gfloat position = self->mask_position; \
gfloat low = position - (self->mask_border / 2.0f); \
gfloat high = position + (self->mask_border / 2.0f); \
+ gint width = self->width, height = self->height; \
\
if (low < 0.0f) { \
high = 0.0f; \
high = 1.0f; \
} \
\
- for (i = 0; i < self->height; i++) { \
- for (j = 0; j < self->width; j++) { \
+ for (i = 0; i < height; i++) { \
+ for (j = 0; j < width; j++) { \
gfloat in = *mask / scale; \
\
if (in < low) { \
gfloat position = self->mask_position; \
gfloat low = position - (self->mask_border / 2.0f); \
gfloat high = position + (self->mask_border / 2.0f); \
+ gint width = self->width, height = self->height; \
\
if (low < 0.0f) { \
high = 0.0f; \
high = 1.0f; \
} \
\
- for (i = 0; i < self->height; i++) { \
- for (j = 0; j < self->width; j++) { \
+ for (i = 0; i < height; i++) { \
+ for (j = 0; j < width; j++) { \
gfloat in = *mask / scale; \
\
if (in < low) { \