VN_ADD_PNEXT_EXT(feats2, DEPTH_CLIP_CONTROL_FEATURES_EXT, feats->depth_clip_control, exts->EXT_depth_clip_control);
VN_ADD_PNEXT_EXT(feats2, DEPTH_CLIP_ENABLE_FEATURES_EXT, feats->depth_clip_enable, exts->EXT_depth_clip_enable);
VN_ADD_PNEXT_EXT(feats2, DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_FEATURES_EXT, feats->dynamic_rendering_unused_attachments, exts->EXT_dynamic_rendering_unused_attachments);
+ VN_ADD_PNEXT_EXT(feats2, FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT, feats->fragment_shader_interlock, exts->EXT_fragment_shader_interlock);
VN_ADD_PNEXT_EXT(feats2, IMAGE_2D_VIEW_OF_3D_FEATURES_EXT, feats->image_2d_view_of_3d, exts->EXT_image_2d_view_of_3d);
VN_ADD_PNEXT_EXT(feats2, IMAGE_VIEW_MIN_LOD_FEATURES_EXT, feats->image_view_min_lod, exts->EXT_image_view_min_lod);
VN_ADD_PNEXT_EXT(feats2, INDEX_TYPE_UINT8_FEATURES_EXT, feats->index_type_uint8, exts->EXT_index_type_uint8);
.EXT_depth_clip_control = true,
.EXT_depth_clip_enable = true,
.EXT_dynamic_rendering_unused_attachments = true,
+ .EXT_fragment_shader_interlock = true,
.EXT_image_2d_view_of_3d = true,
.EXT_image_drm_format_modifier = true,
.EXT_image_view_min_lod = true,
CASE(DEPTH_CLIP_CONTROL_FEATURES_EXT, depth_clip_control);
CASE(DEPTH_CLIP_ENABLE_FEATURES_EXT, depth_clip_enable);
CASE(DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_FEATURES_EXT, dynamic_rendering_unused_attachments);
+ CASE(FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT, fragment_shader_interlock);
CASE(IMAGE_2D_VIEW_OF_3D_FEATURES_EXT, image_2d_view_of_3d);
CASE(IMAGE_VIEW_MIN_LOD_FEATURES_EXT, image_view_min_lod);
CASE(INDEX_TYPE_UINT8_FEATURES_EXT, index_type_uint8);
VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_enable;
VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT
dynamic_rendering_unused_attachments;
+ VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
+ fragment_shader_interlock;
VkPhysicalDeviceImage2DViewOf3DFeaturesEXT image_2d_view_of_3d;
VkPhysicalDeviceImageViewMinLodFeaturesEXT image_view_min_lod;
VkPhysicalDeviceIndexTypeUint8FeaturesEXT index_type_uint8;