--- /dev/null
+/* GStreamer
+ * Copyright (C) 2012 Roland Krikava <info@bluedigits.com>
+ * Copyright (C) 2010-2011 David Hoyt <dhoyt@hoytsoft.org>
+ * Copyright (C) 2010 Andoni Morales <ylatuya@gmail.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "d3dvideosink.h"
+#include "d3dhelpers.h"
+
+/** FWD DECLS **/
+
+static gboolean d3d_hidden_window_thread (GstD3DVideoSinkClass * class);
+static gboolean d3d_window_wndproc_set (GstD3DVideoSink * sink);
+static void d3d_window_wndproc_unset (GstD3DVideoSink * sink);
+static gboolean d3d_init_swap_chain (GstD3DVideoSink * sink, HWND hWnd);
+static gboolean d3d_release_swap_chain (GstD3DVideoSink * sink);
+static gboolean d3d_resize_swap_chain (GstD3DVideoSink * sink);
+static gboolean d3d_present_swap_chain (GstD3DVideoSink * sink);
+static gboolean d3d_copy_buffer_to_surface (GstD3DVideoSink * sink,
+ GstBuffer * buffer);
+static gboolean d3d_stretch_and_copy (GstD3DVideoSink * sink,
+ LPDIRECT3DSURFACE9 back_buffer);
+static HWND d3d_create_internal_window (GstD3DVideoSink * sink);
+
+static void d3d_class_notify_device_lost (GstD3DVideoSink * sink);
+
+
+static LRESULT APIENTRY d3d_wnd_proc_internal (HWND hWnd, UINT message,
+ WPARAM wParam, LPARAM lParam);
+static LRESULT APIENTRY d3d_wnd_proc (HWND hWnd, UINT message, WPARAM wParam,
+ LPARAM lParam);
+
+
+GST_DEBUG_CATEGORY_EXTERN (gst_d3dvideosink_debug);
+#define GST_CAT_DEFAULT gst_d3dvideosink_debug
+
+static gint WM_D3DVIDEO_NOTIFY_DEVICE_LOST = 0;
+#define IDT_DEVICE_RESET_TIMER 0
+
+/** Helpers **/
+
+#define ERROR_CHECK_HR(hr) \
+ if(hr != S_OK) { \
+ const gchar * str_err=NULL, *t1=NULL; \
+ gchar tmp[128]=""; \
+ switch(hr)
+#define CASE_HR_ERR(hr_err) \
+ case hr_err: str_err = #hr_err; break;
+#define CASE_HR_DBG_ERR_END(sink, gst_err_msg, level) \
+ default: \
+ t1=gst_err_msg; \
+ sprintf(tmp, "HR-SEV:%u HR-FAC:%u HR-CODE:%u", (guint)HRESULT_SEVERITY(hr), (guint)HRESULT_FACILITY(hr), (guint)HRESULT_CODE(hr)); \
+ str_err = tmp; \
+ } /* end switch */ \
+ GST_CAT_LEVEL_LOG(GST_CAT_DEFAULT, level, sink, "%s HRESULT: %s", t1?t1:"", str_err);
+#define CASE_HR_ERR_END(sink, gst_err_msg) \
+ CASE_HR_DBG_ERR_END(sink, gst_err_msg, GST_LEVEL_ERROR)
+#define CASE_HR_DBG_END(sink, gst_err_msg) \
+ CASE_HR_DBG_ERR_END(sink, gst_err_msg, GST_LEVEL_DEBUG)
+
+#define CHECK_D3D_DEVICE(class, sink, goto_label) \
+ if(!class->d3d.d3d || !class->d3d.device.d3d_device) { \
+ GST_ERROR_OBJECT(sink, "Direct3D device or object does not exist"); \
+ goto goto_label; \
+ }
+#define CHECK_D3D_SWAPCHAIN(sink, goto_label) \
+ if(!sink->d3d.swapchain) { \
+ GST_ERROR_OBJECT(sink, "Direct3D swap chain does not exist"); \
+ goto goto_label; \
+ }
+#define CHECK_D3D_SURFACE(sink, goto_label) \
+ if(!sink->d3d.surface) { \
+ GST_ERROR_OBJECT(sink, "NULL D3D offscreen surface"); \
+ goto goto_label; \
+ }
+#define CHECK_WINDOW_HANDLE(sink, goto_label, is_error) \
+ if(!sink->d3d.window_handle) { \
+ GST_CAT_LEVEL_LOG(GST_CAT_DEFAULT, \
+ (is_error?GST_LEVEL_ERROR:GST_LEVEL_DEBUG), \
+ sink, "No window handle is set"); \
+ goto goto_label; \
+ }
+
+#ifndef D3DFMT_YV12
+#define D3DFMT_YV12 MAKEFOURCC ('Y', 'V', '1', '2')
+#endif
+#ifndef D3DFMT_NV12
+#define D3DFMT_NV12 MAKEFOURCC ('N', 'V', '1', '2')
+#endif
+
+#define BIT_MAX(bits) ((1<<bits)-1)
+#define _BIT_CONV(val, from_bit, to_bit) ((gdouble)val*(((gdouble)BIT_MAX(to_bit))/((gdouble)BIT_MAX(from_bit))))
+#define BIT_CONV(val,from_bit,to_bit) ((from_bit==to_bit)?val:_BIT_CONV(val, from_bit, to_bit))
+
+#define ALPHA 3
+#define RED 2
+#define GREEN 1
+#define BLUE 0
+
+/** FORMATS **/
+
+#define CASE(x) case x: return #x;
+static const gchar *
+d3d_format2string (D3DFORMAT format)
+{
+ /* Self defined up above */
+ if (format == D3DFMT_YV12)
+ return "D3DFMT_YV12";
+ else if (format == D3DFMT_NV12)
+ return "D3DFMT_NV12";
+
+ switch (format) {
+ /* From D3D enum */
+ CASE (D3DFMT_UNKNOWN);
+ CASE (D3DFMT_X8R8G8B8);
+ CASE (D3DFMT_YUY2);
+ CASE (D3DFMT_A8R8G8B8);
+ CASE (D3DFMT_UYVY);
+ CASE (D3DFMT_R8G8B8);
+
+ CASE (D3DFMT_R5G6B5);
+ CASE (D3DFMT_X1R5G5B5);
+ CASE (D3DFMT_A1R5G5B5);
+ CASE (D3DFMT_A4R4G4B4);
+ CASE (D3DFMT_R3G3B2);
+ CASE (D3DFMT_A8);
+ CASE (D3DFMT_A8R3G3B2);
+ CASE (D3DFMT_X4R4G4B4);
+ CASE (D3DFMT_A2B10G10R10);
+ CASE (D3DFMT_A8B8G8R8);
+ CASE (D3DFMT_X8B8G8R8);
+ CASE (D3DFMT_G16R16);
+ CASE (D3DFMT_A2R10G10B10);
+ CASE (D3DFMT_A16B16G16R16);
+ CASE (D3DFMT_A8P8);
+ CASE (D3DFMT_P8);
+ CASE (D3DFMT_L8);
+ CASE (D3DFMT_A8L8);
+ CASE (D3DFMT_A4L4);
+ CASE (D3DFMT_V8U8);
+ CASE (D3DFMT_L6V5U5);
+ CASE (D3DFMT_X8L8V8U8);
+ CASE (D3DFMT_Q8W8V8U8);
+ CASE (D3DFMT_V16U16);
+ CASE (D3DFMT_A2W10V10U10);
+ CASE (D3DFMT_DXT1);
+ CASE (D3DFMT_DXT2);
+ CASE (D3DFMT_DXT3);
+ CASE (D3DFMT_DXT4);
+ CASE (D3DFMT_DXT5);
+ CASE (D3DFMT_MULTI2_ARGB8);
+ CASE (D3DFMT_G8R8_G8B8);
+ CASE (D3DFMT_R8G8_B8G8);
+ CASE (D3DFMT_D16_LOCKABLE);
+ CASE (D3DFMT_D32);
+ CASE (D3DFMT_D15S1);
+ CASE (D3DFMT_D24S8);
+ CASE (D3DFMT_D24X8);
+ CASE (D3DFMT_D24X4S4);
+ CASE (D3DFMT_D16);
+ CASE (D3DFMT_L16);
+ CASE (D3DFMT_D32F_LOCKABLE);
+ CASE (D3DFMT_D24FS8);
+ CASE (D3DFMT_VERTEXDATA);
+ CASE (D3DFMT_INDEX16);
+ CASE (D3DFMT_INDEX32);
+ CASE (D3DFMT_Q16W16V16U16);
+ CASE (D3DFMT_R16F);
+ CASE (D3DFMT_G16R16F);
+ CASE (D3DFMT_A16B16G16R16F);
+ CASE (D3DFMT_R32F);
+ CASE (D3DFMT_G32R32F);
+ CASE (D3DFMT_A32B32G32R32F);
+ CASE (D3DFMT_CxV8U8);
+ CASE (D3DFMT_FORCE_DWORD);
+ }
+
+ return "";
+}
+
+static const gchar *
+gst_video_format2string (GstVideoFormat format)
+{
+ switch (format) {
+ CASE (GST_VIDEO_FORMAT_UNKNOWN);
+ CASE (GST_VIDEO_FORMAT_ENCODED);
+ CASE (GST_VIDEO_FORMAT_I420);
+ CASE (GST_VIDEO_FORMAT_YV12);
+ CASE (GST_VIDEO_FORMAT_YUY2);
+ CASE (GST_VIDEO_FORMAT_UYVY);
+ CASE (GST_VIDEO_FORMAT_AYUV);
+ CASE (GST_VIDEO_FORMAT_RGBx);
+ CASE (GST_VIDEO_FORMAT_BGRx);
+ CASE (GST_VIDEO_FORMAT_xRGB);
+ CASE (GST_VIDEO_FORMAT_xBGR);
+ CASE (GST_VIDEO_FORMAT_RGBA);
+ CASE (GST_VIDEO_FORMAT_BGRA);
+ CASE (GST_VIDEO_FORMAT_ARGB);
+ CASE (GST_VIDEO_FORMAT_ABGR);
+ CASE (GST_VIDEO_FORMAT_RGB);
+ CASE (GST_VIDEO_FORMAT_BGR);
+ CASE (GST_VIDEO_FORMAT_Y41B);
+ CASE (GST_VIDEO_FORMAT_Y42B);
+ CASE (GST_VIDEO_FORMAT_YVYU);
+ CASE (GST_VIDEO_FORMAT_Y444);
+ CASE (GST_VIDEO_FORMAT_v210);
+ CASE (GST_VIDEO_FORMAT_v216);
+ CASE (GST_VIDEO_FORMAT_NV12);
+ CASE (GST_VIDEO_FORMAT_NV21);
+ CASE (GST_VIDEO_FORMAT_GRAY8);
+ CASE (GST_VIDEO_FORMAT_GRAY16_BE);
+ CASE (GST_VIDEO_FORMAT_GRAY16_LE);
+ CASE (GST_VIDEO_FORMAT_v308);
+ CASE (GST_VIDEO_FORMAT_RGB16);
+ CASE (GST_VIDEO_FORMAT_BGR16);
+ CASE (GST_VIDEO_FORMAT_RGB15);
+ CASE (GST_VIDEO_FORMAT_BGR15);
+ CASE (GST_VIDEO_FORMAT_UYVP);
+ CASE (GST_VIDEO_FORMAT_A420);
+ CASE (GST_VIDEO_FORMAT_RGB8P);
+ CASE (GST_VIDEO_FORMAT_YUV9);
+ CASE (GST_VIDEO_FORMAT_YVU9);
+ CASE (GST_VIDEO_FORMAT_IYU1);
+ CASE (GST_VIDEO_FORMAT_ARGB64);
+ CASE (GST_VIDEO_FORMAT_AYUV64);
+ CASE (GST_VIDEO_FORMAT_r210);
+ CASE (GST_VIDEO_FORMAT_I420_10BE);
+ CASE (GST_VIDEO_FORMAT_I420_10LE);
+ CASE (GST_VIDEO_FORMAT_I422_10BE);
+ CASE (GST_VIDEO_FORMAT_I422_10LE);
+ CASE (GST_VIDEO_FORMAT_Y444_10BE);
+ CASE (GST_VIDEO_FORMAT_Y444_10LE);
+ CASE (GST_VIDEO_FORMAT_GBR);
+ CASE (GST_VIDEO_FORMAT_GBR_10BE);
+ CASE (GST_VIDEO_FORMAT_GBR_10LE);
+ }
+ return "";
+}
+
+#undef CASE
+
+static gboolean
+gst_video_can_handle_d3d_rgb (D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8B8G8R8:
+ case D3DFMT_X8B8G8R8:
+ case D3DFMT_R8G8B8:
+ case D3DFMT_R5G6B5:
+ return TRUE;
+ /* TODO: */
+ case D3DFMT_X1R5G5B5:
+ case D3DFMT_A1R5G5B5:
+ case D3DFMT_X4R4G4B4:
+ case D3DFMT_A4R4G4B4:
+ case D3DFMT_A8R3G3B2:
+ case D3DFMT_R3G3B2:
+ default:;
+ }
+ return FALSE;
+}
+
+static gboolean
+gst_video_can_handle_gst_rgb (GstVideoFormat format)
+{
+ switch (format) {
+ case GST_VIDEO_FORMAT_RGBx:
+ case GST_VIDEO_FORMAT_BGRx:
+ case GST_VIDEO_FORMAT_xRGB:
+ case GST_VIDEO_FORMAT_xBGR:
+ case GST_VIDEO_FORMAT_RGBA:
+ case GST_VIDEO_FORMAT_BGRA:
+ case GST_VIDEO_FORMAT_ARGB:
+ case GST_VIDEO_FORMAT_ABGR:
+ case GST_VIDEO_FORMAT_RGB:
+ case GST_VIDEO_FORMAT_BGR:
+ case GST_VIDEO_FORMAT_RGB16:
+ case GST_VIDEO_FORMAT_BGR16:
+ case GST_VIDEO_FORMAT_RGB15:
+ case GST_VIDEO_FORMAT_BGR15:
+ return TRUE;
+ default:;
+ }
+ return FALSE;
+}
+
+static D3DFORMAT
+gst_rgb_video_format_exact_d3d (GstVideoFormat format, D3DFORMAT * next_choice)
+{
+ D3DFORMAT ret;
+
+ g_return_val_if_fail (next_choice != NULL, D3DFMT_UNKNOWN);
+
+ /*
+ * Note: Only 1st choice is an exact match
+ */
+ *next_choice = D3DFMT_UNKNOWN;
+ ret = D3DFMT_UNKNOWN;
+
+ switch (format) {
+ case GST_VIDEO_FORMAT_BGRx:
+ *next_choice = D3DFMT_X8B8G8R8;
+ ret = D3DFMT_X8R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_RGBx:
+ *next_choice = D3DFMT_X8R8G8B8;
+ ret = D3DFMT_X8B8G8R8;
+ break;
+ case GST_VIDEO_FORMAT_xRGB:
+ *next_choice = D3DFMT_X8R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_xBGR:
+ *next_choice = D3DFMT_X8R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_RGBA:
+ *next_choice = D3DFMT_A8R8G8B8;
+ ret = D3DFMT_A8B8G8R8;
+ break;
+ case GST_VIDEO_FORMAT_BGRA:
+ *next_choice = D3DFMT_A8B8G8R8;
+ ret = D3DFMT_A8R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_ARGB:
+ *next_choice = D3DFMT_A8R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_ABGR:
+ *next_choice = D3DFMT_A8R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_RGB:
+ *next_choice = D3DFMT_R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_BGR:
+ ret = D3DFMT_R8G8B8;
+ break;
+ case GST_VIDEO_FORMAT_RGB16:
+ ret = D3DFMT_R5G6B5;
+ break;
+ case GST_VIDEO_FORMAT_BGR16:
+ *next_choice = D3DFMT_R5G6B5;
+ break;
+ default:;
+ }
+
+ return ret;
+}
+
+static gboolean
+gst_video_d3d_format_check (GstD3DVideoSink * sink, D3DFORMAT fmt)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ HRESULT hr;
+ gboolean ret = FALSE;
+
+ hr = IDirect3D9_CheckDeviceFormat (class->d3d.d3d,
+ class->d3d.device.adapter,
+ D3DDEVTYPE_HAL, class->d3d.device.format, 0, D3DRTYPE_SURFACE, fmt);
+ if (hr == D3D_OK) {
+ /* test whether device can perform color-conversion
+ ** from that format to target format
+ */
+ hr = IDirect3D9_CheckDeviceFormatConversion (class->d3d.d3d,
+ class->d3d.device.adapter,
+ D3DDEVTYPE_HAL, fmt, class->d3d.device.format);
+ if (hr == D3D_OK)
+ ret = TRUE;
+ }
+ //GST_DEBUG_OBJECT(sink, "Checking: %s - %s", d3d_format2string(fmt), ret?"TRUE":"FALSE");
+
+ return ret;
+}
+
+static D3DFORMAT
+gst_video_query_d3d_format (GstD3DVideoSink * sink, GstVideoFormat format,
+ gboolean * exact)
+{
+ D3DFORMAT ret = D3DFMT_UNKNOWN;
+ const GstVideoFormatInfo *info;
+
+ g_return_val_if_fail (exact != NULL, D3DFMT_UNKNOWN);
+
+ *exact = FALSE;
+
+ if (!(info = gst_video_format_get_info (format))) {
+ GST_ERROR_OBJECT (sink, "Failed to get GstVideoFormatInfo for format: %u",
+ format);
+ return D3DFMT_UNKNOWN;
+ }
+
+ if (GST_VIDEO_FORMAT_INFO_IS_RGB (info)) {
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ D3DFORMAT try1 = D3DFMT_UNKNOWN, try2 = D3DFMT_UNKNOWN;
+ if (gst_video_can_handle_gst_rgb (format)) {
+ try1 = gst_rgb_video_format_exact_d3d (format, &try2);
+ if (try1 != D3DFMT_UNKNOWN && gst_video_d3d_format_check (sink, try1)) {
+ ret = try1;
+ *exact = TRUE;
+ } else if (try2 != D3DFMT_UNKNOWN
+ && gst_video_d3d_format_check (sink, try2)) {
+ ret = try2;
+ }
+ /* Fall back to display adapter format */
+ if (ret == D3DFMT_UNKNOWN) {
+ if (gst_video_can_handle_d3d_rgb (class->d3d.device.format)) {
+ ret = class->d3d.device.format;
+ }
+ }
+ }
+ } else if (GST_VIDEO_FORMAT_INFO_IS_YUV (info)) {
+ switch (format) {
+ case GST_VIDEO_FORMAT_YV12:
+ case GST_VIDEO_FORMAT_I420:
+ if (gst_video_d3d_format_check (sink, D3DFMT_YV12))
+ ret = D3DFMT_YV12;
+ break;
+ case GST_VIDEO_FORMAT_YUY2:
+ if (gst_video_d3d_format_check (sink, D3DFMT_YUY2)) {
+ ret = D3DFMT_YUY2;
+ }
+ break;
+ case GST_VIDEO_FORMAT_UYVY:
+ if (gst_video_d3d_format_check (sink, D3DFMT_UYVY)) {
+ ret = D3DFMT_UYVY;
+ }
+ break;
+ case GST_VIDEO_FORMAT_NV12:
+ if (gst_video_d3d_format_check (sink, D3DFMT_NV12)) {
+ ret = D3DFMT_NV12;
+ }
+ break;
+ default:;
+ }
+ }
+
+ return ret;
+}
+
+typedef struct
+{
+ GstVideoFormat fmt;
+ D3DFORMAT d3d_fmt;
+ gboolean exact;
+ gboolean display;
+} GstFormatComp;
+
+static gint
+format_points (GstFormatComp * dat)
+{
+ gint points = 0;
+ const GstVideoFormatInfo *info;
+
+ if (!(info = gst_video_format_get_info (dat->fmt)))
+ return 0;
+
+ if (dat->display)
+ points += 1;
+ else if (dat->exact)
+ points += 2;
+ if (dat->exact && dat->display)
+ points += 10;
+ if (GST_VIDEO_FORMAT_INFO_IS_YUV (info))
+ points += 5;
+ else if (GST_VIDEO_FORMAT_INFO_IS_RGB (info)) {
+ guint i, bit_depth = 0;
+ for (i = 0; i < GST_VIDEO_FORMAT_INFO_N_COMPONENTS (info); i++)
+ bit_depth += GST_VIDEO_FORMAT_INFO_DEPTH (info, i);
+ if (bit_depth >= 24)
+ points += 1;
+ }
+ return points;
+}
+
+static gint
+format_compare_cb (gconstpointer a, gconstpointer b)
+{
+ gint ptsa = 0, ptsb = 0;
+ ptsa = format_points ((GstFormatComp *) a);
+ ptsb = format_points ((GstFormatComp *) b);
+ if (ptsa < ptsb)
+ return -1;
+ else if (ptsa == ptsb)
+ return 0;
+ else
+ return 1;
+}
+
+static GstCaps *
+d3dvideosink_format_new_template_caps (GstVideoFormat fmt)
+{
+ gchar *tmp = g_strdup_printf ("video/x-raw, "
+ "format=(string)%s, "
+ "width=(int)[ 1, 2147483647 ], "
+ "height=(int)[ 1, 2147483647 ], "
+ "framerate=(fraction)[ 0/1, 2147483647/1 ]",
+ gst_video_format_to_string (fmt));
+ //GST_DEBUG("CAPS: %s", tmp);
+
+ return gst_caps_from_string (tmp);
+}
+
+GstCaps *
+d3d_supported_caps (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ int i;
+ gboolean exact;
+ GList *lst = NULL, *lsto = NULL;
+ GstCaps *caps = NULL;
+ D3DFORMAT d3d_format;
+ gchar *tmp = NULL;
+
+ LOCK_SINK (sink);
+
+ if (sink->supported_caps) {
+ caps = gst_caps_ref (sink->supported_caps);
+ goto unlock;
+ }
+
+ for (i = 0; i <= GST_VIDEO_FORMAT_GBR_10LE; i++) {
+ GstFormatComp *dat;
+
+ d3d_format = gst_video_query_d3d_format (sink, (GstVideoFormat) i, &exact);
+
+ if (d3d_format == D3DFMT_UNKNOWN)
+ continue;
+
+ dat = g_new0 (GstFormatComp, 1);
+ dat->fmt = (GstVideoFormat) i;
+ dat->d3d_fmt = d3d_format;
+ dat->exact = exact;
+ dat->display = (d3d_format == class->d3d.device.format);
+ lst = g_list_insert_sorted (lst, dat, format_compare_cb);
+ }
+
+ GST_DEBUG_OBJECT (sink, "Supported Caps:");
+
+ lsto = lst;
+ for (lst = g_list_last (lst); lst != NULL; lst = g_list_previous (lst)) {
+ GstFormatComp *dat = (GstFormatComp *) lst->data;
+ GST_DEBUG_OBJECT (sink, "%s -> %s %s%s",
+ gst_video_format2string (dat->fmt), d3d_format2string (dat->d3d_fmt),
+ dat->exact ? "[exact]" : "", dat->display ? "[display]" : "");
+ if (!caps)
+ caps = d3dvideosink_format_new_template_caps (dat->fmt);
+ else
+ gst_caps_append (caps, d3dvideosink_format_new_template_caps (dat->fmt));
+ }
+ g_list_foreach (lsto, (GFunc) g_free, NULL);
+ g_list_free (lsto);
+
+ sink->supported_caps = gst_caps_ref (caps);
+
+ GST_DEBUG_OBJECT (sink, "Supported caps: %s", (tmp =
+ gst_caps_to_string (caps)));
+ g_free (tmp);
+
+unlock:
+ UNLOCK_SINK (sink);
+
+ return caps;
+}
+
+gboolean
+d3d_set_render_format (GstD3DVideoSink * sink)
+{
+ D3DFORMAT fmt;
+ gboolean exact = FALSE;
+ gboolean ret = FALSE;
+
+ LOCK_SINK (sink);
+
+ fmt = gst_video_query_d3d_format (sink, sink->format, &exact);
+ if (fmt == D3DFMT_UNKNOWN) {
+ GST_ERROR_OBJECT (sink, "Failed to query a D3D render format for %s",
+ gst_video_format2string (sink->format));
+ goto end;
+ }
+
+ GST_DEBUG_OBJECT (sink, "Selected %s -> %s %s",
+ gst_video_format2string (sink->format), d3d_format2string (fmt),
+ exact ? "(exact)" : "");
+
+ sink->d3d.format = fmt;
+ sink->d3d.exact_copy = exact;
+
+ ret = TRUE;
+
+end:
+ UNLOCK_SINK (sink);
+
+ return ret;
+}
+
+static gboolean
+d3d_get_hwnd_window_size (HWND hwnd, gint * width, gint * height)
+{
+ RECT sz;
+
+ g_return_val_if_fail (width != NULL, FALSE);
+ g_return_val_if_fail (height != NULL, FALSE);
+
+ *width = 0;
+ *height = 0;
+
+ if (!hwnd)
+ return FALSE;
+
+ GetClientRect (hwnd, &sz);
+
+ *width = MAX (1, ABS (sz.right - sz.left));
+ *height = MAX (1, ABS (sz.bottom - sz.top));
+
+ return TRUE;
+}
+
+static gboolean
+d3d_get_render_rects (GstVideoRectangle * rr, RECT * dst, RECT * src)
+{
+ if (!rr)
+ return FALSE;
+
+ /* Rect on target */
+ if (dst) {
+ dst->left = rr->x;
+ dst->top = rr->y;
+ dst->right = rr->x + rr->w;
+ dst->bottom = rr->y + rr->h;
+ }
+
+ /* Rect on source */
+ if (src) {
+ src->left = 0;
+ src->top = 0;
+ src->right = rr->w;
+ src->bottom = rr->h;
+ }
+
+ return TRUE;
+}
+
+static gboolean
+d3d_get_render_coordinates (GstD3DVideoSink * sink, gint in_x, gint in_y,
+ gdouble * out_x, gdouble * out_y)
+{
+ GstVideoRectangle r_area;
+ gdouble tmp;
+ gboolean ret = FALSE;
+
+ g_return_val_if_fail (out_x != NULL, FALSE);
+ g_return_val_if_fail (out_y != NULL, FALSE);
+
+ LOCK_SINK (sink);
+ CHECK_WINDOW_HANDLE (sink, end, FALSE);
+
+ /* Get renderable area of the window */
+ if (sink->d3d.render_rect) {
+ memcpy (&r_area, sink->d3d.render_rect, sizeof (r_area));
+ } else {
+ memset (&r_area, 0, sizeof (r_area));
+ d3d_get_hwnd_window_size (sink->d3d.window_handle, &r_area.w, &r_area.h);
+ }
+
+ /* If window coords outside render area.. return */
+ if (in_x < r_area.x || in_x > r_area.x + r_area.w ||
+ in_y < r_area.y || in_y > r_area.y + r_area.h)
+ goto end;
+
+ /* Convert window coordinates to source frame pixel coordinates */
+ if (sink->keep_aspect_ratio) {
+ GstVideoRectangle tmp = { 0, 0, 0, 0 }
+ , dst = {
+ 0, 0, 0, 0};
+ tmp.w = GST_VIDEO_SINK_WIDTH (sink);
+ tmp.h = GST_VIDEO_SINK_HEIGHT (sink);
+ gst_video_sink_center_rect (tmp, r_area, &dst, TRUE);
+
+ r_area.x = r_area.x + dst.x;
+ r_area.y = r_area.y + dst.y;
+ r_area.w = dst.w;
+ r_area.h = dst.h;
+
+ /* If window coords outside render area.. return */
+ if (in_x < r_area.x || in_x > (r_area.x + r_area.w) ||
+ in_y < r_area.y || in_y > (r_area.y + r_area.h))
+ goto end;
+ }
+
+ tmp = in_x - r_area.x;
+ if (r_area.w == GST_VIDEO_SINK_WIDTH (sink))
+ *out_x = tmp;
+ else if (r_area.w > GST_VIDEO_SINK_WIDTH (sink))
+ *out_x =
+ ((gdouble) tmp / ((gdouble) r_area.w /
+ (gdouble) GST_VIDEO_SINK_WIDTH (sink)));
+ else
+ *out_x =
+ ((gdouble) GST_VIDEO_SINK_WIDTH (sink) / (gdouble) r_area.w) *
+ (gdouble) tmp;
+
+ tmp = in_y - r_area.y;
+ if (r_area.h == GST_VIDEO_SINK_HEIGHT (sink))
+ *out_y = tmp;
+ else if (r_area.h > GST_VIDEO_SINK_HEIGHT (sink))
+ *out_y =
+ ((gdouble) tmp / ((gdouble) r_area.h /
+ (gdouble) GST_VIDEO_SINK_HEIGHT (sink)));
+ else
+ *out_y =
+ ((gdouble) GST_VIDEO_SINK_HEIGHT (sink) / (gdouble) r_area.h) *
+ (gdouble) tmp;
+
+ ret = TRUE;
+end:
+ UNLOCK_SINK (sink);
+ return ret;
+}
+
+/** Windows for rendering (User Set or Internal) **/
+
+static void
+d3d_window_wndproc_unset (GstD3DVideoSink * sink)
+{
+ WNDPROC cur_wnd_proc = NULL;
+
+ LOCK_SINK (sink);
+
+ GST_DEBUG_OBJECT (sink, " ");
+
+ if (sink->d3d.window_handle == NULL) {
+ GST_WARNING_OBJECT (sink, "D3D window_handle is NULL");
+ goto end;
+ }
+
+ cur_wnd_proc =
+ (WNDPROC) GetWindowLongPtr (sink->d3d.window_handle, GWLP_WNDPROC);
+
+ if (cur_wnd_proc != d3d_wnd_proc) {
+ GST_WARNING_OBJECT (sink, "D3D window proc is not set on current window");
+ goto end;
+ }
+
+ if (sink->d3d.orig_wnd_proc == NULL) {
+ GST_WARNING_OBJECT (sink, "D3D orig window proc is NULL, can not restore");
+ goto end;
+ }
+
+ /* Restore orignal WndProc for window_handle */
+ if (!SetWindowLongPtr (sink->d3d.window_handle, GWLP_WNDPROC,
+ (LONG_PTR) sink->d3d.orig_wnd_proc)) {
+ GST_WARNING_OBJECT (sink, "D3D failed to set original WndProc");
+ goto end;
+ }
+
+end:
+ sink->d3d.orig_wnd_proc = NULL;
+ sink->d3d.window_handle = NULL;
+
+ UNLOCK_SINK (sink);
+}
+
+static gboolean
+d3d_window_wndproc_set (GstD3DVideoSink * sink)
+{
+ WNDPROC cur_wnd_proc;
+ gboolean ret = FALSE;
+
+ LOCK_SINK (sink);
+
+ cur_wnd_proc =
+ (WNDPROC) GetWindowLongPtr (sink->d3d.window_handle, GWLP_WNDPROC);
+
+ if (cur_wnd_proc != NULL && cur_wnd_proc == d3d_wnd_proc) {
+ GST_DEBUG_OBJECT (sink,
+ "D3D window proc func is already set on the current window");
+ ret = TRUE;
+ goto end;
+ }
+
+ /* Store the original window proc function */
+ sink->d3d.orig_wnd_proc =
+ (WNDPROC) SetWindowLongPtr (sink->d3d.window_handle, GWLP_WNDPROC,
+ (LONG_PTR) d3d_wnd_proc);
+
+ /* Note: If the window belongs to another process this will fail */
+ if (sink->d3d.orig_wnd_proc == NULL) {
+ GST_ERROR_OBJECT (sink,
+ "Failed to set WndProc function on window. Error: %d",
+ (gint) GetLastError ());
+ goto end;
+ }
+
+ /* Make sink accessible to d3d_wnd_proc */
+ SetProp (sink->d3d.window_handle, TEXT ("GstD3DVideoSink"), sink);
+
+ ret = TRUE;
+
+end:
+ UNLOCK_SINK (sink);
+ return ret;
+}
+
+static void
+d3d_prepare_render_window (GstD3DVideoSink * sink)
+{
+ LOCK_SINK (sink);
+
+ if (sink->d3d.window_handle == NULL) {
+ GST_DEBUG_OBJECT (sink, "No window handle has been set..");
+ goto end;
+ }
+
+ if (d3d_init_swap_chain (sink, sink->d3d.window_handle)) {
+ d3d_window_wndproc_set (sink);
+ sink->d3d.renderable = TRUE;
+ GST_DEBUG_OBJECT (sink, "Prepared window for render [HWND:%p]",
+ sink->d3d.window_handle);
+ } else {
+ GST_ERROR_OBJECT (sink, "Failed preparing window for render [HWND:%p]",
+ sink->d3d.window_handle);
+ }
+
+end:
+ UNLOCK_SINK (sink);
+
+}
+
+void
+d3d_set_window_handle (GstD3DVideoSink * sink, guintptr window_id,
+ gboolean is_internal)
+{
+ LOCK_SINK (sink);
+
+ if (sink->d3d.window_handle == (HWND) window_id) {
+ GST_WARNING_OBJECT (sink, "Window HWND already set to: %u", window_id);
+ goto end;
+ }
+
+ /* Unset current window */
+ if (sink->d3d.window_handle != NULL) {
+ GST_DEBUG_OBJECT (sink, "Unsetting window [HWND:%p]",
+ sink->d3d.window_handle);
+ d3d_window_wndproc_unset (sink);
+ d3d_release_swap_chain (sink);
+ sink->d3d.window_handle = NULL;
+ sink->d3d.window_is_internal = FALSE;
+ sink->d3d.renderable = FALSE;
+ }
+
+ /* Set new one */
+ if (window_id) {
+ sink->d3d.window_handle = (HWND) window_id;
+ sink->d3d.window_is_internal = is_internal;
+ /* If caps have been set.. prepare window */
+ if (sink->format != 0)
+ d3d_prepare_render_window (sink);
+ }
+
+end:
+ UNLOCK_SINK (sink);
+}
+
+void
+d3d_set_render_rectangle (GstD3DVideoSink * sink)
+{
+ LOCK_SINK (sink);
+ /* Setting the pointer lets us know render rect is set */
+ sink->d3d.render_rect = &sink->render_rect;
+ d3d_resize_swap_chain (sink);
+ d3d_present_swap_chain (sink);
+ UNLOCK_SINK (sink);
+}
+
+void
+d3d_expose_window (GstD3DVideoSink * sink)
+{
+ GST_DEBUG_OBJECT (sink, "EXPOSE");
+ d3d_present_swap_chain (sink);
+}
+
+gboolean
+d3d_prepare_window (GstD3DVideoSink * sink)
+{
+ HWND hWnd;
+ gboolean ret = FALSE;
+
+ LOCK_SINK (sink);
+
+ /* Give the app a last chance to set a window id */
+ if (!sink->d3d.window_handle)
+ gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (sink));
+
+ /* If the user did not set a window id .. check if we should create one */
+ if (!sink->d3d.window_handle) {
+ if (sink->create_internal_window) {
+ if ((hWnd = d3d_create_internal_window (sink))) {
+ GST_DEBUG_OBJECT (sink,
+ "No window id was set.. creating internal window");
+ d3d_set_window_handle (sink, (guintptr) hWnd, TRUE);
+ } else {
+ GST_ERROR_OBJECT (sink, "Failed to create internal window");
+ goto end;
+ }
+ } else {
+ GST_DEBUG_OBJECT (sink, "No window id is set..");
+ goto end;
+ }
+ } else {
+ d3d_prepare_render_window (sink);
+ }
+
+ ret = TRUE;
+
+end:
+ UNLOCK_SINK (sink);
+
+ return ret;
+}
+
+gboolean
+d3d_stop (GstD3DVideoSink * sink)
+{
+ /* Release D3D resources */
+ d3d_set_window_handle (sink, 0, FALSE);
+ return TRUE;
+}
+
+/** D3D Lost and Reset Device **/
+
+static void
+d3d_notify_device_lost (GstD3DVideoSink * sink)
+{
+ gboolean notify = FALSE;
+
+ g_return_if_fail (GST_IS_D3DVIDEOSINK (sink));
+
+ LOCK_SINK (sink);
+
+ if (!sink->d3d.device_lost) {
+ GST_WARNING_OBJECT (sink,
+ "D3D Device has been lost. Cleanup up resources..");
+
+ /* Stream will continue with GST_FLOW_OK, until device has been reset */
+ sink->d3d.device_lost = TRUE;
+
+ /* First we clean up all resources in this d3dvideo instance */
+ d3d_release_swap_chain (sink);
+
+ /* Notify our hidden thread */
+ notify = TRUE;
+ }
+
+ UNLOCK_SINK (sink);
+
+ if (notify)
+ d3d_class_notify_device_lost (sink);
+}
+
+static void
+d3d_notify_device_reset (GstD3DVideoSink * sink)
+{
+ LOCK_SINK (sink);
+
+ if (sink->d3d.device_lost) {
+ GST_DEBUG_OBJECT (sink,
+ "D3D Device has been reset. Re-init swap chain if still streaming");
+ /* If we're still streaming.. reset swap chain */
+ if (sink->d3d.window_handle != NULL)
+ d3d_init_swap_chain (sink, sink->d3d.window_handle);
+ sink->d3d.device_lost = FALSE;
+ }
+
+ UNLOCK_SINK (sink);
+}
+
+/** Swap Chains **/
+
+static gboolean
+d3d_init_swap_chain (GstD3DVideoSink * sink, HWND hWnd)
+{
+ D3DPRESENT_PARAMETERS present_params;
+ LPDIRECT3DSWAPCHAIN9 d3d_swapchain = NULL;
+ LPDIRECT3DSURFACE9 d3d_surface = NULL;
+ D3DTEXTUREFILTERTYPE d3d_filtertype;
+ HRESULT hr;
+ GstD3DVideoSinkClass *class;
+ gboolean ret = FALSE;
+
+ g_return_val_if_fail (sink != NULL, FALSE);
+ class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ g_return_val_if_fail (class != NULL, FALSE);
+
+ LOCK_SINK (sink);
+ LOCK_CLASS (sink, class);
+
+ /* We need a display device */
+ CHECK_D3D_DEVICE (class, sink, error);
+
+ GST_DEBUG ("Initializing Direct3D swap chain");
+
+ GST_DEBUG ("Direct3D back buffer size: %dx%d", GST_VIDEO_SINK_WIDTH (sink),
+ GST_VIDEO_SINK_HEIGHT (sink));
+
+ /* When windowed, width and height determined by HWND */
+ ZeroMemory (&present_params, sizeof (present_params));
+ present_params.Windowed = TRUE;
+ present_params.SwapEffect = D3DSWAPEFFECT_DISCARD; //D3DSWAPEFFECT_COPY
+ present_params.hDeviceWindow = hWnd;
+ present_params.BackBufferFormat = class->d3d.device.format; //d3d_format;
+
+ hr = IDirect3DDevice9_CreateAdditionalSwapChain (class->d3d.device.d3d_device,
+ &present_params, &d3d_swapchain);
+ ERROR_CHECK_HR (hr) {
+ CASE_HR_ERR (D3DERR_NOTAVAILABLE);
+ CASE_HR_ERR (D3DERR_DEVICELOST);
+ CASE_HR_ERR (D3DERR_INVALIDCALL);
+ CASE_HR_ERR (D3DERR_OUTOFVIDEOMEMORY);
+ CASE_HR_ERR (E_OUTOFMEMORY);
+ CASE_HR_ERR_END (sink, "Error creating D3D swapchian");
+ goto error;
+ }
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface (class->d3d.
+ device.d3d_device, GST_VIDEO_SINK_WIDTH (sink),
+ GST_VIDEO_SINK_HEIGHT (sink), sink->d3d.format, D3DPOOL_DEFAULT,
+ &d3d_surface, NULL);
+ if (hr != D3D_OK) {
+ GST_ERROR_OBJECT (sink, "Failed to create D3D surface");
+ goto error;
+ }
+
+ /* Determine texture filtering support. If it's supported for this format,
+ * use the filter type determined when we created the dev and checked the
+ * dev caps.
+ */
+ hr = IDirect3D9_CheckDeviceFormat (class->d3d.d3d,
+ class->d3d.device.adapter,
+ D3DDEVTYPE_HAL,
+ class->d3d.device.format,
+ D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, sink->d3d.format);
+ if (hr == D3D_OK)
+ d3d_filtertype = class->d3d.device.filter_type;
+ else
+ d3d_filtertype = D3DTEXF_NONE;
+
+ GST_DEBUG ("Direct3D stretch rect texture filter: %d", d3d_filtertype);
+
+ sink->d3d.filtertype = d3d_filtertype;
+ sink->d3d.swapchain = d3d_swapchain;
+ sink->d3d.surface = d3d_surface;
+
+ ret = TRUE;
+
+error:
+ if (!ret) {
+ if (d3d_swapchain)
+ IDirect3DSwapChain9_Release (d3d_swapchain);
+ if (d3d_surface)
+ IDirect3DSurface9_Release (d3d_surface);
+ }
+
+ UNLOCK_CLASS (sink, class);
+ UNLOCK_SINK (sink);
+
+ return ret;
+}
+
+static gboolean
+d3d_release_swap_chain (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ int ref_count;
+ gboolean ret = FALSE;
+
+ LOCK_SINK (sink);
+
+ GST_DEBUG_OBJECT (sink, "Releasing Direct3D swap chain");
+
+ CHECK_D3D_DEVICE (class, sink, end);
+
+ if (!sink->d3d.swapchain && !sink->d3d.surface) {
+ ret = TRUE;
+ goto end;
+ }
+
+ if (sink->d3d.surface) {
+ ref_count = IDirect3DSurface9_Release (sink->d3d.surface);
+ if (ref_count > 0)
+ while (IDirect3DSurface9_Release (sink->d3d.surface) > 0);
+ sink->d3d.surface = NULL;
+ GST_DEBUG_OBJECT (sink, "D3D surface released. Ref count: %d", ref_count);
+ }
+
+ if (sink->d3d.swapchain) {
+ ref_count = IDirect3DSwapChain9_Release (sink->d3d.swapchain);
+ if (ref_count > 0)
+ while (IDirect3DSwapChain9_Release (sink->d3d.swapchain) > 0);
+ sink->d3d.swapchain = NULL;
+ GST_DEBUG_OBJECT (sink, "D3D swapchain released. Ref count: %d", ref_count);
+ }
+
+ ret = TRUE;
+
+end:
+ UNLOCK_SINK (sink);
+
+ return ret;
+}
+
+static gboolean
+d3d_resize_swap_chain (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class;
+ D3DPRESENT_PARAMETERS d3d_pp;
+ LPDIRECT3DSWAPCHAIN9 swapchain = NULL;
+ gint w = 0, h = 0, ref_count = 0;
+ gboolean ret = FALSE;
+ HRESULT hr;
+ gboolean need_new = FALSE;
+
+ g_return_val_if_fail (sink != NULL, FALSE);
+ class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ g_return_val_if_fail (class != NULL, FALSE);
+
+ LOCK_SINK (sink);
+
+ if (!sink->d3d.renderable || sink->d3d.device_lost) {
+ UNLOCK_SINK (sink);
+ return FALSE;
+ }
+
+ LOCK_CLASS (sink, class);
+
+ CHECK_WINDOW_HANDLE (sink, end, FALSE);
+ CHECK_D3D_DEVICE (class, sink, end);
+ CHECK_D3D_SWAPCHAIN (sink, end);
+
+ d3d_get_hwnd_window_size (sink->d3d.window_handle, &w, &h);
+ ZeroMemory (&d3d_pp, sizeof (d3d_pp));
+
+ /* Get the parameters used to create this swap chain */
+ hr = IDirect3DSwapChain9_GetPresentParameters (sink->d3d.swapchain, &d3d_pp);
+ if (hr != D3D_OK) {
+ GST_ERROR_OBJECT (sink,
+ "Unable to determine Direct3D present parameters for swap chain");
+ goto end;
+ }
+
+ /* Reisze needed? */
+ if (d3d_pp.BackBufferWidth != w || d3d_pp.BackBufferHeight != h)
+ need_new = TRUE;
+#if 0
+ /* Render rect set or unset? */
+ if ((d3d_pp.SwapEffect != D3DSWAPEFFECT_COPY && sink->d3d.render_rect) ||
+ (d3d_pp.SwapEffect != D3DSWAPEFFECT_DISCARD
+ && sink->d3d.render_rect == NULL)) {
+ d3d_pp.SwapEffect =
+ (sink->d3d.render_rect ==
+ NULL) ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
+ GST_DEBUG_OBJECT (sink, "Setting SwapEffect: %s",
+ sink->d3d.render_rect ? "COPY" : "DISCARD");
+ need_new = TRUE;
+ }
+#endif
+ if (!need_new) {
+ ret = TRUE;
+ goto end;
+ }
+
+ GST_DEBUG_OBJECT (sink, "Resizing swapchain %dx%d to %dx%d",
+ d3d_pp.BackBufferWidth, d3d_pp.BackBufferHeight, w, h);
+
+
+ /* As long as present params windowed == TRUE, width or height
+ * of 0 will force use of HWND's size.
+ */
+ d3d_pp.BackBufferWidth = 0;
+ d3d_pp.BackBufferHeight = 0;
+
+ /* Release current swapchain */
+ if (sink->d3d.swapchain != NULL) {
+ ref_count = IDirect3DSwapChain9_Release (sink->d3d.swapchain);
+ if (ref_count > 0)
+ while (IDirect3DSwapChain9_Release (sink->d3d.swapchain) > 0);
+ if (ref_count > 0) {
+ GST_WARNING_OBJECT (sink, "Release swapchain refcount: %d", ref_count);
+ }
+ sink->d3d.swapchain = NULL;
+ }
+
+ hr = IDirect3DDevice9_CreateAdditionalSwapChain (class->d3d.device.d3d_device,
+ &d3d_pp, &swapchain);
+ ERROR_CHECK_HR (hr) {
+ CASE_HR_ERR (D3DERR_NOTAVAILABLE);
+ CASE_HR_ERR (D3DERR_DEVICELOST);
+ CASE_HR_ERR (D3DERR_INVALIDCALL);
+ CASE_HR_ERR (D3DERR_OUTOFVIDEOMEMORY);
+ CASE_HR_ERR (E_OUTOFMEMORY);
+ CASE_HR_ERR_END (sink, "Error creating swapchian");
+ goto end;
+ }
+
+ sink->d3d.swapchain = swapchain;
+ ret = TRUE;
+
+end:
+ UNLOCK_CLASS (sink, class);
+ UNLOCK_SINK (sink);
+
+ return ret;
+}
+
+static gboolean
+d3d_copy_buffer_to_surface (GstD3DVideoSink * sink, GstBuffer * buffer)
+{
+ D3DLOCKED_RECT lr;
+ guint8 *dest, *source;
+ int i;
+ gboolean ret = FALSE;
+ gint unhdl_line = 0;
+ GstMapInfo map;
+ LOCK_SINK (sink);
+
+ if (!sink->d3d.renderable || sink->d3d.device_lost)
+ goto end;
+
+ if (!buffer || !gst_buffer_map (buffer, &map, GST_MAP_READ)) {
+ GST_ERROR_OBJECT (sink, "NULL GstBuffer");
+ goto end;
+ }
+
+ CHECK_D3D_SURFACE (sink, end);
+
+ IDirect3DSurface9_LockRect (sink->d3d.surface, &lr, NULL, 0);
+ dest = (guint8 *) lr.pBits;
+ source = map.data;
+
+ if (!dest) {
+ GST_ERROR_OBJECT (sink, "No D3D surface dest buffer");
+ goto unlock_surface;
+ }
+
+ if (sink->d3d.exact_copy) {
+ memcpy (dest, source, gst_buffer_get_size (buffer));
+ goto done;
+ }
+
+ if (GST_VIDEO_INFO_IS_YUV (&sink->info)) {
+ switch (sink->format) {
+ case GST_VIDEO_FORMAT_YUY2:
+ case GST_VIDEO_FORMAT_UYVY:{
+ int srcstride, dststride;
+ dststride = lr.Pitch;
+ srcstride = gst_buffer_get_size (buffer) / GST_VIDEO_SINK_HEIGHT (sink);
+ for (i = 0; i < GST_VIDEO_SINK_HEIGHT (sink); ++i)
+ memcpy (dest + dststride * i, source + srcstride * i, srcstride);
+ break;
+ }
+ case GST_VIDEO_FORMAT_YV12:
+ case GST_VIDEO_FORMAT_I420:{
+ int srcystride, srcvstride, srcustride;
+ int dstystride, dstvstride, dstustride;
+ guint8 *srcv, *srcu, *dstv, *dstu;
+ int rows;
+
+ rows = sink->height;
+
+ /* Source y, u and v strides */
+ srcystride = GST_ROUND_UP_4 (sink->width);
+ srcustride = GST_ROUND_UP_8 (sink->width) / 2;
+ srcvstride = GST_ROUND_UP_8 (srcystride) / 2;
+
+ /* Destination y, u and v strides */
+ dstystride = lr.Pitch;
+ dstustride = dstystride / 2;
+ dstvstride = dstustride;
+
+ srcu = source + srcystride * GST_ROUND_UP_2 (rows);
+ srcv = srcu + srcustride * GST_ROUND_UP_2 (rows) / 2;
+
+ if (sink->format == GST_VIDEO_FORMAT_I420) {
+ /* swap u and v planes */
+ dstv = dest + dstystride * rows;
+ dstu = dstv + dstustride * rows / 2;
+ } else {
+ dstu = dest + dstystride * rows;
+ dstv = dstu + dstustride * rows / 2;
+ }
+
+ for (i = 0; i < rows; ++i) {
+ /* Copy the y plane */
+ memcpy (dest + (dstystride * i), source + (srcystride * i),
+ srcystride);
+ }
+
+ for (i = 0; i < (rows / 2); ++i) {
+ /* Copy the u plane */
+ memcpy (dstu + (dstustride * i), srcu + (srcustride * i), srcustride);
+ /* Copy the v plane */
+ memcpy (dstv + (dstvstride * i), srcv + (srcvstride * i), srcvstride);
+ }
+ goto done;
+ }
+ case GST_VIDEO_FORMAT_NV12:{
+ int srcstride, dststride;
+ guint8 *dst = dest;
+ int component;
+ dststride = lr.Pitch;
+ for (component = 0; component < 2; component++) {
+ const int compHeight =
+ GST_VIDEO_INFO_COMP_HEIGHT (&sink->info, component);
+ guint8 *src = source + GST_VIDEO_INFO_COMP_OFFSET (&sink->info,
+ component);
+ srcstride = GST_VIDEO_INFO_COMP_STRIDE (&sink->info, component);
+ for (i = 0; i < compHeight; i++) {
+ memcpy (dst + dststride * i, src + srcstride * i, srcstride);
+ }
+ dst += dststride * compHeight;
+ }
+ break;
+ }
+ default:;
+ unhdl_line = __LINE__;
+ goto unhandled_format;
+ } /* end switch */
+ } else if (GST_VIDEO_INFO_IS_RGB (&sink->info)) {
+ for (i = 0; i < sink->height * sink->width; i++) {
+ guint8 p[4] = { 0, 0, 0, 0 };
+
+ /* Input */
+ switch (sink->fmt_details.bpp) {
+ case 32:
+ case 24:{
+ guint32 *p32 =
+ (guint32 *) (source + (i * sink->fmt_details.pixel_width));
+ if (sink->fmt_details.a_shift)
+ p[ALPHA] =
+ (*p32 & sink->fmt_details.a_mask) >> sink->fmt_details.a_shift;
+ p[RED] =
+ (*p32 & sink->fmt_details.r_mask) >> sink->fmt_details.r_shift;
+ p[GREEN] =
+ (*p32 & sink->fmt_details.g_mask) >> sink->fmt_details.g_shift;
+ p[BLUE] =
+ (*p32 & sink->fmt_details.b_mask) >> sink->fmt_details.b_shift;
+ break;
+ }
+ case 16:{
+ guint16 *p16 =
+ (guint16 *) (source + (i * sink->fmt_details.pixel_width));
+ if (sink->fmt_details.a_shift)
+ p[ALPHA] =
+ (*p16 & sink->fmt_details.a_mask16) >> sink->fmt_details.
+ a_shift;
+ p[RED] =
+ (*p16 & sink->fmt_details.r_mask16) >> sink->fmt_details.r_shift;
+ p[GREEN] =
+ (*p16 & sink->fmt_details.g_mask16) >> sink->fmt_details.g_shift;
+ p[BLUE] =
+ (*p16 & sink->fmt_details.b_mask16) >> sink->fmt_details.b_shift;
+ break;
+ }
+ default:;
+ unhdl_line = __LINE__;
+ goto unhandled_format;
+ }
+
+ /* Output */
+ switch (sink->d3d.format) {
+ case D3DFMT_A8R8G8B8:
+ p[RED] = BIT_CONV (p[RED], sink->fmt_details.r_bits, 8);
+ p[GREEN] = BIT_CONV (p[GREEN], sink->fmt_details.g_bits, 8);
+ p[BLUE] = BIT_CONV (p[BLUE], sink->fmt_details.b_bits, 8);
+ if (sink->fmt_details.a_shift)
+ p[ALPHA] = BIT_CONV (p[ALPHA], sink->fmt_details.a_bits, 8);
+ else
+ p[ALPHA] = 255;
+ memcpy ((dest + (i * 4)), &p, 4);
+ break;
+ case D3DFMT_X8R8G8B8:
+ p[RED] = BIT_CONV (p[RED], sink->fmt_details.r_bits, 8);
+ p[GREEN] = BIT_CONV (p[GREEN], sink->fmt_details.g_bits, 8);
+ p[BLUE] = BIT_CONV (p[BLUE], sink->fmt_details.b_bits, 8);
+ memcpy ((dest + (i * 4)), &p, 4);
+ break;
+ case D3DFMT_A8B8G8R8:
+ *(dest + (i * 4) + 0) = p[RED];
+ *(dest + (i * 4) + 1) = p[GREEN];
+ *(dest + (i * 4) + 2) = p[BLUE];
+ if (sink->fmt_details.a_shift)
+ *(dest + (i * 4) + 3) = p[ALPHA];
+ else
+ *(dest + (i * 4) + 3) = 255;
+ break;
+ case D3DFMT_X8B8G8R8:
+ *(dest + (i * 4) + 0) = p[RED];
+ *(dest + (i * 4) + 1) = p[GREEN];
+ *(dest + (i * 4) + 2) = p[BLUE];
+ break;
+ case D3DFMT_R8G8B8:
+ p[RED] = BIT_CONV (p[RED], sink->fmt_details.r_bits, 8);
+ p[GREEN] = BIT_CONV (p[GREEN], sink->fmt_details.g_bits, 8);
+ p[BLUE] = BIT_CONV (p[BLUE], sink->fmt_details.b_bits, 8);
+ memcpy ((dest + (i * 3)), &p, 3);
+ break;
+ case D3DFMT_R5G6B5:{
+ p[RED] = BIT_CONV (p[RED], sink->fmt_details.r_bits, 5);
+ p[GREEN] = BIT_CONV (p[GREEN], sink->fmt_details.g_bits, 6);
+ p[BLUE] = BIT_CONV (p[BLUE], sink->fmt_details.b_bits, 5);
+ *((guint16 *) (dest + (i * 2))) =
+ (p[RED] << 11 | p[GREEN] << 5 | p[BLUE]);
+ break;
+ }
+ case D3DFMT_X1R5G5B5:
+ case D3DFMT_A1R5G5B5:
+ case D3DFMT_X4R4G4B4:
+ case D3DFMT_A4R4G4B4:
+ case D3DFMT_A8R3G3B2:
+ case D3DFMT_R3G3B2:
+ //break;
+ default:
+ unhdl_line = __LINE__;
+ goto unhandled_format;
+ }
+ } /* end for */
+ }
+ /* end if rgb */
+ goto done;
+
+unhandled_format:
+ GST_ERROR_OBJECT (sink,
+ "Unhandled format [LN:%d] '%s' -> '%s' (should not get here)", unhdl_line,
+ gst_video_format2string (sink->format),
+ d3d_format2string (sink->d3d.format));
+ goto unlock_surface;
+
+done:
+ ret = TRUE;
+unlock_surface:
+ IDirect3DSurface9_UnlockRect (sink->d3d.surface);
+end:
+ UNLOCK_SINK (sink);
+ return ret;
+}
+
+static gboolean
+d3d_present_swap_chain (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ LPDIRECT3DSURFACE9 back_buffer = NULL;
+ gboolean ret = FALSE;
+ HRESULT hr;
+ RECT dstr, srcr, *pDestRect = NULL, *pSrcRect = NULL;
+
+ LOCK_SINK (sink);
+
+ if (!sink->d3d.renderable || sink->d3d.device_lost) {
+ UNLOCK_SINK (sink);
+ return FALSE;
+ }
+
+ LOCK_CLASS (sink, class);
+
+ CHECK_WINDOW_HANDLE (sink, end, FALSE);
+ CHECK_D3D_DEVICE (class, sink, end);
+ CHECK_D3D_SWAPCHAIN (sink, end);
+
+ /* Set the render target to our swap chain */
+ IDirect3DSwapChain9_GetBackBuffer (sink->d3d.swapchain, 0,
+ D3DBACKBUFFER_TYPE_MONO, &back_buffer);
+ IDirect3DDevice9_SetRenderTarget (class->d3d.device.d3d_device, 0,
+ back_buffer);
+ IDirect3DSurface9_Release (back_buffer);
+
+ /* Clear the target */
+ IDirect3DDevice9_Clear (class->d3d.device.d3d_device, 0, NULL,
+ D3DCLEAR_TARGET, D3DCOLOR_XRGB (0, 0, 0), 1.0f, 0);
+
+ hr = IDirect3DDevice9_BeginScene (class->d3d.device.d3d_device);
+ ERROR_CHECK_HR (hr) {
+ CASE_HR_ERR (D3DERR_INVALIDCALL);
+ CASE_HR_ERR_END (sink, "IDirect3DDevice9_BeginScene");
+ goto end;
+ }
+
+ /* Stretch and blit ops, to copy offscreen surface buffer
+ * to Display back buffer.
+ */
+ d3d_stretch_and_copy (sink, back_buffer);
+ IDirect3DDevice9_EndScene (class->d3d.device.d3d_device);
+
+ if (d3d_get_render_rects (sink->d3d.render_rect, &dstr, &srcr)) {
+ pDestRect = &dstr;
+ pSrcRect = &srcr;
+ }
+
+ /*
+ * Swap back and front buffers on video card and present to the user
+ */
+ hr = IDirect3DSwapChain9_Present (sink->d3d.swapchain, pSrcRect, pDestRect,
+ NULL, NULL, 0);
+ if (hr == D3DERR_DEVICELOST) {
+ d3d_notify_device_lost (sink);
+ ret = TRUE;
+ goto end;
+ }
+ ERROR_CHECK_HR (hr) {
+ CASE_HR_ERR (D3DERR_DEVICELOST);
+ CASE_HR_ERR (D3DERR_DRIVERINTERNALERROR);
+ CASE_HR_ERR (D3DERR_INVALIDCALL);
+ CASE_HR_ERR (D3DERR_OUTOFVIDEOMEMORY);
+ CASE_HR_ERR (E_OUTOFMEMORY);
+ CASE_HR_DBG_END (sink, "IDirect3DSwapChain9_Present failure");
+ goto end;
+ }
+
+ ret = TRUE;
+
+end:
+ UNLOCK_SINK (sink);
+ UNLOCK_CLASS (sink, class);
+ return ret;
+}
+
+static gboolean
+d3d_stretch_and_copy (GstD3DVideoSink * sink, LPDIRECT3DSURFACE9 back_buffer)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ GstVideoRectangle *render_rect = NULL;
+ RECT *r_ptr = NULL;
+ RECT r;
+ HRESULT hr;
+ gboolean ret = FALSE;
+
+ LOCK_SINK (sink);
+
+ CHECK_WINDOW_HANDLE (sink, end, FALSE);
+ CHECK_D3D_DEVICE (class, sink, end);
+ CHECK_D3D_SURFACE (sink, end);
+
+ render_rect = sink->d3d.render_rect;
+
+ if (sink->keep_aspect_ratio) {
+ gint window_width;
+ gint window_height;
+ GstVideoRectangle src;
+ GstVideoRectangle dst;
+ GstVideoRectangle result;
+
+ memset (&dst, 0, sizeof (dst));
+ memset (&src, 0, sizeof (src));
+
+ /* Set via GstXOverlay set_render_rect */
+ if (render_rect) {
+ memcpy (&dst, render_rect, sizeof (dst));
+ } else {
+ d3d_get_hwnd_window_size (sink->d3d.window_handle, &window_width,
+ &window_height);
+ dst.w = window_width;
+ dst.h = window_height;
+ }
+
+ src.w = GST_VIDEO_SINK_WIDTH (sink);
+ src.h = GST_VIDEO_SINK_HEIGHT (sink);
+
+ gst_video_sink_center_rect (src, dst, &result, TRUE);
+
+ r.left = result.x;
+ r.top = result.y;
+ r.right = result.x + result.w;
+ r.bottom = result.y + result.h;
+ r_ptr = &r;
+ } else if (render_rect) {
+ r.left = 0;
+ r.top = 0;
+ r.right = render_rect->w;
+ r.bottom = render_rect->h;
+ r_ptr = &r;
+ }
+
+ /* TODO: StretchRect returns error if the dest rect is outside
+ * the backbuffer area. So we need to calc how much of the src
+ * surface is being scaled / copied to the render rect..
+ */
+
+ hr = IDirect3DDevice9_StretchRect (class->d3d.device.d3d_device, sink->d3d.surface, /* Source Surface */
+ NULL, /* Source Surface Rect (NULL: Whole) */
+ back_buffer, /* Dest Surface */
+ r_ptr, /* Dest Surface Rect (NULL: Whole) */
+ class->d3d.device.filter_type);
+ if (hr == D3D_OK) {
+ ret = TRUE;
+ } else {
+ GST_ERROR_OBJECT (sink, "Failure calling Direct3DDevice9_StretchRect");
+ }
+
+end:
+ UNLOCK_SINK (sink);
+
+ return ret;
+}
+
+GstFlowReturn
+d3d_render_buffer (GstD3DVideoSink * sink, GstBuffer * buf)
+{
+ GstFlowReturn ret = GST_FLOW_OK;
+ GstMapInfo map;
+
+ g_return_val_if_fail (gst_buffer_map (buf, &map, GST_MAP_READ) != FALSE,
+ GST_FLOW_ERROR);
+
+ LOCK_SINK (sink);
+
+ if (!sink->d3d.window_handle) {
+ if (sink->stream_stop_on_close) {
+ GST_LOG_OBJECT (sink, "Stopping stream. No render window");
+ ret = GST_FLOW_ERROR;
+ }
+ goto end;
+ }
+
+ if (sink->d3d.device_lost) {
+ GST_LOG_OBJECT (sink, "Device lost, waiting for reset..");
+ goto end;
+ }
+
+ GST_INFO_OBJECT (sink, "%s %" GST_TIME_FORMAT,
+ (sink->d3d.window_handle != NULL) ? "Render" : "No Win",
+ GST_TIME_ARGS (GST_BUFFER_TIMESTAMP (buf)));
+
+ /* Reize swapchain if needed */
+ if (!d3d_resize_swap_chain (sink)) {
+ ret = GST_FLOW_ERROR;
+ goto end;
+ }
+
+ d3d_copy_buffer_to_surface (sink, buf);
+
+ if (!d3d_present_swap_chain (sink)) {
+ ret = GST_FLOW_ERROR;
+ goto end;
+ }
+
+end:
+ UNLOCK_SINK (sink);
+ return ret;
+}
+
+
+/** D3D Window Proc Functions **/
+
+static LRESULT APIENTRY
+d3d_wnd_proc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ GstD3DVideoSink *sink =
+ (GstD3DVideoSink *) GetProp (hWnd, TEXT ("GstD3DVideoSink"));
+ WNDPROC proc;
+ LRESULT ret = 0;
+
+ LOCK_SINK (sink);
+ proc = sink->d3d.orig_wnd_proc;
+ UNLOCK_SINK (sink);
+
+ switch (message) {
+ case WM_ERASEBKGND:
+ return TRUE;
+ case WM_PAINT:{
+ if (proc)
+ ret = CallWindowProc (proc, hWnd, message, wParam, lParam);
+ /* Call this afterwards to ensure that our paint happens last */
+ d3d_present_swap_chain (sink);
+ goto end;
+ }
+ case WM_SIZE:{
+ if (proc)
+ ret = CallWindowProc (proc, hWnd, message, wParam, lParam);
+ d3d_resize_swap_chain (sink);
+ goto end;
+ }
+ case WM_KEYDOWN:
+ case WM_KEYUP:
+ if (sink->enable_navigation_events) {
+ gunichar2 wcrep[128];
+ if (GetKeyNameTextW (lParam, (LPWSTR) wcrep, 128)) {
+ gchar *utfrep = g_utf16_to_utf8 (wcrep, 128, NULL, NULL, NULL);
+ if (utfrep) {
+ if (message == WM_KEYDOWN)
+ gst_navigation_send_key_event (GST_NAVIGATION (sink), "key-press",
+ utfrep);
+ else if (message == WM_KEYUP)
+ gst_navigation_send_key_event (GST_NAVIGATION (sink),
+ "key-release", utfrep);
+ g_free (utfrep);
+ }
+ }
+ }
+ break;
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_MOUSEMOVE:{
+ gdouble x = 0, y = 0;
+ if (sink->enable_navigation_events
+ && d3d_get_render_coordinates (sink, LOWORD (lParam), HIWORD (lParam),
+ &x, &y)) {
+ gint button;
+ const gchar *action = NULL;
+ switch (message) {
+ case WM_MOUSEMOVE:
+ button = 0;
+ action = "mouse-move";
+ break;
+ case WM_LBUTTONDOWN:
+ button = 1;
+ action = "mouse-button-press";
+ break;
+ case WM_LBUTTONUP:
+ button = 1;
+ action = "mouse-button-release";
+ break;
+ case WM_RBUTTONDOWN:
+ button = 2;
+ action = "mouse-button-press";
+ break;
+ case WM_RBUTTONUP:
+ button = 2;
+ action = "mouse-button-release";
+ break;
+ case WM_MBUTTONDOWN:
+ button = 3;
+ action = "mouse-button-press";
+ break;
+ case WM_MBUTTONUP:
+ button = 3;
+ action = "mouse-button-release";
+ break;
+ default:
+ break;
+ }
+ if (action) {
+ //GST_DEBUG_OBJECT(sink, "%s: %lfx%lf", action, x, y);
+ gst_navigation_send_mouse_event (GST_NAVIGATION (sink), action,
+ button, x, y);
+ }
+ }
+ break;
+ }
+ case WM_CLOSE:
+ d3d_set_window_handle (sink, 0, FALSE);
+ break;
+ default:
+ break;
+ }
+
+ if (proc)
+ ret = CallWindowProc (proc, hWnd, message, wParam, lParam);
+ else
+ ret = DefWindowProc (hWnd, message, wParam, lParam);
+
+end:
+ return ret;
+}
+
+/** Internal Window **/
+
+static LRESULT APIENTRY
+d3d_wnd_proc_internal (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ //GstD3DVideoSink * sink = (GstD3DVideoSink*)GetProp(hWnd, TEXT("GstD3DVideoSink"));
+
+ switch (message) {
+ case WM_DESTROY:
+ GST_DEBUG ("Internal window: WM_DESTROY");
+ /* Tell the internal window thread to shut down */
+ PostQuitMessage (0);
+ GST_DEBUG ("Posted quit..");
+ break;
+ }
+
+ return DefWindowProc (hWnd, message, wParam, lParam);
+}
+
+static HWND
+_d3d_create_internal_window (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ int width, height;
+ int offx, offy;
+ DWORD exstyle, style;
+ HWND video_window;
+ RECT rect;
+ int screenwidth;
+ int screenheight;
+
+ /*
+ * GST_VIDEO_SINK_WIDTH() is the aspect-ratio-corrected size of the video.
+ * GetSystemMetrics() returns the width of the dialog's border (doubled
+ * b/c of left and right borders).
+ */
+ width = GST_VIDEO_SINK_WIDTH (sink) + GetSystemMetrics (SM_CXSIZEFRAME) * 2;
+ height =
+ GST_VIDEO_SINK_HEIGHT (sink) + GetSystemMetrics (SM_CYCAPTION) +
+ (GetSystemMetrics (SM_CYSIZEFRAME) * 2);
+
+ SystemParametersInfo (SPI_GETWORKAREA, 0, &rect, 0);
+ screenwidth = rect.right - rect.left;
+ screenheight = rect.bottom - rect.top;
+ offx = rect.left;
+ offy = rect.top;
+
+ /* Make it fit into the screen without changing the aspect ratio. */
+ if (width > screenwidth) {
+ double ratio = (double) screenwidth / (double) width;
+ width = screenwidth;
+ height = (int) (height * ratio);
+ }
+
+ if (height > screenheight) {
+ double ratio = (double) screenheight / (double) height;
+ height = screenheight;
+ width = (int) (width * ratio);
+ }
+
+ style = WS_OVERLAPPEDWINDOW; /* Normal top-level window */
+ exstyle = 0;
+ video_window = CreateWindowEx (exstyle,
+ class->d3d.wnd_class.lpszClassName,
+ TEXT ("GStreamer D3D video sink (internal window)"),
+ style, offx, offy, width, height,
+ NULL, NULL, class->d3d.wnd_class.hInstance, sink);
+
+ if (video_window == NULL) {
+ GST_ERROR_OBJECT (sink, "Failed to create internal window: %lu",
+ GetLastError ());
+ return NULL;
+ }
+
+ /* Now show the window, as appropriate */
+ ShowWindow (video_window, SW_SHOWNORMAL);
+
+ /* Trigger the initial paint of the window */
+ UpdateWindow (video_window);
+
+ return video_window;
+}
+
+typedef struct
+{
+ GstD3DVideoSink *sink;
+ gboolean running;
+ HWND hWnd;
+} D3DInternalWindowDat;
+
+static gpointer
+d3d_internal_window_thread (D3DInternalWindowDat * dat)
+{
+ GstD3DVideoSink *sink;
+ HWND hWnd;
+ MSG msg;
+
+ g_return_val_if_fail (dat != NULL, NULL);
+
+ sink = dat->sink;
+ GST_DEBUG_OBJECT (sink, "Entering internal window thread: %p",
+ g_thread_self ());
+
+ /* Create internal window */
+ hWnd = _d3d_create_internal_window (sink);
+ if (!hWnd) {
+ GST_ERROR_OBJECT (sink, "Failed to create internal window");
+ goto end;
+ }
+
+ dat->hWnd = hWnd;
+ dat->running = TRUE;
+
+ /*
+ * Internal window message loop
+ */
+ while (GetMessage (&msg, NULL, 0, 0)) {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+end:
+ GST_DEBUG_OBJECT (sink, "Exiting internal window thread: %p",
+ g_thread_self ());
+ return NULL;
+}
+
+static HWND
+d3d_create_internal_window (GstD3DVideoSink * sink)
+{
+ GThread *thread;
+ D3DInternalWindowDat dat;
+ gulong timeout_interval = 10000; /* 10 ms interval */
+ gulong intervals = (10000000 / timeout_interval); /* 10 secs */
+ gulong i;
+
+ dat.sink = sink;
+ dat.running = FALSE;
+ dat.hWnd = 0;
+
+ thread =
+ g_thread_create ((GThreadFunc) d3d_internal_window_thread, &dat, TRUE,
+ NULL);
+ if (!thread) {
+ GST_ERROR ("Failed to created internal window thread");
+ return 0;
+ }
+
+ /* Wait 10 seconds for window proc loop to start up */
+ for (i = 0; dat.running == FALSE && i < intervals; i++) {
+ g_usleep (timeout_interval);
+ }
+
+ GST_DEBUG_OBJECT (sink, "Created window: %p (intervals: %ul)", dat.hWnd, i);
+
+ return dat.hWnd;
+}
+
+/*** D3D Video Class Methdos ***/
+
+gboolean
+d3d_class_init (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ gulong timeout_interval = 10000; /* 10 ms interval */
+ gulong intervals = (10000000 / timeout_interval); /* 10 secs */
+ gboolean ret = FALSE;
+ gulong i;
+
+ g_return_val_if_fail (class != NULL, FALSE);
+
+ LOCK_CLASS (sink, class);
+
+ class->d3d.refs += 1;
+ GST_DEBUG ("D3D class init [refs:%u]", class->d3d.refs);
+ class->d3d.sink_list = g_list_append (class->d3d.sink_list, sink);
+
+ if (class->d3d.refs > 1)
+ goto end;
+
+ WM_D3DVIDEO_NOTIFY_DEVICE_LOST =
+ RegisterWindowMessage ("WM_D3DVIDEO_NOTIFY_DEVICE_LOST");
+
+ class->d3d.d3d = Direct3DCreate9 (D3D_SDK_VERSION);
+ if (!class->d3d.d3d) {
+ GST_ERROR ("Unable to create Direct3D interface");
+ goto error;
+ }
+
+ /* Register Window Class for internal Windows */
+ memset (&class->d3d.wnd_class, 0, sizeof (WNDCLASS));
+ class->d3d.wnd_class.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
+ class->d3d.wnd_class.hInstance = GetModuleHandle (NULL);
+ class->d3d.wnd_class.lpszClassName = TEXT ("GstD3DVideoSinkInternalWindow");
+ class->d3d.wnd_class.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
+ class->d3d.wnd_class.hCursor = LoadCursor (NULL, IDC_ARROW);
+ class->d3d.wnd_class.hIcon = LoadIcon (NULL, IDI_APPLICATION);
+ class->d3d.wnd_class.cbClsExtra = 0;
+ class->d3d.wnd_class.cbWndExtra = 0;
+ class->d3d.wnd_class.lpfnWndProc = d3d_wnd_proc_internal;
+
+ if (RegisterClass (&class->d3d.wnd_class) == 0) {
+ GST_ERROR ("Failed to register window class: %lu", GetLastError ());
+ goto error;
+ }
+
+ class->d3d.running = FALSE;
+ class->d3d.error_exit = FALSE;
+ UNLOCK_CLASS (sink, class);
+ class->d3d.thread =
+ g_thread_create ((GThreadFunc) d3d_hidden_window_thread, class, TRUE,
+ NULL);
+ LOCK_CLASS (sink, class);
+
+ if (!class->d3d.thread) {
+ GST_ERROR ("Failed to created hidden window thread");
+ goto error;
+ }
+
+ UNLOCK_CLASS (sink, class);
+ /* Wait 10 seconds for window proc loop to start up */
+ for (i = 0; class->d3d.running == FALSE && i < intervals; i++) {
+ g_usleep (timeout_interval);
+ }
+ LOCK_CLASS (sink, class);
+
+ if (class->d3d.error_exit)
+ goto error;
+
+ if (!class->d3d.running) {
+ GST_ERROR ("Waited %lu ms, window proc loop has not started",
+ (timeout_interval * intervals) / 1000);
+ goto error;
+ }
+
+ GST_DEBUG ("Hidden window message loop is running..");
+
+end:
+ ret = TRUE;
+error:
+ UNLOCK_CLASS (sink, class);
+
+ if (!ret)
+ d3d_class_destroy (sink);
+
+ return ret;
+}
+
+void
+d3d_class_destroy (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+
+ g_return_if_fail (class != NULL);
+
+ LOCK_CLASS (sink, class);
+
+ class->d3d.refs -= 1;
+
+ GST_DEBUG ("D3D class destroy [refs:%u]", class->d3d.refs);
+
+ class->d3d.sink_list = g_list_remove (class->d3d.sink_list, sink);
+
+ if (class->d3d.refs >= 1)
+ goto end;
+
+ UNLOCK_CLASS (sink, class);
+
+ if (class->d3d.running) {
+ GST_DEBUG ("Shutting down window proc thread, waiting to join..");
+ PostMessage (class->d3d.hidden_window, WM_QUIT, 0, 0);
+ g_thread_join (class->d3d.thread);
+ GST_DEBUG ("Joined..");
+ }
+
+ LOCK_CLASS (sink, class);
+
+ if (class->d3d.d3d) {
+ int ref_count;
+ ref_count = IDirect3D9_Release (class->d3d.d3d);
+ GST_DEBUG ("Direct3D object released. Reference count: %d", ref_count);
+ }
+
+ UnregisterClass (class->d3d.wnd_class.lpszClassName,
+ class->d3d.wnd_class.hInstance);
+
+ g_list_free (class->d3d.sink_list);
+
+ memset (&class->d3d, 0, sizeof (GstD3DDataClass));
+
+end:
+ UNLOCK_CLASS (sink, class);
+}
+
+static gboolean
+d3d_class_display_device_create (GstD3DVideoSinkClass * class, UINT adapter)
+{
+ LPDIRECT3D9 d3d;
+ GstD3DDisplayDevice *device;
+ HWND hwnd;
+ D3DCAPS9 caps;
+ D3DDISPLAYMODE disp_mode;
+ DWORD create_mask = 0;
+ HRESULT hr;
+ gboolean ret = FALSE;
+
+ g_return_val_if_fail (class != NULL, FALSE);
+
+ GST_DEBUG (" ");
+
+ LOCK_CLASS (NULL, class);
+
+ d3d = class->d3d.d3d;
+ device = &class->d3d.device;
+ hwnd = class->d3d.hidden_window;
+
+ memset (&caps, 0, sizeof (caps));
+ memset (&disp_mode, 0, sizeof (disp_mode));
+ memset (&device->present_params, 0, sizeof (device->present_params));
+
+ device->adapter = adapter;
+
+ if (IDirect3D9_GetAdapterDisplayMode (d3d, adapter, &disp_mode) != D3D_OK) {
+ GST_ERROR ("Unable to request adapter[%u] display mode", adapter);
+ goto error;
+ }
+
+ if (IDirect3D9_GetDeviceCaps (d3d, adapter, D3DDEVTYPE_HAL, &caps) != D3D_OK) {
+ GST_ERROR ("Unable to request adapter[%u] device caps", adapter);
+ goto error;
+ }
+
+ /* Ask DirectX to please not clobber the FPU state when making DirectX
+ * API calls. This can cause libraries such as cairo to misbehave in
+ * certain scenarios.
+ */
+ create_mask = 0 | D3DCREATE_FPU_PRESERVE;
+
+ /* Determine vertex processing capabilities. Some cards have issues
+ * using software vertex processing. Courtesy:
+ * http://www.chadvernon.com/blog/resources/directx9/improved-direct3d-initialization/
+ */
+ if ((caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) ==
+ D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
+ create_mask |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
+ /* if ((d3dcaps.DevCaps & D3DDEVCAPS_PUREDEVICE) == D3DDEVCAPS_PUREDEVICE) */
+ /* d3dcreate |= D3DCREATE_PUREDEVICE; */
+ } else {
+ create_mask |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ }
+
+ /* Check the filter type. */
+ if ((caps.StretchRectFilterCaps & D3DPTFILTERCAPS_MINFLINEAR) ==
+ D3DPTFILTERCAPS_MINFLINEAR
+ && (caps.StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR) ==
+ D3DPTFILTERCAPS_MAGFLINEAR) {
+ device->filter_type = D3DTEXF_LINEAR;
+ } else {
+ device->filter_type = D3DTEXF_NONE;
+ }
+
+ /* Setup the display mode format. */
+ device->format = disp_mode.Format;
+
+ //present_params.Flags = D3DPRESENTFLAG_VIDEO;
+ device->present_params.Windowed = TRUE;
+ device->present_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ device->present_params.BackBufferCount = 1;
+ device->present_params.BackBufferFormat = device->format;
+ device->present_params.BackBufferWidth = 1;
+ device->present_params.BackBufferHeight = 1;
+ device->present_params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ device->present_params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; //D3DPRESENT_INTERVAL_IMMEDIATE;
+
+ GST_DEBUG ("Creating Direct3D device for hidden window %p", NULL); //shared.hidden_window_handle);
+
+ if ((hr = IDirect3D9_CreateDevice (d3d, adapter, D3DDEVTYPE_HAL, hwnd,
+ create_mask, &device->present_params,
+ &device->d3d_device)) != D3D_OK) {
+ GST_ERROR ("Unable to create Direct3D device. Result: %ld (0x%lx)", hr, hr);
+ goto error;
+ }
+
+ GST_DEBUG ("Display Device format: %s", d3d_format2string (disp_mode.Format));
+
+ ret = TRUE;
+ goto end;
+error:
+ memset (device, 0, sizeof (GstD3DDisplayDevice));
+end:
+ UNLOCK_CLASS (NULL, class);
+
+ return ret;
+}
+
+static void
+d3d_class_display_device_destroy (GstD3DVideoSinkClass * class)
+{
+ g_return_if_fail (class != NULL);
+
+ LOCK_CLASS (NULL, class);
+ if (class->d3d.device.d3d_device) {
+ int ref_count;
+ ref_count = IDirect3DDevice9_Release (class->d3d.device.d3d_device);
+ GST_DEBUG ("Direct3D device [adapter:%u] released. Reference count: %d",
+ class->d3d.device.adapter, ref_count);
+ }
+ memset (&class->d3d.device, 0, sizeof (GstD3DDisplayDevice));
+ UNLOCK_CLASS (NULL, class);
+}
+
+static void
+d3d_class_notify_device_lost (GstD3DVideoSink * sink)
+{
+ GstD3DVideoSinkClass *class = GST_D3DVIDEOSINK_GET_CLASS (sink);
+ PostMessage (class->d3d.hidden_window, WM_D3DVIDEO_NOTIFY_DEVICE_LOST, 0, 0);
+}
+
+static void
+d3d_class_notify_device_lost_all (GstD3DVideoSinkClass * class)
+{
+ g_return_if_fail (class != NULL);
+
+ LOCK_CLASS (NULL, class);
+ if (!class->d3d.device_lost) {
+ GList *lst, *clst;
+ class->d3d.device_lost = TRUE;
+
+ GST_DEBUG ("Notifying all instances of device loss");
+
+ clst = g_list_copy (class->d3d.sink_list);
+ UNLOCK_CLASS (NULL, class);
+
+ for (lst = clst; lst != NULL; lst = lst->next) {
+ GstD3DVideoSink *sink = (GstD3DVideoSink *) lst->data;
+ if (!sink)
+ continue;
+ d3d_notify_device_lost (sink);
+ }
+ g_list_free (clst);
+ LOCK_CLASS (NULL, class);
+
+ /* Set timer to try reset at given interval */
+ SetTimer (class->d3d.hidden_window, IDT_DEVICE_RESET_TIMER, 500, NULL);
+ }
+ UNLOCK_CLASS (NULL, class);
+}
+
+static void
+d3d_class_reset_display_device (GstD3DVideoSinkClass * class)
+{
+ HRESULT hr;
+
+ g_return_if_fail (class != NULL);
+
+ LOCK_CLASS (NULL, class);
+ hr = IDirect3DDevice9_Reset (class->d3d.device.d3d_device,
+ &class->d3d.device.present_params);
+ ERROR_CHECK_HR (hr) {
+ CASE_HR_ERR (D3DERR_DEVICELOST);
+ CASE_HR_ERR (D3DERR_DEVICEREMOVED);
+ CASE_HR_ERR (D3DERR_DRIVERINTERNALERROR);
+ CASE_HR_ERR (D3DERR_OUTOFVIDEOMEMORY);
+ CASE_HR_DBG_END (NULL, "Attempt device reset.. failed");
+ goto end;
+ }
+
+ GST_INFO ("Attempt device reset.. success");
+
+ class->d3d.device_lost = FALSE;
+ KillTimer (class->d3d.hidden_window, IDT_DEVICE_RESET_TIMER);
+
+ g_list_foreach (class->d3d.sink_list, (GFunc) d3d_notify_device_reset, NULL);
+end:;
+ UNLOCK_CLASS (NULL, class);
+}
+
+/** Hidden Window Loop Thread **/
+
+static LRESULT APIENTRY
+D3DHiddenWndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message) {
+ case WM_TIMER:
+ switch (wParam) {
+ case IDT_DEVICE_RESET_TIMER:
+ d3d_class_reset_display_device ((GstD3DVideoSinkClass *)
+ GetWindowLongPtr (hWnd, GWLP_USERDATA));
+ break;
+ default:;
+ }
+ return 0;
+ case WM_DESTROY:
+ PostQuitMessage (0);
+ return 0;
+ default:
+ /* non constants */
+ if (message == WM_D3DVIDEO_NOTIFY_DEVICE_LOST) {
+ d3d_class_notify_device_lost_all ((GstD3DVideoSinkClass *)
+ GetWindowLongPtr (hWnd, GWLP_USERDATA));
+ return 0;
+ }
+ }
+
+ return DefWindowProc (hWnd, message, wParam, lParam);
+}
+
+static gboolean
+d3d_hidden_window_thread (GstD3DVideoSinkClass * class)
+{
+ WNDCLASS WndClass;
+ gboolean reged = FALSE;
+ HWND hWnd = 0;
+ gboolean ret = FALSE;
+
+ g_return_val_if_fail (class != NULL, FALSE);
+
+ memset (&WndClass, 0, sizeof (WNDCLASS));
+ WndClass.hInstance = GetModuleHandle (NULL);
+ WndClass.lpszClassName = TEXT ("gstd3dvideo-hidden-window-class");
+ WndClass.lpfnWndProc = D3DHiddenWndProc;
+
+ if (!RegisterClass (&WndClass)) {
+ GST_ERROR ("Unable to register Direct3D hidden window class");
+ goto error;
+ }
+ reged = TRUE;
+
+ hWnd = CreateWindowEx (0,
+ WndClass.lpszClassName,
+ TEXT ("GStreamer Direct3D hidden window"),
+ WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, WndClass.hInstance, class);
+
+ if (hWnd == NULL) {
+ GST_ERROR ("Failed to create Direct3D hidden window");
+ goto error;
+ }
+
+ GST_DEBUG ("Direct3D hidden window handle: %p", hWnd);
+
+ class->d3d.hidden_window = hWnd;
+
+ /* TODO: Multi-monitor setup? */
+ if (!d3d_class_display_device_create (class, D3DADAPTER_DEFAULT)) {
+ GST_ERROR ("Failed to initiazlize adapter: %u", D3DADAPTER_DEFAULT);
+ goto error;
+ }
+
+ /* Attach data to window */
+ SetWindowLongPtr (hWnd, GWLP_USERDATA, (LONG_PTR) class);
+
+ GST_DEBUG ("Entering Direct3D hidden window message loop");
+
+ class->d3d.running = TRUE;
+
+ /* Hidden Window Message Loop */
+ while (1) {
+ MSG msg;
+ while (GetMessage (&msg, NULL, 0, 0)) {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+ if (msg.message == WM_QUIT || msg.message == WM_CLOSE)
+ break;
+ }
+
+ class->d3d.running = FALSE;
+
+ GST_DEBUG ("Leaving Direct3D hidden window message loop");
+
+ ret = TRUE;
+
+error:
+ if (!ret)
+ class->d3d.error_exit = TRUE;
+ if (reged)
+ UnregisterClass (WndClass.lpszClassName, WndClass.hInstance);
+ if (hWnd) {
+ DestroyWindow (hWnd);
+ class->d3d.hidden_window = 0;
+ }
+ d3d_class_display_device_destroy (class);
+
+ return ret;
+}