EXT(ARB_texture_env_add , dummy_true , GLL, x , x , x , 1999)
EXT(ARB_texture_env_combine , dummy_true , GLL, x , x , x , 2001)
EXT(ARB_texture_env_crossbar , ARB_texture_env_crossbar , GLL, x , x , x , 2001)
-EXT(ARB_texture_env_dot3 , ARB_texture_env_dot3 , GLL, x , x , x , 2001)
+EXT(ARB_texture_env_dot3 , dummy_true , GLL, x , x , x , 2001)
EXT(ARB_texture_filter_anisotropic , ARB_texture_filter_anisotropic , GLL, GLC, x , x , 2017)
EXT(ARB_texture_filter_minmax , ARB_texture_filter_minmax , GLL, GLC, x , x , 2015)
EXT(ARB_texture_float , ARB_texture_float , GLL, GLC, x , x , 2004)
GLboolean ARB_texture_compression_rgtc;
GLboolean ARB_texture_cube_map_array;
GLboolean ARB_texture_env_crossbar;
- GLboolean ARB_texture_env_dot3;
GLboolean ARB_texture_filter_anisotropic;
GLboolean ARB_texture_filter_minmax;
GLboolean ARB_texture_float;
break;
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
- legal = (ctx->Extensions.ARB_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
+ legal = (pname == GL_COMBINE_RGB);
break;
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
{
GLuint major, minor, version;
- const bool ver_1_3 = (extensions->ARB_texture_env_dot3);
+ const bool ver_1_3 = true;
const bool ver_1_4 = (ver_1_3 &&
extensions->ARB_depth_texture &&
extensions->ARB_shadow &&
compute_version_es1(const struct gl_extensions *extensions)
{
/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const bool ver_1_0 = (extensions->ARB_texture_env_dot3);
+ const bool ver_1_0 = true;
/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
- const bool ver_1_1 = (ver_1_0 &&
- extensions->EXT_point_parameters);
+ const bool ver_1_1 = (extensions->EXT_point_parameters);
+ return ver_1_1 ? 11 : 10;
if (ver_1_1) {
return 11;
} else if (ver_1_0) {
extensions->ARB_map_buffer_range = GL_TRUE;
extensions->ARB_sync = GL_TRUE;
extensions->ARB_texture_env_crossbar = GL_TRUE;
- extensions->ARB_texture_env_dot3 = GL_TRUE;
extensions->ARB_vertex_program = GL_TRUE;
extensions->ARB_vertex_shader = GL_TRUE;