#include "libavutil/attributes.h"
#include "libavutil/channel_layout.h"
+#include "libavutil/display.h"
#include "libavutil/intreadwrite.h"
#include "libavutil/intfloat.h"
#include "libavutil/mathematics.h"
display_matrix[1][0] || display_matrix[1][2] ||
display_matrix[2][0] || display_matrix[2][1]) {
int i, j;
+ double rotate;
av_freep(&sc->display_matrix);
sc->display_matrix = av_malloc(sizeof(int32_t) * 9);
for (i = 0; i < 3; i++)
for (j = 0; j < 3; j++)
sc->display_matrix[i * 3 + j] = display_matrix[j][i];
+
+ rotate = av_display_rotation_get(sc->display_matrix);
+ if (!isnan(rotate)) {
+ char rotate_buf[64];
+ rotate = -rotate;
+ if (rotate < 0) // for backward compatibility
+ rotate += 360;
+ snprintf(rotate_buf, sizeof(rotate_buf), "%g", rotate);
+ av_dict_set(&st->metadata, "rotate", rotate_buf, 0);
+ }
}
// transform the display width/height according to the matrix