstance
+ * @physical_device: the associated #GstVulkanPhysicalDevice
*
* Returns: (transfer full): a new #GstVulkanDevice
*
* Since: 1.18
*/
GstVulkanDevice *
-gst_vulkan_device_new (GstVulkanInstance * instance)
+gst_vulkan_device_new (GstVulkanPhysicalDevice * physical_device)
{
GstVulkanDevice *device;
- g_return_val_if_fail (GST_IS_VULKAN_INSTANCE (instance), NULL);
+ g_return_val_if_fail (GST_IS_VULKAN_PHYSICAL_DEVICE (physical_device), NULL);
- device = g_object_new (GST_TYPE_VULKAN_DEVICE, "instance", instance, NULL);
+ device = g_object_new (GST_TYPE_VULKAN_DEVICE, "physical-device",
+ physical_device, NULL);
gst_object_ref_sink (device);
- /* FIXME: select this externally */
- device->device_index = 0;
+ return device;
+}
+
+/**
+ * gst_vulkan_device_new_with_index:
+ * @instance: the associated #GstVulkanInstance
+ * @device_index: the device index to create the new #GstVulkanDevice from
+ *
+ * Returns: (transfer full): a new #GstVulkanDevice
+ *
+ * Since: 1.18
+ */
+GstVulkanDevice *
+gst_vulkan_device_new_with_index (GstVulkanInstance * instance,
+ guint device_index)
+{
+ GstVulkanPhysicalDevice *physical;
+ GstVulkanDevice *device;
+ g_return_val_if_fail (GST_IS_VULKAN_INSTANCE (instance), NULL);
+
+ physical = gst_vulkan_physical_device_new (instance, device_index);
+ device = gst_vulkan_device_new (physical);
+ gst_object_unref (physical);
return device;
}
GstVulkanDevice *device = GST_VULKAN_DEVICE (object);
switch (prop_id) {
- case PROP_INSTANCE:
- device->instance = g_value_dup_object (value);
+ case PROP_PHYSICAL_DEVICE:
+ device->physical_device = g_value_dup_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
case PROP_INSTANCE:
g_value_set_object (value, device->instance);
break;
+ case PROP_PHYSICAL_DEVICE:
+ g_value_set_object (value, device->physical_device);
+ break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
static void
gst_vulkan_device_init (GstVulkanDevice * device)
{
- device->priv = gst_vulkan_device_get_instance_private (device);
+}
+
+static void
+gst_vulkan_device_constructed (GObject * object)
+{
+ GstVulkanDevice *device = GST_VULKAN_DEVICE (object);
+
+ g_object_get (device->physical_device, "instance", &device->instance, NULL);
}
static void
gobject_class->set_property = gst_vulkan_device_set_property;
gobject_class->get_property = gst_vulkan_device_get_property;
gobject_class->finalize = gst_vulkan_device_finalize;
+ gobject_class->constructed = gst_vulkan_device_constructed;
g_object_class_install_property (gobject_class, PROP_INSTANCE,
g_param_spec_object ("instance", "Instance",
"Associated Vulkan Instance",
- GST_TYPE_VULKAN_INSTANCE,
+ GST_TYPE_VULKAN_INSTANCE, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_PHYSICAL_DEVICE,
+ g_param_spec_object ("physical-device", "Physical Device",
+ "Associated Vulkan Physical Device",
+ GST_TYPE_VULKAN_PHYSICAL_DEVICE,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
}
{
GstVulkanDevice *device = GST_VULKAN_DEVICE (object);
- g_free (device->queue_family_props);
- device->queue_family_props = NULL;
-
if (device->device) {
vkDeviceWaitIdle (device->device);
vkDestroyDevice (device->device, NULL);
}
device->device = VK_NULL_HANDLE;
- if (device->instance)
- gst_object_unref (device->instance);
- device->instance = VK_NULL_HANDLE;
+ gst_clear_object (&device->physical_device);
+ gst_clear_object (&device->instance);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
-#define DEBUG_BOOL(prefix, name, value) \
- GST_DEBUG_OBJECT (device, prefix " " G_STRINGIFY(name) ": %s", \
- value ? "YES" : "NO")
-
-static gboolean
-dump_features (GstVulkanDevice * device, GError ** error)
-{
- VkPhysicalDeviceFeatures features;
- VkPhysicalDevice gpu;
-
- gpu = gst_vulkan_device_get_physical_device (device);
-
- vkGetPhysicalDeviceFeatures (gpu, &features);
-
-#define DEBUG_BOOL_FEATURE(name) DEBUG_BOOL("support for", name, features.name)
-
- DEBUG_BOOL_FEATURE (robustBufferAccess);
- DEBUG_BOOL_FEATURE (fullDrawIndexUint32);
- DEBUG_BOOL_FEATURE (imageCubeArray);
- DEBUG_BOOL_FEATURE (independentBlend);
- DEBUG_BOOL_FEATURE (geometryShader);
- DEBUG_BOOL_FEATURE (tessellationShader);
- DEBUG_BOOL_FEATURE (sampleRateShading);
- DEBUG_BOOL_FEATURE (sampleRateShading);
- DEBUG_BOOL_FEATURE (dualSrcBlend);
- DEBUG_BOOL_FEATURE (logicOp);
- DEBUG_BOOL_FEATURE (multiDrawIndirect);
- DEBUG_BOOL_FEATURE (drawIndirectFirstInstance);
- DEBUG_BOOL_FEATURE (depthClamp);
- DEBUG_BOOL_FEATURE (depthBiasClamp);
- DEBUG_BOOL_FEATURE (fillModeNonSolid);
- DEBUG_BOOL_FEATURE (depthBounds);
- DEBUG_BOOL_FEATURE (wideLines);
- DEBUG_BOOL_FEATURE (largePoints);
- DEBUG_BOOL_FEATURE (alphaToOne);
- DEBUG_BOOL_FEATURE (multiViewport);
- DEBUG_BOOL_FEATURE (samplerAnisotropy);
- DEBUG_BOOL_FEATURE (textureCompressionETC2);
- DEBUG_BOOL_FEATURE (textureCompressionASTC_LDR);
- DEBUG_BOOL_FEATURE (textureCompressionBC);
- DEBUG_BOOL_FEATURE (occlusionQueryPrecise);
- DEBUG_BOOL_FEATURE (pipelineStatisticsQuery);
- DEBUG_BOOL_FEATURE (vertexPipelineStoresAndAtomics);
- DEBUG_BOOL_FEATURE (fragmentStoresAndAtomics);
- DEBUG_BOOL_FEATURE (shaderTessellationAndGeometryPointSize);
- DEBUG_BOOL_FEATURE (shaderImageGatherExtended);
- DEBUG_BOOL_FEATURE (shaderStorageImageExtendedFormats);
- DEBUG_BOOL_FEATURE (shaderStorageImageMultisample);
- DEBUG_BOOL_FEATURE (shaderStorageImageReadWithoutFormat);
- DEBUG_BOOL_FEATURE (shaderStorageImageWriteWithoutFormat);
- DEBUG_BOOL_FEATURE (shaderUniformBufferArrayDynamicIndexing);
- DEBUG_BOOL_FEATURE (shaderSampledImageArrayDynamicIndexing);
- DEBUG_BOOL_FEATURE (shaderStorageBufferArrayDynamicIndexing);
- DEBUG_BOOL_FEATURE (shaderStorageImageArrayDynamicIndexing);
- DEBUG_BOOL_FEATURE (shaderClipDistance);
- DEBUG_BOOL_FEATURE (shaderCullDistance);
- DEBUG_BOOL_FEATURE (shaderFloat64);
- DEBUG_BOOL_FEATURE (shaderInt64);
- DEBUG_BOOL_FEATURE (shaderInt16);
- DEBUG_BOOL_FEATURE (shaderResourceResidency);
- DEBUG_BOOL_FEATURE (shaderResourceMinLod);
- DEBUG_BOOL_FEATURE (sparseBinding);
- DEBUG_BOOL_FEATURE (sparseResidencyBuffer);
- DEBUG_BOOL_FEATURE (sparseResidencyImage2D);
- DEBUG_BOOL_FEATURE (sparseResidencyImage3D);
- DEBUG_BOOL_FEATURE (sparseResidency2Samples);
- DEBUG_BOOL_FEATURE (sparseResidency4Samples);
- DEBUG_BOOL_FEATURE (sparseResidency8Samples);
- DEBUG_BOOL_FEATURE (sparseResidency16Samples);
- DEBUG_BOOL_FEATURE (sparseResidencyAliased);
- DEBUG_BOOL_FEATURE (variableMultisampleRate);
- DEBUG_BOOL_FEATURE (inheritedQueries);
-
-#undef DEBUG_BOOL_FEATURE
-
- return TRUE;
-}
-
-static gboolean
-dump_memory_properties (GstVulkanDevice * device, GError ** error)
-{
- VkPhysicalDeviceMemoryProperties props;
- VkPhysicalDevice gpu;
- int i;
-
- gpu = gst_vulkan_device_get_physical_device (device);
-
- vkGetPhysicalDeviceMemoryProperties (gpu, &props);
-
- GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory heaps",
- props.memoryHeapCount);
- for (i = 0; i < props.memoryHeapCount; i++) {
- gchar *prop_flags_str =
- gst_vulkan_memory_heap_flags_to_string (props.memoryHeaps[i].flags);
- GST_LOG_OBJECT (device,
- "memory heap at index %i has size %" G_GUINT64_FORMAT
- " and flags (0x%x) \'%s\'", i, (guint64) props.memoryHeaps[i].size,
- props.memoryHeaps[i].flags, prop_flags_str);
- g_free (prop_flags_str);
- }
- GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory types",
- props.memoryTypeCount);
- for (i = 0; i < props.memoryTypeCount; i++) {
- gchar *prop_flags_str =
- gst_vulkan_memory_property_flags_to_string (props.
- memoryTypes[i].propertyFlags);
- GST_LOG_OBJECT (device,
- "memory type at index %i is allocatable from "
- "heap %i with flags (0x%x) \'%s\'", i, props.memoryTypes[i].heapIndex,
- props.memoryTypes[i].propertyFlags, prop_flags_str);
- g_free (prop_flags_str);
- }
-
- return TRUE;
-}
-
-static gboolean
-dump_queue_properties (GstVulkanDevice * device, GError ** error)
-{
- VkQueueFamilyProperties *props;
- guint32 n_props;
- VkPhysicalDevice gpu;
- int i;
-
- gpu = gst_vulkan_device_get_physical_device (device);
-
- vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, NULL);
- props = g_alloca (sizeof (VkQueueFamilyProperties) * n_props);
- vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, props);
-
- GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " queue families",
- n_props);
- for (i = 0; i < n_props; i++) {
- gchar *queue_flags_str =
- gst_vulkan_queue_flags_to_string (props[i].queueFlags);
- GST_LOG_OBJECT (device,
- "queue family at index %i supports %i queues "
- "with flags (0x%x) \'%s\', %" G_GUINT32_FORMAT " timestamp bits and "
- "a minimum image transfer granuality of %" GST_VULKAN_EXTENT3D_FORMAT,
- i, props[i].queueCount, props[i].queueFlags, queue_flags_str,
- props[i].timestampValidBits,
- GST_VULKAN_EXTENT3D_ARGS (props[i].minImageTransferGranularity));
- g_free (queue_flags_str);
- }
-
- return TRUE;
-}
-
-static gboolean
-dump_limits (GstVulkanDevice * device, GError ** error)
-{
- VkPhysicalDeviceProperties props;
- VkPhysicalDevice gpu;
-
- gpu = gst_vulkan_device_get_physical_device (device);
- vkGetPhysicalDeviceProperties (gpu, &props);
-
-#define DEBUG_LIMIT(limit, format, type) \
- GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %" format, \
- (type) props.limits.limit)
-#define DEBUG_LIMIT_2(limit, format, type) \
- GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
- ": %" format ", %" format, \
- (type) props.limits.limit[0], \
- (type) props.limits.limit[1])
-#define DEBUG_LIMIT_3(limit, format, type) \
- GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
- ": %" format ", %" format ", %" format, \
- (type) props.limits.limit[0], \
- (type) props.limits.limit[1], \
- (type) props.limits.limit[2])
-#define DEBUG_BOOL_LIMIT(limit) DEBUG_BOOL("limit", limit, props.limits.limit)
-
-#define DEBUG_UINT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT32_FORMAT, guint32)
-#define DEBUG_UINT32_2_LIMIT(limit) DEBUG_LIMIT_2(limit, G_GUINT32_FORMAT, guint32)
-#define DEBUG_UINT32_3_LIMIT(limit) DEBUG_LIMIT_3(limit, G_GUINT32_FORMAT, guint32)
-
-#define DEBUG_INT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GINT32_FORMAT, gint32)
-
-#define DEBUG_UINT64_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT64_FORMAT, guint64)
-
-#define DEBUG_SIZE_LIMIT(limit) DEBUG_LIMIT(limit, G_GSIZE_FORMAT, gsize)
-
-#define DEBUG_FLOAT_LIMIT(limit) DEBUG_LIMIT(limit, "f", float)
-#define DEBUG_FLOAT_2_LIMIT(limit) DEBUG_LIMIT_2(limit, "f", float)
-
-#define DEBUG_FLAGS_LIMIT(limit, under_name_type) \
- G_STMT_START { \
- gchar *str = G_PASTE(G_PASTE(gst_vulkan_,under_name_type),_flags_to_string) (props.limits.limit); \
- GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %s", str); \
- g_free (str); \
- } G_STMT_END
-
- DEBUG_UINT32_LIMIT (maxImageDimension1D);
- DEBUG_UINT32_LIMIT (maxImageDimension2D);
- DEBUG_UINT32_LIMIT (maxImageDimension3D);
- DEBUG_UINT32_LIMIT (maxImageDimensionCube);
- DEBUG_UINT32_LIMIT (maxImageArrayLayers);
- DEBUG_UINT32_LIMIT (maxTexelBufferElements);
- DEBUG_UINT32_LIMIT (maxUniformBufferRange);
- DEBUG_UINT32_LIMIT (maxStorageBufferRange);
- DEBUG_UINT32_LIMIT (maxPushConstantsSize);
- DEBUG_UINT32_LIMIT (maxMemoryAllocationCount);
- DEBUG_UINT32_LIMIT (maxSamplerAllocationCount);
- DEBUG_UINT64_LIMIT (bufferImageGranularity);
- DEBUG_UINT64_LIMIT (sparseAddressSpaceSize);
- DEBUG_UINT32_LIMIT (maxBoundDescriptorSets);
- DEBUG_UINT32_LIMIT (maxPerStageDescriptorSamplers);
- DEBUG_UINT32_LIMIT (maxPerStageDescriptorUniformBuffers);
- DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageBuffers);
- DEBUG_UINT32_LIMIT (maxPerStageDescriptorSampledImages);
- DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageImages);
- DEBUG_UINT32_LIMIT (maxPerStageDescriptorInputAttachments);
- DEBUG_UINT32_LIMIT (maxPerStageResources);
- DEBUG_UINT32_LIMIT (maxDescriptorSetSamplers);
- DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffers);
- DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffersDynamic);
- DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffers);
- DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffersDynamic);
- DEBUG_UINT32_LIMIT (maxDescriptorSetSampledImages);
- DEBUG_UINT32_LIMIT (maxDescriptorSetStorageImages);
- DEBUG_UINT32_LIMIT (maxDescriptorSetInputAttachments);
- DEBUG_UINT32_LIMIT (maxVertexInputAttributes);
- DEBUG_UINT32_LIMIT (maxVertexInputBindings);
- DEBUG_UINT32_LIMIT (maxVertexInputBindings);
- DEBUG_UINT32_LIMIT (maxVertexInputAttributeOffset);
- DEBUG_UINT32_LIMIT (maxVertexInputBindingStride);
- DEBUG_UINT32_LIMIT (maxVertexOutputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationGenerationLevel);
- DEBUG_UINT32_LIMIT (maxTessellationPatchSize);
- DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexInputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexOutputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationControlPerPatchOutputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationEvaluationInputComponents);
- DEBUG_UINT32_LIMIT (maxTessellationEvaluationOutputComponents);
- DEBUG_UINT32_LIMIT (maxGeometryShaderInvocations);
- DEBUG_UINT32_LIMIT (maxGeometryInputComponents);
- DEBUG_UINT32_LIMIT (maxGeometryOutputComponents);
- DEBUG_UINT32_LIMIT (maxGeometryOutputVertices);
- DEBUG_UINT32_LIMIT (maxGeometryTotalOutputComponents);
- DEBUG_UINT32_LIMIT (maxFragmentInputComponents);
- DEBUG_UINT32_LIMIT (maxFragmentOutputAttachments);
- DEBUG_UINT32_LIMIT (maxFragmentDualSrcAttachments);
- DEBUG_UINT32_LIMIT (maxFragmentCombinedOutputResources);
- DEBUG_UINT32_LIMIT (maxComputeSharedMemorySize);
- DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupCount);
- DEBUG_UINT32_LIMIT (maxComputeWorkGroupInvocations);
- DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupSize);
- DEBUG_UINT32_LIMIT (subPixelPrecisionBits);
- DEBUG_UINT32_LIMIT (subTexelPrecisionBits);
- DEBUG_UINT32_LIMIT (mipmapPrecisionBits);
- DEBUG_UINT32_LIMIT (maxDrawIndexedIndexValue);
- DEBUG_UINT32_LIMIT (maxDrawIndirectCount);
- DEBUG_FLOAT_LIMIT (maxSamplerLodBias);
- DEBUG_FLOAT_LIMIT (maxSamplerAnisotropy);
- DEBUG_UINT32_LIMIT (maxViewports);
- DEBUG_UINT32_2_LIMIT (maxViewportDimensions);
- DEBUG_FLOAT_2_LIMIT (viewportBoundsRange);
- DEBUG_UINT32_LIMIT (viewportSubPixelBits);
- DEBUG_SIZE_LIMIT (minMemoryMapAlignment);
- DEBUG_UINT64_LIMIT (minTexelBufferOffsetAlignment);
- DEBUG_UINT64_LIMIT (minUniformBufferOffsetAlignment);
- DEBUG_UINT64_LIMIT (minStorageBufferOffsetAlignment);
- DEBUG_INT32_LIMIT (minTexelOffset);
- DEBUG_UINT32_LIMIT (maxTexelOffset);
- DEBUG_INT32_LIMIT (minTexelGatherOffset);
- DEBUG_UINT32_LIMIT (maxTexelGatherOffset);
- DEBUG_FLOAT_LIMIT (minInterpolationOffset);
- DEBUG_FLOAT_LIMIT (maxInterpolationOffset);
- DEBUG_UINT32_LIMIT (subPixelInterpolationOffsetBits);
- DEBUG_UINT32_LIMIT (maxFramebufferWidth);
- DEBUG_UINT32_LIMIT (maxFramebufferHeight);
- DEBUG_UINT32_LIMIT (maxFramebufferLayers);
- DEBUG_FLAGS_LIMIT (framebufferColorSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (framebufferDepthSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (framebufferStencilSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (framebufferNoAttachmentsSampleCounts, sample_count);
- DEBUG_UINT32_LIMIT (maxColorAttachments);
- DEBUG_FLAGS_LIMIT (sampledImageColorSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (sampledImageIntegerSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (sampledImageDepthSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (sampledImageStencilSampleCounts, sample_count);
- DEBUG_FLAGS_LIMIT (storageImageSampleCounts, sample_count);
- DEBUG_BOOL_LIMIT (timestampComputeAndGraphics);
- DEBUG_FLOAT_LIMIT (timestampPeriod);
- DEBUG_UINT32_LIMIT (maxClipDistances);
- DEBUG_UINT32_LIMIT (maxCullDistances);
- DEBUG_UINT32_LIMIT (maxCombinedClipAndCullDistances);
- DEBUG_UINT32_LIMIT (discreteQueuePriorities);
- DEBUG_FLOAT_2_LIMIT (pointSizeRange);
- DEBUG_FLOAT_2_LIMIT (lineWidthRange);
- DEBUG_FLOAT_LIMIT (pointSizeGranularity);
- DEBUG_FLOAT_LIMIT (lineWidthGranularity);
- DEBUG_BOOL_LIMIT (strictLines);
- DEBUG_BOOL_LIMIT (standardSampleLocations);
- DEBUG_UINT64_LIMIT (optimalBufferCopyOffsetAlignment);
- DEBUG_UINT64_LIMIT (optimalBufferCopyRowPitchAlignment);
- DEBUG_UINT64_LIMIT (nonCoherentAtomSize);
-
-#undef DEBUG_LIMIT
-#undef DEBUG_LIMIT_2
-#undef DEBUG_LIMIT_3
-#undef DEBUG_BOOL_LIMIT
-#undef DEBUG_UINT32_LIMIT
-#undef DEBUG_UINT32_2_LIMIT
-#undef DEBUG_UINT32_3_LIMIT
-#undef DEBUG_INT32_LIMIT
-#undef DEBUG_UINT64_LIMIT
-#undef DEBUG_SIZE_LIMIT
-#undef DEBUG_FLOAT_LIMIT
-#undef DEBUG_FLOAT_2_LIMIT
-#undef DEBUG_FLAGS_LIMIT
-
- return TRUE;
-}
-
-static gboolean
-dump_sparse_properties (GstVulkanDevice * device, GError ** error)
-{
- VkPhysicalDeviceProperties props;
- VkPhysicalDevice gpu;
-
- gpu = gst_vulkan_device_get_physical_device (device);
- vkGetPhysicalDeviceProperties (gpu, &props);
-
-#define DEBUG_BOOL_SPARSE_PROPERTY(name) DEBUG_BOOL("sparse property", name, props.sparseProperties.name)
-
- DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DBlockShape);
- DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DMultisampleBlockShape);
- DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard3DBlockShape);
- DEBUG_BOOL_SPARSE_PROPERTY (residencyAlignedMipSize);
- DEBUG_BOOL_SPARSE_PROPERTY (residencyNonResidentStrict);
-
-#undef DEBUG_BOOL_SPARSE_PROPERTY
-
- return TRUE;
-}
-
-static gboolean
-_physical_device_info (GstVulkanDevice * device, GError ** error)
-{
- VkPhysicalDeviceProperties props;
- VkPhysicalDevice gpu;
-
- gpu = gst_vulkan_device_get_physical_device (device);
- if (!gpu) {
- g_set_error (error, GST_VULKAN_ERROR, VK_ERROR_INITIALIZATION_FAILED,
- "Failed to retrieve physical device");
- return FALSE;
- }
-
- vkGetPhysicalDeviceProperties (gpu, &props);
-
- GST_INFO_OBJECT (device, "pyhsical device %i name \'%s\' type \'%s\' "
- "api version %u.%u.%u, driver version %u.%u.%u vendor ID 0x%x, "
- "device ID 0x%x", device->device_index, props.deviceName,
- gst_vulkan_device_type_to_string (props.deviceType),
- VK_VERSION_MAJOR (props.apiVersion), VK_VERSION_MINOR (props.apiVersion),
- VK_VERSION_PATCH (props.apiVersion),
- VK_VERSION_MAJOR (props.driverVersion),
- VK_VERSION_MINOR (props.driverVersion),
- VK_VERSION_PATCH (props.driverVersion), props.vendorID, props.deviceID);
-
- if (!dump_queue_properties (device, error))
- return FALSE;
- if (!dump_memory_properties (device, error))
- return FALSE;
- if (!dump_features (device, error))
- return FALSE;
- if (!dump_limits (device, error))
- return FALSE;
- if (!dump_sparse_properties (device, error))
- return FALSE;
-
- return TRUE;
-}
-
/**
* gst_vulkan_device_open:
* @device: a #GstVulkanDevice
gboolean
gst_vulkan_device_open (GstVulkanDevice * device, GError ** error)
{
+ GstVulkanDevicePrivate *priv = GET_PRIV (device);
const char *extension_names[64];
uint32_t enabled_extension_count = 0;
- uint32_t device_extension_count = 0;
- VkExtensionProperties *device_extensions = NULL;
- uint32_t device_layer_count = 0;
- VkLayerProperties *device_layers;
gboolean have_swapchain_ext;
VkPhysicalDevice gpu;
VkResult err;
GST_OBJECT_LOCK (device);
- if (device->priv->opened) {
+ if (priv->opened) {
GST_OBJECT_UNLOCK (device);
return TRUE;
}
- if (!_physical_device_info (device, error))
- goto error;
-
gpu = gst_vulkan_device_get_physical_device (device);
- /* Look for validation layers */
- err = vkEnumerateDeviceLayerProperties (gpu, &device_layer_count, NULL);
- if (gst_vulkan_error_to_g_error (err, error,
- "vkEnumerateDeviceLayerProperties") < 0)
- goto error;
-
- device_layers = g_new0 (VkLayerProperties, device_layer_count);
- err =
- vkEnumerateDeviceLayerProperties (gpu, &device_layer_count,
- device_layers);
- if (gst_vulkan_error_to_g_error (err, error,
- "vkEnumerateDeviceLayerProperties") < 0) {
- g_free (device_layers);
- goto error;
- }
-
- g_free (device_layers);
- device_layers = NULL;
-
- err =
- vkEnumerateDeviceExtensionProperties (gpu, NULL,
- &device_extension_count, NULL);
- if (gst_vulkan_error_to_g_error (err, error,
- "vkEnumerateDeviceExtensionProperties") < 0) {
- goto error;
- }
- GST_DEBUG_OBJECT (device, "Found %u extensions", device_extension_count);
-
have_swapchain_ext = 0;
enabled_extension_count = 0;
memset (extension_names, 0, sizeof (extension_names));
- device_extensions = g_new0 (VkExtensionProperties, device_extension_count);
- err = vkEnumerateDeviceExtensionProperties (gpu, NULL,
- &device_extension_count, device_extensions);
- if (gst_vulkan_error_to_g_error (err, error,
- "vkEnumerateDeviceExtensionProperties") < 0) {
- g_free (device_extensions);
- goto error;
- }
- for (i = 0; i < device_extension_count; i++) {
+ for (i = 0; i < device->physical_device->n_device_extensions; i++) {
GST_TRACE_OBJECT (device, "checking device extension %s",
- device_extensions[i].extensionName);
+ device->physical_device->device_extensions[i].extensionName);
if (!strcmp (VK_KHR_SWAPCHAIN_EXTENSION_NAME,
- device_extensions[i].extensionName)) {
+ device->physical_device->device_extensions[i].extensionName)) {
have_swapchain_ext = TRUE;
extension_names[enabled_extension_count++] =
(gchar *) VK_KHR_SWAPCHAIN_EXTENSION_NAME;
"\"");
goto error;
}
- g_free (device_extensions);
-
- vkGetPhysicalDeviceProperties (gpu, &device->gpu_props);
- vkGetPhysicalDeviceMemoryProperties (gpu, &device->memory_properties);
- vkGetPhysicalDeviceFeatures (gpu, &device->gpu_features);
-
- vkGetPhysicalDeviceQueueFamilyProperties (gpu, &device->n_queue_families,
- NULL);
- g_assert (device->n_queue_families >= 1);
-
- device->queue_family_props =
- g_new0 (VkQueueFamilyProperties, device->n_queue_families);
- vkGetPhysicalDeviceQueueFamilyProperties (gpu, &device->n_queue_families,
- device->queue_family_props);
/* FIXME: allow overriding/selecting */
- for (i = 0; i < device->n_queue_families; i++) {
- if (device->queue_family_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
+ for (i = 0; i < device->physical_device->n_queue_families; i++) {
+ if (device->physical_device->
+ queue_family_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
break;
}
- if (i >= device->n_queue_families) {
+ if (i >= device->physical_device->n_queue_families) {
g_set_error (error, GST_VULKAN_ERROR, VK_ERROR_INITIALIZATION_FAILED,
"Failed to find a compatible queue family");
goto error;
}
- device->queue_family_id = i;
- device->n_queues = 1;
+ priv->queue_family_id = i;
+ priv->n_queues = 1;
{
VkDeviceQueueCreateInfo queue_info = { 0, };
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext = NULL;
- queue_info.queueFamilyIndex = device->queue_family_id;
- queue_info.queueCount = device->n_queues;
+ queue_info.queueFamilyIndex = priv->queue_family_id;
+ queue_info.queueCount = priv->n_queues;
queue_info.pQueuePriorities = &queue_priority;
device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
}
}
+ priv->opened = TRUE;
GST_OBJECT_UNLOCK (device);
return TRUE;
gst_vulkan_device_get_queue (GstVulkanDevice * device, guint32 queue_family,
guint32 queue_i)
{
+ GstVulkanDevicePrivate *priv = GET_PRIV (device);
GstVulkanQueue *ret;
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
g_return_val_if_fail (device->device != NULL, NULL);
- g_return_val_if_fail (queue_family < device->n_queues, NULL);
+ g_return_val_if_fail (priv->opened, NULL);
+ g_return_val_if_fail (queue_family < priv->n_queues, NULL);
g_return_val_if_fail (queue_i <
- device->queue_family_props[queue_family].queueCount, NULL);
+ device->physical_device->queue_family_props[queue_family].queueCount,
+ NULL);
ret = g_object_new (GST_TYPE_VULKAN_QUEUE, NULL);
gst_object_ref_sink (ret);
gst_vulkan_device_foreach_queue (GstVulkanDevice * device,
GstVulkanDeviceForEachQueueFunc func, gpointer user_data)
{
+ GstVulkanDevicePrivate *priv = GET_PRIV (device);
gboolean done = FALSE;
guint i;
- for (i = 0; i < device->n_queues; i++) {
+ for (i = 0; i < priv->n_queues; i++) {
GstVulkanQueue *queue =
- gst_vulkan_device_get_queue (device, device->queue_family_id, i);
+ gst_vulkan_device_get_queue (device, priv->queue_family_id, i);
if (!func (device, queue, user_data))
done = TRUE;
{
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
- if (device->instance->physical_devices == NULL)
- return NULL;
- if (device->device_index >= device->instance->n_physical_devices)
- return NULL;
-
- return device->instance->physical_devices[device->device_index];
+ return gst_vulkan_physical_device_get_handle (device->physical_device);
}
/**
#ifndef __GST_VULKAN_DEVICE_H__
#define __GST_VULKAN_DEVICE_H__
-#include <gst/vulkan/gstvkinstance.h>
+#include <gst/vulkan/gstvkphysicaldevice.h>
#include <gst/vulkan/gstvkqueue.h>
G_BEGIN_DECLS
GstObject parent;
GstVulkanInstance *instance;
-
- guint device_index;
+ GstVulkanPhysicalDevice *physical_device;
VkDevice device; /* hides a pointer */
- VkPhysicalDeviceProperties gpu_props;
- VkPhysicalDeviceFeatures gpu_features;
- VkPhysicalDeviceMemoryProperties memory_properties;
-
- VkQueueFamilyProperties *queue_family_props;
- guint32 n_queue_families;
-
- guint32 queue_family_id;
- guint32 n_queues;
-
- GstVulkanDevicePrivate *priv;
};
struct _GstVulkanDeviceClass
};
GST_VULKAN_API
-GstVulkanDevice * gst_vulkan_device_new (GstVulkanInstance * instance);
+GstVulkanDevice * gst_vulkan_device_new (GstVulkanPhysicalDevice * physical_device);
+GST_VULKAN_API
+GstVulkanDevice * gst_vulkan_device_new_with_index (GstVulkanInstance * instance, guint device_index);
GST_VULKAN_API
-GstVulkanInstance * gst_vulkan_device_get_instance (GstVulkanDevice * device);
+GstVulkanInstance * gst_vulkan_device_get_instance (GstVulkanDevice * device);
GST_VULKAN_API
gboolean gst_vulkan_device_open (GstVulkanDevice * device,
GError ** error);
g_signal_emit (instance, gst_vulkan_instance_signals[SIGNAL_CREATE_DEVICE], 0,
&device);
- if (!device)
- device = gst_vulkan_device_new (instance);
+ if (!device) {
+ device = gst_vulkan_device_new_with_index (instance, 0);
+ }
if (!gst_vulkan_device_open (device, error)) {
gst_object_unref (device);
for (i = 0; i < 32; i++) {
if ((type_bits & 1) == 1) {
/* Type is available, does it match user properties? */
- if ((device->memory_properties.memoryTypes[i].
+ if ((device->physical_device->memory_properties.memoryTypes[i].
propertyFlags & properties) == properties) {
*type_index = i;
return TRUE;
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "gstvkphysicaldevice.h"
+
+#include "gstvkdebug.h"
+
+#include <string.h>
+
+/**
+ * SECTION:vkphysicaldevice
+ * @title: GstVulkanPhysicalDevice
+ * @short_description: Vulkan physical device
+ * @see_also: #GstVulkanInstance, #GstVulkanDevice
+ *
+ * A #GstVulkanPhysicalDevice encapsulates a VkPhysicalDevice
+ */
+
+#define GST_CAT_DEFAULT gst_vulkan_physical_device_debug
+GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
+
+enum
+{
+ PROP_0,
+ PROP_INSTANCE,
+ PROP_DEVICE_ID,
+ PROP_NAME,
+};
+
+static void gst_vulkan_physical_device_finalize (GObject * object);
+
+struct _GstVulkanPhysicalDevicePrivate
+{
+ guint dummy;
+};
+
+static void
+_init_debug (void)
+{
+ static volatile gsize init;
+
+ if (g_once_init_enter (&init)) {
+ GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "vulkandevice", 0,
+ "Vulkan Device");
+ g_once_init_leave (&init, 1);
+ }
+}
+
+#define gst_vulkan_physical_device_parent_class parent_class
+G_DEFINE_TYPE_WITH_CODE (GstVulkanPhysicalDevice, gst_vulkan_physical_device,
+ GST_TYPE_OBJECT, G_ADD_PRIVATE (GstVulkanPhysicalDevice);
+ _init_debug ());
+
+static gboolean gst_vulkan_physical_device_fill_info (GstVulkanPhysicalDevice *
+ device, GError ** error);
+
+/**
+ * gst_vulkan_physical_device_new:
+ * @instance: the parent #GstVulkanInstance
+ *
+ * Returns: (transfer full): a new #GstVulkanPhysicalDevice
+ *
+ * Since: 1.18
+ */
+GstVulkanPhysicalDevice *
+gst_vulkan_physical_device_new (GstVulkanInstance * instance,
+ guint device_index)
+{
+ GstVulkanPhysicalDevice *device;
+
+ g_return_val_if_fail (GST_IS_VULKAN_INSTANCE (instance), NULL);
+
+ device = g_object_new (GST_TYPE_VULKAN_PHYSICAL_DEVICE, "instance", instance,
+ "device-index", device_index, NULL);
+ gst_object_ref_sink (device);
+
+ return device;
+}
+
+static void
+gst_vulkan_physical_device_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ GstVulkanPhysicalDevice *device = GST_VULKAN_PHYSICAL_DEVICE (object);
+
+ switch (prop_id) {
+ case PROP_INSTANCE:
+ device->instance = g_value_dup_object (value);
+ break;
+ case PROP_DEVICE_ID:{
+ guint device_id = g_value_get_uint (value);
+ if (device_id >= device->instance->n_physical_devices) {
+ g_critical ("%s: Cannot set device-index larger than the "
+ "number of physical devices", GST_OBJECT_NAME (device));
+ } else {
+ device->device_index = device_id;
+ }
+ break;
+ }
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_vulkan_physical_device_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+{
+ GstVulkanPhysicalDevice *device = GST_VULKAN_PHYSICAL_DEVICE (object);
+
+ switch (prop_id) {
+ case PROP_INSTANCE:
+ g_value_set_object (value, device->instance);
+ break;
+ case PROP_DEVICE_ID:
+ g_value_set_uint (value, device->device_index);
+ break;
+ case PROP_NAME:
+ g_value_set_string (value, device->properties.deviceName);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_vulkan_physical_device_init (GstVulkanPhysicalDevice * device)
+{
+}
+
+static void
+gst_vulkan_physical_device_constructed (GObject * object)
+{
+ GstVulkanPhysicalDevice *device = GST_VULKAN_PHYSICAL_DEVICE (object);
+ GError *error = NULL;
+
+ device->device = device->instance->physical_devices[device->device_index];
+
+ if (!gst_vulkan_physical_device_fill_info (device, &error)) {
+ GST_ERROR_OBJECT (object, "%s", error->message);
+ g_clear_error (&error);
+ }
+}
+
+static void
+gst_vulkan_physical_device_class_init (GstVulkanPhysicalDeviceClass *
+ device_class)
+{
+ GObjectClass *gobject_class = (GObjectClass *) device_class;
+
+ gobject_class->set_property = gst_vulkan_physical_device_set_property;
+ gobject_class->get_property = gst_vulkan_physical_device_get_property;
+ gobject_class->finalize = gst_vulkan_physical_device_finalize;
+ gobject_class->constructed = gst_vulkan_physical_device_constructed;
+
+ g_object_class_install_property (gobject_class, PROP_INSTANCE,
+ g_param_spec_object ("instance", "Instance",
+ "Associated Vulkan Instance",
+ GST_TYPE_VULKAN_INSTANCE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
+
+ g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
+ g_param_spec_uint ("device-index", "Device Index", "Device Index", 0,
+ G_MAXUINT32, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+
+ g_object_class_install_property (gobject_class, PROP_NAME,
+ g_param_spec_string ("name", "Name", "Device Name", NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
+}
+
+static void
+gst_vulkan_physical_device_finalize (GObject * object)
+{
+ GstVulkanPhysicalDevice *device = GST_VULKAN_PHYSICAL_DEVICE (object);
+
+ g_free (device->device_layers);
+ device->device_layers = NULL;
+
+ g_free (device->device_extensions);
+ device->device_extensions = NULL;
+
+ g_free (device->queue_family_props);
+ device->queue_family_props = NULL;
+
+ if (device->instance)
+ gst_object_unref (device->instance);
+ device->instance = VK_NULL_HANDLE;
+
+ G_OBJECT_CLASS (parent_class)->finalize (object);
+}
+
+#define DEBUG_BOOL(prefix, name, value) \
+ GST_DEBUG_OBJECT (device, prefix " " G_STRINGIFY(name) ": %s", \
+ value ? "YES" : "NO")
+
+static gboolean
+dump_features (GstVulkanPhysicalDevice * device, GError ** error)
+{
+#define DEBUG_BOOL_FEATURE(name) DEBUG_BOOL("support for", name, device->features.name)
+ DEBUG_BOOL_FEATURE (robustBufferAccess);
+ DEBUG_BOOL_FEATURE (fullDrawIndexUint32);
+ DEBUG_BOOL_FEATURE (imageCubeArray);
+ DEBUG_BOOL_FEATURE (independentBlend);
+ DEBUG_BOOL_FEATURE (geometryShader);
+ DEBUG_BOOL_FEATURE (tessellationShader);
+ DEBUG_BOOL_FEATURE (sampleRateShading);
+ DEBUG_BOOL_FEATURE (sampleRateShading);
+ DEBUG_BOOL_FEATURE (dualSrcBlend);
+ DEBUG_BOOL_FEATURE (logicOp);
+ DEBUG_BOOL_FEATURE (multiDrawIndirect);
+ DEBUG_BOOL_FEATURE (drawIndirectFirstInstance);
+ DEBUG_BOOL_FEATURE (depthClamp);
+ DEBUG_BOOL_FEATURE (depthBiasClamp);
+ DEBUG_BOOL_FEATURE (fillModeNonSolid);
+ DEBUG_BOOL_FEATURE (depthBounds);
+ DEBUG_BOOL_FEATURE (wideLines);
+ DEBUG_BOOL_FEATURE (largePoints);
+ DEBUG_BOOL_FEATURE (alphaToOne);
+ DEBUG_BOOL_FEATURE (multiViewport);
+ DEBUG_BOOL_FEATURE (samplerAnisotropy);
+ DEBUG_BOOL_FEATURE (textureCompressionETC2);
+ DEBUG_BOOL_FEATURE (textureCompressionASTC_LDR);
+ DEBUG_BOOL_FEATURE (textureCompressionBC);
+ DEBUG_BOOL_FEATURE (occlusionQueryPrecise);
+ DEBUG_BOOL_FEATURE (pipelineStatisticsQuery);
+ DEBUG_BOOL_FEATURE (vertexPipelineStoresAndAtomics);
+ DEBUG_BOOL_FEATURE (fragmentStoresAndAtomics);
+ DEBUG_BOOL_FEATURE (shaderTessellationAndGeometryPointSize);
+ DEBUG_BOOL_FEATURE (shaderImageGatherExtended);
+ DEBUG_BOOL_FEATURE (shaderStorageImageExtendedFormats);
+ DEBUG_BOOL_FEATURE (shaderStorageImageMultisample);
+ DEBUG_BOOL_FEATURE (shaderStorageImageReadWithoutFormat);
+ DEBUG_BOOL_FEATURE (shaderStorageImageWriteWithoutFormat);
+ DEBUG_BOOL_FEATURE (shaderUniformBufferArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderSampledImageArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderStorageBufferArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderStorageImageArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderClipDistance);
+ DEBUG_BOOL_FEATURE (shaderCullDistance);
+ DEBUG_BOOL_FEATURE (shaderFloat64);
+ DEBUG_BOOL_FEATURE (shaderInt64);
+ DEBUG_BOOL_FEATURE (shaderInt16);
+ DEBUG_BOOL_FEATURE (shaderResourceResidency);
+ DEBUG_BOOL_FEATURE (shaderResourceMinLod);
+ DEBUG_BOOL_FEATURE (sparseBinding);
+ DEBUG_BOOL_FEATURE (sparseResidencyBuffer);
+ DEBUG_BOOL_FEATURE (sparseResidencyImage2D);
+ DEBUG_BOOL_FEATURE (sparseResidencyImage3D);
+ DEBUG_BOOL_FEATURE (sparseResidency2Samples);
+ DEBUG_BOOL_FEATURE (sparseResidency4Samples);
+ DEBUG_BOOL_FEATURE (sparseResidency8Samples);
+ DEBUG_BOOL_FEATURE (sparseResidency16Samples);
+ DEBUG_BOOL_FEATURE (sparseResidencyAliased);
+ DEBUG_BOOL_FEATURE (variableMultisampleRate);
+ DEBUG_BOOL_FEATURE (inheritedQueries);
+
+#undef DEBUG_BOOL_FEATURE
+
+ return TRUE;
+}
+
+static gboolean
+dump_memory_properties (GstVulkanPhysicalDevice * device, GError ** error)
+{
+ int i;
+
+ GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory heaps",
+ device->memory_properties.memoryHeapCount);
+ for (i = 0; i < device->memory_properties.memoryHeapCount; i++) {
+ gchar *prop_flags_str =
+ gst_vulkan_memory_heap_flags_to_string (device->
+ memory_properties.memoryHeaps[i].flags);
+ GST_LOG_OBJECT (device,
+ "memory heap at index %i has size %" G_GUINT64_FORMAT
+ " and flags (0x%x) \'%s\'", i,
+ (guint64) device->memory_properties.memoryHeaps[i].size,
+ device->memory_properties.memoryHeaps[i].flags, prop_flags_str);
+ g_free (prop_flags_str);
+ }
+ GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory types",
+ device->memory_properties.memoryTypeCount);
+ for (i = 0; i < device->memory_properties.memoryTypeCount; i++) {
+ gchar *prop_flags_str =
+ gst_vulkan_memory_property_flags_to_string (device->memory_properties.
+ memoryTypes[i].propertyFlags);
+ GST_LOG_OBJECT (device,
+ "memory type at index %i is allocatable from "
+ "heap %i with flags (0x%x) \'%s\'", i,
+ device->memory_properties.memoryTypes[i].heapIndex,
+ device->memory_properties.memoryTypes[i].propertyFlags, prop_flags_str);
+ g_free (prop_flags_str);
+ }
+
+ return TRUE;
+}
+
+static gboolean
+dump_queue_properties (GstVulkanPhysicalDevice * device, GError ** error)
+{
+ int i;
+
+ GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " queue families",
+ device->n_queue_families);
+ for (i = 0; i < device->n_queue_families; i++) {
+ gchar *queue_flags_str =
+ gst_vulkan_queue_flags_to_string (device->
+ queue_family_props[i].queueFlags);
+ GST_LOG_OBJECT (device,
+ "queue family at index %i supports %i queues "
+ "with flags (0x%x) \'%s\', %" G_GUINT32_FORMAT " timestamp bits and "
+ "a minimum image transfer granuality of %" GST_VULKAN_EXTENT3D_FORMAT,
+ i, device->queue_family_props[i].queueCount,
+ device->queue_family_props[i].queueFlags, queue_flags_str,
+ device->queue_family_props[i].timestampValidBits,
+ GST_VULKAN_EXTENT3D_ARGS (device->
+ queue_family_props[i].minImageTransferGranularity));
+ g_free (queue_flags_str);
+ }
+
+ return TRUE;
+}
+
+static gboolean
+dump_limits (GstVulkanPhysicalDevice * device, GError ** error)
+{
+#define DEBUG_LIMIT(limit, format, type) \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %" format, \
+ (type) device->properties.limits.limit)
+#define DEBUG_LIMIT_2(limit, format, type) \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
+ ": %" format ", %" format, \
+ (type) device->properties.limits.limit[0], \
+ (type) device->properties.limits.limit[1])
+#define DEBUG_LIMIT_3(limit, format, type) \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
+ ": %" format ", %" format ", %" format, \
+ (type) device->properties.limits.limit[0], \
+ (type) device->properties.limits.limit[1], \
+ (type) device->properties.limits.limit[2])
+#define DEBUG_BOOL_LIMIT(limit) DEBUG_BOOL("limit", limit, device->properties.limits.limit)
+
+#define DEBUG_UINT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT32_FORMAT, guint32)
+#define DEBUG_UINT32_2_LIMIT(limit) DEBUG_LIMIT_2(limit, G_GUINT32_FORMAT, guint32)
+#define DEBUG_UINT32_3_LIMIT(limit) DEBUG_LIMIT_3(limit, G_GUINT32_FORMAT, guint32)
+
+#define DEBUG_INT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GINT32_FORMAT, gint32)
+
+#define DEBUG_UINT64_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT64_FORMAT, guint64)
+
+#define DEBUG_SIZE_LIMIT(limit) DEBUG_LIMIT(limit, G_GSIZE_FORMAT, gsize)
+
+#define DEBUG_FLOAT_LIMIT(limit) DEBUG_LIMIT(limit, "f", float)
+#define DEBUG_FLOAT_2_LIMIT(limit) DEBUG_LIMIT_2(limit, "f", float)
+
+#define DEBUG_FLAGS_LIMIT(limit, under_name_type) \
+ G_STMT_START { \
+ gchar *str = G_PASTE(G_PASTE(gst_vulkan_,under_name_type),_flags_to_string) (device->properties.limits.limit); \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": (0x%x) %s", \
+ device->properties.limits.limit, str); \
+ g_free (str); \
+ } G_STMT_END
+
+ DEBUG_UINT32_LIMIT (maxImageDimension1D);
+ DEBUG_UINT32_LIMIT (maxImageDimension2D);
+ DEBUG_UINT32_LIMIT (maxImageDimension3D);
+ DEBUG_UINT32_LIMIT (maxImageDimensionCube);
+ DEBUG_UINT32_LIMIT (maxImageArrayLayers);
+ DEBUG_UINT32_LIMIT (maxTexelBufferElements);
+ DEBUG_UINT32_LIMIT (maxUniformBufferRange);
+ DEBUG_UINT32_LIMIT (maxStorageBufferRange);
+ DEBUG_UINT32_LIMIT (maxPushConstantsSize);
+ DEBUG_UINT32_LIMIT (maxMemoryAllocationCount);
+ DEBUG_UINT32_LIMIT (maxSamplerAllocationCount);
+ DEBUG_UINT64_LIMIT (bufferImageGranularity);
+ DEBUG_UINT64_LIMIT (sparseAddressSpaceSize);
+ DEBUG_UINT32_LIMIT (maxBoundDescriptorSets);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorSamplers);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorUniformBuffers);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageBuffers);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorSampledImages);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageImages);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorInputAttachments);
+ DEBUG_UINT32_LIMIT (maxPerStageResources);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetSamplers);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffers);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffersDynamic);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffers);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffersDynamic);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetSampledImages);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetStorageImages);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetInputAttachments);
+ DEBUG_UINT32_LIMIT (maxVertexInputAttributes);
+ DEBUG_UINT32_LIMIT (maxVertexInputBindings);
+ DEBUG_UINT32_LIMIT (maxVertexInputBindings);
+ DEBUG_UINT32_LIMIT (maxVertexInputAttributeOffset);
+ DEBUG_UINT32_LIMIT (maxVertexInputBindingStride);
+ DEBUG_UINT32_LIMIT (maxVertexOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationGenerationLevel);
+ DEBUG_UINT32_LIMIT (maxTessellationPatchSize);
+ DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexInputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlPerPatchOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationEvaluationInputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationEvaluationOutputComponents);
+ DEBUG_UINT32_LIMIT (maxGeometryShaderInvocations);
+ DEBUG_UINT32_LIMIT (maxGeometryInputComponents);
+ DEBUG_UINT32_LIMIT (maxGeometryOutputComponents);
+ DEBUG_UINT32_LIMIT (maxGeometryOutputVertices);
+ DEBUG_UINT32_LIMIT (maxGeometryTotalOutputComponents);
+ DEBUG_UINT32_LIMIT (maxFragmentInputComponents);
+ DEBUG_UINT32_LIMIT (maxFragmentOutputAttachments);
+ DEBUG_UINT32_LIMIT (maxFragmentDualSrcAttachments);
+ DEBUG_UINT32_LIMIT (maxFragmentCombinedOutputResources);
+ DEBUG_UINT32_LIMIT (maxComputeSharedMemorySize);
+ DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupCount);
+ DEBUG_UINT32_LIMIT (maxComputeWorkGroupInvocations);
+ DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupSize);
+ DEBUG_UINT32_LIMIT (subPixelPrecisionBits);
+ DEBUG_UINT32_LIMIT (subTexelPrecisionBits);
+ DEBUG_UINT32_LIMIT (mipmapPrecisionBits);
+ DEBUG_UINT32_LIMIT (maxDrawIndexedIndexValue);
+ DEBUG_UINT32_LIMIT (maxDrawIndirectCount);
+ DEBUG_FLOAT_LIMIT (maxSamplerLodBias);
+ DEBUG_FLOAT_LIMIT (maxSamplerAnisotropy);
+ DEBUG_UINT32_LIMIT (maxViewports);
+ DEBUG_UINT32_2_LIMIT (maxViewportDimensions);
+ DEBUG_FLOAT_2_LIMIT (viewportBoundsRange);
+ DEBUG_UINT32_LIMIT (viewportSubPixelBits);
+ DEBUG_SIZE_LIMIT (minMemoryMapAlignment);
+ DEBUG_UINT64_LIMIT (minTexelBufferOffsetAlignment);
+ DEBUG_UINT64_LIMIT (minUniformBufferOffsetAlignment);
+ DEBUG_UINT64_LIMIT (minStorageBufferOffsetAlignment);
+ DEBUG_INT32_LIMIT (minTexelOffset);
+ DEBUG_UINT32_LIMIT (maxTexelOffset);
+ DEBUG_INT32_LIMIT (minTexelGatherOffset);
+ DEBUG_UINT32_LIMIT (maxTexelGatherOffset);
+ DEBUG_FLOAT_LIMIT (minInterpolationOffset);
+ DEBUG_FLOAT_LIMIT (maxInterpolationOffset);
+ DEBUG_UINT32_LIMIT (subPixelInterpolationOffsetBits);
+ DEBUG_UINT32_LIMIT (maxFramebufferWidth);
+ DEBUG_UINT32_LIMIT (maxFramebufferHeight);
+ DEBUG_UINT32_LIMIT (maxFramebufferLayers);
+ DEBUG_FLAGS_LIMIT (framebufferColorSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (framebufferDepthSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (framebufferStencilSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (framebufferNoAttachmentsSampleCounts, sample_count);
+ DEBUG_UINT32_LIMIT (maxColorAttachments);
+ DEBUG_FLAGS_LIMIT (sampledImageColorSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (sampledImageIntegerSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (sampledImageDepthSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (sampledImageStencilSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (storageImageSampleCounts, sample_count);
+ DEBUG_BOOL_LIMIT (timestampComputeAndGraphics);
+ DEBUG_FLOAT_LIMIT (timestampPeriod);
+ DEBUG_UINT32_LIMIT (maxClipDistances);
+ DEBUG_UINT32_LIMIT (maxCullDistances);
+ DEBUG_UINT32_LIMIT (maxCombinedClipAndCullDistances);
+ DEBUG_UINT32_LIMIT (discreteQueuePriorities);
+ DEBUG_FLOAT_2_LIMIT (pointSizeRange);
+ DEBUG_FLOAT_2_LIMIT (lineWidthRange);
+ DEBUG_FLOAT_LIMIT (pointSizeGranularity);
+ DEBUG_FLOAT_LIMIT (lineWidthGranularity);
+ DEBUG_BOOL_LIMIT (strictLines);
+ DEBUG_BOOL_LIMIT (standardSampleLocations);
+ DEBUG_UINT64_LIMIT (optimalBufferCopyOffsetAlignment);
+ DEBUG_UINT64_LIMIT (optimalBufferCopyRowPitchAlignment);
+ DEBUG_UINT64_LIMIT (nonCoherentAtomSize);
+
+#undef DEBUG_LIMIT
+#undef DEBUG_LIMIT_2
+#undef DEBUG_LIMIT_3
+#undef DEBUG_BOOL_LIMIT
+#undef DEBUG_UINT32_LIMIT
+#undef DEBUG_UINT32_2_LIMIT
+#undef DEBUG_UINT32_3_LIMIT
+#undef DEBUG_INT32_LIMIT
+#undef DEBUG_UINT64_LIMIT
+#undef DEBUG_SIZE_LIMIT
+#undef DEBUG_FLOAT_LIMIT
+#undef DEBUG_FLOAT_2_LIMIT
+#undef DEBUG_FLAGS_LIMIT
+
+ return TRUE;
+}
+
+static gboolean
+dump_sparse_properties (GstVulkanPhysicalDevice * device, GError ** error)
+{
+#define DEBUG_BOOL_SPARSE_PROPERTY(name) DEBUG_BOOL("sparse property", name, device->properties.sparseProperties.name)
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DBlockShape);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DMultisampleBlockShape);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard3DBlockShape);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyAlignedMipSize);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyNonResidentStrict);
+#undef DEBUG_BOOL_SPARSE_PROPERTY
+
+ return TRUE;
+}
+
+static gboolean
+physical_device_info (GstVulkanPhysicalDevice * device, GError ** error)
+{
+ GST_INFO_OBJECT (device, "physical device %i name \'%s\' type \'%s\' "
+ "api version %u.%u.%u, driver version %u.%u.%u vendor ID 0x%x, "
+ "device ID 0x%x", device->device_index, device->properties.deviceName,
+ gst_vulkan_physical_device_type_to_string (device->properties.deviceType),
+ VK_VERSION_MAJOR (device->properties.apiVersion),
+ VK_VERSION_MINOR (device->properties.apiVersion),
+ VK_VERSION_PATCH (device->properties.apiVersion),
+ VK_VERSION_MAJOR (device->properties.driverVersion),
+ VK_VERSION_MINOR (device->properties.driverVersion),
+ VK_VERSION_PATCH (device->properties.driverVersion),
+ device->properties.vendorID, device->properties.deviceID);
+
+ if (!dump_queue_properties (device, error))
+ return FALSE;
+ if (!dump_memory_properties (device, error))
+ return FALSE;
+ if (!dump_features (device, error))
+ return FALSE;
+ if (!dump_limits (device, error))
+ return FALSE;
+ if (!dump_sparse_properties (device, error))
+ return FALSE;
+
+ return TRUE;
+}
+
+static gboolean
+gst_vulkan_physical_device_fill_info (GstVulkanPhysicalDevice * device,
+ GError ** error)
+{
+ VkResult err;
+
+ device->device = gst_vulkan_physical_device_get_handle (device);
+ if (!device->device) {
+ g_set_error (error, GST_VULKAN_ERROR, VK_ERROR_INITIALIZATION_FAILED,
+ "Failed to retrieve physical device");
+ goto error;
+ }
+
+ err =
+ vkEnumerateDeviceLayerProperties (device->device,
+ &device->n_device_layers, NULL);
+ if (gst_vulkan_error_to_g_error (err, error,
+ "vkEnumerateDeviceLayerProperties") < 0)
+ goto error;
+
+ device->device_layers = g_new0 (VkLayerProperties, device->n_device_layers);
+ err =
+ vkEnumerateDeviceLayerProperties (device->device,
+ &device->n_device_layers, device->device_layers);
+ if (gst_vulkan_error_to_g_error (err, error,
+ "vkEnumerateDeviceLayerProperties") < 0) {
+ goto error;
+ }
+
+ err =
+ vkEnumerateDeviceExtensionProperties (device->device, NULL,
+ &device->n_device_extensions, NULL);
+ if (gst_vulkan_error_to_g_error (err, error,
+ "vkEnumerateDeviceExtensionProperties") < 0) {
+ goto error;
+ }
+ GST_DEBUG_OBJECT (device, "Found %u extensions", device->n_device_extensions);
+
+ device->device_extensions =
+ g_new0 (VkExtensionProperties, device->n_device_extensions);
+ err =
+ vkEnumerateDeviceExtensionProperties (device->device, NULL,
+ &device->n_device_extensions, device->device_extensions);
+ if (gst_vulkan_error_to_g_error (err, error,
+ "vkEnumerateDeviceExtensionProperties") < 0) {
+ goto error;
+ }
+
+ vkGetPhysicalDeviceProperties (device->device, &device->properties);
+ vkGetPhysicalDeviceMemoryProperties (device->device,
+ &device->memory_properties);
+ vkGetPhysicalDeviceFeatures (device->device, &device->features);
+ vkGetPhysicalDeviceQueueFamilyProperties (device->device,
+ &device->n_queue_families, NULL);
+ if (device->n_queue_families > 0) {
+ device->queue_family_props =
+ g_new0 (VkQueueFamilyProperties, device->n_queue_families);
+ vkGetPhysicalDeviceQueueFamilyProperties (device->device,
+ &device->n_queue_families, device->queue_family_props);
+ }
+
+ if (!physical_device_info (device, error))
+ goto error;
+
+ return TRUE;
+
+error:
+ return FALSE;
+}
+
+/**
+ * gst_vulkan_physical_device_get_physical_device: (skip)
+ * @device: a #GstVulkanPhysicalDevice
+ *
+ * Returns: The associated `VkPhysicalDevice` handle
+ *
+ * Since: 1.18
+ */
+VkPhysicalDevice
+gst_vulkan_physical_device_get_handle (GstVulkanPhysicalDevice * device)
+{
+ g_return_val_if_fail (GST_IS_VULKAN_PHYSICAL_DEVICE (device), NULL);
+
+ return device->device;
+}
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2019 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_VULKAN_PHYSICAL_DEVICE_H__
+#define __GST_VULKAN_PHYSICAL_DEVICE_H__
+
+#include <gst/vulkan/gstvkinstance.h>
+#include <gst/vulkan/gstvkqueue.h>
+
+G_BEGIN_DECLS
+
+#define GST_TYPE_VULKAN_PHYSICAL_DEVICE (gst_vulkan_physical_device_get_type())
+#define GST_VULKAN_PHYSICAL_DEVICE(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_VULKAN_PHYSICAL_DEVICE, GstVulkanPhysicalDevice))
+#define GST_VULKAN_PHYSICAL_DEVICE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GST_TYPE_VULKAN_PHYSICAL_DEVICE, GstVulkanPhysicalDeviceClass))
+#define GST_IS_VULKAN_PHYSICAL_DEVICE(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_VULKAN_PHYSICAL_DEVICE))
+#define GST_IS_VULKAN_PHYSICAL_DEVICE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_VULKAN_PHYSICAL_DEVICE))
+#define GST_VULKAN_PHYSICAL_DEVICE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_VULKAN_PHYSICAL_DEVICE, GstVulkanPhysicalDeviceClass))
+GST_VULKAN_API
+GType gst_vulkan_physical_device_get_type (void);
+
+struct _GstVulkanPhysicalDevice
+{
+ GstObject parent;
+
+ GstVulkanInstance *instance;
+
+ guint device_index;
+ VkPhysicalDevice device; /* hides a pointer */
+
+ VkLayerProperties *device_layers;
+ guint32 n_device_layers;
+
+ VkExtensionProperties *device_extensions;
+ guint32 n_device_extensions;
+
+ VkPhysicalDeviceProperties properties;
+ VkPhysicalDeviceFeatures features;
+ VkPhysicalDeviceMemoryProperties memory_properties;
+
+ VkQueueFamilyProperties *queue_family_props;
+ guint32 n_queue_families;
+
+ GstVulkanPhysicalDevicePrivate *priv;
+};
+
+struct _GstVulkanPhysicalDeviceClass
+{
+ GstObjectClass parent_class;
+};
+
+GST_VULKAN_API
+GstVulkanPhysicalDevice * gst_vulkan_physical_device_new (GstVulkanInstance * instance, guint device_index);
+GST_VULKAN_API
+GstVulkanInstance * gst_vulkan_physical_device_get_instance (GstVulkanPhysicalDevice * device);
+
+GST_VULKAN_API
+VkPhysicalDevice gst_vulkan_physical_device_get_handle (GstVulkanPhysicalDevice * device);
+
+G_END_DECLS
+
+#endif /* __GST_VULKAN_PHYSICAL_DEVICE_H__ */
_choose_queue (GstVulkanDevice * device, GstVulkanQueue * queue,
struct choose_data *data)
{
- guint flags = device->queue_family_props[queue->family].queueFlags;
+ guint flags =
+ device->physical_device->queue_family_props[queue->family].queueFlags;
VkPhysicalDevice gpu;
gboolean supports_present;
if (available_queue) {
guint flags =
- swapper->device->queue_family_props[available_queue->family].queueFlags;
+ swapper->device->physical_device->
+ queue_family_props[available_queue->family].queueFlags;
gboolean supports_present;
supports_present =
}
{
- guint32 max_dim = swapper->device->gpu_props.limits.maxImageDimension2D;
+ guint32 max_dim =
+ swapper->device->physical_device->properties.limits.maxImageDimension2D;
gst_structure_set (s, "width", GST_TYPE_INT_RANGE, 1, (gint) max_dim,
"height", GST_TYPE_INT_RANGE, 1, (gint) max_dim, "pixel-aspect-ratio",
'gstvkimagebufferpool.c',
'gstvkinstance.c',
'gstvkmemory.c',
+ 'gstvkphysicaldevice.c',
'gstvkqueue.c',
'gstvkswapper.c',
'gstvktrash.c',
'gstvkimagebufferpool.h',
'gstvkinstance.h',
'gstvkmemory.h',
+ 'gstvkphysicaldevice.h',
'gstvkqueue.h',
'gstvkswapper.h',
'gstvktrash.h',
#include <gst/vulkan/gstvkdebug.h>
#include <gst/vulkan/gstvkerror.h>
#include <gst/vulkan/gstvkinstance.h>
+#include <gst/vulkan/gstvkphysicaldevice.h>
#include <gst/vulkan/gstvkdevice.h>
#include <gst/vulkan/gstvkqueue.h>
#include <gst/vulkan/gstvkfence.h>
typedef struct _GstVulkanDeviceClass GstVulkanDeviceClass;
typedef struct _GstVulkanDevicePrivate GstVulkanDevicePrivate;
+typedef struct _GstVulkanPhysicalDevice GstVulkanPhysicalDevice;
+typedef struct _GstVulkanPhysicalDeviceClass GstVulkanPhysicalDeviceClass;
+typedef struct _GstVulkanPhysicalDevicePrivate GstVulkanPhysicalDevicePrivate;
+
typedef struct _GstVulkanQueue GstVulkanQueue;
typedef struct _GstVulkanQueueClass GstVulkanQueueClass;
GstVulkanDevice *device;
GstVulkanInstance *dev_instance;
- device = gst_vulkan_device_new (instance);
+ device = gst_vulkan_device_new_with_index (instance, 0);
g_object_get (device, "instance", &dev_instance, NULL);
fail_unless (dev_instance == instance);
gst_object_unref (dev_instance);
{
instance = gst_vulkan_instance_new ();
fail_unless (gst_vulkan_instance_open (instance, NULL));
- device = gst_vulkan_device_new (instance);
+ device = gst_vulkan_device_new_with_index (instance, 0);
fail_unless (gst_vulkan_device_open (device, NULL));
}