i965/nir: Pass a is_scalar boolean to brw_create_nir()
authorEduardo Lima Mitev <elima@igalia.com>
Wed, 22 Jul 2015 07:35:28 +0000 (09:35 +0200)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 3 Aug 2015 16:40:47 +0000 (09:40 -0700)
The upcoming introduction of NIR->vec4 pass will require that some NIR
lowering passes are enabled/disabled depending on the type of shader
(scalar vs. vector).

With this patch we pass a 'is_scalar' variable to the process of
constructing the NIR, to let an external context decide how the shader
should be handled.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
src/mesa/drivers/dri/i965/brw_nir.c
src/mesa/drivers/dri/i965/brw_nir.h
src/mesa/drivers/dri/i965/brw_program.c
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_vec4.cpp

index 3e154c1..4aa893a 100644 (file)
@@ -61,7 +61,8 @@ nir_shader *
 brw_create_nir(struct brw_context *brw,
                const struct gl_shader_program *shader_prog,
                const struct gl_program *prog,
-               gl_shader_stage stage)
+               gl_shader_stage stage,
+               bool is_scalar)
 {
    struct gl_context *ctx = &brw->ctx;
    const nir_shader_compiler_options *options =
index 3131109..c76defd 100644 (file)
@@ -77,7 +77,8 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
 nir_shader *brw_create_nir(struct brw_context *brw,
                            const struct gl_shader_program *shader_prog,
                            const struct gl_program *prog,
-                           gl_shader_stage stage);
+                           gl_shader_stage stage,
+                           bool is_scalar);
 
 #ifdef __cplusplus
 }
index 85e271d..467a893 100644 (file)
@@ -143,7 +143,7 @@ brwProgramStringNotify(struct gl_context *ctx,
       brw_add_texrect_params(prog);
 
       if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
-         prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT);
+         prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
       }
 
       brw_fs_precompile(ctx, NULL, prog);
@@ -169,7 +169,8 @@ brwProgramStringNotify(struct gl_context *ctx,
       brw_add_texrect_params(prog);
 
       if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
-         prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX);
+         prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
+                                    brw->intelScreen->compiler->scalar_vs);
       }
 
       brw_vs_precompile(ctx, NULL, prog);
index 524798c..7c5095d 100644 (file)
@@ -398,8 +398,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 
       brw_add_texrect_params(prog);
 
-      if (options->NirOptions)
-         prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
+      if (options->NirOptions) {
+         prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
+                                    is_scalar_shader_stage(brw, stage));
+      }
 
       _mesa_reference_program(ctx, &prog, NULL);
    }
index ce04f1b..4e55185 100644 (file)
@@ -1919,7 +1919,7 @@ brw_vs_emit(struct brw_context *brw,
           */
          assert(vp->Base.Id == 0 && prog == NULL);
          vp->Base.nir =
-            brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX);
+            brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX, true);
       }
 
       prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;