#include "texstore.h"
-GLint compress_fxt1 (GLcontext *ctx,
- GLint srcWidth,
- GLint srcHeight,
- GLenum srcFormat,
- const GLvoid *pixels,
- GLint srcRowStride,
- GLvoid *dst,
- GLint dstRowStride);
+static GLint
+compress_fxt1 (GLcontext *ctx,
+ GLint srcWidth,
+ GLint srcHeight,
+ GLenum srcFormat,
+ const GLvoid *pixels,
+ GLint srcRowStride,
+ GLvoid *dst,
+ GLint dstRowStride);
/**
};
-GLint compress_fxt1 (GLcontext *ctx,
- GLint srcWidth,
- GLint srcHeight,
- GLenum srcFormat,
- const GLvoid *pixels,
- GLint srcRowStride,
- GLvoid *dst,
- GLint dstRowStride)
+static GLint
+compress_fxt1 (GLcontext *ctx,
+ GLint srcWidth,
+ GLint srcHeight,
+ GLenum srcFormat,
+ const GLvoid *pixels,
+ GLint srcRowStride,
+ GLvoid *dst,
+ GLint dstRowStride)
{
/* here be dragons */
return -1;