radeonsi: Fix SPI_BARYC_CNTL register initialization
authorMichel Dänzer <michel.daenzer@amd.com>
Fri, 9 Aug 2013 12:58:21 +0000 (14:58 +0200)
committerMichel Dänzer <michel@daenzer.net>
Tue, 20 Aug 2013 16:50:10 +0000 (18:50 +0200)
The centroid / center interpolation related bits have different meanings
as of SI.

Fixes 7 centroid interpolation related piglit tests.

src/gallium/drivers/radeonsi/si_state_draw.c

index f0f2734..7ecaf77 100644 (file)
@@ -123,9 +123,7 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
        struct si_pm4_state *pm4;
        unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
        unsigned num_sgprs, num_user_sgprs;
-       boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
-       unsigned fragcoord_interp_mode = 0;
-       unsigned spi_baryc_cntl, spi_ps_input_ena, spi_shader_z_format;
+       unsigned spi_baryc_cntl = 0, spi_ps_input_ena, spi_shader_z_format;
        uint64_t va;
 
        si_pm4_delete_state(rctx, ps, shader->pm4);
@@ -143,27 +141,19 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
                switch (shader->shader.input[i].name) {
                case TGSI_SEMANTIC_POSITION:
                        if (shader->shader.input[i].centroid) {
-                               /* fragcoord_interp_mode will be written to
-                                * SPI_BARYC_CNTL.POS_FLOAT_LOCATION
+                               /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
                                 * Possible vaules:
                                 * 0 -> Position = pixel center (default)
                                 * 1 -> Position = pixel centroid
                                 * 2 -> Position = iterated sample number XXX:
                                 *                        What does this mean?
                                 */
-                               fragcoord_interp_mode = 1;
+                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
                        }
                        /* Fall through */
                case TGSI_SEMANTIC_FACE:
                        continue;
                }
-
-               if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
-                       have_linear = TRUE;
-               if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
-                       have_perspective = TRUE;
-               if (shader->shader.input[i].centroid)
-                       have_centroid = TRUE;
        }
 
        for (i = 0; i < shader->shader.noutput; i++) {
@@ -195,15 +185,6 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
 
        spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.ninterp);
 
-       spi_baryc_cntl = 0;
-       if (have_perspective)
-               spi_baryc_cntl |= have_centroid ?
-                       S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
-       if (have_linear)
-               spi_baryc_cntl |= have_centroid ?
-                       S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
-       spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(fragcoord_interp_mode);
-
        si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
        spi_ps_input_ena = shader->spi_ps_input_ena;
        /* we need to enable at least one of them, otherwise we hang the GPU */