add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
+ DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py gltypes.py stdapi.py
)
if (WIN32)
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
- DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
+ DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
)
add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
set_target_properties (wgltrace PROPERTIES
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glstate.py glenum.py stdapi.py
+ DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
)
add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
+ DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
)
add_custom_command (
OUTPUT glretrace_state.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp
- DEPENDS glstate.py glapi.py glenum.py stdapi.py
+ DEPENDS glstate.py glparams.py gltypes.py stdapi.py
)
include_directories (
##########################################################################
#
+# Copyright 2011 Jose Fonseca
# Copyright 2008-2010 VMware, Inc.
# All Rights Reserved.
#
"""
-import platform
-
from stdapi import *
-from glenum import *
-
-
-GLboolean = Alias("GLboolean", Bool)
-GLvoid = Alias("GLvoid", Void)
-GLbyte = Alias("GLbyte", SChar)
-GLshort = Alias("GLshort", Short)
-GLint = Alias("GLint", Int)
-GLubyte = Alias("GLubyte", UChar)
-GLushort = Alias("GLushort", UShort)
-GLuint = Alias("GLuint", UInt)
-GLsizei = Alias("GLsizei", Int)
-GLfloat = Alias("GLfloat", Float)
-GLclampf = Alias("GLclampf", Float)
-GLdouble = Alias("GLdouble", Double)
-GLclampd = Alias("GLclampd", Double)
-
-GLchar = Alias("GLchar", SChar)
-GLcharARB = Alias("GLcharARB", SChar)
-GLintptr = Alias("GLintptr", Int)
-GLsizeiptr = Alias("GLsizeiptr", Int)
-GLintptrARB = Alias("GLintptrARB", Int)
-GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
-GLhandleARB = Alias("GLhandleARB", UInt)
-GLhalfARB = Alias("GLhalfARB", UShort)
-GLhalfNV = Alias("GLhalfNV", UShort)
-GLint64 = Alias("GLint64", Int64)
-GLuint64 = Alias("GLuint64", UInt64)
-GLint64EXT = Alias("GLint64EXT", Int64)
-GLuint64EXT = Alias("GLuint64EXT", UInt64)
-GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
-
-GLstring = String("GLchar *")
-GLstringARB = String("GLcharARB *")
-
-GLlist = Handle("list", GLuint)
-GLtexture = Handle("texture", GLuint)
-GLbuffer = Handle("buffer", GLuint)
-GLquery = Handle("query", GLuint)
-GLfenceNV = Handle("fenceNV", GLuint)
-GLprogram = Handle("program", GLuint)
-GLshader = Handle("shader", GLuint)
-GLlocation = Handle("location", GLint, key=('program', GLuint))
-GLlocationARB = Handle("locationARB", GLint)
-GLprogramARB = Handle("programARB", GLuint)
-GLprogramEXT = Handle("programEXT", GLuint)
-GLprogramNV = Handle("programNV", GLuint)
-GLframebuffer = Handle("framebuffer", GLuint)
-GLrenderbuffer = Handle("renderbuffer", GLuint)
-GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
-GLvertexArray = Handle("vertexArrayAPPLE", GLuint)
-GLregion = Handle("region", GLuint)
-GLmap = Handle("map", OpaquePointer(GLvoid))
-
-# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in
-# the gl.h header. Regardless, C++ typechecking rules force the wrappers to
-# match the prototype precisely.
-if platform.system() == 'Darwin':
- GLenum_int = GLenum
-else:
- GLenum_int = Alias("GLint", GLenum)
-
-GLsync_ = Opaque("GLsync")
-GLsync = Handle("sync", GLsync_)
+from gltypes import *
+import glparams
def GlFunction(*args, **kwargs):
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2010 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-"""GLenum description.
-
-This was semi-automatically generated from glext headers, with vim. An
-automated procedure to generate it would be nice.
-
-"""
-
-
-from stdapi import *
-
-
-GLenum = Enum("GLenum", [
- #"GL_NONE", # 0x0
- "GL_ZERO", # 0x0
- "GL_ONE", # 0x1
-
- "GL_ACCUM", # 0x0100
- "GL_LOAD", # 0x0101
- "GL_RETURN", # 0x0102
- "GL_MULT", # 0x0103
- "GL_ADD", # 0x0104
- "GL_NEVER", # 0x0200
- "GL_LESS", # 0x0201
- "GL_EQUAL", # 0x0202
- "GL_LEQUAL", # 0x0203
- "GL_GREATER", # 0x0204
- "GL_NOTEQUAL", # 0x0205
- "GL_GEQUAL", # 0x0206
- "GL_ALWAYS", # 0x0207
- "GL_SRC_COLOR", # 0x0300
- "GL_ONE_MINUS_SRC_COLOR", # 0x0301
- "GL_SRC_ALPHA", # 0x0302
- "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
- "GL_DST_ALPHA", # 0x0304
- "GL_ONE_MINUS_DST_ALPHA", # 0x0305
- "GL_DST_COLOR", # 0x0306
- "GL_ONE_MINUS_DST_COLOR", # 0x0307
- "GL_SRC_ALPHA_SATURATE", # 0x0308
- "GL_FRONT_LEFT", # 0x0400
- "GL_FRONT_RIGHT", # 0x0401
- "GL_BACK_LEFT", # 0x0402
- "GL_BACK_RIGHT", # 0x0403
- "GL_FRONT", # 0x0404
- "GL_BACK", # 0x0405
- "GL_LEFT", # 0x0406
- "GL_RIGHT", # 0x0407
- "GL_FRONT_AND_BACK", # 0x0408
- "GL_AUX0", # 0x0409
- "GL_AUX1", # 0x040A
- "GL_AUX2", # 0x040B
- "GL_AUX3", # 0x040C
- "GL_2D", # 0x0600
- "GL_3D", # 0x0601
- "GL_3D_COLOR", # 0x0602
- "GL_3D_COLOR_TEXTURE", # 0x0603
- "GL_4D_COLOR_TEXTURE", # 0x0604
- "GL_PASS_THROUGH_TOKEN", # 0x0700
- "GL_POINT_TOKEN", # 0x0701
- "GL_LINE_TOKEN", # 0x0702
- "GL_POLYGON_TOKEN", # 0x0703
- "GL_BITMAP_TOKEN", # 0x0704
- "GL_DRAW_PIXEL_TOKEN", # 0x0705
- "GL_COPY_PIXEL_TOKEN", # 0x0706
- "GL_LINE_RESET_TOKEN", # 0x0707
- "GL_EXP", # 0x0800
- "GL_EXP2", # 0x0801
- "GL_CW", # 0x0900
- "GL_CCW", # 0x0901
- "GL_COEFF", # 0x0A00
- "GL_ORDER", # 0x0A01
- "GL_DOMAIN", # 0x0A02
- "GL_CURRENT_COLOR", # 0x0B00
- "GL_CURRENT_INDEX", # 0x0B01
- "GL_CURRENT_NORMAL", # 0x0B02
- "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
- "GL_CURRENT_RASTER_COLOR", # 0x0B04
- "GL_CURRENT_RASTER_INDEX", # 0x0B05
- "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
- "GL_CURRENT_RASTER_POSITION", # 0x0B07
- "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
- "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
- "GL_POINT_SMOOTH", # 0x0B10
- "GL_POINT_SIZE", # 0x0B11
- "GL_POINT_SIZE_RANGE", # 0x0B12
- "GL_POINT_SIZE_GRANULARITY", # 0x0B13
- "GL_LINE_SMOOTH", # 0x0B20
- "GL_LINE_WIDTH", # 0x0B21
- "GL_LINE_WIDTH_RANGE", # 0x0B22
- "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
- "GL_LINE_STIPPLE", # 0x0B24
- "GL_LINE_STIPPLE_PATTERN", # 0x0B25
- "GL_LINE_STIPPLE_REPEAT", # 0x0B26
- "GL_LIST_MODE", # 0x0B30
- "GL_MAX_LIST_NESTING", # 0x0B31
- "GL_LIST_BASE", # 0x0B32
- "GL_LIST_INDEX", # 0x0B33
- "GL_POLYGON_MODE", # 0x0B40
- "GL_POLYGON_SMOOTH", # 0x0B41
- "GL_POLYGON_STIPPLE", # 0x0B42
- "GL_EDGE_FLAG", # 0x0B43
- "GL_CULL_FACE", # 0x0B44
- "GL_CULL_FACE_MODE", # 0x0B45
- "GL_FRONT_FACE", # 0x0B46
- "GL_LIGHTING", # 0x0B50
- "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
- "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
- "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
- "GL_SHADE_MODEL", # 0x0B54
- "GL_COLOR_MATERIAL_FACE", # 0x0B55
- "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
- "GL_COLOR_MATERIAL", # 0x0B57
- "GL_FOG", # 0x0B60
- "GL_FOG_INDEX", # 0x0B61
- "GL_FOG_DENSITY", # 0x0B62
- "GL_FOG_START", # 0x0B63
- "GL_FOG_END", # 0x0B64
- "GL_FOG_MODE", # 0x0B65
- "GL_FOG_COLOR", # 0x0B66
- "GL_DEPTH_RANGE", # 0x0B70
- "GL_DEPTH_TEST", # 0x0B71
- "GL_DEPTH_WRITEMASK", # 0x0B72
- "GL_DEPTH_CLEAR_VALUE", # 0x0B73
- "GL_DEPTH_FUNC", # 0x0B74
- "GL_ACCUM_CLEAR_VALUE", # 0x0B80
- "GL_STENCIL_TEST", # 0x0B90
- "GL_STENCIL_CLEAR_VALUE", # 0x0B91
- "GL_STENCIL_FUNC", # 0x0B92
- "GL_STENCIL_VALUE_MASK", # 0x0B93
- "GL_STENCIL_FAIL", # 0x0B94
- "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
- "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
- "GL_STENCIL_REF", # 0x0B97
- "GL_STENCIL_WRITEMASK", # 0x0B98
- "GL_MATRIX_MODE", # 0x0BA0
- "GL_NORMALIZE", # 0x0BA1
- "GL_VIEWPORT", # 0x0BA2
- "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
- "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
- "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
- "GL_MODELVIEW_MATRIX", # 0x0BA6
- "GL_PROJECTION_MATRIX", # 0x0BA7
- "GL_TEXTURE_MATRIX", # 0x0BA8
- "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
- "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
- "GL_ALPHA_TEST", # 0x0BC0
- "GL_ALPHA_TEST_FUNC", # 0x0BC1
- "GL_ALPHA_TEST_REF", # 0x0BC2
- "GL_DITHER", # 0x0BD0
- "GL_BLEND_DST", # 0x0BE0
- "GL_BLEND_SRC", # 0x0BE1
- "GL_BLEND", # 0x0BE2
- "GL_LOGIC_OP_MODE", # 0x0BF0
- "GL_INDEX_LOGIC_OP", # 0x0BF1
- "GL_COLOR_LOGIC_OP", # 0x0BF2
- "GL_AUX_BUFFERS", # 0x0C00
- "GL_DRAW_BUFFER", # 0x0C01
- "GL_READ_BUFFER", # 0x0C02
- "GL_SCISSOR_BOX", # 0x0C10
- "GL_SCISSOR_TEST", # 0x0C11
- "GL_INDEX_CLEAR_VALUE", # 0x0C20
- "GL_INDEX_WRITEMASK", # 0x0C21
- "GL_COLOR_CLEAR_VALUE", # 0x0C22
- "GL_COLOR_WRITEMASK", # 0x0C23
- "GL_INDEX_MODE", # 0x0C30
- "GL_RGBA_MODE", # 0x0C31
- "GL_DOUBLEBUFFER", # 0x0C32
- "GL_STEREO", # 0x0C33
- "GL_RENDER_MODE", # 0x0C40
- "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
- "GL_POINT_SMOOTH_HINT", # 0x0C51
- "GL_LINE_SMOOTH_HINT", # 0x0C52
- "GL_POLYGON_SMOOTH_HINT", # 0x0C53
- "GL_FOG_HINT", # 0x0C54
- "GL_TEXTURE_GEN_S", # 0x0C60
- "GL_TEXTURE_GEN_T", # 0x0C61
- "GL_TEXTURE_GEN_R", # 0x0C62
- "GL_TEXTURE_GEN_Q", # 0x0C63
- "GL_PIXEL_MAP_I_TO_I", # 0x0C70
- "GL_PIXEL_MAP_S_TO_S", # 0x0C71
- "GL_PIXEL_MAP_I_TO_R", # 0x0C72
- "GL_PIXEL_MAP_I_TO_G", # 0x0C73
- "GL_PIXEL_MAP_I_TO_B", # 0x0C74
- "GL_PIXEL_MAP_I_TO_A", # 0x0C75
- "GL_PIXEL_MAP_R_TO_R", # 0x0C76
- "GL_PIXEL_MAP_G_TO_G", # 0x0C77
- "GL_PIXEL_MAP_B_TO_B", # 0x0C78
- "GL_PIXEL_MAP_A_TO_A", # 0x0C79
- "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
- "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
- "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
- "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
- "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
- "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
- "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
- "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
- "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
- "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
- "GL_UNPACK_SWAP_BYTES", # 0x0CF0
- "GL_UNPACK_LSB_FIRST", # 0x0CF1
- "GL_UNPACK_ROW_LENGTH", # 0x0CF2
- "GL_UNPACK_SKIP_ROWS", # 0x0CF3
- "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
- "GL_UNPACK_ALIGNMENT", # 0x0CF5
- "GL_PACK_SWAP_BYTES", # 0x0D00
- "GL_PACK_LSB_FIRST", # 0x0D01
- "GL_PACK_ROW_LENGTH", # 0x0D02
- "GL_PACK_SKIP_ROWS", # 0x0D03
- "GL_PACK_SKIP_PIXELS", # 0x0D04
- "GL_PACK_ALIGNMENT", # 0x0D05
- "GL_MAP_COLOR", # 0x0D10
- "GL_MAP_STENCIL", # 0x0D11
- "GL_INDEX_SHIFT", # 0x0D12
- "GL_INDEX_OFFSET", # 0x0D13
- "GL_RED_SCALE", # 0x0D14
- "GL_RED_BIAS", # 0x0D15
- "GL_ZOOM_X", # 0x0D16
- "GL_ZOOM_Y", # 0x0D17
- "GL_GREEN_SCALE", # 0x0D18
- "GL_GREEN_BIAS", # 0x0D19
- "GL_BLUE_SCALE", # 0x0D1A
- "GL_BLUE_BIAS", # 0x0D1B
- "GL_ALPHA_SCALE", # 0x0D1C
- "GL_ALPHA_BIAS", # 0x0D1D
- "GL_DEPTH_SCALE", # 0x0D1E
- "GL_DEPTH_BIAS", # 0x0D1F
- "GL_MAX_EVAL_ORDER", # 0x0D30
- "GL_MAX_LIGHTS", # 0x0D31
- "GL_MAX_CLIP_PLANES", # 0x0D32
- "GL_MAX_TEXTURE_SIZE", # 0x0D33
- "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
- "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
- "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
- "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
- "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
- "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
- "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
- "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
- "GL_SUBPIXEL_BITS", # 0x0D50
- "GL_INDEX_BITS", # 0x0D51
- "GL_RED_BITS", # 0x0D52
- "GL_GREEN_BITS", # 0x0D53
- "GL_BLUE_BITS", # 0x0D54
- "GL_ALPHA_BITS", # 0x0D55
- "GL_DEPTH_BITS", # 0x0D56
- "GL_STENCIL_BITS", # 0x0D57
- "GL_ACCUM_RED_BITS", # 0x0D58
- "GL_ACCUM_GREEN_BITS", # 0x0D59
- "GL_ACCUM_BLUE_BITS", # 0x0D5A
- "GL_ACCUM_ALPHA_BITS", # 0x0D5B
- "GL_NAME_STACK_DEPTH", # 0x0D70
- "GL_AUTO_NORMAL", # 0x0D80
- "GL_MAP1_COLOR_4", # 0x0D90
- "GL_MAP1_INDEX", # 0x0D91
- "GL_MAP1_NORMAL", # 0x0D92
- "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
- "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
- "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
- "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
- "GL_MAP1_VERTEX_3", # 0x0D97
- "GL_MAP1_VERTEX_4", # 0x0D98
- "GL_MAP2_COLOR_4", # 0x0DB0
- "GL_MAP2_INDEX", # 0x0DB1
- "GL_MAP2_NORMAL", # 0x0DB2
- "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
- "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
- "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
- "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
- "GL_MAP2_VERTEX_3", # 0x0DB7
- "GL_MAP2_VERTEX_4", # 0x0DB8
- "GL_MAP1_GRID_DOMAIN", # 0x0DD0
- "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
- "GL_MAP2_GRID_DOMAIN", # 0x0DD2
- "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
- "GL_TEXTURE_1D", # 0x0DE0
- "GL_TEXTURE_2D", # 0x0DE1
- "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
- "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
- "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
- "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
- "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
- "GL_TEXTURE_WIDTH", # 0x1000
- "GL_TEXTURE_HEIGHT", # 0x1001
- "GL_TEXTURE_COMPONENTS", # 0x1003
- #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
- "GL_TEXTURE_BORDER_COLOR", # 0x1004
- "GL_TEXTURE_BORDER", # 0x1005
- "GL_DONT_CARE", # 0x1100
- "GL_FASTEST", # 0x1101
- "GL_NICEST", # 0x1102
- "GL_AMBIENT", # 0x1200
- "GL_DIFFUSE", # 0x1201
- "GL_SPECULAR", # 0x1202
- "GL_POSITION", # 0x1203
- "GL_SPOT_DIRECTION", # 0x1204
- "GL_SPOT_EXPONENT", # 0x1205
- "GL_SPOT_CUTOFF", # 0x1206
- "GL_CONSTANT_ATTENUATION", # 0x1207
- "GL_LINEAR_ATTENUATION", # 0x1208
- "GL_QUADRATIC_ATTENUATION", # 0x1209
- "GL_COMPILE", # 0x1300
- "GL_COMPILE_AND_EXECUTE", # 0x1301
- "GL_BYTE", # 0x1400
- "GL_UNSIGNED_BYTE", # 0x1401
- "GL_SHORT", # 0x1402
- "GL_UNSIGNED_SHORT", # 0x1403
- "GL_INT", # 0x1404
- "GL_UNSIGNED_INT", # 0x1405
- "GL_FLOAT", # 0x1406
- "GL_2_BYTES", # 0x1407
- "GL_3_BYTES", # 0x1408
- "GL_4_BYTES", # 0x1409
- "GL_DOUBLE", # 0x140A
- "GL_HALF_FLOAT", # 0x140B
- "GL_CLEAR", # 0x1500
- "GL_AND", # 0x1501
- "GL_AND_REVERSE", # 0x1502
- "GL_COPY", # 0x1503
- "GL_AND_INVERTED", # 0x1504
- "GL_NOOP", # 0x1505
- "GL_XOR", # 0x1506
- "GL_OR", # 0x1507
- "GL_NOR", # 0x1508
- "GL_EQUIV", # 0x1509
- "GL_INVERT", # 0x150A
- "GL_OR_REVERSE", # 0x150B
- "GL_COPY_INVERTED", # 0x150C
- "GL_OR_INVERTED", # 0x150D
- "GL_NAND", # 0x150E
- "GL_SET", # 0x150F
- "GL_EMISSION", # 0x1600
- "GL_SHININESS", # 0x1601
- "GL_AMBIENT_AND_DIFFUSE", # 0x1602
- "GL_COLOR_INDEXES", # 0x1603
- "GL_MODELVIEW", # 0x1700
- "GL_PROJECTION", # 0x1701
- "GL_TEXTURE", # 0x1702
- "GL_COLOR", # 0x1800
- "GL_DEPTH", # 0x1801
- "GL_STENCIL", # 0x1802
- "GL_COLOR_INDEX", # 0x1900
- "GL_STENCIL_INDEX", # 0x1901
- "GL_DEPTH_COMPONENT", # 0x1902
- "GL_RED", # 0x1903
- "GL_GREEN", # 0x1904
- "GL_BLUE", # 0x1905
- "GL_ALPHA", # 0x1906
- "GL_RGB", # 0x1907
- "GL_RGBA", # 0x1908
- "GL_LUMINANCE", # 0x1909
- "GL_LUMINANCE_ALPHA", # 0x190A
- "GL_BITMAP", # 0x1A00
- "GL_POINT", # 0x1B00
- "GL_LINE", # 0x1B01
- "GL_FILL", # 0x1B02
- "GL_RENDER", # 0x1C00
- "GL_FEEDBACK", # 0x1C01
- "GL_SELECT", # 0x1C02
- "GL_FLAT", # 0x1D00
- "GL_SMOOTH", # 0x1D01
- "GL_KEEP", # 0x1E00
- "GL_REPLACE", # 0x1E01
- "GL_INCR", # 0x1E02
- "GL_DECR", # 0x1E03
- "GL_VENDOR", # 0x1F00
- "GL_RENDERER", # 0x1F01
- "GL_VERSION", # 0x1F02
- "GL_EXTENSIONS", # 0x1F03
- "GL_S", # 0x2000
- "GL_T", # 0x2001
- "GL_R", # 0x2002
- "GL_Q", # 0x2003
- "GL_MODULATE", # 0x2100
- "GL_DECAL", # 0x2101
- "GL_TEXTURE_ENV_MODE", # 0x2200
- "GL_TEXTURE_ENV_COLOR", # 0x2201
- "GL_TEXTURE_ENV", # 0x2300
- "GL_EYE_LINEAR", # 0x2400
- "GL_OBJECT_LINEAR", # 0x2401
- "GL_SPHERE_MAP", # 0x2402
- "GL_TEXTURE_GEN_MODE", # 0x2500
- "GL_OBJECT_PLANE", # 0x2501
- "GL_EYE_PLANE", # 0x2502
- "GL_NEAREST", # 0x2600
- "GL_LINEAR", # 0x2601
- "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
- "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
- "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
- "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
- "GL_TEXTURE_MAG_FILTER", # 0x2800
- "GL_TEXTURE_MIN_FILTER", # 0x2801
- "GL_TEXTURE_WRAP_S", # 0x2802
- "GL_TEXTURE_WRAP_T", # 0x2803
- "GL_CLAMP", # 0x2900
- "GL_REPEAT", # 0x2901
- "GL_POLYGON_OFFSET_UNITS", # 0x2A00
- "GL_POLYGON_OFFSET_POINT", # 0x2A01
- "GL_POLYGON_OFFSET_LINE", # 0x2A02
- "GL_R3_G3_B2", # 0x2A10
- "GL_V2F", # 0x2A20
- "GL_V3F", # 0x2A21
- "GL_C4UB_V2F", # 0x2A22
- "GL_C4UB_V3F", # 0x2A23
- "GL_C3F_V3F", # 0x2A24
- "GL_N3F_V3F", # 0x2A25
- "GL_C4F_N3F_V3F", # 0x2A26
- "GL_T2F_V3F", # 0x2A27
- "GL_T4F_V4F", # 0x2A28
- "GL_T2F_C4UB_V3F", # 0x2A29
- "GL_T2F_C3F_V3F", # 0x2A2A
- "GL_T2F_N3F_V3F", # 0x2A2B
- "GL_T2F_C4F_N3F_V3F", # 0x2A2C
- "GL_T4F_C4F_N3F_V4F", # 0x2A2D
- "GL_CLIP_PLANE0", # 0x3000
- "GL_CLIP_PLANE1", # 0x3001
- "GL_CLIP_PLANE2", # 0x3002
- "GL_CLIP_PLANE3", # 0x3003
- "GL_CLIP_PLANE4", # 0x3004
- "GL_CLIP_PLANE5", # 0x3005
- "GL_LIGHT0", # 0x4000
- "GL_LIGHT1", # 0x4001
- "GL_LIGHT2", # 0x4002
- "GL_LIGHT3", # 0x4003
- "GL_LIGHT4", # 0x4004
- "GL_LIGHT5", # 0x4005
- "GL_LIGHT6", # 0x4006
- "GL_LIGHT7", # 0x4007
- "GL_ABGR_EXT", # 0x8000
- "GL_CONSTANT_COLOR", # 0x8001
- "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
- "GL_CONSTANT_ALPHA", # 0x8003
- "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
- "GL_BLEND_COLOR", # 0x8005
- "GL_FUNC_ADD", # 0x8006
- "GL_MIN", # 0x8007
- "GL_MAX", # 0x8008
- "GL_BLEND_EQUATION", # 0x8009
- "GL_FUNC_SUBTRACT", # 0x800A
- "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
- "GL_CMYK_EXT", # 0x800C
- "GL_CMYKA_EXT", # 0x800D
- "GL_PACK_CMYK_HINT_EXT", # 0x800E
- "GL_UNPACK_CMYK_HINT_EXT", # 0x800F
- "GL_CONVOLUTION_1D", # 0x8010
- "GL_CONVOLUTION_2D", # 0x8011
- "GL_SEPARABLE_2D", # 0x8012
- "GL_CONVOLUTION_BORDER_MODE", # 0x8013
- "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
- "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
- "GL_REDUCE", # 0x8016
- "GL_CONVOLUTION_FORMAT", # 0x8017
- "GL_CONVOLUTION_WIDTH", # 0x8018
- "GL_CONVOLUTION_HEIGHT", # 0x8019
- "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
- "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
- "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
- "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
- "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
- "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
- "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
- "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
- "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
- "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
- "GL_HISTOGRAM", # 0x8024
- "GL_PROXY_HISTOGRAM", # 0x8025
- "GL_HISTOGRAM_WIDTH", # 0x8026
- "GL_HISTOGRAM_FORMAT", # 0x8027
- "GL_HISTOGRAM_RED_SIZE", # 0x8028
- "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
- "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
- "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
- "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
- "GL_HISTOGRAM_SINK", # 0x802D
- "GL_MINMAX", # 0x802E
- "GL_MINMAX_FORMAT", # 0x802F
- "GL_MINMAX_SINK", # 0x8030
- "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
- "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
- "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
- "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
- "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
- "GL_POLYGON_OFFSET_FILL", # 0x8037
- "GL_POLYGON_OFFSET_FACTOR", # 0x8038
- "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039
- "GL_RESCALE_NORMAL", # 0x803A
- "GL_ALPHA4", # 0x803B
- "GL_ALPHA8", # 0x803C
- "GL_ALPHA12", # 0x803D
- "GL_ALPHA16", # 0x803E
- "GL_LUMINANCE4", # 0x803F
- "GL_LUMINANCE8", # 0x8040
- "GL_LUMINANCE12", # 0x8041
- "GL_LUMINANCE16", # 0x8042
- "GL_LUMINANCE4_ALPHA4", # 0x8043
- "GL_LUMINANCE6_ALPHA2", # 0x8044
- "GL_LUMINANCE8_ALPHA8", # 0x8045
- "GL_LUMINANCE12_ALPHA4", # 0x8046
- "GL_LUMINANCE12_ALPHA12", # 0x8047
- "GL_LUMINANCE16_ALPHA16", # 0x8048
- "GL_INTENSITY", # 0x8049
- "GL_INTENSITY4", # 0x804A
- "GL_INTENSITY8", # 0x804B
- "GL_INTENSITY12", # 0x804C
- "GL_INTENSITY16", # 0x804D
- "GL_RGB2_EXT", # 0x804E
- "GL_RGB4", # 0x804F
- "GL_RGB5", # 0x8050
- "GL_RGB8", # 0x8051
- "GL_RGB10", # 0x8052
- "GL_RGB12", # 0x8053
- "GL_RGB16", # 0x8054
- "GL_RGBA2", # 0x8055
- "GL_RGBA4", # 0x8056
- "GL_RGB5_A1", # 0x8057
- "GL_RGBA8", # 0x8058
- "GL_RGB10_A2", # 0x8059
- "GL_RGBA12", # 0x805A
- "GL_RGBA16", # 0x805B
- "GL_TEXTURE_RED_SIZE", # 0x805C
- "GL_TEXTURE_GREEN_SIZE", # 0x805D
- "GL_TEXTURE_BLUE_SIZE", # 0x805E
- "GL_TEXTURE_ALPHA_SIZE", # 0x805F
- "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
- "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
- "GL_REPLACE_EXT", # 0x8062
- "GL_PROXY_TEXTURE_1D", # 0x8063
- "GL_PROXY_TEXTURE_2D", # 0x8064
- "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065
- "GL_TEXTURE_PRIORITY", # 0x8066
- "GL_TEXTURE_RESIDENT", # 0x8067
- "GL_TEXTURE_BINDING_1D", # 0x8068
- "GL_TEXTURE_BINDING_2D", # 0x8069
- "GL_TEXTURE_BINDING_3D", # 0x806A
- "GL_PACK_SKIP_IMAGES", # 0x806B
- "GL_PACK_IMAGE_HEIGHT", # 0x806C
- "GL_UNPACK_SKIP_IMAGES", # 0x806D
- "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
- "GL_TEXTURE_3D", # 0x806F
- "GL_PROXY_TEXTURE_3D", # 0x8070
- "GL_TEXTURE_DEPTH", # 0x8071
- "GL_TEXTURE_WRAP_R", # 0x8072
- "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
- "GL_VERTEX_ARRAY", # 0x8074
- "GL_NORMAL_ARRAY", # 0x8075
- "GL_COLOR_ARRAY", # 0x8076
- "GL_INDEX_ARRAY", # 0x8077
- "GL_TEXTURE_COORD_ARRAY", # 0x8078
- "GL_EDGE_FLAG_ARRAY", # 0x8079
- "GL_VERTEX_ARRAY_SIZE", # 0x807A
- "GL_VERTEX_ARRAY_TYPE", # 0x807B
- "GL_VERTEX_ARRAY_STRIDE", # 0x807C
- "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D
- "GL_NORMAL_ARRAY_TYPE", # 0x807E
- "GL_NORMAL_ARRAY_STRIDE", # 0x807F
- "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080
- "GL_COLOR_ARRAY_SIZE", # 0x8081
- "GL_COLOR_ARRAY_TYPE", # 0x8082
- "GL_COLOR_ARRAY_STRIDE", # 0x8083
- "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084
- "GL_INDEX_ARRAY_TYPE", # 0x8085
- "GL_INDEX_ARRAY_STRIDE", # 0x8086
- "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087
- "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
- "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
- "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
- "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B
- "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
- "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D
- "GL_VERTEX_ARRAY_POINTER", # 0x808E
- "GL_NORMAL_ARRAY_POINTER", # 0x808F
- "GL_COLOR_ARRAY_POINTER", # 0x8090
- "GL_INDEX_ARRAY_POINTER", # 0x8091
- "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
- "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
- "GL_INTERLACE_SGIX", # 0x8094
- "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095
- "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
- "GL_LINEAR_DETAIL_SGIS", # 0x8097
- "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098
- "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099
- "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A
- "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B
- "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
- "GL_MULTISAMPLE", # 0x809D
- "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
- "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
- "GL_SAMPLE_COVERAGE", # 0x80A0
- "GL_1PASS_EXT", # 0x80A1
- "GL_2PASS_0_EXT", # 0x80A2
- "GL_2PASS_1_EXT", # 0x80A3
- "GL_4PASS_0_EXT", # 0x80A4
- "GL_4PASS_1_EXT", # 0x80A5
- "GL_4PASS_2_EXT", # 0x80A6
- "GL_4PASS_3_EXT", # 0x80A7
- "GL_SAMPLE_BUFFERS", # 0x80A8
- "GL_SAMPLES", # 0x80A9
- "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
- "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
- "GL_SAMPLE_PATTERN_EXT", # 0x80AC
- "GL_LINEAR_SHARPEN_SGIS", # 0x80AD
- "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE
- "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF
- "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
- "GL_COLOR_MATRIX", # 0x80B1
- "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
- "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
- "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
- "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
- "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
- "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
- "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
- "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
- "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
- "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
- "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC
- "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD
- "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE
- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
- "GL_BLEND_DST_RGB", # 0x80C8
- "GL_BLEND_SRC_RGB", # 0x80C9
- "GL_BLEND_DST_ALPHA", # 0x80CA
- "GL_BLEND_SRC_ALPHA", # 0x80CB
- "GL_422_EXT", # 0x80CC
- "GL_422_REV_EXT", # 0x80CD
- "GL_422_AVERAGE_EXT", # 0x80CE
- "GL_422_REV_AVERAGE_EXT", # 0x80CF
- "GL_COLOR_TABLE", # 0x80D0
- "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
- "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
- "GL_PROXY_COLOR_TABLE", # 0x80D3
- "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
- "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
- "GL_COLOR_TABLE_SCALE", # 0x80D6
- "GL_COLOR_TABLE_BIAS", # 0x80D7
- "GL_COLOR_TABLE_FORMAT", # 0x80D8
- "GL_COLOR_TABLE_WIDTH", # 0x80D9
- "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
- "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
- "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
- "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
- "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
- "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
- "GL_BGR", # 0x80E0
- "GL_BGRA", # 0x80E1
- "GL_COLOR_INDEX1_EXT", # 0x80E2
- "GL_COLOR_INDEX2_EXT", # 0x80E3
- "GL_COLOR_INDEX4_EXT", # 0x80E4
- "GL_COLOR_INDEX8_EXT", # 0x80E5
- "GL_COLOR_INDEX12_EXT", # 0x80E6
- "GL_COLOR_INDEX16_EXT", # 0x80E7
- "GL_MAX_ELEMENTS_VERTICES", # 0x80E8
- "GL_MAX_ELEMENTS_INDICES", # 0x80E9
- "GL_PHONG_WIN", # 0x80EA
- "GL_PHONG_HINT_WIN", # 0x80EB
- "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC
- #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED
- "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0
- "GL_DUAL_ALPHA4_SGIS", # 0x8110
- "GL_DUAL_ALPHA8_SGIS", # 0x8111
- "GL_DUAL_ALPHA12_SGIS", # 0x8112
- "GL_DUAL_ALPHA16_SGIS", # 0x8113
- "GL_DUAL_LUMINANCE4_SGIS", # 0x8114
- "GL_DUAL_LUMINANCE8_SGIS", # 0x8115
- "GL_DUAL_LUMINANCE12_SGIS", # 0x8116
- "GL_DUAL_LUMINANCE16_SGIS", # 0x8117
- "GL_DUAL_INTENSITY4_SGIS", # 0x8118
- "GL_DUAL_INTENSITY8_SGIS", # 0x8119
- "GL_DUAL_INTENSITY12_SGIS", # 0x811A
- "GL_DUAL_INTENSITY16_SGIS", # 0x811B
- "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C
- "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D
- "GL_QUAD_ALPHA4_SGIS", # 0x811E
- "GL_QUAD_ALPHA8_SGIS", # 0x811F
- "GL_QUAD_LUMINANCE4_SGIS", # 0x8120
- "GL_QUAD_LUMINANCE8_SGIS", # 0x8121
- "GL_QUAD_INTENSITY4_SGIS", # 0x8122
- "GL_QUAD_INTENSITY8_SGIS", # 0x8123
- "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124
- "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125
- "GL_POINT_SIZE_MIN", # 0x8126
- "GL_POINT_SIZE_MAX", # 0x8127
- "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128
- "GL_POINT_DISTANCE_ATTENUATION", # 0x8129
- "GL_FOG_FUNC_SGIS", # 0x812A
- "GL_FOG_FUNC_POINTS_SGIS", # 0x812B
- "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C
- "GL_CLAMP_TO_BORDER", # 0x812D
- "GL_CLAMP_TO_EDGE", # 0x812F
- "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130
- "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131
- "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132
- "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133
- "GL_TEXTURE_4D_SGIS", # 0x8134
- "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135
- "GL_TEXTURE_4DSIZE_SGIS", # 0x8136
- "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137
- "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138
- "GL_PIXEL_TEX_GEN_SGIX", # 0x8139
- "GL_TEXTURE_MIN_LOD", # 0x813A
- "GL_TEXTURE_MAX_LOD", # 0x813B
- "GL_TEXTURE_BASE_LEVEL", # 0x813C
- "GL_TEXTURE_MAX_LEVEL", # 0x813D
- "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
- "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
- "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140
- "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141
- "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142
- "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143
- "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144
- "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145
- "GL_FILTER4_SGIS", # 0x8146
- "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147
- "GL_SPRITE_SGIX", # 0x8148
- "GL_SPRITE_MODE_SGIX", # 0x8149
- "GL_SPRITE_AXIS_SGIX", # 0x814A
- "GL_SPRITE_TRANSLATION_SGIX", # 0x814B
- "GL_SPRITE_AXIAL_SGIX", # 0x814C
- "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D
- "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E
- "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F
- "GL_IGNORE_BORDER_HP", # 0x8150
- "GL_CONSTANT_BORDER", # 0x8151
- "GL_REPLICATE_BORDER", # 0x8153
- "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
- "GL_IMAGE_SCALE_X_HP", # 0x8155
- "GL_IMAGE_SCALE_Y_HP", # 0x8156
- "GL_IMAGE_TRANSLATE_X_HP", # 0x8157
- "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158
- "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159
- "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A
- "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B
- "GL_IMAGE_MAG_FILTER_HP", # 0x815C
- "GL_IMAGE_MIN_FILTER_HP", # 0x815D
- "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E
- "GL_CUBIC_HP", # 0x815F
- "GL_AVERAGE_HP", # 0x8160
- "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161
- "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
- "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
- "GL_OCCLUSION_TEST_HP", # 0x8165
- "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166
- "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167
- "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168
- "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169
- "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172
- "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173
- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176
- "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177
- "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
- "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179
- "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
- "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
- "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
- "GL_REFERENCE_PLANE_SGIX", # 0x817D
- "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E
- "GL_IR_INSTRUMENT1_SGIX", # 0x817F
- "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
- "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181
- "GL_LIST_PRIORITY_SGIX", # 0x8182
- "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183
- "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184
- "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185
- "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186
- "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
- "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
- "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189
- "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A
- "GL_FRAMEZOOM_SGIX", # 0x818B
- "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C
- "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D
- "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E
- "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F
- "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190
- "GL_GENERATE_MIPMAP", # 0x8191
- "GL_GENERATE_MIPMAP_HINT", # 0x8192
- "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194
- "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195
- "GL_DEFORMATIONS_MASK_SGIX", # 0x8196
- "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197
- "GL_FOG_OFFSET_SGIX", # 0x8198
- "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199
- "GL_TEXTURE_COMPARE_SGIX", # 0x819A
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B
- "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C
- "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D
- "GL_DEPTH_COMPONENT16", # 0x81A5
- "GL_DEPTH_COMPONENT24", # 0x81A6
- "GL_DEPTH_COMPONENT32", # 0x81A7
- "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8
- "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9
- "GL_CULL_VERTEX_EXT", # 0x81AA
- "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB
- "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
- "GL_IUI_V2F_EXT", # 0x81AD
- "GL_IUI_V3F_EXT", # 0x81AE
- "GL_IUI_N3F_V2F_EXT", # 0x81AF
- "GL_IUI_N3F_V3F_EXT", # 0x81B0
- "GL_T2F_IUI_V2F_EXT", # 0x81B1
- "GL_T2F_IUI_V3F_EXT", # 0x81B2
- "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3
- "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4
- "GL_INDEX_TEST_EXT", # 0x81B5
- "GL_INDEX_TEST_FUNC_EXT", # 0x81B6
- "GL_INDEX_TEST_REF_EXT", # 0x81B7
- "GL_INDEX_MATERIAL_EXT", # 0x81B8
- "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9
- "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA
- "GL_YCRCB_422_SGIX", # 0x81BB
- "GL_YCRCB_444_SGIX", # 0x81BC
- "GL_WRAP_BORDER_SUN", # 0x81D4
- "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5
- "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6
- "GL_TRIANGLE_LIST_SUN", # 0x81D7
- "GL_REPLACEMENT_CODE_SUN", # 0x81D8
- "GL_GLOBAL_ALPHA_SUN", # 0x81D9
- "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA
- "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF
- "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0
- "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1
- "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2
- "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3
- "GL_EYE_POINT_SGIS", # 0x81F4
- "GL_OBJECT_POINT_SGIS", # 0x81F5
- "GL_EYE_LINE_SGIS", # 0x81F6
- "GL_OBJECT_LINE_SGIS", # 0x81F7
- "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
- "GL_SINGLE_COLOR", # 0x81F9
- "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
- "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB
- "GL_FOG_SCALE_SGIX", # 0x81FC
- "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD
- "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200
- "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
- "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
- "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
- "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
- "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
- "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
- "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
- "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
- "GL_FRAMEBUFFER_DEFAULT", # 0x8218
- "GL_FRAMEBUFFER_UNDEFINED", # 0x8219
- "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A
- "GL_MAJOR_VERSION", # 0x821B
- "GL_MINOR_VERSION", # 0x821C
- "GL_NUM_EXTENSIONS", # 0x821D
- "GL_CONTEXT_FLAGS", # 0x821E
- "GL_INDEX", # 0x8222
- "GL_DEPTH_BUFFER", # 0x8223
- "GL_STENCIL_BUFFER", # 0x8224
- "GL_COMPRESSED_RED", # 0x8225
- "GL_COMPRESSED_RG", # 0x8226
- "GL_RG", # 0x8227
- "GL_RG_INTEGER", # 0x8228
- "GL_R8", # 0x8229
- "GL_R16", # 0x822A
- "GL_RG8", # 0x822B
- "GL_RG16", # 0x822C
- "GL_R16F", # 0x822D
- "GL_R32F", # 0x822E
- "GL_RG16F", # 0x822F
- "GL_RG32F", # 0x8230
- "GL_R8I", # 0x8231
- "GL_R8UI", # 0x8232
- "GL_R16I", # 0x8233
- "GL_R16UI", # 0x8234
- "GL_R32I", # 0x8235
- "GL_R32UI", # 0x8236
- "GL_RG8I", # 0x8237
- "GL_RG8UI", # 0x8238
- "GL_RG16I", # 0x8239
- "GL_RG16UI", # 0x823A
- "GL_RG32I", # 0x823B
- "GL_RG32UI", # 0x823C
- "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310
- "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
- "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
- "GL_CONVOLUTION_HINT_SGIX", # 0x8316
- "GL_YCRCB_SGIX", # 0x8318
- "GL_YCRCBA_SGIX", # 0x8319
- "GL_ALPHA_MIN_SGIX", # 0x8320
- "GL_ALPHA_MAX_SGIX", # 0x8321
- "GL_SCALEBIAS_HINT_SGIX", # 0x8322
- "GL_ASYNC_MARKER_SGIX", # 0x8329
- "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B
- "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C
- "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D
- "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330
- "GL_PIXEL_MAG_FILTER_EXT", # 0x8331
- "GL_PIXEL_MIN_FILTER_EXT", # 0x8332
- "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333
- "GL_CUBIC_EXT", # 0x8334
- "GL_AVERAGE_EXT", # 0x8335
- "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
- "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
- "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338
- "GL_FRAGMENT_MATERIAL_EXT", # 0x8349
- "GL_FRAGMENT_NORMAL_EXT", # 0x834A
- "GL_FRAGMENT_COLOR_EXT", # 0x834C
- "GL_ATTENUATION_EXT", # 0x834D
- "GL_SHADOW_ATTENUATION_EXT", # 0x834E
- "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F
- "GL_TEXTURE_LIGHT_EXT", # 0x8350
- "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351
- "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
- "GL_PIXEL_TEXTURE_SGIS", # 0x8353
- "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
- "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
- "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356
- "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C
- "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D
- "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E
- "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F
- "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360
- "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361
- "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
- "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
- "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
- "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
- "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
- "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
- "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
- "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369
- "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A
- "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B
- "GL_MIRRORED_REPEAT", # 0x8370
- "GL_RGB_S3TC", # 0x83A0
- "GL_RGB4_S3TC", # 0x83A1
- "GL_RGBA_S3TC", # 0x83A2
- "GL_RGBA4_S3TC", # 0x83A3
- "GL_VERTEX_PRECLIP_SGIX", # 0x83EE
- "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1
- "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2
- "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3
- "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4
- "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
- "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
- "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
- "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
- "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400
- "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401
- "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
- "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
- "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404
- "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405
- "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406
- "GL_LIGHT_ENV_MODE_SGIX", # 0x8407
- "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
- "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
- "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
- "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
- "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C
- "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D
- "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E
- "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F
- "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410
- "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411
- "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412
- "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413
- "GL_PACK_RESAMPLE_SGIX", # 0x842C
- "GL_UNPACK_RESAMPLE_SGIX", # 0x842D
- "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E
- "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F
- "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430
- "GL_TANGENT_ARRAY_EXT", # 0x8439
- "GL_BINORMAL_ARRAY_EXT", # 0x843A
- "GL_CURRENT_TANGENT_EXT", # 0x843B
- "GL_CURRENT_BINORMAL_EXT", # 0x843C
- "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E
- "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F
- "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440
- "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441
- "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442
- "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443
- "GL_MAP1_TANGENT_EXT", # 0x8444
- "GL_MAP2_TANGENT_EXT", # 0x8445
- "GL_MAP1_BINORMAL_EXT", # 0x8446
- "GL_MAP2_BINORMAL_EXT", # 0x8447
- "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D
- "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E
- "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F
- "GL_FOG_COORD_SRC", # 0x8450
- "GL_FOG_COORD", # 0x8451
- "GL_FRAGMENT_DEPTH", # 0x8452
- "GL_CURRENT_FOG_COORD", # 0x8453
- "GL_FOG_COORD_ARRAY_TYPE", # 0x8454
- "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455
- "GL_FOG_COORD_ARRAY_POINTER", # 0x8456
- "GL_FOG_COORD_ARRAY", # 0x8457
- "GL_COLOR_SUM", # 0x8458
- "GL_CURRENT_SECONDARY_COLOR", # 0x8459
- "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A
- "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B
- "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C
- "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D
- "GL_SECONDARY_COLOR_ARRAY", # 0x845E
- "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
- "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
- "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
- "GL_SCREEN_COORDINATES_REND", # 0x8490
- "GL_INVERTED_SCREEN_W_REND", # 0x8491
- "GL_TEXTURE0", # 0x84C0
- "GL_TEXTURE1", # 0x84C1
- "GL_TEXTURE2", # 0x84C2
- "GL_TEXTURE3", # 0x84C3
- "GL_TEXTURE4", # 0x84C4
- "GL_TEXTURE5", # 0x84C5
- "GL_TEXTURE6", # 0x84C6
- "GL_TEXTURE7", # 0x84C7
- "GL_TEXTURE8", # 0x84C8
- "GL_TEXTURE9", # 0x84C9
- "GL_TEXTURE10", # 0x84CA
- "GL_TEXTURE11", # 0x84CB
- "GL_TEXTURE12", # 0x84CC
- "GL_TEXTURE13", # 0x84CD
- "GL_TEXTURE14", # 0x84CE
- "GL_TEXTURE15", # 0x84CF
- "GL_TEXTURE16", # 0x84D0
- "GL_TEXTURE17", # 0x84D1
- "GL_TEXTURE18", # 0x84D2
- "GL_TEXTURE19", # 0x84D3
- "GL_TEXTURE20", # 0x84D4
- "GL_TEXTURE21", # 0x84D5
- "GL_TEXTURE22", # 0x84D6
- "GL_TEXTURE23", # 0x84D7
- "GL_TEXTURE24", # 0x84D8
- "GL_TEXTURE25", # 0x84D9
- "GL_TEXTURE26", # 0x84DA
- "GL_TEXTURE27", # 0x84DB
- "GL_TEXTURE28", # 0x84DC
- "GL_TEXTURE29", # 0x84DD
- "GL_TEXTURE30", # 0x84DE
- "GL_TEXTURE31", # 0x84DF
- "GL_ACTIVE_TEXTURE", # 0x84E0
- "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
- "GL_MAX_TEXTURE_UNITS", # 0x84E2
- "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
- "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
- "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
- "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
- "GL_SUBTRACT", # 0x84E7
- "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8
- "GL_COMPRESSED_ALPHA", # 0x84E9
- "GL_COMPRESSED_LUMINANCE", # 0x84EA
- "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
- "GL_COMPRESSED_INTENSITY", # 0x84EC
- "GL_COMPRESSED_RGB", # 0x84ED
- "GL_COMPRESSED_RGBA", # 0x84EE
- "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
- "GL_ALL_COMPLETED_NV", # 0x84F2
- "GL_FENCE_STATUS_NV", # 0x84F3
- "GL_FENCE_CONDITION_NV", # 0x84F4
- "GL_TEXTURE_RECTANGLE", # 0x84F5
- "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6
- "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7
- "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8
- "GL_DEPTH_STENCIL", # 0x84F9
- "GL_UNSIGNED_INT_24_8", # 0x84FA
- "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD
- "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE
- "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
- "GL_TEXTURE_FILTER_CONTROL", # 0x8500
- "GL_TEXTURE_LOD_BIAS", # 0x8501
- "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502
- "GL_COMBINE4_NV", # 0x8503
- "GL_MAX_SHININESS_NV", # 0x8504
- "GL_MAX_SPOT_EXPONENT_NV", # 0x8505
- "GL_MODELVIEW1_MATRIX_EXT", # 0x8506
- "GL_INCR_WRAP", # 0x8507
- "GL_DECR_WRAP", # 0x8508
- "GL_VERTEX_WEIGHTING_EXT", # 0x8509
- "GL_MODELVIEW1_ARB", # 0x850A
- "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B
- "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C
- "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D
- "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E
- "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
- "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
- "GL_NORMAL_MAP", # 0x8511
- "GL_REFLECTION_MAP", # 0x8512
- "GL_TEXTURE_CUBE_MAP", # 0x8513
- "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
- "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
- "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
- "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D
- "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E
- "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F
- "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
- "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521
- "GL_REGISTER_COMBINERS_NV", # 0x8522
- "GL_VARIABLE_A_NV", # 0x8523
- "GL_VARIABLE_B_NV", # 0x8524
- "GL_VARIABLE_C_NV", # 0x8525
- "GL_VARIABLE_D_NV", # 0x8526
- "GL_VARIABLE_E_NV", # 0x8527
- "GL_VARIABLE_F_NV", # 0x8528
- "GL_VARIABLE_G_NV", # 0x8529
- "GL_CONSTANT_COLOR0_NV", # 0x852A
- "GL_CONSTANT_COLOR1_NV", # 0x852B
- "GL_PRIMARY_COLOR_NV", # 0x852C
- "GL_SECONDARY_COLOR_NV", # 0x852D
- "GL_SPARE0_NV", # 0x852E
- "GL_SPARE1_NV", # 0x852F
- "GL_DISCARD_NV", # 0x8530
- "GL_E_TIMES_F_NV", # 0x8531
- "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
- "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
- "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534
- "GL_PER_STAGE_CONSTANTS_NV", # 0x8535
- "GL_UNSIGNED_IDENTITY_NV", # 0x8536
- "GL_UNSIGNED_INVERT_NV", # 0x8537
- "GL_EXPAND_NORMAL_NV", # 0x8538
- "GL_EXPAND_NEGATE_NV", # 0x8539
- "GL_HALF_BIAS_NORMAL_NV", # 0x853A
- "GL_HALF_BIAS_NEGATE_NV", # 0x853B
- "GL_SIGNED_IDENTITY_NV", # 0x853C
- "GL_SIGNED_NEGATE_NV", # 0x853D
- "GL_SCALE_BY_TWO_NV", # 0x853E
- "GL_SCALE_BY_FOUR_NV", # 0x853F
- "GL_SCALE_BY_ONE_HALF_NV", # 0x8540
- "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541
- "GL_COMBINER_INPUT_NV", # 0x8542
- "GL_COMBINER_MAPPING_NV", # 0x8543
- "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544
- "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545
- "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546
- "GL_COMBINER_MUX_SUM_NV", # 0x8547
- "GL_COMBINER_SCALE_NV", # 0x8548
- "GL_COMBINER_BIAS_NV", # 0x8549
- "GL_COMBINER_AB_OUTPUT_NV", # 0x854A
- "GL_COMBINER_CD_OUTPUT_NV", # 0x854B
- "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C
- "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D
- "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E
- "GL_COLOR_SUM_CLAMP_NV", # 0x854F
- "GL_COMBINER0_NV", # 0x8550
- "GL_COMBINER1_NV", # 0x8551
- "GL_COMBINER2_NV", # 0x8552
- "GL_COMBINER3_NV", # 0x8553
- "GL_COMBINER4_NV", # 0x8554
- "GL_COMBINER5_NV", # 0x8555
- "GL_COMBINER6_NV", # 0x8556
- "GL_COMBINER7_NV", # 0x8557
- "GL_PRIMITIVE_RESTART_NV", # 0x8558
- "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559
- "GL_FOG_DISTANCE_MODE_NV", # 0x855A
- "GL_EYE_RADIAL_NV", # 0x855B
- "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C
- "GL_EMBOSS_LIGHT_NV", # 0x855D
- "GL_EMBOSS_CONSTANT_NV", # 0x855E
- "GL_EMBOSS_MAP_NV", # 0x855F
- "GL_RED_MIN_CLAMP_INGR", # 0x8560
- "GL_GREEN_MIN_CLAMP_INGR", # 0x8561
- "GL_BLUE_MIN_CLAMP_INGR", # 0x8562
- "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563
- "GL_RED_MAX_CLAMP_INGR", # 0x8564
- "GL_GREEN_MAX_CLAMP_INGR", # 0x8565
- "GL_BLUE_MAX_CLAMP_INGR", # 0x8566
- "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567
- "GL_INTERLACE_READ_INGR", # 0x8568
- "GL_COMBINE", # 0x8570
- "GL_COMBINE_RGB", # 0x8571
- "GL_COMBINE_ALPHA", # 0x8572
- "GL_RGB_SCALE", # 0x8573
- "GL_ADD_SIGNED", # 0x8574
- "GL_INTERPOLATE", # 0x8575
- "GL_CONSTANT", # 0x8576
- "GL_PRIMARY_COLOR", # 0x8577
- "GL_PREVIOUS", # 0x8578
- "GL_SOURCE0_RGB", # 0x8580
- "GL_SOURCE1_RGB", # 0x8581
- "GL_SOURCE2_RGB", # 0x8582
- "GL_SOURCE3_RGB_NV", # 0x8583
- "GL_SOURCE0_ALPHA", # 0x8588
- "GL_SOURCE1_ALPHA", # 0x8589
- "GL_SOURCE2_ALPHA", # 0x858A
- "GL_OPERAND0_RGB", # 0x8590
- "GL_OPERAND1_RGB", # 0x8591
- "GL_OPERAND2_RGB", # 0x8592
- "GL_OPERAND3_RGB_NV", # 0x8593
- "GL_OPERAND0_ALPHA", # 0x8598
- "GL_OPERAND1_ALPHA", # 0x8599
- "GL_OPERAND2_ALPHA", # 0x859A
- "GL_OPERAND3_ALPHA_NV", # 0x859B
- "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0
- "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1
- "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2
- "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3
- "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4
- "GL_PERTURB_EXT", # 0x85AE
- "GL_TEXTURE_NORMAL_EXT", # 0x85AF
- "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
- "GL_TRANSFORM_HINT_APPLE", # 0x85B1
- "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2
- "GL_VERTEX_ARRAY_BINDING", # 0x85B5
- "GL_YCBCR_422_APPLE", # 0x85B9
- "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA
- "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB
- "GL_STORAGE_CACHED_APPLE", # 0x85BE
- "GL_STORAGE_SHARED_APPLE", # 0x85BF
- "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0
- "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
- "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
- "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
- "GL_R1UI_V3F_SUN", # 0x85C4
- "GL_R1UI_C4UB_V3F_SUN", # 0x85C5
- "GL_R1UI_C3F_V3F_SUN", # 0x85C6
- "GL_R1UI_N3F_V3F_SUN", # 0x85C7
- "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8
- "GL_R1UI_T2F_V3F_SUN", # 0x85C9
- "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA
- "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB
- "GL_SLICE_ACCUM_SUN", # 0x85CC
- "GL_QUAD_MESH_SUN", # 0x8614
- "GL_TRIANGLE_MESH_SUN", # 0x8615
- "GL_VERTEX_PROGRAM_ARB", # 0x8620
- "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622
- "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624
- "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625
- "GL_CURRENT_VERTEX_ATTRIB", # 0x8626
- "GL_PROGRAM_LENGTH_ARB", # 0x8627
- "GL_PROGRAM_STRING_ARB", # 0x8628
- "GL_MODELVIEW_PROJECTION_NV", # 0x8629
- "GL_IDENTITY_NV", # 0x862A
- "GL_INVERSE_NV", # 0x862B
- "GL_TRANSPOSE_NV", # 0x862C
- "GL_INVERSE_TRANSPOSE_NV", # 0x862D
- "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
- "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F
- "GL_MATRIX0_NV", # 0x8630
- "GL_MATRIX1_NV", # 0x8631
- "GL_MATRIX2_NV", # 0x8632
- "GL_MATRIX3_NV", # 0x8633
- "GL_MATRIX4_NV", # 0x8634
- "GL_MATRIX5_NV", # 0x8635
- "GL_MATRIX6_NV", # 0x8636
- "GL_MATRIX7_NV", # 0x8637
- "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
- "GL_CURRENT_MATRIX_ARB", # 0x8641
- "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642
- "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643
- "GL_PROGRAM_PARAMETER_NV", # 0x8644
- "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645
- "GL_PROGRAM_TARGET_NV", # 0x8646
- "GL_PROGRAM_RESIDENT_NV", # 0x8647
- "GL_TRACK_MATRIX_NV", # 0x8648
- "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649
- "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A
- "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B
- "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C
- "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
- "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
- "GL_DEPTH_CLAMP_NV", # 0x864F
- "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650
- "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651
- "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652
- "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653
- "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654
- "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655
- "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656
- "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657
- "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658
- "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659
- "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A
- "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B
- "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C
- "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D
- "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E
- "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F
- "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660
- "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661
- "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662
- "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663
- "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664
- "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665
- "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666
- "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667
- "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668
- "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669
- "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A
- "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B
- "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C
- "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D
- "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E
- "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F
- "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670
- "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671
- "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672
- "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673
- "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674
- "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675
- "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676
- "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677
- "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678
- "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679
- "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A
- "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B
- "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C
- "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D
- "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E
- "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
- "GL_TEXTURE_COMPRESSED", # 0x86A1
- "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
- "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
- "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4
- "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5
- "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6
- "GL_VERTEX_BLEND_ARB", # 0x86A7
- "GL_CURRENT_WEIGHT_ARB", # 0x86A8
- "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9
- "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA
- "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB
- "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC
- "GL_WEIGHT_ARRAY_ARB", # 0x86AD
- "GL_DOT3_RGB", # 0x86AE
- "GL_DOT3_RGBA", # 0x86AF
- "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0
- "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1
- "GL_MULTISAMPLE_3DFX", # 0x86B2
- "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3
- "GL_SAMPLES_3DFX", # 0x86B4
- "GL_EVAL_2D_NV", # 0x86C0
- "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1
- "GL_MAP_TESSELLATION_NV", # 0x86C2
- "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3
- "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4
- "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
- "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6
- "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7
- "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8
- "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9
- "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA
- "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB
- "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC
- "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD
- "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE
- "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF
- "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0
- "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1
- "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2
- "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3
- "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4
- "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5
- "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6
- "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7
- "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
- "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA
- "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB
- "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC
- "GL_SHADER_CONSISTENT_NV", # 0x86DD
- "GL_TEXTURE_SHADER_NV", # 0x86DE
- "GL_SHADER_OPERATION_NV", # 0x86DF
- "GL_CULL_MODES_NV", # 0x86E0
- "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1
- "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2
- "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3
- "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4
- "GL_CONST_EYE_NV", # 0x86E5
- "GL_PASS_THROUGH_NV", # 0x86E6
- "GL_CULL_FRAGMENT_NV", # 0x86E7
- "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8
- "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9
- "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA
- "GL_DOT_PRODUCT_NV", # 0x86EC
- "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED
- "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE
- "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF
- "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
- "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
- "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
- "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
- "GL_HILO_NV", # 0x86F4
- "GL_DSDT_NV", # 0x86F5
- "GL_DSDT_MAG_NV", # 0x86F6
- "GL_DSDT_MAG_VIB_NV", # 0x86F7
- "GL_HILO16_NV", # 0x86F8
- "GL_SIGNED_HILO_NV", # 0x86F9
- "GL_SIGNED_HILO16_NV", # 0x86FA
- "GL_SIGNED_RGBA_NV", # 0x86FB
- "GL_SIGNED_RGBA8_NV", # 0x86FC
- "GL_SIGNED_RGB_NV", # 0x86FE
- "GL_SIGNED_RGB8_NV", # 0x86FF
- "GL_SIGNED_LUMINANCE_NV", # 0x8701
- "GL_SIGNED_LUMINANCE8_NV", # 0x8702
- "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703
- "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704
- "GL_SIGNED_ALPHA_NV", # 0x8705
- "GL_SIGNED_ALPHA8_NV", # 0x8706
- "GL_SIGNED_INTENSITY_NV", # 0x8707
- "GL_SIGNED_INTENSITY8_NV", # 0x8708
- "GL_DSDT8_NV", # 0x8709
- "GL_DSDT8_MAG8_NV", # 0x870A
- "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B
- "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C
- "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
- "GL_HI_SCALE_NV", # 0x870E
- "GL_LO_SCALE_NV", # 0x870F
- "GL_DS_SCALE_NV", # 0x8710
- "GL_DT_SCALE_NV", # 0x8711
- "GL_MAGNITUDE_SCALE_NV", # 0x8712
- "GL_VIBRANCE_SCALE_NV", # 0x8713
- "GL_HI_BIAS_NV", # 0x8714
- "GL_LO_BIAS_NV", # 0x8715
- "GL_DS_BIAS_NV", # 0x8716
- "GL_DT_BIAS_NV", # 0x8717
- "GL_MAGNITUDE_BIAS_NV", # 0x8718
- "GL_VIBRANCE_BIAS_NV", # 0x8719
- "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A
- "GL_TEXTURE_HI_SIZE_NV", # 0x871B
- "GL_TEXTURE_LO_SIZE_NV", # 0x871C
- "GL_TEXTURE_DS_SIZE_NV", # 0x871D
- "GL_TEXTURE_DT_SIZE_NV", # 0x871E
- "GL_TEXTURE_MAG_SIZE_NV", # 0x871F
- "GL_MODELVIEW2_ARB", # 0x8722
- "GL_MODELVIEW3_ARB", # 0x8723
- "GL_MODELVIEW4_ARB", # 0x8724
- "GL_MODELVIEW5_ARB", # 0x8725
- "GL_MODELVIEW6_ARB", # 0x8726
- "GL_MODELVIEW7_ARB", # 0x8727
- "GL_MODELVIEW8_ARB", # 0x8728
- "GL_MODELVIEW9_ARB", # 0x8729
- "GL_MODELVIEW10_ARB", # 0x872A
- "GL_MODELVIEW11_ARB", # 0x872B
- "GL_MODELVIEW12_ARB", # 0x872C
- "GL_MODELVIEW13_ARB", # 0x872D
- "GL_MODELVIEW14_ARB", # 0x872E
- "GL_MODELVIEW15_ARB", # 0x872F
- "GL_MODELVIEW16_ARB", # 0x8730
- "GL_MODELVIEW17_ARB", # 0x8731
- "GL_MODELVIEW18_ARB", # 0x8732
- "GL_MODELVIEW19_ARB", # 0x8733
- "GL_MODELVIEW20_ARB", # 0x8734
- "GL_MODELVIEW21_ARB", # 0x8735
- "GL_MODELVIEW22_ARB", # 0x8736
- "GL_MODELVIEW23_ARB", # 0x8737
- "GL_MODELVIEW24_ARB", # 0x8738
- "GL_MODELVIEW25_ARB", # 0x8739
- "GL_MODELVIEW26_ARB", # 0x873A
- "GL_MODELVIEW27_ARB", # 0x873B
- "GL_MODELVIEW28_ARB", # 0x873C
- "GL_MODELVIEW29_ARB", # 0x873D
- "GL_MODELVIEW30_ARB", # 0x873E
- "GL_MODELVIEW31_ARB", # 0x873F
- "GL_DOT3_RGB_EXT", # 0x8740
- "GL_DOT3_RGBA_EXT", # 0x8741
- "GL_MIRROR_CLAMP_ATI", # 0x8742
- "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743
- "GL_MODULATE_ADD_ATI", # 0x8744
- "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745
- "GL_MODULATE_SUBTRACT_ATI", # 0x8746
- "GL_YCBCR_MESA", # 0x8757
- "GL_PACK_INVERT_MESA", # 0x8758
- "GL_TEXTURE_1D_STACK_MESAX", # 0x8759
- "GL_TEXTURE_2D_STACK_MESAX", # 0x875A
- "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B
- "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C
- "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
- "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
- "GL_STATIC_ATI", # 0x8760
- "GL_DYNAMIC_ATI", # 0x8761
- "GL_PRESERVE_ATI", # 0x8762
- "GL_DISCARD_ATI", # 0x8763
- "GL_BUFFER_SIZE", # 0x8764
- "GL_BUFFER_USAGE", # 0x8765
- "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766
- "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767
- "GL_ELEMENT_ARRAY_ATI", # 0x8768
- "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769
- "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A
- "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B
- "GL_VERTEX_STREAM0_ATI", # 0x876C
- "GL_VERTEX_STREAM1_ATI", # 0x876D
- "GL_VERTEX_STREAM2_ATI", # 0x876E
- "GL_VERTEX_STREAM3_ATI", # 0x876F
- "GL_VERTEX_STREAM4_ATI", # 0x8770
- "GL_VERTEX_STREAM5_ATI", # 0x8771
- "GL_VERTEX_STREAM6_ATI", # 0x8772
- "GL_VERTEX_STREAM7_ATI", # 0x8773
- "GL_VERTEX_SOURCE_ATI", # 0x8774
- "GL_BUMP_ROT_MATRIX_ATI", # 0x8775
- "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776
- "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777
- "GL_BUMP_TEX_UNITS_ATI", # 0x8778
- "GL_DUDV_ATI", # 0x8779
- "GL_DU8DV8_ATI", # 0x877A
- "GL_BUMP_ENVMAP_ATI", # 0x877B
- "GL_BUMP_TARGET_ATI", # 0x877C
- "GL_VERTEX_SHADER_EXT", # 0x8780
- "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781
- "GL_OP_INDEX_EXT", # 0x8782
- "GL_OP_NEGATE_EXT", # 0x8783
- "GL_OP_DOT3_EXT", # 0x8784
- "GL_OP_DOT4_EXT", # 0x8785
- "GL_OP_MUL_EXT", # 0x8786
- "GL_OP_ADD_EXT", # 0x8787
- "GL_OP_MADD_EXT", # 0x8788
- "GL_OP_FRAC_EXT", # 0x8789
- "GL_OP_MAX_EXT", # 0x878A
- "GL_OP_MIN_EXT", # 0x878B
- "GL_OP_SET_GE_EXT", # 0x878C
- "GL_OP_SET_LT_EXT", # 0x878D
- "GL_OP_CLAMP_EXT", # 0x878E
- "GL_OP_FLOOR_EXT", # 0x878F
- "GL_OP_ROUND_EXT", # 0x8790
- "GL_OP_EXP_BASE_2_EXT", # 0x8791
- "GL_OP_LOG_BASE_2_EXT", # 0x8792
- "GL_OP_POWER_EXT", # 0x8793
- "GL_OP_RECIP_EXT", # 0x8794
- "GL_OP_RECIP_SQRT_EXT", # 0x8795
- "GL_OP_SUB_EXT", # 0x8796
- "GL_OP_CROSS_PRODUCT_EXT", # 0x8797
- "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798
- "GL_OP_MOV_EXT", # 0x8799
- "GL_OUTPUT_VERTEX_EXT", # 0x879A
- "GL_OUTPUT_COLOR0_EXT", # 0x879B
- "GL_OUTPUT_COLOR1_EXT", # 0x879C
- "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D
- "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E
- "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F
- "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0
- "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1
- "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2
- "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3
- "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4
- "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5
- "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6
- "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7
- "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8
- "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9
- "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA
- "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB
- "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC
- "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD
- "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE
- "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF
- "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0
- "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1
- "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2
- "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3
- "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4
- "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5
- "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6
- "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7
- "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8
- "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9
- "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA
- "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB
- "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC
- "GL_OUTPUT_FOG_EXT", # 0x87BD
- "GL_SCALAR_EXT", # 0x87BE
- "GL_VECTOR_EXT", # 0x87BF
- "GL_MATRIX_EXT", # 0x87C0
- "GL_VARIANT_EXT", # 0x87C1
- "GL_INVARIANT_EXT", # 0x87C2
- "GL_LOCAL_CONSTANT_EXT", # 0x87C3
- "GL_LOCAL_EXT", # 0x87C4
- "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
- "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
- "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
- "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
- "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
- "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
- "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0
- "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1
- "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
- "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3
- "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4
- "GL_X_EXT", # 0x87D5
- "GL_Y_EXT", # 0x87D6
- "GL_Z_EXT", # 0x87D7
- "GL_W_EXT", # 0x87D8
- "GL_NEGATIVE_X_EXT", # 0x87D9
- "GL_NEGATIVE_Y_EXT", # 0x87DA
- "GL_NEGATIVE_Z_EXT", # 0x87DB
- "GL_NEGATIVE_W_EXT", # 0x87DC
- "GL_ZERO_EXT", # 0x87DD
- "GL_ONE_EXT", # 0x87DE
- "GL_NEGATIVE_ONE_EXT", # 0x87DF
- "GL_NORMALIZED_RANGE_EXT", # 0x87E0
- "GL_FULL_RANGE_EXT", # 0x87E1
- "GL_CURRENT_VERTEX_EXT", # 0x87E2
- "GL_MVP_MATRIX_EXT", # 0x87E3
- "GL_VARIANT_VALUE_EXT", # 0x87E4
- "GL_VARIANT_DATATYPE_EXT", # 0x87E5
- "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6
- "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7
- "GL_VARIANT_ARRAY_EXT", # 0x87E8
- "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9
- "GL_INVARIANT_VALUE_EXT", # 0x87EA
- "GL_INVARIANT_DATATYPE_EXT", # 0x87EB
- "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC
- "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED
- "GL_PN_TRIANGLES_ATI", # 0x87F0
- "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
- "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2
- "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3
- "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
- "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
- "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
- "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
- "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
- "GL_VBO_FREE_MEMORY_ATI", # 0x87FB
- "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC
- "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD
- "GL_STENCIL_BACK_FUNC", # 0x8800
- "GL_STENCIL_BACK_FAIL", # 0x8801
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802
- "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803
- "GL_FRAGMENT_PROGRAM_ARB", # 0x8804
- "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805
- "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806
- "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807
- "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
- "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
- "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
- "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
- "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
- "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
- "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
- "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
- "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
- "GL_RGBA32F", # 0x8814
- "GL_RGB32F", # 0x8815
- "GL_ALPHA32F_ARB", # 0x8816
- "GL_INTENSITY32F_ARB", # 0x8817
- "GL_LUMINANCE32F_ARB", # 0x8818
- "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819
- "GL_RGBA16F", # 0x881A
- "GL_RGB16F", # 0x881B
- "GL_ALPHA16F_ARB", # 0x881C
- "GL_INTENSITY16F_ARB", # 0x881D
- "GL_LUMINANCE16F_ARB", # 0x881E
- "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F
- "GL_RGBA_FLOAT_MODE_ARB", # 0x8820
- "GL_MAX_DRAW_BUFFERS", # 0x8824
- "GL_DRAW_BUFFER0", # 0x8825
- "GL_DRAW_BUFFER1", # 0x8826
- "GL_DRAW_BUFFER2", # 0x8827
- "GL_DRAW_BUFFER3", # 0x8828
- "GL_DRAW_BUFFER4", # 0x8829
- "GL_DRAW_BUFFER5", # 0x882A
- "GL_DRAW_BUFFER6", # 0x882B
- "GL_DRAW_BUFFER7", # 0x882C
- "GL_DRAW_BUFFER8", # 0x882D
- "GL_DRAW_BUFFER9", # 0x882E
- "GL_DRAW_BUFFER10", # 0x882F
- "GL_DRAW_BUFFER11", # 0x8830
- "GL_DRAW_BUFFER12", # 0x8831
- "GL_DRAW_BUFFER13", # 0x8832
- "GL_DRAW_BUFFER14", # 0x8833
- "GL_DRAW_BUFFER15", # 0x8834
- "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
- "GL_BLEND_EQUATION_ALPHA", # 0x883D
- "GL_MATRIX_PALETTE_ARB", # 0x8840
- "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
- "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842
- "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843
- "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844
- "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845
- "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846
- "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847
- "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848
- "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
- "GL_TEXTURE_DEPTH_SIZE", # 0x884A
- "GL_DEPTH_TEXTURE_MODE", # 0x884B
- "GL_TEXTURE_COMPARE_MODE", # 0x884C
- "GL_TEXTURE_COMPARE_FUNC", # 0x884D
- "GL_COMPARE_REF_TO_TEXTURE", # 0x884E
- "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
- "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
- "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
- "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
- "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854
- "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
- "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
- "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
- "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858
- "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859
- "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
- "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B
- "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C
- "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
- "GL_HILO8_NV", # 0x885E
- "GL_SIGNED_HILO8_NV", # 0x885F
- "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860
- "GL_POINT_SPRITE", # 0x8861
- "GL_COORD_REPLACE", # 0x8862
- "GL_POINT_SPRITE_R_MODE_NV", # 0x8863
- "GL_QUERY_COUNTER_BITS", # 0x8864
- "GL_CURRENT_QUERY", # 0x8865
- "GL_QUERY_RESULT", # 0x8866
- "GL_QUERY_RESULT_AVAILABLE", # 0x8867
- "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
- "GL_MAX_VERTEX_ATTRIBS", # 0x8869
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
- "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E
- "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F
- "GL_FRAGMENT_PROGRAM_NV", # 0x8870
- "GL_MAX_TEXTURE_COORDS", # 0x8871
- "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872
- "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873
- "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874
- "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875
- "GL_PROGRAM_FORMAT_ARB", # 0x8876
- "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878
- "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879
- "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
- "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
- "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
- "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
- "GL_FLOAT_R_NV", # 0x8880
- "GL_FLOAT_RG_NV", # 0x8881
- "GL_FLOAT_RGB_NV", # 0x8882
- "GL_FLOAT_RGBA_NV", # 0x8883
- "GL_FLOAT_R16_NV", # 0x8884
- "GL_FLOAT_R32_NV", # 0x8885
- "GL_FLOAT_RG16_NV", # 0x8886
- "GL_FLOAT_RG32_NV", # 0x8887
- "GL_FLOAT_RGB16_NV", # 0x8888
- "GL_FLOAT_RGB32_NV", # 0x8889
- "GL_FLOAT_RGBA16_NV", # 0x888A
- "GL_FLOAT_RGBA32_NV", # 0x888B
- "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C
- "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D
- "GL_FLOAT_RGBA_MODE_NV", # 0x888E
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
- "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890
- "GL_DEPTH_BOUNDS_EXT", # 0x8891
- "GL_ARRAY_BUFFER", # 0x8892
- "GL_ELEMENT_ARRAY_BUFFER", # 0x8893
- "GL_ARRAY_BUFFER_BINDING", # 0x8894
- "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895
- "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896
- "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897
- "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898
- "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
- "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
- "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
- "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
- "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0
- "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1
- "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
- "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
- "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4
- "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5
- "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
- "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
- "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8
- "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9
- "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA
- "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
- "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC
- "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD
- "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE
- "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
- "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0
- "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
- "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
- "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
- "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
- "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
- "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7
- "GL_READ_ONLY", # 0x88B8
- "GL_WRITE_ONLY", # 0x88B9
- "GL_READ_WRITE", # 0x88BA
- "GL_BUFFER_ACCESS", # 0x88BB
- "GL_BUFFER_MAPPED", # 0x88BC
- "GL_BUFFER_MAP_POINTER", # 0x88BD
- "GL_TIME_ELAPSED_EXT", # 0x88BF
- "GL_MATRIX0_ARB", # 0x88C0
- "GL_MATRIX1_ARB", # 0x88C1
- "GL_MATRIX2_ARB", # 0x88C2
- "GL_MATRIX3_ARB", # 0x88C3
- "GL_MATRIX4_ARB", # 0x88C4
- "GL_MATRIX5_ARB", # 0x88C5
- "GL_MATRIX6_ARB", # 0x88C6
- "GL_MATRIX7_ARB", # 0x88C7
- "GL_MATRIX8_ARB", # 0x88C8
- "GL_MATRIX9_ARB", # 0x88C9
- "GL_MATRIX10_ARB", # 0x88CA
- "GL_MATRIX11_ARB", # 0x88CB
- "GL_MATRIX12_ARB", # 0x88CC
- "GL_MATRIX13_ARB", # 0x88CD
- "GL_MATRIX14_ARB", # 0x88CE
- "GL_MATRIX15_ARB", # 0x88CF
- "GL_MATRIX16_ARB", # 0x88D0
- "GL_MATRIX17_ARB", # 0x88D1
- "GL_MATRIX18_ARB", # 0x88D2
- "GL_MATRIX19_ARB", # 0x88D3
- "GL_MATRIX20_ARB", # 0x88D4
- "GL_MATRIX21_ARB", # 0x88D5
- "GL_MATRIX22_ARB", # 0x88D6
- "GL_MATRIX23_ARB", # 0x88D7
- "GL_MATRIX24_ARB", # 0x88D8
- "GL_MATRIX25_ARB", # 0x88D9
- "GL_MATRIX26_ARB", # 0x88DA
- "GL_MATRIX27_ARB", # 0x88DB
- "GL_MATRIX28_ARB", # 0x88DC
- "GL_MATRIX29_ARB", # 0x88DD
- "GL_MATRIX30_ARB", # 0x88DE
- "GL_MATRIX31_ARB", # 0x88DF
- "GL_STREAM_DRAW", # 0x88E0
- "GL_STREAM_READ", # 0x88E1
- "GL_STREAM_COPY", # 0x88E2
- "GL_STATIC_DRAW", # 0x88E4
- "GL_STATIC_READ", # 0x88E5
- "GL_STATIC_COPY", # 0x88E6
- "GL_DYNAMIC_DRAW", # 0x88E8
- "GL_DYNAMIC_READ", # 0x88E9
- "GL_DYNAMIC_COPY", # 0x88EA
- "GL_PIXEL_PACK_BUFFER", # 0x88EB
- "GL_PIXEL_UNPACK_BUFFER", # 0x88EC
- "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED
- "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF
- "GL_DEPTH24_STENCIL8", # 0x88F0
- "GL_TEXTURE_STENCIL_SIZE", # 0x88F1
- "GL_STENCIL_TAG_BITS_EXT", # 0x88F2
- "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3
- "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
- "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5
- "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6
- "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7
- "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
- "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF
- "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904
- "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905
- "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906
- "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907
- "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
- "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
- "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910
- "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911
- "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912
- "GL_SAMPLES_PASSED", # 0x8914
- "GL_CLAMP_VERTEX_COLOR", # 0x891A
- "GL_CLAMP_FRAGMENT_COLOR", # 0x891B
- "GL_CLAMP_READ_COLOR", # 0x891C
- "GL_FIXED_ONLY", # 0x891D
- "GL_FRAGMENT_SHADER_ATI", # 0x8920
- "GL_REG_0_ATI", # 0x8921
- "GL_REG_1_ATI", # 0x8922
- "GL_REG_2_ATI", # 0x8923
- "GL_REG_3_ATI", # 0x8924
- "GL_REG_4_ATI", # 0x8925
- "GL_REG_5_ATI", # 0x8926
- "GL_REG_6_ATI", # 0x8927
- "GL_REG_7_ATI", # 0x8928
- "GL_REG_8_ATI", # 0x8929
- "GL_REG_9_ATI", # 0x892A
- "GL_REG_10_ATI", # 0x892B
- "GL_REG_11_ATI", # 0x892C
- "GL_REG_12_ATI", # 0x892D
- "GL_REG_13_ATI", # 0x892E
- "GL_REG_14_ATI", # 0x892F
- "GL_REG_15_ATI", # 0x8930
- "GL_REG_16_ATI", # 0x8931
- "GL_REG_17_ATI", # 0x8932
- "GL_REG_18_ATI", # 0x8933
- "GL_REG_19_ATI", # 0x8934
- "GL_REG_20_ATI", # 0x8935
- "GL_REG_21_ATI", # 0x8936
- "GL_REG_22_ATI", # 0x8937
- "GL_REG_23_ATI", # 0x8938
- "GL_REG_24_ATI", # 0x8939
- "GL_REG_25_ATI", # 0x893A
- "GL_REG_26_ATI", # 0x893B
- "GL_REG_27_ATI", # 0x893C
- "GL_REG_28_ATI", # 0x893D
- "GL_REG_29_ATI", # 0x893E
- "GL_REG_30_ATI", # 0x893F
- "GL_REG_31_ATI", # 0x8940
- "GL_CON_0_ATI", # 0x8941
- "GL_CON_1_ATI", # 0x8942
- "GL_CON_2_ATI", # 0x8943
- "GL_CON_3_ATI", # 0x8944
- "GL_CON_4_ATI", # 0x8945
- "GL_CON_5_ATI", # 0x8946
- "GL_CON_6_ATI", # 0x8947
- "GL_CON_7_ATI", # 0x8948
- "GL_CON_8_ATI", # 0x8949
- "GL_CON_9_ATI", # 0x894A
- "GL_CON_10_ATI", # 0x894B
- "GL_CON_11_ATI", # 0x894C
- "GL_CON_12_ATI", # 0x894D
- "GL_CON_13_ATI", # 0x894E
- "GL_CON_14_ATI", # 0x894F
- "GL_CON_15_ATI", # 0x8950
- "GL_CON_16_ATI", # 0x8951
- "GL_CON_17_ATI", # 0x8952
- "GL_CON_18_ATI", # 0x8953
- "GL_CON_19_ATI", # 0x8954
- "GL_CON_20_ATI", # 0x8955
- "GL_CON_21_ATI", # 0x8956
- "GL_CON_22_ATI", # 0x8957
- "GL_CON_23_ATI", # 0x8958
- "GL_CON_24_ATI", # 0x8959
- "GL_CON_25_ATI", # 0x895A
- "GL_CON_26_ATI", # 0x895B
- "GL_CON_27_ATI", # 0x895C
- "GL_CON_28_ATI", # 0x895D
- "GL_CON_29_ATI", # 0x895E
- "GL_CON_30_ATI", # 0x895F
- "GL_CON_31_ATI", # 0x8960
- "GL_MOV_ATI", # 0x8961
- "GL_ADD_ATI", # 0x8963
- "GL_MUL_ATI", # 0x8964
- "GL_SUB_ATI", # 0x8965
- "GL_DOT3_ATI", # 0x8966
- "GL_DOT4_ATI", # 0x8967
- "GL_MAD_ATI", # 0x8968
- "GL_LERP_ATI", # 0x8969
- "GL_CND_ATI", # 0x896A
- "GL_CND0_ATI", # 0x896B
- "GL_DOT2_ADD_ATI", # 0x896C
- "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D
- "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E
- "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F
- "GL_NUM_PASSES_ATI", # 0x8970
- "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971
- "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972
- "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
- "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974
- "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975
- "GL_SWIZZLE_STR_ATI", # 0x8976
- "GL_SWIZZLE_STQ_ATI", # 0x8977
- "GL_SWIZZLE_STR_DR_ATI", # 0x8978
- "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979
- "GL_SWIZZLE_STRQ_ATI", # 0x897A
- "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B
- "GL_INTERLACE_OML", # 0x8980
- "GL_INTERLACE_READ_OML", # 0x8981
- "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982
- "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983
- "GL_PACK_RESAMPLE_OML", # 0x8984
- "GL_UNPACK_RESAMPLE_OML", # 0x8985
- "GL_RESAMPLE_REPLICATE_OML", # 0x8986
- "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987
- "GL_RESAMPLE_AVERAGE_OML", # 0x8988
- "GL_RESAMPLE_DECIMATE_OML", # 0x8989
- "GL_DRAW_PIXELS_APPLE", # 0x8A0A
- "GL_FENCE_APPLE", # 0x8A0B
- "GL_UNIFORM_BUFFER", # 0x8A11
- "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
- "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13
- "GL_UNIFORM_BUFFER_BINDING", # 0x8A28
- "GL_UNIFORM_BUFFER_START", # 0x8A29
- "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A
- "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B
- "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C
- "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D
- "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E
- "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F
- "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30
- "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
- "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
- "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
- "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
- "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
- "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36
- "GL_UNIFORM_TYPE", # 0x8A37
- "GL_UNIFORM_SIZE", # 0x8A38
- "GL_UNIFORM_NAME_LENGTH", # 0x8A39
- "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A
- "GL_UNIFORM_OFFSET", # 0x8A3B
- "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C
- "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D
- "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E
- "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F
- "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40
- "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41
- "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42
- "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
- "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
- "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
- "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
- "GL_FRAGMENT_SHADER", # 0x8B30
- "GL_VERTEX_SHADER", # 0x8B31
- "GL_PROGRAM_OBJECT_ARB", # 0x8B40
- "GL_SHADER_OBJECT_ARB", # 0x8B48
- "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
- "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A
- "GL_MAX_VARYING_COMPONENTS", # 0x8B4B
- "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
- "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
- "GL_OBJECT_TYPE_ARB", # 0x8B4E
- "GL_SHADER_TYPE", # 0x8B4F
- "GL_FLOAT_VEC2", # 0x8B50
- "GL_FLOAT_VEC3", # 0x8B51
- "GL_FLOAT_VEC4", # 0x8B52
- "GL_INT_VEC2", # 0x8B53
- "GL_INT_VEC3", # 0x8B54
- "GL_INT_VEC4", # 0x8B55
- "GL_BOOL", # 0x8B56
- "GL_BOOL_VEC2", # 0x8B57
- "GL_BOOL_VEC3", # 0x8B58
- "GL_BOOL_VEC4", # 0x8B59
- "GL_FLOAT_MAT2", # 0x8B5A
- "GL_FLOAT_MAT3", # 0x8B5B
- "GL_FLOAT_MAT4", # 0x8B5C
- "GL_SAMPLER_1D", # 0x8B5D
- "GL_SAMPLER_2D", # 0x8B5E
- "GL_SAMPLER_3D", # 0x8B5F
- "GL_SAMPLER_CUBE", # 0x8B60
- "GL_SAMPLER_1D_SHADOW", # 0x8B61
- "GL_SAMPLER_2D_SHADOW", # 0x8B62
- "GL_SAMPLER_2D_RECT", # 0x8B63
- "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64
- "GL_FLOAT_MAT2x3", # 0x8B65
- "GL_FLOAT_MAT2x4", # 0x8B66
- "GL_FLOAT_MAT3x2", # 0x8B67
- "GL_FLOAT_MAT3x4", # 0x8B68
- "GL_FLOAT_MAT4x2", # 0x8B69
- "GL_FLOAT_MAT4x3", # 0x8B6A
- "GL_DELETE_STATUS", # 0x8B80
- "GL_COMPILE_STATUS", # 0x8B81
- "GL_LINK_STATUS", # 0x8B82
- "GL_VALIDATE_STATUS", # 0x8B83
- "GL_INFO_LOG_LENGTH", # 0x8B84
- "GL_ATTACHED_SHADERS", # 0x8B85
- "GL_ACTIVE_UNIFORMS", # 0x8B86
- "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87
- "GL_SHADER_SOURCE_LENGTH", # 0x8B88
- "GL_ACTIVE_ATTRIBUTES", # 0x8B89
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A
- "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
- "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C
- "GL_CURRENT_PROGRAM", # 0x8B8D
- "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
- "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
- "GL_COUNTER_TYPE_AMD", # 0x8BC0
- "GL_COUNTER_RANGE_AMD", # 0x8BC1
- "GL_UNSIGNED_INT64_AMD", # 0x8BC2
- "GL_PERCENTAGE_AMD", # 0x8BC3
- "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4
- "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5
- "GL_PERFMON_RESULT_AMD", # 0x8BC6
- "GL_TEXTURE_RED_TYPE", # 0x8C10
- "GL_TEXTURE_GREEN_TYPE", # 0x8C11
- "GL_TEXTURE_BLUE_TYPE", # 0x8C12
- "GL_TEXTURE_ALPHA_TYPE", # 0x8C13
- "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14
- "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15
- "GL_TEXTURE_DEPTH_TYPE", # 0x8C16
- "GL_UNSIGNED_NORMALIZED", # 0x8C17
- "GL_TEXTURE_1D_ARRAY", # 0x8C18
- "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19
- "GL_TEXTURE_2D_ARRAY", # 0x8C1A
- "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B
- "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C
- "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D
- "GL_GEOMETRY_PROGRAM_NV", # 0x8C26
- "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
- "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
- "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
- "GL_TEXTURE_BUFFER", # 0x8C2A
- "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B
- "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C
- "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
- "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E
- "GL_ANY_SAMPLES_PASSED", # 0x8C2F
- "GL_R11F_G11F_B10F", # 0x8C3A
- "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B
- "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C
- "GL_RGB9_E5", # 0x8C3D
- "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E
- "GL_TEXTURE_SHARED_SIZE", # 0x8C3F
- "GL_SRGB", # 0x8C40
- "GL_SRGB8", # 0x8C41
- "GL_SRGB_ALPHA", # 0x8C42
- "GL_SRGB8_ALPHA8", # 0x8C43
- "GL_SLUMINANCE_ALPHA", # 0x8C44
- "GL_SLUMINANCE8_ALPHA8", # 0x8C45
- "GL_SLUMINANCE", # 0x8C46
- "GL_SLUMINANCE8", # 0x8C47
- "GL_COMPRESSED_SRGB", # 0x8C48
- "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49
- "GL_COMPRESSED_SLUMINANCE", # 0x8C4A
- "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B
- "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
- "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
- "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
- "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
- "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
- "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77
- "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78
- "GL_TEXTURE_COORD_NV", # 0x8C79
- "GL_CLIP_DISTANCE_NV", # 0x8C7A
- "GL_VERTEX_ID_NV", # 0x8C7B
- "GL_PRIMITIVE_ID_NV", # 0x8C7C
- "GL_GENERIC_ATTRIB_NV", # 0x8C7D
- "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
- "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
- "GL_ACTIVE_VARYINGS_NV", # 0x8C81
- "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82
- "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83
- "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
- "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86
- "GL_PRIMITIVES_GENERATED", # 0x8C87
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
- "GL_RASTERIZER_DISCARD", # 0x8C89
- "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
- "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
- "GL_INTERLEAVED_ATTRIBS", # 0x8C8C
- "GL_SEPARATE_ATTRIBS", # 0x8C8D
- "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
- "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0
- "GL_LOWER_LEFT", # 0x8CA1
- "GL_UPPER_LEFT", # 0x8CA2
- "GL_STENCIL_BACK_REF", # 0x8CA3
- "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4
- "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5
- "GL_FRAMEBUFFER_BINDING", # 0x8CA6
- "GL_RENDERBUFFER_BINDING", # 0x8CA7
- "GL_READ_FRAMEBUFFER", # 0x8CA8
- "GL_DRAW_FRAMEBUFFER", # 0x8CA9
- "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA
- "GL_RENDERBUFFER_SAMPLES", # 0x8CAB
- "GL_DEPTH_COMPONENT32F", # 0x8CAC
- "GL_DEPTH32F_STENCIL8", # 0x8CAD
- "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
- "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
- "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5
- "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
- "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
- "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
- "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
- "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
- "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
- "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD
- "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF
- "GL_COLOR_ATTACHMENT0", # 0x8CE0
- "GL_COLOR_ATTACHMENT1", # 0x8CE1
- "GL_COLOR_ATTACHMENT2", # 0x8CE2
- "GL_COLOR_ATTACHMENT3", # 0x8CE3
- "GL_COLOR_ATTACHMENT4", # 0x8CE4
- "GL_COLOR_ATTACHMENT5", # 0x8CE5
- "GL_COLOR_ATTACHMENT6", # 0x8CE6
- "GL_COLOR_ATTACHMENT7", # 0x8CE7
- "GL_COLOR_ATTACHMENT8", # 0x8CE8
- "GL_COLOR_ATTACHMENT9", # 0x8CE9
- "GL_COLOR_ATTACHMENT10", # 0x8CEA
- "GL_COLOR_ATTACHMENT11", # 0x8CEB
- "GL_COLOR_ATTACHMENT12", # 0x8CEC
- "GL_COLOR_ATTACHMENT13", # 0x8CED
- "GL_COLOR_ATTACHMENT14", # 0x8CEE
- "GL_COLOR_ATTACHMENT15", # 0x8CEF
- "GL_DEPTH_ATTACHMENT", # 0x8D00
- "GL_STENCIL_ATTACHMENT", # 0x8D20
- "GL_FRAMEBUFFER", # 0x8D40
- "GL_RENDERBUFFER", # 0x8D41
- "GL_RENDERBUFFER_WIDTH", # 0x8D42
- "GL_RENDERBUFFER_HEIGHT", # 0x8D43
- "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44
- "GL_STENCIL_INDEX1", # 0x8D46
- "GL_STENCIL_INDEX4", # 0x8D47
- "GL_STENCIL_INDEX8", # 0x8D48
- "GL_STENCIL_INDEX16", # 0x8D49
- "GL_RENDERBUFFER_RED_SIZE", # 0x8D50
- "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51
- "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52
- "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53
- "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54
- "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
- "GL_MAX_SAMPLES_EXT", # 0x8D57
- "GL_RGBA32UI", # 0x8D70
- "GL_RGB32UI", # 0x8D71
- "GL_ALPHA32UI_EXT", # 0x8D72
- "GL_INTENSITY32UI_EXT", # 0x8D73
- "GL_LUMINANCE32UI_EXT", # 0x8D74
- "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75
- "GL_RGBA16UI", # 0x8D76
- "GL_RGB16UI", # 0x8D77
- "GL_ALPHA16UI_EXT", # 0x8D78
- "GL_INTENSITY16UI_EXT", # 0x8D79
- "GL_LUMINANCE16UI_EXT", # 0x8D7A
- "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B
- "GL_RGBA8UI", # 0x8D7C
- "GL_RGB8UI", # 0x8D7D
- "GL_ALPHA8UI_EXT", # 0x8D7E
- "GL_INTENSITY8UI_EXT", # 0x8D7F
- "GL_LUMINANCE8UI_EXT", # 0x8D80
- "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81
- "GL_RGBA32I", # 0x8D82
- "GL_RGB32I", # 0x8D83
- "GL_ALPHA32I_EXT", # 0x8D84
- "GL_INTENSITY32I_EXT", # 0x8D85
- "GL_LUMINANCE32I_EXT", # 0x8D86
- "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87
- "GL_RGBA16I", # 0x8D88
- "GL_RGB16I", # 0x8D89
- "GL_ALPHA16I_EXT", # 0x8D8A
- "GL_INTENSITY16I_EXT", # 0x8D8B
- "GL_LUMINANCE16I_EXT", # 0x8D8C
- "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D
- "GL_RGBA8I", # 0x8D8E
- "GL_RGB8I", # 0x8D8F
- "GL_ALPHA8I_EXT", # 0x8D90
- "GL_INTENSITY8I_EXT", # 0x8D91
- "GL_LUMINANCE8I_EXT", # 0x8D92
- "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93
- "GL_RED_INTEGER", # 0x8D94
- "GL_GREEN_INTEGER", # 0x8D95
- "GL_BLUE_INTEGER", # 0x8D96
- "GL_ALPHA_INTEGER", # 0x8D97
- "GL_RGB_INTEGER", # 0x8D98
- "GL_RGBA_INTEGER", # 0x8D99
- "GL_BGR_INTEGER", # 0x8D9A
- "GL_BGRA_INTEGER", # 0x8D9B
- "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C
- "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D
- "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E
- "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
- "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
- "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
- "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
- "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
- "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
- "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
- "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
- "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
- "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
- "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB
- "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC
- "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
- "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF
- "GL_FRAMEBUFFER_SRGB", # 0x8DB9
- "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA
- "GL_COMPRESSED_RED_RGTC1", # 0x8DBB
- "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC
- "GL_COMPRESSED_RG_RGTC2", # 0x8DBD
- "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE
- "GL_SAMPLER_1D_ARRAY", # 0x8DC0
- "GL_SAMPLER_2D_ARRAY", # 0x8DC1
- "GL_SAMPLER_BUFFER", # 0x8DC2
- "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3
- "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4
- "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5
- "GL_UNSIGNED_INT_VEC2", # 0x8DC6
- "GL_UNSIGNED_INT_VEC3", # 0x8DC7
- "GL_UNSIGNED_INT_VEC4", # 0x8DC8
- "GL_INT_SAMPLER_1D", # 0x8DC9
- "GL_INT_SAMPLER_2D", # 0x8DCA
- "GL_INT_SAMPLER_3D", # 0x8DCB
- "GL_INT_SAMPLER_CUBE", # 0x8DCC
- "GL_INT_SAMPLER_2D_RECT", # 0x8DCD
- "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE
- "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF
- "GL_INT_SAMPLER_BUFFER", # 0x8DD0
- "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1
- "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2
- "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3
- "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7
- "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8
- "GL_GEOMETRY_SHADER_ARB", # 0x8DD9
- "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA
- "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB
- "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC
- "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
- "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
- "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
- "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
- "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
- "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
- "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
- "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
- "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED
- "GL_UNIFORM_BUFFER_EXT", # 0x8DEE
- "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF
- "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10
- "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
- "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12
- "GL_QUERY_WAIT", # 0x8E13
- "GL_QUERY_NO_WAIT", # 0x8E14
- "GL_QUERY_BY_REGION_WAIT", # 0x8E15
- "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16
- "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22
- "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
- "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
- "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25
- "GL_FRAME_NV", # 0x8E26
- "GL_FIELDS_NV", # 0x8E27
- "GL_CURRENT_TIME_NV", # 0x8E28
- "GL_NUM_FILL_STREAMS_NV", # 0x8E29
- "GL_PRESENT_TIME_NV", # 0x8E2A
- "GL_PRESENT_DURATION_NV", # 0x8E2B
- "GL_PROGRAM_MATRIX_EXT", # 0x8E2D
- "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E
- "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
- "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42
- "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43
- "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44
- "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45
- "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
- "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D
- "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E
- "GL_PROVOKING_VERTEX_EXT", # 0x8E4F
- "GL_SAMPLE_POSITION_NV", # 0x8E50
- "GL_SAMPLE_MASK_NV", # 0x8E51
- "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52
- "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
- "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
- "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55
- "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56
- "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57
- "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
- "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59
- "GL_COPY_READ_BUFFER", # 0x8F36
- "GL_COPY_WRITE_BUFFER", # 0x8F37
- "GL_RED_SNORM", # 0x8F90
- "GL_RG_SNORM", # 0x8F91
- "GL_RGB_SNORM", # 0x8F92
- "GL_RGBA_SNORM", # 0x8F93
- "GL_R8_SNORM", # 0x8F94
- "GL_RG8_SNORM", # 0x8F95
- "GL_RGB8_SNORM", # 0x8F96
- "GL_RGBA8_SNORM", # 0x8F97
- "GL_R16_SNORM", # 0x8F98
- "GL_RG16_SNORM", # 0x8F99
- "GL_RGB16_SNORM", # 0x8F9A
- "GL_RGBA16_SNORM", # 0x8F9B
- "GL_SIGNED_NORMALIZED", # 0x8F9C
- "GL_PRIMITIVE_RESTART", # 0x8F9D
- "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E
- "GL_SAMPLER_BUFFER_AMD", # 0x9001
- "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002
- "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
- "GL_TESSELLATION_MODE_AMD", # 0x9004
- "GL_TESSELLATION_FACTOR_AMD", # 0x9005
- "GL_DISCRETE_AMD", # 0x9006
- "GL_CONTINUOUS_AMD", # 0x9007
-
- "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262
- "GL_CULL_VERTEX_IBM", # 0X1928A
- "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E
- "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F
- "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0
- "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1
- "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2
- "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3
- "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4
- "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5
- "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8
- "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9
- "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA
- "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB
- "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC
- "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD
- "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE
- "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF
-
- "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8
- "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD
- "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE
- "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202
- "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
- "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204
- "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C
- "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D
- "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E
- "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F
- "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210
- "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211
- "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216
- "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217
- "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218
- "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219
- "GL_CLIP_NEAR_HINT_PGI", # 0x1A220
- "GL_CLIP_FAR_HINT_PGI", # 0x1A221
- "GL_WIDE_LINE_HINT_PGI", # 0x1A222
- "GL_BACK_NORMALS_HINT_PGI", # 0x1A223
- "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A
- "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B
- "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C
- "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D
-])
-
-GLenum_mode = FakeEnum(GLenum, [
- "GL_POINTS", # 0x0000
- "GL_LINES", # 0x0001
- "GL_LINE_LOOP", # 0x0002
- "GL_LINE_STRIP", # 0x0003
- "GL_TRIANGLES", # 0x0004
- "GL_TRIANGLE_STRIP", # 0x0005
- "GL_TRIANGLE_FAN", # 0x0006
- "GL_QUADS", # 0x0007
- "GL_QUAD_STRIP", # 0x0008
- "GL_POLYGON", # 0x0009
- "GL_LINES_ADJACENCY_ARB", # 0x000A
- "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B
- "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C
- "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D
-])
-
-GLenum_error = FakeEnum(GLenum, [
- "GL_NO_ERROR", # 0x0
- "GL_INVALID_ENUM", # 0x0500
- "GL_INVALID_VALUE", # 0x0501
- "GL_INVALID_OPERATION", # 0x0502
- "GL_STACK_OVERFLOW", # 0x0503
- "GL_STACK_UNDERFLOW", # 0x0504
- "GL_OUT_OF_MEMORY", # 0x0505
- "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
- "GL_TABLE_TOO_LARGE", # 0x8031
-])
-
-GLbitfield = Alias("GLbitfield", UInt)
-
-GLbitfield_attrib = Flags(GLbitfield, [
- "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
- "GL_CURRENT_BIT", # 0x00000001
- "GL_POINT_BIT", # 0x00000002
- "GL_LINE_BIT", # 0x00000004
- "GL_POLYGON_BIT", # 0x00000008
- "GL_POLYGON_STIPPLE_BIT", # 0x00000010
- "GL_PIXEL_MODE_BIT", # 0x00000020
- "GL_LIGHTING_BIT", # 0x00000040
- "GL_FOG_BIT", # 0x00000080
- "GL_DEPTH_BUFFER_BIT", # 0x00000100
- "GL_ACCUM_BUFFER_BIT", # 0x00000200
- "GL_STENCIL_BUFFER_BIT", # 0x00000400
- "GL_VIEWPORT_BIT", # 0x00000800
- "GL_TRANSFORM_BIT", # 0x00001000
- "GL_ENABLE_BIT", # 0x00002000
- "GL_COLOR_BUFFER_BIT", # 0x00004000
- "GL_HINT_BIT", # 0x00008000
- "GL_EVAL_BIT", # 0x00010000
- "GL_LIST_BIT", # 0x00020000
- "GL_TEXTURE_BIT", # 0x00040000
- "GL_SCISSOR_BIT", # 0x00080000
- "GL_MULTISAMPLE_BIT", # 0x20000000
-])
-
-GLbitfield_client_attrib = Flags(GLbitfield, [
- "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
- "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
- "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
-])
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+'''Describe GL parameters.'''
+
+
+from stdapi import *
+
+from gltypes import *
+
+
+# Shorthands for the types
+X = None # To be determined
+B = GLboolean
+I = GLint
+I64 = GLint64
+E = GLenum
+F = GLfloat
+D = GLdouble
+P = OpaquePointer(Void)
+S = CString
+
+
+parameters = [
+ # (functions, type, count, name) # value
+ ("", X, 1, "GL_ZERO"), # 0x0000
+ ("", X, 1, "GL_ONE"), # 0x0001
+
+ # These are enumerated separately in GLenum_mode
+ #("", X, 1, "GL_POINTS"), # 0x0000
+ #("", X, 1, "GL_LINES"), # 0x0001
+ #("", X, 1, "GL_LINE_LOOP"), # 0x0002
+ #("", X, 1, "GL_LINE_STRIP"), # 0x0003
+ #("", X, 1, "GL_TRIANGLES"), # 0x0004
+ #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
+ #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
+ #("", X, 1, "GL_QUADS"), # 0x0007
+ #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
+ #("", X, 1, "GL_POLYGON"), # 0x0009
+ #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
+ #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
+ #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
+ #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
+ #("", X, 1, "GL_PATCHES"), # 0x000E
+
+ ("", X, 1, "GL_ACCUM"), # 0x0100
+ ("", X, 1, "GL_LOAD"), # 0x0101
+ ("", X, 1, "GL_RETURN"), # 0x0102
+ ("", X, 1, "GL_MULT"), # 0x0103
+ ("", X, 1, "GL_ADD"), # 0x0104
+ ("", X, 1, "GL_NEVER"), # 0x0200
+ ("", X, 1, "GL_LESS"), # 0x0201
+ ("", X, 1, "GL_EQUAL"), # 0x0202
+ ("", X, 1, "GL_LEQUAL"), # 0x0203
+ ("", X, 1, "GL_GREATER"), # 0x0204
+ ("", X, 1, "GL_NOTEQUAL"), # 0x0205
+ ("", X, 1, "GL_GEQUAL"), # 0x0206
+ ("", X, 1, "GL_ALWAYS"), # 0x0207
+ ("", X, 1, "GL_SRC_COLOR"), # 0x0300
+ ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
+ ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
+ ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
+ ("", X, 1, "GL_DST_ALPHA"), # 0x0304
+ ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
+ ("", X, 1, "GL_DST_COLOR"), # 0x0306
+ ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
+ ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
+ ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
+ ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
+ ("", X, 1, "GL_BACK_LEFT"), # 0x0402
+ ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
+ ("", X, 1, "GL_FRONT"), # 0x0404
+ ("", X, 1, "GL_BACK"), # 0x0405
+ ("", X, 1, "GL_LEFT"), # 0x0406
+ ("", X, 1, "GL_RIGHT"), # 0x0407
+ ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
+ ("", X, 1, "GL_AUX0"), # 0x0409
+ ("", X, 1, "GL_AUX1"), # 0x040A
+ ("", X, 1, "GL_AUX2"), # 0x040B
+ ("", X, 1, "GL_AUX3"), # 0x040C
+ ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
+ ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
+ ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
+ ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
+ ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
+ ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
+ ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
+ ("", X, 1, "GL_2D"), # 0x0600
+ ("", X, 1, "GL_3D"), # 0x0601
+ ("", X, 1, "GL_3D_COLOR"), # 0x0602
+ ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
+ ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
+ ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
+ ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
+ ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
+ ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
+ ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
+ ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
+ ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
+ ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
+ ("", X, 1, "GL_EXP"), # 0x0800
+ ("", X, 1, "GL_EXP2"), # 0x0801
+ ("", X, 1, "GL_CW"), # 0x0900
+ ("", X, 1, "GL_CCW"), # 0x0901
+ ("", X, 1, "GL_COEFF"), # 0x0A00
+ ("", X, 1, "GL_ORDER"), # 0x0A01
+ ("", X, 1, "GL_DOMAIN"), # 0x0A02
+ ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
+ ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
+ ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
+ ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
+ ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
+ ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
+ ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
+ ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
+ ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
+ ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
+ ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
+ ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
+ ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
+ ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
+ ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
+ ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
+ ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
+ ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
+ ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
+ ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
+ ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
+ ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
+ ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
+ ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
+ ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
+ ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
+ ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
+ ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
+ ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
+ ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
+ ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
+ ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
+ ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
+ ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
+ ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
+ ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
+ ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
+ ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
+ ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
+ ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
+ ("glGet", I, 1, "GL_FOG"), # 0x0B60
+ ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
+ ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
+ ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
+ ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
+ ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
+ ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
+ ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
+ ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
+ ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
+ ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
+ ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
+ ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
+ ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
+ ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
+ ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
+ ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
+ ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
+ ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
+ ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
+ ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
+ ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
+ ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
+ ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
+ ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
+ ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
+ ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
+ ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
+ ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
+ ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
+ ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
+ ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
+ ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
+ ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
+ ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
+ ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
+ ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
+ ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
+ ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
+ ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
+ ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
+ ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
+ ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
+ ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
+ ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
+ ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
+ ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
+ ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
+ ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
+ ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
+ ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
+ ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
+ ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
+ ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
+ ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
+ ("glGet", I, 1, "GL_STEREO"), # 0x0C33
+ ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
+ ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
+ ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
+ ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
+ ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
+ ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
+ ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
+ ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
+ ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
+ ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
+ ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
+ ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
+ ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
+ ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
+ ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
+ ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
+ ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
+ ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
+ ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
+ ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
+ ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
+ ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+ ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
+ ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
+ ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
+ ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
+ ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
+ ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
+ ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
+ ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
+ ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
+ ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
+ ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
+ ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
+ ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
+ ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
+ ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
+ ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
+ ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
+ ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
+ ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
+ ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
+ ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
+ ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
+ ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
+ ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
+ ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
+ ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
+ ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
+ ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
+ ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
+ ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
+ ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
+ ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
+ ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
+ ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
+ ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
+ ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
+ ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
+ ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
+ ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
+ ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
+ ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
+ ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
+ ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
+ ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
+ ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
+ ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
+ ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
+ ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
+ ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
+ ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
+ ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
+ ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
+ ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
+ ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
+ ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
+ ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
+ ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
+ ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
+ ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
+ ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
+ ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
+ ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
+ ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
+ ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
+ ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
+ ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
+ ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
+ ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
+ ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
+ ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
+ ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
+ ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
+ ("", X, 1, "GL_DONT_CARE"), # 0x1100
+ ("", X, 1, "GL_FASTEST"), # 0x1101
+ ("", X, 1, "GL_NICEST"), # 0x1102
+ ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
+ ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
+ ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
+ ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
+ ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
+ ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
+ ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
+ ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
+ ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
+ ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
+ ("", X, 1, "GL_COMPILE"), # 0x1300
+ ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
+ ("", X, 1, "GL_BYTE"), # 0x1400
+ ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
+ ("", X, 1, "GL_SHORT"), # 0x1402
+ ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
+ ("", X, 1, "GL_INT"), # 0x1404
+ ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
+ ("", X, 1, "GL_FLOAT"), # 0x1406
+ ("", X, 1, "GL_2_BYTES"), # 0x1407
+ ("", X, 1, "GL_3_BYTES"), # 0x1408
+ ("", X, 1, "GL_4_BYTES"), # 0x1409
+ ("", X, 1, "GL_DOUBLE"), # 0x140A
+ ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
+ ("", X, 1, "GL_FIXED"), # 0x140C
+ ("", X, 1, "GL_INT64_NV"), # 0x140E
+ ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
+ ("", X, 1, "GL_CLEAR"), # 0x1500
+ ("", X, 1, "GL_AND"), # 0x1501
+ ("", X, 1, "GL_AND_REVERSE"), # 0x1502
+ ("", X, 1, "GL_COPY"), # 0x1503
+ ("", X, 1, "GL_AND_INVERTED"), # 0x1504
+ ("", X, 1, "GL_NOOP"), # 0x1505
+ ("", X, 1, "GL_XOR"), # 0x1506
+ ("", X, 1, "GL_OR"), # 0x1507
+ ("", X, 1, "GL_NOR"), # 0x1508
+ ("", X, 1, "GL_EQUIV"), # 0x1509
+ ("", X, 1, "GL_INVERT"), # 0x150A
+ ("", X, 1, "GL_OR_REVERSE"), # 0x150B
+ ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
+ ("", X, 1, "GL_OR_INVERTED"), # 0x150D
+ ("", X, 1, "GL_NAND"), # 0x150E
+ ("", X, 1, "GL_SET"), # 0x150F
+ ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
+ ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
+ ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
+ ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
+ ("", X, 1, "GL_MODELVIEW"), # 0x1700
+ ("", X, 1, "GL_PROJECTION"), # 0x1701
+ ("", X, 1, "GL_TEXTURE"), # 0x1702
+ ("", X, 1, "GL_COLOR"), # 0x1800
+ ("", X, 1, "GL_DEPTH"), # 0x1801
+ ("", X, 1, "GL_STENCIL"), # 0x1802
+ ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
+ ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
+ ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
+ ("", X, 1, "GL_RED"), # 0x1903
+ ("", X, 1, "GL_GREEN"), # 0x1904
+ ("", X, 1, "GL_BLUE"), # 0x1905
+ ("", X, 1, "GL_ALPHA"), # 0x1906
+ ("", X, 1, "GL_RGB"), # 0x1907
+ ("", X, 1, "GL_RGBA"), # 0x1908
+ ("", X, 1, "GL_LUMINANCE"), # 0x1909
+ ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
+ ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
+ ("", X, 1, "GL_BITMAP"), # 0x1A00
+ ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
+ ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
+ ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
+ ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
+ ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
+ ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
+ ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
+ ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
+ ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
+ ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
+ ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
+ ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
+ ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
+ ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
+ ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
+ ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
+ ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
+ ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
+ ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
+ ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
+ ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
+ ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
+ ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
+ ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
+ ("", X, 1, "GL_POINT"), # 0x1B00
+ ("", X, 1, "GL_LINE"), # 0x1B01
+ ("", X, 1, "GL_FILL"), # 0x1B02
+ ("", X, 1, "GL_RENDER"), # 0x1C00
+ ("", X, 1, "GL_FEEDBACK"), # 0x1C01
+ ("", X, 1, "GL_SELECT"), # 0x1C02
+ ("", X, 1, "GL_FLAT"), # 0x1D00
+ ("", X, 1, "GL_SMOOTH"), # 0x1D01
+ ("", X, 1, "GL_KEEP"), # 0x1E00
+ ("", X, 1, "GL_REPLACE"), # 0x1E01
+ ("", X, 1, "GL_INCR"), # 0x1E02
+ ("", X, 1, "GL_DECR"), # 0x1E03
+ ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
+ ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
+ ("glGet", S, 1, "GL_VERSION"), # 0x1F02
+ ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
+ ("", X, 1, "GL_S"), # 0x2000
+ ("", X, 1, "GL_T"), # 0x2001
+ ("", X, 1, "GL_R"), # 0x2002
+ ("", X, 1, "GL_Q"), # 0x2003
+ ("", X, 1, "GL_MODULATE"), # 0x2100
+ ("", X, 1, "GL_DECAL"), # 0x2101
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
+ ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
+ ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
+ ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
+ ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
+ ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
+ ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
+ ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
+ ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
+ ("", X, 1, "GL_NEAREST"), # 0x2600
+ ("", X, 1, "GL_LINEAR"), # 0x2601
+ ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
+ ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
+ ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
+ ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
+ ("", X, 1, "GL_CLAMP"), # 0x2900
+ ("", X, 1, "GL_REPEAT"), # 0x2901
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
+ ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
+ ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
+ ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
+ ("", X, 1, "GL_V2F"), # 0x2A20
+ ("", X, 1, "GL_V3F"), # 0x2A21
+ ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
+ ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
+ ("", X, 1, "GL_C3F_V3F"), # 0x2A24
+ ("", X, 1, "GL_N3F_V3F"), # 0x2A25
+ ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
+ ("", X, 1, "GL_T2F_V3F"), # 0x2A27
+ ("", X, 1, "GL_T4F_V4F"), # 0x2A28
+ ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
+ ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
+ ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
+ ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
+ ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
+ ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
+ ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
+ ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
+ ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
+ ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
+ ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
+ ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
+ ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
+ ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
+ ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
+ ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
+ ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
+ ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
+ ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
+ ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
+ ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
+ ("", X, 1, "GL_ABGR_EXT"), # 0x8000
+ ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
+ ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
+ ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
+ ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
+ ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
+ ("", X, 1, "GL_FUNC_ADD"), # 0x8006
+ ("", X, 1, "GL_MIN"), # 0x8007
+ ("", X, 1, "GL_MAX"), # 0x8008
+ ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
+ ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
+ ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
+ ("", X, 1, "GL_CMYK_EXT"), # 0x800C
+ ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
+ ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
+ ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
+ ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
+ ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
+ ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
+ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
+ ("", X, 1, "GL_REDUCE"), # 0x8016
+ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
+ ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
+ ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
+ ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
+ ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
+ ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
+ ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
+ ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
+ ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
+ ("glGet", B, 1, "GL_MINMAX"), # 0x802E
+ ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
+ ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
+ ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
+ ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
+ ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
+ ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
+ ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
+ ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
+ ("", X, 1, "GL_ALPHA4"), # 0x803B
+ ("", X, 1, "GL_ALPHA8"), # 0x803C
+ ("", X, 1, "GL_ALPHA12"), # 0x803D
+ ("", X, 1, "GL_ALPHA16"), # 0x803E
+ ("", X, 1, "GL_LUMINANCE4"), # 0x803F
+ ("", X, 1, "GL_LUMINANCE8"), # 0x8040
+ ("", X, 1, "GL_LUMINANCE12"), # 0x8041
+ ("", X, 1, "GL_LUMINANCE16"), # 0x8042
+ ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
+ ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
+ ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
+ ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
+ ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
+ ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
+ ("", X, 1, "GL_INTENSITY"), # 0x8049
+ ("", X, 1, "GL_INTENSITY4"), # 0x804A
+ ("", X, 1, "GL_INTENSITY8"), # 0x804B
+ ("", X, 1, "GL_INTENSITY12"), # 0x804C
+ ("", X, 1, "GL_INTENSITY16"), # 0x804D
+ ("", X, 1, "GL_RGB2_EXT"), # 0x804E
+ ("", X, 1, "GL_RGB4"), # 0x804F
+ ("", X, 1, "GL_RGB5"), # 0x8050
+ ("", X, 1, "GL_RGB8"), # 0x8051
+ ("", X, 1, "GL_RGB10"), # 0x8052
+ ("", X, 1, "GL_RGB12"), # 0x8053
+ ("", X, 1, "GL_RGB16"), # 0x8054
+ ("", X, 1, "GL_RGBA2"), # 0x8055
+ ("", X, 1, "GL_RGBA4"), # 0x8056
+ ("", X, 1, "GL_RGB5_A1"), # 0x8057
+ ("", X, 1, "GL_RGBA8"), # 0x8058
+ ("", X, 1, "GL_RGB10_A2"), # 0x8059
+ ("", X, 1, "GL_RGBA12"), # 0x805A
+ ("", X, 1, "GL_RGBA16"), # 0x805B
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
+ ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
+ ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
+ ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
+ ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
+ ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
+ ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
+ ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
+ ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
+ ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
+ ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
+ ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
+ ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
+ ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
+ ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
+ ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
+ ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
+ ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
+ ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
+ ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
+ ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
+ ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
+ ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
+ ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
+ ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
+ ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
+ ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
+ ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
+ ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
+ ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
+ ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
+ ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
+ ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
+ ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
+ ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
+ ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
+ ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
+ ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
+ ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
+ ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
+ ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
+ ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
+ ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
+ ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
+ ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
+ ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
+ ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
+ ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
+ ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
+ ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
+ ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
+ ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
+ ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
+ ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
+ ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
+ ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
+ ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
+ ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
+ ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
+ ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
+ ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
+ ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
+ ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
+ ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
+ ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
+ ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
+ ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
+ ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
+ ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
+ ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8
+ ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
+ ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
+ ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
+ ("", X, 1, "GL_422_EXT"), # 0x80CC
+ ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
+ ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
+ ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
+ ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
+ ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
+ ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
+ ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
+ ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
+ ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
+ ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
+ ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
+ ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
+ ("", X, 1, "GL_BGR"), # 0x80E0
+ ("", X, 1, "GL_BGRA"), # 0x80E1
+ ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
+ ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
+ ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
+ ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
+ ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
+ ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
+ ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
+ ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
+ ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
+ ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
+ ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
+ ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
+ ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
+ ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
+ ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
+ ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
+ ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
+ ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
+ ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
+ ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
+ ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
+ ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
+ ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
+ ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
+ ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
+ ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
+ ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
+ ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
+ ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
+ ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
+ ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
+ ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
+ ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
+ ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
+ ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
+ ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
+ ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
+ ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
+ ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
+ ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
+ ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
+ ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
+ ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
+ ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
+ ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
+ ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
+ ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
+ ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
+ ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
+ ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
+ ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
+ ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
+ ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
+ ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
+ ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
+ ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
+ ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
+ ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
+ ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
+ ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
+ ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
+ ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
+ ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
+ ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
+ ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
+ ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
+ ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
+ ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
+ ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
+ ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
+ ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
+ ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
+ ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
+ ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
+ ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
+ ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
+ ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
+ ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
+ ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
+ ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
+ ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
+ ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
+ ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
+ ("", X, 1, "GL_CUBIC_HP"), # 0x815F
+ ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
+ ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
+ ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
+ ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
+ ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
+ ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
+ ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
+ ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
+ ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
+ ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
+ ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
+ ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
+ ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
+ ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
+ ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
+ ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
+ ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
+ ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
+ ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
+ ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
+ ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
+ ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
+ ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
+ ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
+ ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
+ ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
+ ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
+ ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
+ ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
+ ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
+ ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
+ ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
+ ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
+ ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
+ ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
+ ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
+ ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
+ ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
+ ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
+ ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
+ ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
+ ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
+ ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
+ ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
+ ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
+ ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
+ ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
+ ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
+ ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
+ ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
+ ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
+ ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
+ ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
+ ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
+ ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
+ ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
+ ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
+ ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
+ ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
+ ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
+ ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
+ ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
+ ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
+ ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
+ ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
+ ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
+ ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
+ ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
+ ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
+ ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
+ ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
+ ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
+ ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
+ ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
+ ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
+ ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
+ ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
+ ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
+ ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
+ ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
+ ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
+ ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
+ ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
+ ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
+ ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
+ ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
+ ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
+ ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B
+ ("", X, 1, "GL_MINOR_VERSION"), # 0x821C
+ ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
+ ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
+ ("", X, 1, "GL_INDEX"), # 0x8222
+ ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
+ ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
+ ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
+ ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
+ ("", X, 1, "GL_RG"), # 0x8227
+ ("", X, 1, "GL_RG_INTEGER"), # 0x8228
+ ("", X, 1, "GL_R8"), # 0x8229
+ ("", X, 1, "GL_R16"), # 0x822A
+ ("", X, 1, "GL_RG8"), # 0x822B
+ ("", X, 1, "GL_RG16"), # 0x822C
+ ("", X, 1, "GL_R16F"), # 0x822D
+ ("", X, 1, "GL_R32F"), # 0x822E
+ ("", X, 1, "GL_RG16F"), # 0x822F
+ ("", X, 1, "GL_RG32F"), # 0x8230
+ ("", X, 1, "GL_R8I"), # 0x8231
+ ("", X, 1, "GL_R8UI"), # 0x8232
+ ("", X, 1, "GL_R16I"), # 0x8233
+ ("", X, 1, "GL_R16UI"), # 0x8234
+ ("", X, 1, "GL_R32I"), # 0x8235
+ ("", X, 1, "GL_R32UI"), # 0x8236
+ ("", X, 1, "GL_RG8I"), # 0x8237
+ ("", X, 1, "GL_RG8UI"), # 0x8238
+ ("", X, 1, "GL_RG16I"), # 0x8239
+ ("", X, 1, "GL_RG16UI"), # 0x823A
+ ("", X, 1, "GL_RG32I"), # 0x823B
+ ("", X, 1, "GL_RG32UI"), # 0x823C
+ ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
+ ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
+ ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
+ ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
+ ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
+ ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
+ ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
+ ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
+ ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
+ ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
+ ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
+ ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
+ ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
+ ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
+ ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
+ ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
+ ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
+ ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
+ ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
+ ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
+ ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
+ ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
+ ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
+ ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
+ ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
+ ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
+ ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
+ ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
+ ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
+ ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
+ ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
+ ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
+ ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
+ ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
+ ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
+ ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
+ ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
+ ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
+ ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
+ ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
+ ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
+ ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
+ ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
+ ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
+ ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
+ ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
+ ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
+ ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
+ ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
+ ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
+ ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
+ ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
+ ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
+ ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
+ ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
+ ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
+ ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
+ ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
+ ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
+ ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
+ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
+ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
+ ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
+ ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
+ ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
+ ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
+ ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
+ ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
+ ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
+ ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
+ ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
+ ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
+ ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
+ ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
+ ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
+ ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
+ ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
+ ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
+ ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
+ ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
+ ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
+ ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
+ ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
+ ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
+ ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
+ ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
+ ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
+ ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
+ ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
+ ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
+ ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
+ ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
+ ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
+ ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
+ ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
+ ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
+ ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
+ ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
+ ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
+ ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
+ ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
+ ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
+ ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
+ ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
+ ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
+ ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
+ ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
+ ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
+ ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
+ ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
+ ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
+ ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
+ ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
+ ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
+ ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
+ ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
+ ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
+ ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
+ ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
+ ("", X, 1, "GL_FOG_COORD"), # 0x8451
+ ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
+ ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
+ ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
+ ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
+ ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
+ ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
+ ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
+ ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
+ ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
+ ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
+ ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
+ ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
+ ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
+ ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
+ ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
+ ("", X, 1, "GL_TEXTURE0"), # 0x84C0
+ ("", X, 1, "GL_TEXTURE1"), # 0x84C1
+ ("", X, 1, "GL_TEXTURE2"), # 0x84C2
+ ("", X, 1, "GL_TEXTURE3"), # 0x84C3
+ ("", X, 1, "GL_TEXTURE4"), # 0x84C4
+ ("", X, 1, "GL_TEXTURE5"), # 0x84C5
+ ("", X, 1, "GL_TEXTURE6"), # 0x84C6
+ ("", X, 1, "GL_TEXTURE7"), # 0x84C7
+ ("", X, 1, "GL_TEXTURE8"), # 0x84C8
+ ("", X, 1, "GL_TEXTURE9"), # 0x84C9
+ ("", X, 1, "GL_TEXTURE10"), # 0x84CA
+ ("", X, 1, "GL_TEXTURE11"), # 0x84CB
+ ("", X, 1, "GL_TEXTURE12"), # 0x84CC
+ ("", X, 1, "GL_TEXTURE13"), # 0x84CD
+ ("", X, 1, "GL_TEXTURE14"), # 0x84CE
+ ("", X, 1, "GL_TEXTURE15"), # 0x84CF
+ ("", X, 1, "GL_TEXTURE16"), # 0x84D0
+ ("", X, 1, "GL_TEXTURE17"), # 0x84D1
+ ("", X, 1, "GL_TEXTURE18"), # 0x84D2
+ ("", X, 1, "GL_TEXTURE19"), # 0x84D3
+ ("", X, 1, "GL_TEXTURE20"), # 0x84D4
+ ("", X, 1, "GL_TEXTURE21"), # 0x84D5
+ ("", X, 1, "GL_TEXTURE22"), # 0x84D6
+ ("", X, 1, "GL_TEXTURE23"), # 0x84D7
+ ("", X, 1, "GL_TEXTURE24"), # 0x84D8
+ ("", X, 1, "GL_TEXTURE25"), # 0x84D9
+ ("", X, 1, "GL_TEXTURE26"), # 0x84DA
+ ("", X, 1, "GL_TEXTURE27"), # 0x84DB
+ ("", X, 1, "GL_TEXTURE28"), # 0x84DC
+ ("", X, 1, "GL_TEXTURE29"), # 0x84DD
+ ("", X, 1, "GL_TEXTURE30"), # 0x84DE
+ ("", X, 1, "GL_TEXTURE31"), # 0x84DF
+ ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
+ ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
+ ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
+ ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
+ ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
+ ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
+ ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
+ ("", X, 1, "GL_SUBTRACT"), # 0x84E7
+ ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
+ ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
+ ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
+ ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
+ ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
+ ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
+ ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
+ ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
+ ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
+ ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
+ ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
+ ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
+ ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
+ ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
+ ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
+ ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
+ ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
+ ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
+ ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
+ ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
+ ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
+ ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
+ ("", X, 1, "GL_INCR_WRAP"), # 0x8507
+ ("", X, 1, "GL_DECR_WRAP"), # 0x8508
+ ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
+ ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
+ ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
+ ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
+ ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
+ ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
+ ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
+ ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
+ ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
+ ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
+ ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
+ ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
+ ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
+ ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
+ ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
+ ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
+ ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
+ ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
+ ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
+ ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
+ ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
+ ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
+ ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
+ ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
+ ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
+ ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
+ ("", X, 1, "GL_SPARE0_NV"), # 0x852E
+ ("", X, 1, "GL_SPARE1_NV"), # 0x852F
+ ("", X, 1, "GL_DISCARD_NV"), # 0x8530
+ ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
+ ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
+ ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
+ ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
+ ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
+ ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
+ ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
+ ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
+ ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
+ ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
+ ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
+ ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
+ ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
+ ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
+ ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
+ ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
+ ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
+ ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
+ ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
+ ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
+ ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
+ ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
+ ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
+ ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
+ ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
+ ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
+ ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
+ ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
+ ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
+ ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
+ ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
+ ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
+ ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
+ ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
+ ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
+ ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
+ ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
+ ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
+ ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
+ ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
+ ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
+ ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
+ ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
+ ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
+ ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
+ ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
+ ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
+ ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
+ ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
+ ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
+ ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
+ ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
+ ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
+ ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
+ ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
+ ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
+ ("", X, 1, "GL_COMBINE"), # 0x8570
+ ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
+ ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
+ ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
+ ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
+ ("", X, 1, "GL_INTERPOLATE"), # 0x8575
+ ("", X, 1, "GL_CONSTANT"), # 0x8576
+ ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
+ ("", X, 1, "GL_PREVIOUS"), # 0x8578
+ ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
+ ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
+ ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
+ ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
+ ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
+ ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
+ ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
+ ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
+ ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
+ ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
+ ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
+ ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
+ ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
+ ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
+ ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
+ ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
+ ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
+ ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
+ ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
+ ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
+ ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
+ ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
+ ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
+ ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
+ ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
+ ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
+ ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
+ ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
+ ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
+ ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
+ ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
+ ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
+ ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
+ ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
+ ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
+ ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
+ ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
+ ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
+ ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
+ ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
+ ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
+ ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
+ ("", X, 1, "GL_INVERSE_NV"), # 0x862B
+ ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
+ ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+ ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
+ ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
+ ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
+ ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
+ ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
+ ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
+ ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
+ ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
+ ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
+ ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
+ ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
+ ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
+ ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
+ ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
+ ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
+ ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
+ ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
+ ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
+ ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
+ ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
+ ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
+ ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
+ ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
+ #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
+ #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
+ ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
+ ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
+ ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
+ ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
+ ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
+ ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
+ ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
+ ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
+ ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
+ ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
+ ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
+ ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
+ ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
+ ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
+ ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
+ ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
+ ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
+ ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
+ ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
+ ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
+ ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
+ ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
+ ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
+ ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
+ ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
+ ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
+ ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
+ ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
+ ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
+ ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
+ ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
+ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
+ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
+ ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
+ ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
+ ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
+ ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
+ ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
+ ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
+ ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
+ ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
+ ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
+ ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
+ ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
+ ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
+ ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
+ ("", X, 1, "GL_HILO_NV"), # 0x86F4
+ ("", X, 1, "GL_DSDT_NV"), # 0x86F5
+ ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
+ ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
+ ("", X, 1, "GL_HILO16_NV"), # 0x86F8
+ ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
+ ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
+ ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
+ ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
+ ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
+ ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
+ ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
+ ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
+ ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
+ ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
+ ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
+ ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
+ ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
+ ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
+ ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
+ ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
+ ("", X, 1, "GL_DSDT8_NV"), # 0x8709
+ ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
+ ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
+ ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
+ ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
+ ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
+ ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
+ ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
+ ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
+ ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
+ ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
+ ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
+ ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
+ ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
+ ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
+ ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
+ ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
+ ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
+ ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
+ ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
+ ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
+ ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
+ ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
+ ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
+ ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
+ ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
+ ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
+ ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
+ ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
+ ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
+ ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
+ ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
+ ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
+ ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
+ ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
+ ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
+ ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
+ ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
+ ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
+ ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
+ ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
+ ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
+ ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
+ ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
+ ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
+ ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
+ ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
+ ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
+ ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
+ ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
+ ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
+ ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
+ ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
+ ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
+ ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
+ ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
+ ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
+ ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
+ ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
+ ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
+ ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
+ ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
+ ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
+ ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
+ ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
+ ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
+ ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
+ ("", X, 1, "GL_STATIC_ATI"), # 0x8760
+ ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
+ ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
+ ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
+ ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764
+ ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765
+ ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
+ ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
+ ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
+ ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
+ ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
+ ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
+ ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
+ ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
+ ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
+ ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
+ ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
+ ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
+ ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
+ ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
+ ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
+ ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
+ ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
+ ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
+ ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
+ ("", X, 1, "GL_DUDV_ATI"), # 0x8779
+ ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
+ ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
+ ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
+ ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
+ ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
+ ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
+ ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
+ ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
+ ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
+ ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
+ ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
+ ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
+ ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
+ ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
+ ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
+ ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
+ ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
+ ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
+ ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
+ ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
+ ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
+ ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
+ ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
+ ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
+ ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
+ ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
+ ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
+ ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
+ ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
+ ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
+ ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
+ ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
+ ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
+ ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
+ ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
+ ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
+ ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
+ ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
+ ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
+ ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
+ ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
+ ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
+ ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
+ ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
+ ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
+ ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
+ ("", X, 1, "GL_X_EXT"), # 0x87D5
+ ("", X, 1, "GL_Y_EXT"), # 0x87D6
+ ("", X, 1, "GL_Z_EXT"), # 0x87D7
+ ("", X, 1, "GL_W_EXT"), # 0x87D8
+ ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
+ ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
+ ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
+ ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
+ ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
+ ("", X, 1, "GL_ONE_EXT"), # 0x87DE
+ ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
+ ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
+ ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
+ ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
+ ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
+ ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
+ ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
+ ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
+ ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
+ ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
+ ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
+ ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
+ ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
+ ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
+ ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
+ ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
+ ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
+ ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
+ ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
+ ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
+ ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
+ ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
+ ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
+ ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
+ ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
+ ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
+ ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
+ ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
+ ("", X, 1, "GL_RGBA32F"), # 0x8814
+ ("", X, 1, "GL_RGB32F"), # 0x8815
+ ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
+ ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
+ ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
+ ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
+ ("", X, 1, "GL_RGBA16F"), # 0x881A
+ ("", X, 1, "GL_RGB16F"), # 0x881B
+ ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
+ ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
+ ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
+ ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
+ ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
+ ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
+ ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
+ ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
+ ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
+ ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
+ ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
+ ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
+ ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
+ ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
+ ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
+ ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
+ ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
+ ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
+ ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
+ ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
+ ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
+ ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
+ ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
+ ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
+ ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
+ ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
+ ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
+ ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
+ ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
+ ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
+ ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
+ ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
+ ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
+ ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
+ ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
+ ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
+ ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
+ ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
+ ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
+ ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
+ ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
+ ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
+ ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
+ ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
+ ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
+ ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
+ ("", X, 1, "GL_HILO8_NV"), # 0x885E
+ ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
+ ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
+ ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
+ ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
+ ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
+ ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
+ ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
+ ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
+ ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
+ ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
+ ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
+ ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
+ ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
+ ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
+ ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
+ ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
+ ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
+ ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+ ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
+ ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
+ ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
+ ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
+ ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
+ ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
+ ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
+ ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
+ ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
+ ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
+ ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
+ ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
+ ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
+ ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
+ ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
+ ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
+ ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
+ ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
+ ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
+ ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
+ ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
+ ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
+ ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
+ ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
+ ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
+ ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
+ ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
+ ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
+ ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
+ ("", X, 1, "GL_READ_ONLY"), # 0x88B8
+ ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
+ ("", X, 1, "GL_READ_WRITE"), # 0x88BA
+ ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
+ ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
+ ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
+ ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
+ ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
+ ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
+ ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
+ ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
+ ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
+ ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
+ ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
+ ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
+ ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
+ ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
+ ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
+ ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
+ ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
+ ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
+ ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
+ ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
+ ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
+ ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
+ ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
+ ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
+ ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
+ ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
+ ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
+ ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
+ ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
+ ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
+ ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
+ ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
+ ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
+ ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
+ ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
+ ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
+ ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
+ ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
+ ("", X, 1, "GL_STREAM_READ"), # 0x88E1
+ ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
+ ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
+ ("", X, 1, "GL_STATIC_READ"), # 0x88E5
+ ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
+ ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
+ ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
+ ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
+ ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
+ ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
+ ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
+ ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
+ ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
+ ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
+ ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
+ ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
+ ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
+ ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
+ ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
+ ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
+ ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
+ ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
+ ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
+ ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
+ ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
+ ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
+ ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
+ ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
+ ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
+ ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
+ ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
+ ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
+ ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
+ ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
+ ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
+ ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
+ ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
+ ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
+ ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
+ ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
+ ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
+ ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
+ ("", X, 1, "GL_REG_0_ATI"), # 0x8921
+ ("", X, 1, "GL_REG_1_ATI"), # 0x8922
+ ("", X, 1, "GL_REG_2_ATI"), # 0x8923
+ ("", X, 1, "GL_REG_3_ATI"), # 0x8924
+ ("", X, 1, "GL_REG_4_ATI"), # 0x8925
+ ("", X, 1, "GL_REG_5_ATI"), # 0x8926
+ ("", X, 1, "GL_REG_6_ATI"), # 0x8927
+ ("", X, 1, "GL_REG_7_ATI"), # 0x8928
+ ("", X, 1, "GL_REG_8_ATI"), # 0x8929
+ ("", X, 1, "GL_REG_9_ATI"), # 0x892A
+ ("", X, 1, "GL_REG_10_ATI"), # 0x892B
+ ("", X, 1, "GL_REG_11_ATI"), # 0x892C
+ ("", X, 1, "GL_REG_12_ATI"), # 0x892D
+ ("", X, 1, "GL_REG_13_ATI"), # 0x892E
+ ("", X, 1, "GL_REG_14_ATI"), # 0x892F
+ ("", X, 1, "GL_REG_15_ATI"), # 0x8930
+ ("", X, 1, "GL_REG_16_ATI"), # 0x8931
+ ("", X, 1, "GL_REG_17_ATI"), # 0x8932
+ ("", X, 1, "GL_REG_18_ATI"), # 0x8933
+ ("", X, 1, "GL_REG_19_ATI"), # 0x8934
+ ("", X, 1, "GL_REG_20_ATI"), # 0x8935
+ ("", X, 1, "GL_REG_21_ATI"), # 0x8936
+ ("", X, 1, "GL_REG_22_ATI"), # 0x8937
+ ("", X, 1, "GL_REG_23_ATI"), # 0x8938
+ ("", X, 1, "GL_REG_24_ATI"), # 0x8939
+ ("", X, 1, "GL_REG_25_ATI"), # 0x893A
+ ("", X, 1, "GL_REG_26_ATI"), # 0x893B
+ ("", X, 1, "GL_REG_27_ATI"), # 0x893C
+ ("", X, 1, "GL_REG_28_ATI"), # 0x893D
+ ("", X, 1, "GL_REG_29_ATI"), # 0x893E
+ ("", X, 1, "GL_REG_30_ATI"), # 0x893F
+ ("", X, 1, "GL_REG_31_ATI"), # 0x8940
+ ("", X, 1, "GL_CON_0_ATI"), # 0x8941
+ ("", X, 1, "GL_CON_1_ATI"), # 0x8942
+ ("", X, 1, "GL_CON_2_ATI"), # 0x8943
+ ("", X, 1, "GL_CON_3_ATI"), # 0x8944
+ ("", X, 1, "GL_CON_4_ATI"), # 0x8945
+ ("", X, 1, "GL_CON_5_ATI"), # 0x8946
+ ("", X, 1, "GL_CON_6_ATI"), # 0x8947
+ ("", X, 1, "GL_CON_7_ATI"), # 0x8948
+ ("", X, 1, "GL_CON_8_ATI"), # 0x8949
+ ("", X, 1, "GL_CON_9_ATI"), # 0x894A
+ ("", X, 1, "GL_CON_10_ATI"), # 0x894B
+ ("", X, 1, "GL_CON_11_ATI"), # 0x894C
+ ("", X, 1, "GL_CON_12_ATI"), # 0x894D
+ ("", X, 1, "GL_CON_13_ATI"), # 0x894E
+ ("", X, 1, "GL_CON_14_ATI"), # 0x894F
+ ("", X, 1, "GL_CON_15_ATI"), # 0x8950
+ ("", X, 1, "GL_CON_16_ATI"), # 0x8951
+ ("", X, 1, "GL_CON_17_ATI"), # 0x8952
+ ("", X, 1, "GL_CON_18_ATI"), # 0x8953
+ ("", X, 1, "GL_CON_19_ATI"), # 0x8954
+ ("", X, 1, "GL_CON_20_ATI"), # 0x8955
+ ("", X, 1, "GL_CON_21_ATI"), # 0x8956
+ ("", X, 1, "GL_CON_22_ATI"), # 0x8957
+ ("", X, 1, "GL_CON_23_ATI"), # 0x8958
+ ("", X, 1, "GL_CON_24_ATI"), # 0x8959
+ ("", X, 1, "GL_CON_25_ATI"), # 0x895A
+ ("", X, 1, "GL_CON_26_ATI"), # 0x895B
+ ("", X, 1, "GL_CON_27_ATI"), # 0x895C
+ ("", X, 1, "GL_CON_28_ATI"), # 0x895D
+ ("", X, 1, "GL_CON_29_ATI"), # 0x895E
+ ("", X, 1, "GL_CON_30_ATI"), # 0x895F
+ ("", X, 1, "GL_CON_31_ATI"), # 0x8960
+ ("", X, 1, "GL_MOV_ATI"), # 0x8961
+ ("", X, 1, "GL_ADD_ATI"), # 0x8963
+ ("", X, 1, "GL_MUL_ATI"), # 0x8964
+ ("", X, 1, "GL_SUB_ATI"), # 0x8965
+ ("", X, 1, "GL_DOT3_ATI"), # 0x8966
+ ("", X, 1, "GL_DOT4_ATI"), # 0x8967
+ ("", X, 1, "GL_MAD_ATI"), # 0x8968
+ ("", X, 1, "GL_LERP_ATI"), # 0x8969
+ ("", X, 1, "GL_CND_ATI"), # 0x896A
+ ("", X, 1, "GL_CND0_ATI"), # 0x896B
+ ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
+ ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
+ ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
+ ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
+ ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
+ ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
+ ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
+ ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
+ ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
+ ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
+ ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
+ ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
+ ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
+ ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
+ ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
+ ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
+ ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
+ ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
+ ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
+ ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
+ ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
+ ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
+ ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
+ ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
+ ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
+ ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
+ ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
+ ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
+ ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
+ ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
+ ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
+ ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
+ ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
+ ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
+ ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
+ ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
+ ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
+ ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
+ ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
+ ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
+ ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
+ ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
+ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
+ ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
+ ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
+ ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
+ ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
+ ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
+ ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
+ ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
+ ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
+ ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
+ ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
+ ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+ ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+ ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
+ ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
+ ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
+ ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
+ ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
+ ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
+ ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
+ ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
+ ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
+ ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
+ ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
+ ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
+ ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
+ ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
+ ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
+ ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
+ #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
+ #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
+ #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
+ ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
+ ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
+ ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
+ ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
+ ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
+ ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
+ ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
+ ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
+ ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
+ ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
+ ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
+ ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
+ ("", X, 1, "GL_INT_VEC2"), # 0x8B53
+ ("", X, 1, "GL_INT_VEC3"), # 0x8B54
+ ("", X, 1, "GL_INT_VEC4"), # 0x8B55
+ ("", X, 1, "GL_BOOL"), # 0x8B56
+ ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
+ ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
+ ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
+ ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
+ ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
+ ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
+ ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
+ ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
+ ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
+ ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
+ ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
+ ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
+ ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
+ ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
+ ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
+ ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
+ ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
+ ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
+ ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
+ ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
+ ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80
+ ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
+ ("", X, 1, "GL_LINK_STATUS"), # 0x8B82
+ ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
+ ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
+ ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
+ ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
+ ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
+ ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
+ ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
+ ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
+ ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
+ ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
+ ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
+ ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
+ ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+ ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
+ ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
+ ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
+ ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
+ ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
+ ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
+ ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
+ ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
+ ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
+ ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
+ ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
+ ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
+ ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
+ ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
+ ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
+ ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
+ ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
+ ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+ ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
+ ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
+ ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
+ ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
+ ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
+ ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
+ ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
+ ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
+ ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
+ ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
+ ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
+ ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
+ ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
+ ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
+ ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
+ ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
+ ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
+ ("", X, 1, "GL_SRGB"), # 0x8C40
+ ("", X, 1, "GL_SRGB8"), # 0x8C41
+ ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
+ ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
+ ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
+ ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
+ ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
+ ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
+ ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
+ ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
+ ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
+ ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
+ ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
+ ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
+ ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
+ ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
+ ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
+ ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
+ ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
+ ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
+ ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
+ ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
+ ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
+ ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
+ ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
+ ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
+ ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
+ ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
+ ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
+ ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
+ ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
+ ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
+ ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
+ ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
+ ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
+ ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
+ ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
+ ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
+ ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
+ ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
+ ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
+ ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
+ ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
+ ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
+ ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
+ ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
+ ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
+ ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
+ ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
+ ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
+ ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
+ ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
+ ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
+ ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
+ ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
+ ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
+ ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
+ ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
+ ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
+ ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
+ ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
+ ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
+ ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
+ ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
+ ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
+ ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
+ ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
+ ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
+ ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
+ ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
+ ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
+ ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
+ ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
+ ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
+ ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
+ ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
+ ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
+ ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
+ ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
+ ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
+ ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
+ ("", X, 1, "GL_RGBA32UI"), # 0x8D70
+ ("", X, 1, "GL_RGB32UI"), # 0x8D71
+ ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
+ ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
+ ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
+ ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
+ ("", X, 1, "GL_RGBA16UI"), # 0x8D76
+ ("", X, 1, "GL_RGB16UI"), # 0x8D77
+ ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
+ ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
+ ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
+ ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
+ ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
+ ("", X, 1, "GL_RGB8UI"), # 0x8D7D
+ ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
+ ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
+ ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
+ ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
+ ("", X, 1, "GL_RGBA32I"), # 0x8D82
+ ("", X, 1, "GL_RGB32I"), # 0x8D83
+ ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
+ ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
+ ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
+ ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
+ ("", X, 1, "GL_RGBA16I"), # 0x8D88
+ ("", X, 1, "GL_RGB16I"), # 0x8D89
+ ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
+ ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
+ ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
+ ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
+ ("", X, 1, "GL_RGBA8I"), # 0x8D8E
+ ("", X, 1, "GL_RGB8I"), # 0x8D8F
+ ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
+ ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
+ ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
+ ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
+ ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
+ ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
+ ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
+ ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
+ ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
+ ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
+ ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
+ ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
+ ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
+ ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
+ ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
+ ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
+ ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
+ ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
+ ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
+ ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
+ ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
+ ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
+ ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
+ ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
+ ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
+ ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
+ ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
+ ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
+ ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
+ ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
+ ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+ ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
+ ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
+ ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
+ ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
+ ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
+ ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
+ ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
+ ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
+ ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
+ ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
+ ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
+ ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
+ ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
+ ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
+ ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
+ ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
+ ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
+ ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
+ ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
+ ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
+ ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
+ ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
+ ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
+ ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
+ ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
+ ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
+ ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
+ ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
+ ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
+ ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
+ ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
+ ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
+ ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
+ ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
+ ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
+ ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
+ ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
+ ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
+ ("", X, 1, "GL_LOW_INT"), # 0x8DF3
+ ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
+ ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
+ ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
+ ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
+ ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
+ ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
+ ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
+ ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
+ ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
+ ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
+ ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
+ ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
+ ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
+ ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
+ ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
+ ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
+ ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
+ ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
+ ("", X, 1, "GL_FRAME_NV"), # 0x8E26
+ ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
+ ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
+ ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
+ ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
+ ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
+ ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
+ ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
+ ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
+ ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
+ ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
+ ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
+ ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
+ ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
+ ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
+ ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
+ ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
+ ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
+ ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
+ ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
+ ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
+ ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
+ ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
+ ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
+ ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
+ ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
+ ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
+ ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
+ ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
+ ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
+ ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
+ ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
+ ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
+ ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
+ ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
+ ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
+ ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
+ ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
+ ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
+ ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
+ ("", X, 1, "GL_ISOLINES"), # 0x8E7A
+ ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
+ ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
+ ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
+ ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
+ ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
+ ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
+ ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
+ ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
+ ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
+ ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
+ ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
+ ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
+ ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
+ ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
+ ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
+ ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
+ ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
+ ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
+ ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
+ ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
+ ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
+ ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
+ ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
+ ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
+ ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
+ ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
+ ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
+ ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
+ ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
+ ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
+ ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
+ ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
+ ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
+ ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
+ ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
+ ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
+ ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
+ ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
+ ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
+ ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
+ ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
+ ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
+ ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
+ ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
+ ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
+ ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
+ ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
+ ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
+ ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
+ ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
+ ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
+ ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
+ ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
+ ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
+ ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
+ ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
+ ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
+ ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
+ ("", X, 1, "GL_RED_SNORM"), # 0x8F90
+ ("", X, 1, "GL_RG_SNORM"), # 0x8F91
+ ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
+ ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
+ ("", X, 1, "GL_R8_SNORM"), # 0x8F94
+ ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
+ ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
+ ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
+ ("", X, 1, "GL_R16_SNORM"), # 0x8F98
+ ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
+ ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
+ ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
+ ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
+ ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
+ ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
+ ("", X, 1, "GL_INT8_NV"), # 0x8FE0
+ ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
+ ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
+ ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
+ ("", X, 1, "GL_INT16_NV"), # 0x8FE4
+ ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
+ ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
+ ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
+ ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
+ ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
+ ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
+ ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
+ ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
+ ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
+ ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
+ ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
+ ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
+ ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
+ ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
+ ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
+ ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
+ ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
+ ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
+ ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
+ ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
+ ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
+ ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
+ ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
+ ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
+ ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
+ ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
+ ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
+ ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
+ ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
+ ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
+ ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
+ ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
+ ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
+ ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
+ ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
+ ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
+ ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
+ ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
+ ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
+ ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
+ ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
+ ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
+ ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
+ ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
+ ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
+ ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
+ ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
+ ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
+ ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
+ ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
+ ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
+ ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
+ ("", X, 1, "GL_FAILURE_NV"), # 0x9030
+ ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
+ ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
+ ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
+ ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
+ ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
+ ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
+ ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
+ ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
+ ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
+ ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
+ ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
+ ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
+ ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
+ ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
+ ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
+ ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
+ ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
+ ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
+ ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
+ ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
+ ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
+ ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
+ ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
+ ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
+ ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
+ ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
+ ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
+ ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
+ ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
+ ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
+ ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
+ ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
+ ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
+ ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
+ ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
+ ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
+ ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
+ ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
+ ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
+ ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
+ ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
+ ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
+ ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
+ ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
+ ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
+ ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
+ ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
+ ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
+ ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
+ ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
+ ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
+ ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
+ ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
+ ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
+ ("", X, 1, "GL_UNSIGNALED"), # 0x9118
+ ("", X, 1, "GL_SIGNALED"), # 0x9119
+ ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
+ ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
+ ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
+ ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
+ ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
+ ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
+ ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
+ ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
+ ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
+ ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
+ ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
+ ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
+ ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
+ ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
+ ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
+ ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
+ ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
+ ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
+ ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
+ ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
+ ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
+ ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
+ ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
+ ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
+ ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
+ ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
+ ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
+ ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
+ ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
+ ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
+ ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
+ ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
+]
+
+
+# Add all enums to GLenum type descriptor
+for _function, _type, _count, _name in parameters:
+ GLenum.values.append(_name)
+
##########################################################################/
+'''Generate code to dump most GL state into JSON.'''
+
+
from stdapi import *
-from glapi import *
-
-
-X = None # To be determined
-B = GLboolean
-I = GLint
-I64 = GLint64
-E = GLenum
-F = GLfloat
-D = GLdouble
-P = OpaquePointer(Void)
-S = CString
-
-# TODO: This table and the one on glenum.py should be unified
-parameters = [
- # (functions, type, count, name) # value
- ("", X, 1, "GL_ZERO"), # 0x0000
- ("", X, 1, "GL_ONE"), # 0x0001
-
- #("", X, 1, "GL_POINTS"), # 0x0000
- #("", X, 1, "GL_LINES"), # 0x0001
- #("", X, 1, "GL_LINE_LOOP"), # 0x0002
- #("", X, 1, "GL_LINE_STRIP"), # 0x0003
- #("", X, 1, "GL_TRIANGLES"), # 0x0004
- #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
- #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
- #("", X, 1, "GL_QUADS"), # 0x0007
- #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
- #("", X, 1, "GL_POLYGON"), # 0x0009
- #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
- #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
- #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
- #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
- #("", X, 1, "GL_PATCHES"), # 0x000E
-
- ("", X, 1, "GL_ACCUM"), # 0x0100
- ("", X, 1, "GL_LOAD"), # 0x0101
- ("", X, 1, "GL_RETURN"), # 0x0102
- ("", X, 1, "GL_MULT"), # 0x0103
- ("", X, 1, "GL_ADD"), # 0x0104
- ("", X, 1, "GL_NEVER"), # 0x0200
- ("", X, 1, "GL_LESS"), # 0x0201
- ("", X, 1, "GL_EQUAL"), # 0x0202
- ("", X, 1, "GL_LEQUAL"), # 0x0203
- ("", X, 1, "GL_GREATER"), # 0x0204
- ("", X, 1, "GL_NOTEQUAL"), # 0x0205
- ("", X, 1, "GL_GEQUAL"), # 0x0206
- ("", X, 1, "GL_ALWAYS"), # 0x0207
- ("", X, 1, "GL_SRC_COLOR"), # 0x0300
- ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
- ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
- ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
- ("", X, 1, "GL_DST_ALPHA"), # 0x0304
- ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
- ("", X, 1, "GL_DST_COLOR"), # 0x0306
- ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
- ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
- ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
- ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
- ("", X, 1, "GL_BACK_LEFT"), # 0x0402
- ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
- ("", X, 1, "GL_FRONT"), # 0x0404
- ("", X, 1, "GL_BACK"), # 0x0405
- ("", X, 1, "GL_LEFT"), # 0x0406
- ("", X, 1, "GL_RIGHT"), # 0x0407
- ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
- ("", X, 1, "GL_AUX0"), # 0x0409
- ("", X, 1, "GL_AUX1"), # 0x040A
- ("", X, 1, "GL_AUX2"), # 0x040B
- ("", X, 1, "GL_AUX3"), # 0x040C
- ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
- ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
- ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
- ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
- ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
- ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
- ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
- ("", X, 1, "GL_2D"), # 0x0600
- ("", X, 1, "GL_3D"), # 0x0601
- ("", X, 1, "GL_3D_COLOR"), # 0x0602
- ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
- ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
- ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
- ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
- ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
- ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
- ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
- ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
- ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
- ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
- ("", X, 1, "GL_EXP"), # 0x0800
- ("", X, 1, "GL_EXP2"), # 0x0801
- ("", X, 1, "GL_CW"), # 0x0900
- ("", X, 1, "GL_CCW"), # 0x0901
- ("", X, 1, "GL_COEFF"), # 0x0A00
- ("", X, 1, "GL_ORDER"), # 0x0A01
- ("", X, 1, "GL_DOMAIN"), # 0x0A02
- ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
- ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
- ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
- ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
- ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
- ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
- ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
- ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
- ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
- ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
- ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
- ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
- ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
- ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
- ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
- ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
- ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
- ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
- ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
- ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
- ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
- ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
- ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
- ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
- ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
- ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
- ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
- ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
- ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
- ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", I, 1, "GL_FOG"), # 0x0B60
- ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
- ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
- ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
- ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
- ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
- ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
- ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
- ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
- ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
- ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
- ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
- ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
- ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
- ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
- ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
- ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
- ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
- ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
- ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
- ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
- ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
- ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
- ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
- ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
- ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
- ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
- ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
- ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
- ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
- ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
- ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
- ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
- ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
- ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
- ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
- ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
- ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
- ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
- ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", I, 1, "GL_STEREO"), # 0x0C33
- ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
- ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
- ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
- ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
- ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
- ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
- ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
- ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
- ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
- ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
- ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
- ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
- ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
- ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
- ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
- ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
- ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
- ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
- ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
- ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
- ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
- ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
- ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
- ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
- ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
- ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
- ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
- ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
- ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
- ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
- ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
- ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
- ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
- ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
- ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
- ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
- ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
- ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
- ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
- ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
- ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
- ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
- ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
- ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
- ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
- ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
- ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
- ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
- ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
- ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
- ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
- ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
- ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
- ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
- ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
- ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
- ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
- ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
- ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
- ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
- ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
- ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
- ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
- ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
- ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
- ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
- ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
- ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
- ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
- ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
- ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
- ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
- ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
- ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
- ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
- ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
- ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
- ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
- ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
- ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
- ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
- ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
- ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
- ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
- ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
- ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
- ("", X, 1, "GL_DONT_CARE"), # 0x1100
- ("", X, 1, "GL_FASTEST"), # 0x1101
- ("", X, 1, "GL_NICEST"), # 0x1102
- ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
- ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
- ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
- ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
- ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
- ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
- ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
- ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
- ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
- ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
- ("", X, 1, "GL_COMPILE"), # 0x1300
- ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
- ("", X, 1, "GL_BYTE"), # 0x1400
- ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
- ("", X, 1, "GL_SHORT"), # 0x1402
- ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
- ("", X, 1, "GL_INT"), # 0x1404
- ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
- ("", X, 1, "GL_FLOAT"), # 0x1406
- ("", X, 1, "GL_2_BYTES"), # 0x1407
- ("", X, 1, "GL_3_BYTES"), # 0x1408
- ("", X, 1, "GL_4_BYTES"), # 0x1409
- ("", X, 1, "GL_DOUBLE"), # 0x140A
- ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
- ("", X, 1, "GL_FIXED"), # 0x140C
- ("", X, 1, "GL_INT64_NV"), # 0x140E
- ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
- ("", X, 1, "GL_CLEAR"), # 0x1500
- ("", X, 1, "GL_AND"), # 0x1501
- ("", X, 1, "GL_AND_REVERSE"), # 0x1502
- ("", X, 1, "GL_COPY"), # 0x1503
- ("", X, 1, "GL_AND_INVERTED"), # 0x1504
- ("", X, 1, "GL_NOOP"), # 0x1505
- ("", X, 1, "GL_XOR"), # 0x1506
- ("", X, 1, "GL_OR"), # 0x1507
- ("", X, 1, "GL_NOR"), # 0x1508
- ("", X, 1, "GL_EQUIV"), # 0x1509
- ("", X, 1, "GL_INVERT"), # 0x150A
- ("", X, 1, "GL_OR_REVERSE"), # 0x150B
- ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
- ("", X, 1, "GL_OR_INVERTED"), # 0x150D
- ("", X, 1, "GL_NAND"), # 0x150E
- ("", X, 1, "GL_SET"), # 0x150F
- ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
- ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
- ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
- ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
- ("", X, 1, "GL_MODELVIEW"), # 0x1700
- ("", X, 1, "GL_PROJECTION"), # 0x1701
- ("", X, 1, "GL_TEXTURE"), # 0x1702
- ("", X, 1, "GL_COLOR"), # 0x1800
- ("", X, 1, "GL_DEPTH"), # 0x1801
- ("", X, 1, "GL_STENCIL"), # 0x1802
- ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
- ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
- ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
- ("", X, 1, "GL_RED"), # 0x1903
- ("", X, 1, "GL_GREEN"), # 0x1904
- ("", X, 1, "GL_BLUE"), # 0x1905
- ("", X, 1, "GL_ALPHA"), # 0x1906
- ("", X, 1, "GL_RGB"), # 0x1907
- ("", X, 1, "GL_RGBA"), # 0x1908
- ("", X, 1, "GL_LUMINANCE"), # 0x1909
- ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
- ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
- ("", X, 1, "GL_BITMAP"), # 0x1A00
- ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
- ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
- ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
- ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
- ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
- ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
- ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
- ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
- ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
- ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
- ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
- ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
- ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
- ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
- ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
- ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
- ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
- ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
- ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
- ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
- ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
- ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
- ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
- ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
- ("", X, 1, "GL_POINT"), # 0x1B00
- ("", X, 1, "GL_LINE"), # 0x1B01
- ("", X, 1, "GL_FILL"), # 0x1B02
- ("", X, 1, "GL_RENDER"), # 0x1C00
- ("", X, 1, "GL_FEEDBACK"), # 0x1C01
- ("", X, 1, "GL_SELECT"), # 0x1C02
- ("", X, 1, "GL_FLAT"), # 0x1D00
- ("", X, 1, "GL_SMOOTH"), # 0x1D01
- ("", X, 1, "GL_KEEP"), # 0x1E00
- ("", X, 1, "GL_REPLACE"), # 0x1E01
- ("", X, 1, "GL_INCR"), # 0x1E02
- ("", X, 1, "GL_DECR"), # 0x1E03
- ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
- ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
- ("glGet", S, 1, "GL_VERSION"), # 0x1F02
- ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
- ("", X, 1, "GL_S"), # 0x2000
- ("", X, 1, "GL_T"), # 0x2001
- ("", X, 1, "GL_R"), # 0x2002
- ("", X, 1, "GL_Q"), # 0x2003
- ("", X, 1, "GL_MODULATE"), # 0x2100
- ("", X, 1, "GL_DECAL"), # 0x2101
- ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
- ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
- ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
- ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
- ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
- ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
- ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
- ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
- ("", X, 1, "GL_NEAREST"), # 0x2600
- ("", X, 1, "GL_LINEAR"), # 0x2601
- ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
- ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
- ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
- ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
- ("", X, 1, "GL_CLAMP"), # 0x2900
- ("", X, 1, "GL_REPEAT"), # 0x2901
- ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
- ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
- ("", X, 1, "GL_V2F"), # 0x2A20
- ("", X, 1, "GL_V3F"), # 0x2A21
- ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
- ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
- ("", X, 1, "GL_C3F_V3F"), # 0x2A24
- ("", X, 1, "GL_N3F_V3F"), # 0x2A25
- ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
- ("", X, 1, "GL_T2F_V3F"), # 0x2A27
- ("", X, 1, "GL_T4F_V4F"), # 0x2A28
- ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
- ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
- ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
- ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
- ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
- ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
- ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
- ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
- ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
- ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
- ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
- ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
- ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
- ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
- ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
- ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
- ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
- ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
- ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
- ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
- ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
- ("", X, 1, "GL_ABGR_EXT"), # 0x8000
- ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
- ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
- ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
- ("", X, 1, "GL_FUNC_ADD"), # 0x8006
- ("", X, 1, "GL_MIN"), # 0x8007
- ("", X, 1, "GL_MAX"), # 0x8008
- ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
- ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
- ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
- ("", X, 1, "GL_CMYK_EXT"), # 0x800C
- ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
- ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
- ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
- ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
- ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
- ("", X, 1, "GL_REDUCE"), # 0x8016
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
- ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
- ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
- ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
- ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
- ("glGet", B, 1, "GL_MINMAX"), # 0x802E
- ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
- ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
- ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
- ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
- ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
- ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
- ("", X, 1, "GL_ALPHA4"), # 0x803B
- ("", X, 1, "GL_ALPHA8"), # 0x803C
- ("", X, 1, "GL_ALPHA12"), # 0x803D
- ("", X, 1, "GL_ALPHA16"), # 0x803E
- ("", X, 1, "GL_LUMINANCE4"), # 0x803F
- ("", X, 1, "GL_LUMINANCE8"), # 0x8040
- ("", X, 1, "GL_LUMINANCE12"), # 0x8041
- ("", X, 1, "GL_LUMINANCE16"), # 0x8042
- ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
- ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
- ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
- ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
- ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
- ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
- ("", X, 1, "GL_INTENSITY"), # 0x8049
- ("", X, 1, "GL_INTENSITY4"), # 0x804A
- ("", X, 1, "GL_INTENSITY8"), # 0x804B
- ("", X, 1, "GL_INTENSITY12"), # 0x804C
- ("", X, 1, "GL_INTENSITY16"), # 0x804D
- ("", X, 1, "GL_RGB2_EXT"), # 0x804E
- ("", X, 1, "GL_RGB4"), # 0x804F
- ("", X, 1, "GL_RGB5"), # 0x8050
- ("", X, 1, "GL_RGB8"), # 0x8051
- ("", X, 1, "GL_RGB10"), # 0x8052
- ("", X, 1, "GL_RGB12"), # 0x8053
- ("", X, 1, "GL_RGB16"), # 0x8054
- ("", X, 1, "GL_RGBA2"), # 0x8055
- ("", X, 1, "GL_RGBA4"), # 0x8056
- ("", X, 1, "GL_RGB5_A1"), # 0x8057
- ("", X, 1, "GL_RGBA8"), # 0x8058
- ("", X, 1, "GL_RGB10_A2"), # 0x8059
- ("", X, 1, "GL_RGBA12"), # 0x805A
- ("", X, 1, "GL_RGBA16"), # 0x805B
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
- ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
- ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
- ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
- ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
- ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
- ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
- ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
- ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
- ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
- ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
- ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
- ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
- ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
- ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
- ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
- ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
- ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
- ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
- ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
- ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
- ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
- ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
- ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
- ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
- ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
- ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
- ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
- ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
- ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
- ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
- ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
- ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
- ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
- ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
- ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
- ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
- ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
- ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
- ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
- ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
- ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
- ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
- ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
- ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
- ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
- ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
- ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
- ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
- ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
- ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
- ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
- ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
- ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
- ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
- ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
- ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
- ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
- ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
- ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
- ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
- ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
- ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
- ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
- ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
- ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
- ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
- ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
- ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
- ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
- ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
- ("", X, 1, "GL_422_EXT"), # 0x80CC
- ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
- ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
- ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
- ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
- ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
- ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
- ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
- ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
- ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
- ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
- ("", X, 1, "GL_BGR"), # 0x80E0
- ("", X, 1, "GL_BGRA"), # 0x80E1
- ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
- ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
- ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
- ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
- ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
- ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
- ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
- ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
- ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
- ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
- ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
- ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
- ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
- ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
- ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
- ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
- ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
- ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
- ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
- ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
- ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
- ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
- ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
- ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
- ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
- ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
- ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
- ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
- ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
- ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
- ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
- ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
- ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
- ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
- ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
- ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
- ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
- ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
- ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
- ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
- ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
- ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
- ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
- ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
- ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
- ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
- ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
- ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
- ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
- ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
- ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
- ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
- ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
- ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
- ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
- ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
- ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
- ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
- ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
- ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
- ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
- ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
- ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
- ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
- ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
- ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
- ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
- ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
- ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
- ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
- ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
- ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
- ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
- ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
- ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
- ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
- ("", X, 1, "GL_CUBIC_HP"), # 0x815F
- ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
- ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
- ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
- ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
- ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
- ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
- ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
- ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
- ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
- ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
- ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
- ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
- ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
- ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
- ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
- ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
- ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
- ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
- ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
- ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
- ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
- ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
- ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
- ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
- ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
- ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
- ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
- ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
- ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
- ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
- ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
- ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
- ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
- ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
- ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
- ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
- ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
- ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
- ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
- ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
- ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
- ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
- ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
- ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
- ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
- ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
- ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
- ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
- ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
- ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
- ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
- ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
- ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
- ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
- ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
- ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
- ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
- ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
- ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
- ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
- ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
- ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
- ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
- ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
- ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
- ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
- ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
- ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
- ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
- ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
- ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
- ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
- ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
- ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
- ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
- ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
- ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
- ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
- ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
- ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
- ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
- ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("", X, 1, "GL_MINOR_VERSION"), # 0x821C
- ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
- ("", X, 1, "GL_INDEX"), # 0x8222
- ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
- ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
- ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
- ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
- ("", X, 1, "GL_RG"), # 0x8227
- ("", X, 1, "GL_RG_INTEGER"), # 0x8228
- ("", X, 1, "GL_R8"), # 0x8229
- ("", X, 1, "GL_R16"), # 0x822A
- ("", X, 1, "GL_RG8"), # 0x822B
- ("", X, 1, "GL_RG16"), # 0x822C
- ("", X, 1, "GL_R16F"), # 0x822D
- ("", X, 1, "GL_R32F"), # 0x822E
- ("", X, 1, "GL_RG16F"), # 0x822F
- ("", X, 1, "GL_RG32F"), # 0x8230
- ("", X, 1, "GL_R8I"), # 0x8231
- ("", X, 1, "GL_R8UI"), # 0x8232
- ("", X, 1, "GL_R16I"), # 0x8233
- ("", X, 1, "GL_R16UI"), # 0x8234
- ("", X, 1, "GL_R32I"), # 0x8235
- ("", X, 1, "GL_R32UI"), # 0x8236
- ("", X, 1, "GL_RG8I"), # 0x8237
- ("", X, 1, "GL_RG8UI"), # 0x8238
- ("", X, 1, "GL_RG16I"), # 0x8239
- ("", X, 1, "GL_RG16UI"), # 0x823A
- ("", X, 1, "GL_RG32I"), # 0x823B
- ("", X, 1, "GL_RG32UI"), # 0x823C
- ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
- ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
- ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
- ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
- ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
- ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
- ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
- ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
- ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
- ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
- ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
- ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
- ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
- ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
- ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
- ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
- ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
- ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
- ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
- ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
- ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
- ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
- ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
- ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
- ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
- ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
- ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
- ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
- ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
- ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
- ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
- ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
- ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
- ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
- ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
- ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
- ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
- ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
- ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
- ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
- ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
- ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
- ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
- ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
- ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
- ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
- ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
- ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
- ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
- ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
- ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
- ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
- ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
- ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
- ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
- ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
- ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
- ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
- ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
- ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
- ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
- ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
- ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
- ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
- ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
- ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
- ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
- ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
- ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
- ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
- ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
- ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
- ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
- ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
- ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
- ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
- ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
- ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
- ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
- ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
- ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
- ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
- ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
- ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
- ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
- ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
- ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
- ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
- ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
- ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
- ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
- ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
- ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
- ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
- ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
- ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
- ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
- ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
- ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
- ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
- ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
- ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
- ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
- ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
- ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
- ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
- ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
- ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
- ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
- ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
- ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
- ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
- ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
- ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
- ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
- ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
- ("", X, 1, "GL_FOG_COORD"), # 0x8451
- ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
- ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
- ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
- ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
- ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
- ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
- ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
- ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
- ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
- ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
- ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
- ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
- ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
- ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
- ("", X, 1, "GL_TEXTURE0"), # 0x84C0
- ("", X, 1, "GL_TEXTURE1"), # 0x84C1
- ("", X, 1, "GL_TEXTURE2"), # 0x84C2
- ("", X, 1, "GL_TEXTURE3"), # 0x84C3
- ("", X, 1, "GL_TEXTURE4"), # 0x84C4
- ("", X, 1, "GL_TEXTURE5"), # 0x84C5
- ("", X, 1, "GL_TEXTURE6"), # 0x84C6
- ("", X, 1, "GL_TEXTURE7"), # 0x84C7
- ("", X, 1, "GL_TEXTURE8"), # 0x84C8
- ("", X, 1, "GL_TEXTURE9"), # 0x84C9
- ("", X, 1, "GL_TEXTURE10"), # 0x84CA
- ("", X, 1, "GL_TEXTURE11"), # 0x84CB
- ("", X, 1, "GL_TEXTURE12"), # 0x84CC
- ("", X, 1, "GL_TEXTURE13"), # 0x84CD
- ("", X, 1, "GL_TEXTURE14"), # 0x84CE
- ("", X, 1, "GL_TEXTURE15"), # 0x84CF
- ("", X, 1, "GL_TEXTURE16"), # 0x84D0
- ("", X, 1, "GL_TEXTURE17"), # 0x84D1
- ("", X, 1, "GL_TEXTURE18"), # 0x84D2
- ("", X, 1, "GL_TEXTURE19"), # 0x84D3
- ("", X, 1, "GL_TEXTURE20"), # 0x84D4
- ("", X, 1, "GL_TEXTURE21"), # 0x84D5
- ("", X, 1, "GL_TEXTURE22"), # 0x84D6
- ("", X, 1, "GL_TEXTURE23"), # 0x84D7
- ("", X, 1, "GL_TEXTURE24"), # 0x84D8
- ("", X, 1, "GL_TEXTURE25"), # 0x84D9
- ("", X, 1, "GL_TEXTURE26"), # 0x84DA
- ("", X, 1, "GL_TEXTURE27"), # 0x84DB
- ("", X, 1, "GL_TEXTURE28"), # 0x84DC
- ("", X, 1, "GL_TEXTURE29"), # 0x84DD
- ("", X, 1, "GL_TEXTURE30"), # 0x84DE
- ("", X, 1, "GL_TEXTURE31"), # 0x84DF
- ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
- ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
- ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
- ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
- ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
- ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
- ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
- ("", X, 1, "GL_SUBTRACT"), # 0x84E7
- ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
- ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
- ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
- ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
- ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
- ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
- ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
- ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
- ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
- ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
- ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
- ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
- ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
- ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
- ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
- ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
- ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
- ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
- ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
- ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
- ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
- ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
- ("", X, 1, "GL_INCR_WRAP"), # 0x8507
- ("", X, 1, "GL_DECR_WRAP"), # 0x8508
- ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
- ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
- ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
- ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
- ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
- ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
- ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
- ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
- ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
- ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
- ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
- ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
- ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
- ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
- ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
- ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
- ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
- ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
- ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
- ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
- ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
- ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
- ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
- ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
- ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
- ("", X, 1, "GL_SPARE0_NV"), # 0x852E
- ("", X, 1, "GL_SPARE1_NV"), # 0x852F
- ("", X, 1, "GL_DISCARD_NV"), # 0x8530
- ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
- ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
- ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
- ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
- ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
- ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
- ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
- ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
- ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
- ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
- ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
- ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
- ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
- ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
- ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
- ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
- ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
- ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
- ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
- ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
- ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
- ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
- ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
- ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
- ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
- ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
- ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
- ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
- ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
- ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
- ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
- ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
- ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
- ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
- ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
- ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
- ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
- ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
- ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
- ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
- ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
- ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
- ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
- ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
- ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
- ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
- ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
- ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
- ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
- ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
- ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
- ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
- ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
- ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
- ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
- ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
- ("", X, 1, "GL_COMBINE"), # 0x8570
- ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
- ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
- ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
- ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
- ("", X, 1, "GL_INTERPOLATE"), # 0x8575
- ("", X, 1, "GL_CONSTANT"), # 0x8576
- ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
- ("", X, 1, "GL_PREVIOUS"), # 0x8578
- ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
- ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
- ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
- ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
- ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
- ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
- ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
- ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
- ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
- ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
- ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
- ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
- ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
- ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
- ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
- ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
- ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
- ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
- ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
- ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
- ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
- ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
- ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
- ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
- ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
- ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
- ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
- ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
- ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
- ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
- ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
- ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
- ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
- ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
- ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
- ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
- ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
- ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
- ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
- ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
- ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
- ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
- ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
- ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
- ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
- ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
- ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
- ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
- ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
- ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
- ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
- ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
- ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
- ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
- ("", X, 1, "GL_INVERSE_NV"), # 0x862B
- ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
- ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
- ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
- ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
- ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
- ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
- ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
- ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
- ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
- ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
- ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
- ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
- ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
- ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
- ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
- ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
- ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
- ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
- ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
- ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
- ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
- ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
- ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
- ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
- ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
- ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
- #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
- ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
- ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
- ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
- ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
- ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
- ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
- ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
- ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
- ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
- ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
- ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
- ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
- ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
- ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
- ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
- ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
- ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
- ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
- ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
- ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
- ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
- ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
- ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
- ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
- ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
- ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
- ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
- ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
- ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
- ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
- ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
- ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
- ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
- ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
- ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
- ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
- ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
- ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
- ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
- ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
- ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
- ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
- ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
- ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
- ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
- ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
- ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
- ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
- ("", X, 1, "GL_HILO_NV"), # 0x86F4
- ("", X, 1, "GL_DSDT_NV"), # 0x86F5
- ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
- ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
- ("", X, 1, "GL_HILO16_NV"), # 0x86F8
- ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
- ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
- ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
- ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
- ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
- ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
- ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
- ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
- ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
- ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
- ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
- ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
- ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
- ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
- ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
- ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
- ("", X, 1, "GL_DSDT8_NV"), # 0x8709
- ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
- ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
- ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
- ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
- ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
- ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
- ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
- ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
- ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
- ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
- ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
- ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
- ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
- ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
- ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
- ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
- ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
- ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
- ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
- ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
- ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
- ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
- ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
- ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
- ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
- ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
- ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
- ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
- ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
- ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
- ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
- ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
- ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
- ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
- ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
- ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
- ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
- ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
- ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
- ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
- ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
- ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
- ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
- ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
- ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
- ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
- ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
- ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
- ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
- ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
- ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
- ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
- ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
- ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
- ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
- ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
- ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
- ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
- ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
- ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
- ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
- ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
- ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
- ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
- ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
- ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
- ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
- ("", X, 1, "GL_STATIC_ATI"), # 0x8760
- ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
- ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
- ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
- ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764
- ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765
- ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
- ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
- ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
- ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
- ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
- ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
- ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
- ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
- ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
- ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
- ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
- ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
- ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
- ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
- ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
- ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
- ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
- ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
- ("", X, 1, "GL_DUDV_ATI"), # 0x8779
- ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
- ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
- ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
- ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
- ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
- ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
- ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
- ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
- ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
- ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
- ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
- ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
- ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
- ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
- ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
- ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
- ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
- ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
- ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
- ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
- ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
- ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
- ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
- ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
- ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
- ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
- ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
- ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
- ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
- ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
- ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
- ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
- ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
- ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
- ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
- ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
- ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
- ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
- ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
- ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
- ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
- ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
- ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
- ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
- ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
- ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
- ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
- ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
- ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
- ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
- ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
- ("", X, 1, "GL_X_EXT"), # 0x87D5
- ("", X, 1, "GL_Y_EXT"), # 0x87D6
- ("", X, 1, "GL_Z_EXT"), # 0x87D7
- ("", X, 1, "GL_W_EXT"), # 0x87D8
- ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
- ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
- ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
- ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
- ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
- ("", X, 1, "GL_ONE_EXT"), # 0x87DE
- ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
- ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
- ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
- ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
- ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
- ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
- ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
- ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
- ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
- ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
- ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
- ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
- ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
- ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
- ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
- ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
- ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
- ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
- ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
- ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
- ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
- ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
- ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
- ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
- ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
- ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
- ("", X, 1, "GL_RGBA32F"), # 0x8814
- ("", X, 1, "GL_RGB32F"), # 0x8815
- ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
- ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
- ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
- ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
- ("", X, 1, "GL_RGBA16F"), # 0x881A
- ("", X, 1, "GL_RGB16F"), # 0x881B
- ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
- ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
- ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
- ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
- ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
- ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
- ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
- ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
- ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
- ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
- ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
- ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
- ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
- ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
- ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
- ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
- ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
- ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
- ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
- ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
- ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
- ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
- ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
- ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
- ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
- ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
- ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
- ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
- ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
- ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
- ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
- ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
- ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
- ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
- ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
- ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
- ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
- ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
- ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
- ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
- ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
- ("", X, 1, "GL_HILO8_NV"), # 0x885E
- ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
- ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
- ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
- ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
- ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
- ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
- ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
- ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
- ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
- ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
- ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
- ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
- ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
- ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
- ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
- ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
- ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
- ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
- ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
- ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
- ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
- ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
- ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
- ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
- ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
- ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
- ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
- ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
- ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
- ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
- ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
- ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
- ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
- ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
- ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
- ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
- ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
- ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
- ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
- ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
- ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
- ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
- ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
- ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
- ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
- ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
- ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
- ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
- ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
- ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
- ("", X, 1, "GL_READ_ONLY"), # 0x88B8
- ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
- ("", X, 1, "GL_READ_WRITE"), # 0x88BA
- ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
- ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
- ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
- ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
- ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
- ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
- ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
- ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
- ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
- ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
- ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
- ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
- ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
- ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
- ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
- ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
- ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
- ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
- ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
- ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
- ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
- ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
- ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
- ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
- ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
- ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
- ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
- ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
- ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
- ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
- ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
- ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
- ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
- ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
- ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
- ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
- ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
- ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
- ("", X, 1, "GL_STREAM_READ"), # 0x88E1
- ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
- ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
- ("", X, 1, "GL_STATIC_READ"), # 0x88E5
- ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
- ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
- ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
- ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
- ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
- ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
- ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
- ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
- ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
- ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
- ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
- ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
- ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
- ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
- ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
- ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
- ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
- ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
- ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
- ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
- ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
- ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
- ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
- ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
- ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
- ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
- ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
- ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
- ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
- ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
- ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
- ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
- ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
- ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
- ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
- ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
- ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
- ("", X, 1, "GL_REG_0_ATI"), # 0x8921
- ("", X, 1, "GL_REG_1_ATI"), # 0x8922
- ("", X, 1, "GL_REG_2_ATI"), # 0x8923
- ("", X, 1, "GL_REG_3_ATI"), # 0x8924
- ("", X, 1, "GL_REG_4_ATI"), # 0x8925
- ("", X, 1, "GL_REG_5_ATI"), # 0x8926
- ("", X, 1, "GL_REG_6_ATI"), # 0x8927
- ("", X, 1, "GL_REG_7_ATI"), # 0x8928
- ("", X, 1, "GL_REG_8_ATI"), # 0x8929
- ("", X, 1, "GL_REG_9_ATI"), # 0x892A
- ("", X, 1, "GL_REG_10_ATI"), # 0x892B
- ("", X, 1, "GL_REG_11_ATI"), # 0x892C
- ("", X, 1, "GL_REG_12_ATI"), # 0x892D
- ("", X, 1, "GL_REG_13_ATI"), # 0x892E
- ("", X, 1, "GL_REG_14_ATI"), # 0x892F
- ("", X, 1, "GL_REG_15_ATI"), # 0x8930
- ("", X, 1, "GL_REG_16_ATI"), # 0x8931
- ("", X, 1, "GL_REG_17_ATI"), # 0x8932
- ("", X, 1, "GL_REG_18_ATI"), # 0x8933
- ("", X, 1, "GL_REG_19_ATI"), # 0x8934
- ("", X, 1, "GL_REG_20_ATI"), # 0x8935
- ("", X, 1, "GL_REG_21_ATI"), # 0x8936
- ("", X, 1, "GL_REG_22_ATI"), # 0x8937
- ("", X, 1, "GL_REG_23_ATI"), # 0x8938
- ("", X, 1, "GL_REG_24_ATI"), # 0x8939
- ("", X, 1, "GL_REG_25_ATI"), # 0x893A
- ("", X, 1, "GL_REG_26_ATI"), # 0x893B
- ("", X, 1, "GL_REG_27_ATI"), # 0x893C
- ("", X, 1, "GL_REG_28_ATI"), # 0x893D
- ("", X, 1, "GL_REG_29_ATI"), # 0x893E
- ("", X, 1, "GL_REG_30_ATI"), # 0x893F
- ("", X, 1, "GL_REG_31_ATI"), # 0x8940
- ("", X, 1, "GL_CON_0_ATI"), # 0x8941
- ("", X, 1, "GL_CON_1_ATI"), # 0x8942
- ("", X, 1, "GL_CON_2_ATI"), # 0x8943
- ("", X, 1, "GL_CON_3_ATI"), # 0x8944
- ("", X, 1, "GL_CON_4_ATI"), # 0x8945
- ("", X, 1, "GL_CON_5_ATI"), # 0x8946
- ("", X, 1, "GL_CON_6_ATI"), # 0x8947
- ("", X, 1, "GL_CON_7_ATI"), # 0x8948
- ("", X, 1, "GL_CON_8_ATI"), # 0x8949
- ("", X, 1, "GL_CON_9_ATI"), # 0x894A
- ("", X, 1, "GL_CON_10_ATI"), # 0x894B
- ("", X, 1, "GL_CON_11_ATI"), # 0x894C
- ("", X, 1, "GL_CON_12_ATI"), # 0x894D
- ("", X, 1, "GL_CON_13_ATI"), # 0x894E
- ("", X, 1, "GL_CON_14_ATI"), # 0x894F
- ("", X, 1, "GL_CON_15_ATI"), # 0x8950
- ("", X, 1, "GL_CON_16_ATI"), # 0x8951
- ("", X, 1, "GL_CON_17_ATI"), # 0x8952
- ("", X, 1, "GL_CON_18_ATI"), # 0x8953
- ("", X, 1, "GL_CON_19_ATI"), # 0x8954
- ("", X, 1, "GL_CON_20_ATI"), # 0x8955
- ("", X, 1, "GL_CON_21_ATI"), # 0x8956
- ("", X, 1, "GL_CON_22_ATI"), # 0x8957
- ("", X, 1, "GL_CON_23_ATI"), # 0x8958
- ("", X, 1, "GL_CON_24_ATI"), # 0x8959
- ("", X, 1, "GL_CON_25_ATI"), # 0x895A
- ("", X, 1, "GL_CON_26_ATI"), # 0x895B
- ("", X, 1, "GL_CON_27_ATI"), # 0x895C
- ("", X, 1, "GL_CON_28_ATI"), # 0x895D
- ("", X, 1, "GL_CON_29_ATI"), # 0x895E
- ("", X, 1, "GL_CON_30_ATI"), # 0x895F
- ("", X, 1, "GL_CON_31_ATI"), # 0x8960
- ("", X, 1, "GL_MOV_ATI"), # 0x8961
- ("", X, 1, "GL_ADD_ATI"), # 0x8963
- ("", X, 1, "GL_MUL_ATI"), # 0x8964
- ("", X, 1, "GL_SUB_ATI"), # 0x8965
- ("", X, 1, "GL_DOT3_ATI"), # 0x8966
- ("", X, 1, "GL_DOT4_ATI"), # 0x8967
- ("", X, 1, "GL_MAD_ATI"), # 0x8968
- ("", X, 1, "GL_LERP_ATI"), # 0x8969
- ("", X, 1, "GL_CND_ATI"), # 0x896A
- ("", X, 1, "GL_CND0_ATI"), # 0x896B
- ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
- ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
- ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
- ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
- ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
- ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
- ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
- ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
- ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
- ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
- ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
- ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
- ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
- ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
- ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
- ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
- ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
- ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
- ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
- ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
- ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
- ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
- ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
- ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
- ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
- ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
- ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
- ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
- ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
- ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
- ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
- ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
- ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
- ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
- ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
- ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
- ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
- ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
- ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
- ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
- ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
- ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
- ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
- #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
- #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
- #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
- ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
- ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
- ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
- ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
- ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
- ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
- ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
- ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
- ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
- ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
- ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
- ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
- ("", X, 1, "GL_INT_VEC2"), # 0x8B53
- ("", X, 1, "GL_INT_VEC3"), # 0x8B54
- ("", X, 1, "GL_INT_VEC4"), # 0x8B55
- ("", X, 1, "GL_BOOL"), # 0x8B56
- ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
- ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
- ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
- ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
- ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
- ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
- ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
- ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
- ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
- ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
- ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
- ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
- ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
- ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
- ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
- ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
- ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
- ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
- ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
- ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
- ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80
- ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
- ("", X, 1, "GL_LINK_STATUS"), # 0x8B82
- ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
- ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
- ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
- ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
- ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
- ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
- ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
- ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
- ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
- ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
- ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
- ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
- ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
- ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
- ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
- ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
- ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
- ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
- ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
- ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
- ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
- ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
- ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
- ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
- ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
- ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
- ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
- ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
- ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
- ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
- ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
- ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
- ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
- ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
- ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
- ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
- ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
- ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
- ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
- ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
- ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
- ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
- ("", X, 1, "GL_SRGB"), # 0x8C40
- ("", X, 1, "GL_SRGB8"), # 0x8C41
- ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
- ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
- ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
- ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
- ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
- ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
- ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
- ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
- ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
- ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
- ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
- ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
- ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
- ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
- ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
- ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
- ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
- ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
- ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
- ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
- ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
- ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
- ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
- ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
- ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
- ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
- ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
- ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
- ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
- ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
- ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
- ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
- ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
- ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
- ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
- ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
- ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
- ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
- ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
- ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
- ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
- ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
- ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
- ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
- ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
- ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
- ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
- ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
- ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
- ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
- ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
- ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
- ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
- ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
- ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
- ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
- ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
- ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
- ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
- ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
- ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
- ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
- ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
- ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
- ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
- ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
- ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
- ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
- ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
- ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
- ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
- ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
- ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
- ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
- ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
- ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
- ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
- ("", X, 1, "GL_RGBA32UI"), # 0x8D70
- ("", X, 1, "GL_RGB32UI"), # 0x8D71
- ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
- ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
- ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
- ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
- ("", X, 1, "GL_RGBA16UI"), # 0x8D76
- ("", X, 1, "GL_RGB16UI"), # 0x8D77
- ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
- ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
- ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
- ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
- ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
- ("", X, 1, "GL_RGB8UI"), # 0x8D7D
- ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
- ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
- ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
- ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
- ("", X, 1, "GL_RGBA32I"), # 0x8D82
- ("", X, 1, "GL_RGB32I"), # 0x8D83
- ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
- ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
- ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
- ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
- ("", X, 1, "GL_RGBA16I"), # 0x8D88
- ("", X, 1, "GL_RGB16I"), # 0x8D89
- ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
- ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
- ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
- ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
- ("", X, 1, "GL_RGBA8I"), # 0x8D8E
- ("", X, 1, "GL_RGB8I"), # 0x8D8F
- ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
- ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
- ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
- ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
- ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
- ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
- ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
- ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
- ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
- ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
- ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
- ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
- ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
- ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
- ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
- ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
- ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
- ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
- ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
- ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
- ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
- ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
- ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
- ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
- ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
- ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
- ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
- ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
- ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
- ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
- ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
- ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
- ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
- ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
- ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
- ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
- ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
- ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
- ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
- ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
- ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
- ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
- ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
- ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
- ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
- ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
- ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
- ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
- ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
- ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
- ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
- ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
- ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
- ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
- ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
- ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
- ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
- ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
- ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
- ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
- ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
- ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
- ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
- ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
- ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
- ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
- ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
- ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
- ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
- ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
- ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
- ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
- ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
- ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
- ("", X, 1, "GL_LOW_INT"), # 0x8DF3
- ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
- ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
- ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
- ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
- ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
- ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
- ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
- ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
- ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
- ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
- ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
- ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
- ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
- ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
- ("", X, 1, "GL_FRAME_NV"), # 0x8E26
- ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
- ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
- ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
- ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
- ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
- ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
- ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
- ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
- ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
- ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
- ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
- ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
- ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
- ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
- ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
- ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
- ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
- ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
- ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
- ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
- ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
- ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
- ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
- ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
- ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
- ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
- ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
- ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
- ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
- ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
- ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
- ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
- ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
- ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
- ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
- ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
- ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
- ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
- ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
- ("", X, 1, "GL_ISOLINES"), # 0x8E7A
- ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
- ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
- ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
- ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
- ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
- ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
- ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
- ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
- ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
- ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
- ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
- ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
- ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
- ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
- ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
- ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
- ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
- ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
- ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
- ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
- ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
- ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
- ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
- ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
- ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
- ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
- ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
- ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
- ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
- ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
- ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
- ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
- ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
- ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
- ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
- ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
- ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
- ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
- ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
- ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
- ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
- ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
- ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
- ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
- ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
- ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
- ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
- ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
- ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
- ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
- ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
- ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
- ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
- ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
- ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
- ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
- ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
- ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
- ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
- ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- ("", X, 1, "GL_RED_SNORM"), # 0x8F90
- ("", X, 1, "GL_RG_SNORM"), # 0x8F91
- ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
- ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
- ("", X, 1, "GL_R8_SNORM"), # 0x8F94
- ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
- ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
- ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
- ("", X, 1, "GL_R16_SNORM"), # 0x8F98
- ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
- ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
- ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
- ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
- ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
- ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
- ("", X, 1, "GL_INT8_NV"), # 0x8FE0
- ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
- ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
- ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
- ("", X, 1, "GL_INT16_NV"), # 0x8FE4
- ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
- ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
- ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
- ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
- ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
- ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
- ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
- ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
- ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
- ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
- ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
- ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
- ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
- ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
- ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
- ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
- ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
- ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
- ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
- ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
- ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
- ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
- ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
- ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
- ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
- ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
- ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
- ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
- ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
- ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
- ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
- ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
- ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
- ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
- ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
- ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
- ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
- ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
- ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
- ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
- ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
- ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
- ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
- ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
- ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
- ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
- ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
- ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
- ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
- ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
- ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
- ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
- ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
- ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
- ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
- ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
- ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
- ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
- ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
- ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
- ("", X, 1, "GL_FAILURE_NV"), # 0x9030
- ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
- ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
- ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
- ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
- ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
- ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
- ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
- ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
- ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
- ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
- ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
- ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
- ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
- ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
- ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
- ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
- ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
- ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
- ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
- ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
- ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
- ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
- ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
- ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
- ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
- ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
- ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
- ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
- ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
- ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
- ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
- ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
- ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
- ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
- ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
- ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
- ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
- ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
- ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
- ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
- ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
- ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
- ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
- ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
- ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
- ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
- ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
- ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
- ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
- ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
- ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
- ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
- ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
- ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
- ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
- ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
- ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
- ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
- ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
- ("", X, 1, "GL_UNSIGNALED"), # 0x9118
- ("", X, 1, "GL_SIGNALED"), # 0x9119
- ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
- ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
- ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
- ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
- ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
- ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
- ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
- ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
- ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
- ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
- ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
- ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
- ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
- ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
- ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
- ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
- ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
- ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
- ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
- ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
- ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
- ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
- ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
- ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
- ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
- ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
- ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
- ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
- ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
- ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
- ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
-]
+from gltypes import *
+from glparams import *
+
texture_targets = [
('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
import stdapi
import glapi
-import glstate
+import glparams
from glxapi import glxapi
from trace import Tracer, dump_instance
print 'static bool'
print 'is_symbolic_pname(GLenum pname) {'
print ' switch(pname) {'
- for function, type, count, name in glstate.parameters:
+ for function, type, count, name in glparams.parameters:
if type is glapi.GLenum:
print ' case %s:' % name
print ' return true;'
print 'static size_t'
print 'pname_size(GLenum pname) {'
print ' switch(pname) {'
- for function, type, count, name in glstate.parameters:
+ for function, type, count, name in glparams.parameters:
if type is not None:
print ' case %s: return %u;' % (name, count)
print ' case GL_COMPRESSED_TEXTURE_FORMATS: {'
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+'''Describe GL types.'''
+
+
+import platform
+
+from stdapi import *
+
+
+GLboolean = Alias("GLboolean", Bool)
+GLvoid = Alias("GLvoid", Void)
+GLbyte = Alias("GLbyte", SChar)
+GLshort = Alias("GLshort", Short)
+GLint = Alias("GLint", Int)
+GLint64 = Alias("GLint64", Int64)
+GLubyte = Alias("GLubyte", UChar)
+GLushort = Alias("GLushort", UShort)
+GLuint = Alias("GLuint", UInt)
+GLuint64 = Alias("GLuint64", UInt64)
+GLsizei = Alias("GLsizei", Int)
+GLintptr = Alias("GLintptr", Int)
+GLsizeiptr = Alias("GLsizeiptr", Int)
+GLfloat = Alias("GLfloat", Float)
+GLclampf = Alias("GLclampf", Float)
+GLdouble = Alias("GLdouble", Double)
+GLclampd = Alias("GLclampd", Double)
+GLchar = Alias("GLchar", SChar)
+GLstring = String("GLchar *")
+
+GLcharARB = Alias("GLcharARB", SChar)
+GLstringARB = String("GLcharARB *")
+GLintptrARB = Alias("GLintptrARB", Int)
+GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
+GLhandleARB = Alias("GLhandleARB", UInt)
+GLhalfARB = Alias("GLhalfARB", UShort)
+GLhalfNV = Alias("GLhalfNV", UShort)
+GLint64EXT = Alias("GLint64EXT", Int64)
+GLuint64EXT = Alias("GLuint64EXT", UInt64)
+GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
+
+GLlist = Handle("list", GLuint)
+GLtexture = Handle("texture", GLuint)
+GLbuffer = Handle("buffer", GLuint)
+GLquery = Handle("query", GLuint)
+GLfenceNV = Handle("fenceNV", GLuint)
+GLprogram = Handle("program", GLuint)
+GLshader = Handle("shader", GLuint)
+GLlocation = Handle("location", GLint, key=('program', GLuint))
+GLlocationARB = Handle("locationARB", GLint)
+GLprogramARB = Handle("programARB", GLuint)
+GLprogramEXT = Handle("programEXT", GLuint)
+GLprogramNV = Handle("programNV", GLuint)
+GLframebuffer = Handle("framebuffer", GLuint)
+GLrenderbuffer = Handle("renderbuffer", GLuint)
+GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
+GLvertexArray = Handle("vertexArrayAPPLE", GLuint)
+GLregion = Handle("region", GLuint)
+GLmap = Handle("map", OpaquePointer(GLvoid))
+
+GLsync_ = Opaque("GLsync")
+GLsync = Handle("sync", GLsync_)
+
+GLenum = Enum("GLenum", [
+ # Parameters are added later from glparams.py's parameter table
+])
+
+# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in
+# the gl.h header. Regardless, C++ typechecking rules force the wrappers to
+# match the prototype precisely.
+if platform.system() == 'Darwin':
+ GLenum_int = GLenum
+else:
+ GLenum_int = Alias("GLint", GLenum)
+
+GLenum_mode = FakeEnum(GLenum, [
+ "GL_POINTS", # 0x0000
+ "GL_LINES", # 0x0001
+ "GL_LINE_LOOP", # 0x0002
+ "GL_LINE_STRIP", # 0x0003
+ "GL_TRIANGLES", # 0x0004
+ "GL_TRIANGLE_STRIP", # 0x0005
+ "GL_TRIANGLE_FAN", # 0x0006
+ "GL_QUADS", # 0x0007
+ "GL_QUAD_STRIP", # 0x0008
+ "GL_POLYGON", # 0x0009
+ "GL_LINES_ADJACENCY", # 0x000A
+ "GL_LINE_STRIP_ADJACENCY", # 0x000B
+ "GL_TRIANGLES_ADJACENCY", # 0x000C
+ "GL_TRIANGLE_STRIP_ADJACENCY", # 0x000D
+ "GL_PATCHES", # 0x000E
+])
+
+GLenum_error = FakeEnum(GLenum, [
+ "GL_NO_ERROR", # 0x0
+ "GL_INVALID_ENUM", # 0x0500
+ "GL_INVALID_VALUE", # 0x0501
+ "GL_INVALID_OPERATION", # 0x0502
+ "GL_STACK_OVERFLOW", # 0x0503
+ "GL_STACK_UNDERFLOW", # 0x0504
+ "GL_OUT_OF_MEMORY", # 0x0505
+ "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
+ "GL_TABLE_TOO_LARGE", # 0x8031
+])
+
+GLbitfield = Alias("GLbitfield", UInt)
+
+GLbitfield_attrib = Flags(GLbitfield, [
+ "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
+ "GL_CURRENT_BIT", # 0x00000001
+ "GL_POINT_BIT", # 0x00000002
+ "GL_LINE_BIT", # 0x00000004
+ "GL_POLYGON_BIT", # 0x00000008
+ "GL_POLYGON_STIPPLE_BIT", # 0x00000010
+ "GL_PIXEL_MODE_BIT", # 0x00000020
+ "GL_LIGHTING_BIT", # 0x00000040
+ "GL_FOG_BIT", # 0x00000080
+ "GL_DEPTH_BUFFER_BIT", # 0x00000100
+ "GL_ACCUM_BUFFER_BIT", # 0x00000200
+ "GL_STENCIL_BUFFER_BIT", # 0x00000400
+ "GL_VIEWPORT_BIT", # 0x00000800
+ "GL_TRANSFORM_BIT", # 0x00001000
+ "GL_ENABLE_BIT", # 0x00002000
+ "GL_COLOR_BUFFER_BIT", # 0x00004000
+ "GL_HINT_BIT", # 0x00008000
+ "GL_EVAL_BIT", # 0x00010000
+ "GL_LIST_BIT", # 0x00020000
+ "GL_TEXTURE_BIT", # 0x00040000
+ "GL_SCISSOR_BIT", # 0x00080000
+ "GL_MULTISAMPLE_BIT", # 0x20000000
+])
+
+GLbitfield_client_attrib = Flags(GLbitfield, [
+ "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
+ "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
+ "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
+])
+