0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})\r
0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})\r
0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})\r
-0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)\r
+0:? 'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)\r
0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)\r
0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)\r
0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)\r
0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})\r
0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})\r
0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})\r
-0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)\r
+0:? 'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)\r
0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)\r
0:? 'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)\r
0:? 'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)\r
0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float)\r
0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{global int a})\r
0:? 'bb' (layout(location=34 component=1 ) out block{out int a})\r
-0:? 'bc' (layout(location=63 component=1 ) smooth out float)\r
+0:? 'bc' (layout(location=4095 component=1 ) smooth out float)\r
0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{global int a} Ss})\r
0:? 'be' (layout(location=50 component=3 ) smooth out int)\r
0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float)\r
0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float)\r
0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{global int a})\r
0:? 'bb' (layout(location=34 component=1 ) out block{out int a})\r
-0:? 'bc' (layout(location=63 component=1 ) smooth out float)\r
+0:? 'bc' (layout(location=4095 component=1 ) smooth out float)\r
0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{global int a} Ss})\r
0:? 'be' (layout(location=50 component=3 ) smooth out int)\r
0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float)\r
int layoutOffset;
int layoutAlign;
- unsigned int layoutLocation : 7;
- static const unsigned int layoutLocationEnd = 0x3F;
+ unsigned int layoutLocation :12;
+ static const unsigned int layoutLocationEnd = 0xFFF;
unsigned int layoutComponent : 3;
static const unsigned int layoutComponentEnd = 4;
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "3.0.750"
+#define GLSLANG_REVISION "3.0.752"
#define GLSLANG_DATE "13-Sep-2015"