const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint);
- /** PRIVATE / EXPERIMENTAL -- do not call
- Perform back-end analysis/optimization of a picture. This may attach
- optimization data to the picture which can be used by a later
- drawPicture call.
- @param picture The recorded drawing commands to analyze/optimize
- */
- void EXPERIMENTAL_optimize(SkPicture* picture);
-
/** Draw the picture into this canvas. This method effective brackets the
playback of the picture's draw calls with save/restore, so the state
of this canvas will be unchanged after this call.
*/
SkDeviceProperties fLeakyProperties;
- /**
- * PRIVATE / EXPERIMENTAL -- do not call
- * Construct an acceleration object and attach it to 'picture'
- */
- virtual void EXPERIMENTAL_optimize(SkPicture* picture);
-
- /**
- * PRIVATE / EXPERIMENTAL -- do not call
- * This entry point gives the backend an opportunity to take over the rendering
- * of 'picture'. If optimization data is available (due to an earlier
- * 'optimize' call) this entry point should make use of it and return true
- * if all rendering has been done. If false is returned, SkCanvas will
- * perform its own rendering pass. It is acceptable for the backend
- * to perform some device-specific warm up tasks and then let SkCanvas
- * perform the main rendering loop (by return false from here).
- */
- virtual bool EXPERIMENTAL_drawPicture(const SkPicture& picture);
-
private:
friend class SkCanvas;
friend struct DeviceCM; //for setMatrixClip
public:
SK_DECLARE_INST_COUNT(SkPicture)
- // AccelData provides a base class for device-specific acceleration
- // data. It is added to the picture via a call to a device's optimize
- // method.
- class AccelData : public SkRefCnt {
- public:
- typedef uint8_t Domain;
- typedef uint32_t Key;
-
- AccelData(Key key) : fKey(key) { }
-
- const Key& getKey() const { return fKey; }
-
- // This entry point allows user's to get a unique domain prefix
- // for their keys
- static Domain GenerateDomain();
- private:
- Key fKey;
-
- typedef SkRefCnt INHERITED;
- };
-
/** The constructor prepares the picture to record.
@param width the width of the virtual device the picture records.
@param height the height of the virtual device the picture records.
*/
SkPicture(const SkPicture& src);
- /** PRIVATE / EXPERIMENTAL -- do not call */
- void EXPERIMENTAL_addAccelData(const AccelData* data) {
- SkRefCnt_SafeAssign(fAccelData, data);
- }
- /** PRIVATE / EXPERIMENTAL -- do not call */
- const AccelData* EXPERIMENTAL_getAccelData(AccelData::Key key) const {
- if (NULL != fAccelData && fAccelData->getKey() == key) {
- return fAccelData;
- }
- return NULL;
- }
-
/**
* Function signature defining a function that sets up an SkBitmap from encoded data. On
* success, the SkBitmap should have its Config, width, height, rowBytes and pixelref set.
// fPlayback, fRecord, fWidth & fHeight are protected to allow derived classes to
// install their own SkPicturePlayback-derived players,SkPictureRecord-derived
// recorders and set the picture size
- SkPicturePlayback* fPlayback;
- SkPictureRecord* fRecord;
- int fWidth, fHeight;
- const AccelData* fAccelData;
+ SkPicturePlayback* fPlayback;
+ SkPictureRecord* fRecord;
+ int fWidth, fHeight;
// Create a new SkPicture from an existing SkPicturePlayback. Ref count of
// playback is unchanged.
#include "SkGr.h"
#include "SkBitmap.h"
#include "SkBitmapDevice.h"
-#include "SkPicture.h"
#include "SkRegion.h"
#include "GrContext.h"
class SkAutoCachedTexture; // used internally
-
protected:
virtual bool onReadPixels(const SkBitmap&, int x, int y, SkCanvas::Config8888) SK_OVERRIDE;
virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;
- /** PRIVATE / EXPERIMENTAL -- do not call */
- virtual void EXPERIMENTAL_optimize(SkPicture* picture) SK_OVERRIDE;
- /** PRIVATE / EXPERIMENTAL -- do not call */
- virtual bool EXPERIMENTAL_drawPicture(const SkPicture& picture) SK_OVERRIDE;
-
private:
GrContext* fContext;
int tileSize,
bool bicubic);
- static SkPicture::AccelData::Key ComputeAccelDataKey();
-
typedef SkBitmapDevice INHERITED;
};
}
///////////////////////////////////////////////////////////////////////////////
-void SkCanvas::EXPERIMENTAL_optimize(SkPicture* picture) {
- SkBaseDevice* device = this->getDevice();
- if (NULL != device) {
- device->EXPERIMENTAL_optimize(picture);
- }
-}
void SkCanvas::drawPicture(SkPicture& picture) {
- SkBaseDevice* device = this->getTopDevice();
- if (NULL != device) {
- // Canvas has to first give the device the opportunity to render
- // the picture itself.
- if (device->EXPERIMENTAL_drawPicture(picture)) {
- return; // the device has rendered the entire picture
- }
- }
-
picture.draw(this);
}
#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
void SkBaseDevice::writePixels(const SkBitmap&, int x, int y, SkCanvas::Config8888) {}
#endif
-
-void SkBaseDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
- // The base class doesn't perform any analysis but derived classes may
-}
-
-bool SkBaseDevice::EXPERIMENTAL_drawPicture(const SkPicture& picture) {
- // The base class doesn't perform any accelerated picture rendering
- return false;
-}
fRecord = NULL;
fPlayback = NULL;
fWidth = fHeight = 0;
- fAccelData = NULL;
}
-SkPicture::SkPicture(const SkPicture& src)
- : INHERITED()
- , fAccelData(NULL) {
+SkPicture::SkPicture(const SkPicture& src) : INHERITED() {
fWidth = src.fWidth;
fHeight = src.fHeight;
fRecord = NULL;
SkPicture::~SkPicture() {
SkSafeUnref(fRecord);
SkDELETE(fPlayback);
- SkSafeUnref(fAccelData);
}
void SkPicture::internalOnly_EnableOpts(bool enableOpts) {
void SkPicture::swap(SkPicture& other) {
SkTSwap(fRecord, other.fRecord);
SkTSwap(fPlayback, other.fPlayback);
- SkTSwap(fAccelData, other.fAccelData);
SkTSwap(fWidth, other.fWidth);
SkTSwap(fHeight, other.fHeight);
}
}
}
-SkPicture::AccelData::Domain SkPicture::AccelData::GenerateDomain() {
- static int32_t gNextID = 0;
-
- int32_t id = sk_atomic_inc(&gNextID);
- if (id >= 1 << (8 * sizeof(Domain))) {
- SK_CRASH();
- }
-
- return static_cast<Domain>(id);
-}
-
///////////////////////////////////////////////////////////////////////////////
SkCanvas* SkPicture::beginRecording(int width, int height,
SkDELETE(fPlayback);
fPlayback = NULL;
}
- SkSafeUnref(fAccelData);
+
SkSafeSetNull(fRecord);
// Must be set before calling createBBoxHierarchy
void SkPicture::draw(SkCanvas* surface, SkDrawPictureCallback* callback) {
this->endRecording();
- if (NULL != fPlayback) {
+ if (fPlayback) {
fPlayback->draw(*surface, callback);
}
}
: fPlayback(playback)
, fRecord(NULL)
, fWidth(width)
- , fHeight(height)
- , fAccelData(NULL) {}
+ , fHeight(height) {}
SkPicture* SkPicture::CreateFromStream(SkStream* stream, InstallPixelRefProc proc) {
SkPictInfo info;
}
bool SkPicture::willPlayBackBitmaps() const {
- if (!fPlayback) {
- return false;
- }
+ if (!fPlayback) return false;
return fPlayback->containsBitmaps();
}
#include "SkImageFilter.h"
#include "SkMaskFilter.h"
#include "SkPathEffect.h"
-#include "SkPicture.h"
#include "SkRRect.h"
#include "SkStroke.h"
#include "SkSurface.h"
this->initFromRenderTarget(context, texture->asRenderTarget(), true);
fNeedClear = needClear;
}
-
-class GPUAccelData : public SkPicture::AccelData {
-public:
- GPUAccelData(Key key) : INHERITED(key) { }
-
-protected:
-
-private:
- typedef SkPicture::AccelData INHERITED;
-};
-
-// In the future this may not be a static method if we need to incorporate the
-// clip and matrix state into the key
-SkPicture::AccelData::Key SkGpuDevice::ComputeAccelDataKey() {
- static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
-
- return gGPUID;
-}
-
-void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
- SkPicture::AccelData::Key key = ComputeAccelDataKey();
-
- GPUAccelData* data = SkNEW_ARGS(GPUAccelData, (key));
-
- picture->EXPERIMENTAL_addAccelData(data);
-}
-
-bool SkGpuDevice::EXPERIMENTAL_drawPicture(const SkPicture& picture) {
- SkPicture::AccelData::Key key = ComputeAccelDataKey();
-
- const SkPicture::AccelData* data = picture.EXPERIMENTAL_getAccelData(key);
- if (NULL == data) {
- return false;
- }
-
-#if 0
- const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
-#endif
-
- return false;
-}
}
/**
- * Draw the specified picture to the canvas translated to rectangle provided, so that this mini
+ * Draw the specified playback to the canvas translated to rectangle provided, so that this mini
* canvas represents the rectangle's portion of the overall picture.
* Saves and restores so that the initial clip and matrix return to their state before this function
* is called.
*/
-static void draw_tile_to_canvas(SkCanvas* canvas, const SkRect& tileRect, SkPicture* picture) {
+template<class T>
+static void DrawTileToCanvas(SkCanvas* canvas, const SkRect& tileRect, T* playback) {
int saveCount = canvas->save();
// Translate so that we draw the correct portion of the picture.
// Perform a postTranslate so that the scaleFactor does not interfere with the positioning.
SkMatrix mat(canvas->getTotalMatrix());
mat.postTranslate(-tileRect.fLeft, -tileRect.fTop);
canvas->setMatrix(mat);
- canvas->drawPicture(*picture);
+ playback->draw(canvas);
canvas->restoreToCount(saveCount);
canvas->flush();
}
void TiledPictureRenderer::drawCurrentTile() {
SkASSERT(fCurrentTileOffset >= 0 && fCurrentTileOffset < fTileRects.count());
- draw_tile_to_canvas(fCanvas, fTileRects[fCurrentTileOffset], fPicture);
+ DrawTileToCanvas(fCanvas, fTileRects[fCurrentTileOffset], fPicture);
}
bool TiledPictureRenderer::render(const SkString* path, SkBitmap** out) {
}
bool success = true;
for (int i = 0; i < fTileRects.count(); ++i) {
- draw_tile_to_canvas(fCanvas, fTileRects[i], fPicture);
+ DrawTileToCanvas(fCanvas, fTileRects[i], fPicture);
if (NULL != path) {
success &= writeAppendNumber(fCanvas, path, i, fJsonSummaryPtr);
}
}
for (int i = fStart; i < fEnd; i++) {
- draw_tile_to_canvas(fCanvas, fRects[i], fClone);
+ DrawTileToCanvas(fCanvas, fRects[i], fClone);
if ((fPath != NULL) && !writeAppendNumber(fCanvas, fPath, i, fJsonSummaryPtr)
&& fSuccess != NULL) {
*fSuccess = false;
}
}
- SkCanvas* getCanvas() {
- return fCanvas;
- }
-
SkGLContextHelper* getGLContext() {
GrContextFactory::GLContextType glContextType
= GrContextFactory::kNull_GLContextType;
DEFINE_bool(bench_record, false, "If true, drop into an infinite loop of recording the picture.");
-DEFINE_bool(preprocess, false, "If true, perform device specific preprocessing before rendering.");
-
static void make_output_filepath(SkString* path, const SkString& dir,
const SkString& name) {
sk_tools::make_filepath(path, dir, name);
inputPath.c_str());
renderer.init(picture);
-
- if (FLAGS_preprocess) {
- if (NULL != renderer.getCanvas()) {
- renderer.getCanvas()->EXPERIMENTAL_optimize(picture);
- }
- }
-
renderer.setup();
SkString* outputPath = NULL;