}
int local_count = count <= max_face_count?count : max_face_count;
+ int height_padding = 130;
for (i = 0; i < local_count; i++)
//draw_lines(faces[i].x, faces[i].y, faces[i].width, faces[i].height, i, view);
//DBG("x: %d, y: %d, w: %d, h: %d", faces[i].y, faces[i].x+faces[i].width, faces[i].height, faces[i].width);
//draw_lines(faces[i].y, faces[i].x+faces[i].width, faces[i].height, faces[i].width, i, view);
- draw_lines((canvas_width-faces[i].width)-faces[i].y, canvas_height-faces[i].x, faces[i].width, faces[i].height, i, view);
+ draw_lines((canvas_width-faces[i].width)-faces[i].y, (canvas_height-faces[i].height)-faces[i].x+height_padding, faces[i].width, faces[i].height, i, view);
//draw_lines(canvas_x-faces[i].x, canvas_y-faces[i].y, faces[i].height, faces[i].width, i, view);
DBG("x: %d, y: %d, w: %d, h: %d", faces[i].y, faces[i].x, faces[i].width, faces[i].height);
}