*/
return EGL_FALSE;
}
+
+
+/**
+ * Link a context to a display and return the handle of the link.
+ * The handle can be passed to client directly.
+ */
+EGLContext
+_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy)
+{
+ ctx->Display = dpy;
+ ctx->Next = dpy->ContextList;
+ dpy->ContextList = ctx;
+ return (EGLContext) ctx;
+}
+
+
+/**
+ * Unlink a linked context from its display.
+ * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
+ */
+void
+_eglUnlinkContext(_EGLContext *ctx)
+{
+ _EGLContext *prev;
+
+ prev = ctx->Display->ContextList;
+ if (prev != ctx) {
+ while (prev) {
+ if (prev->Next == ctx)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = ctx->Next;
+ }
+ else {
+ ctx->Display->ContextList = ctx->Next;
+ }
+
+ ctx->Next = NULL;
+ ctx->Display = NULL;
+}
+
+
+#ifndef _EGL_SKIP_HANDLE_CHECK
+
+
+/**
+ * Return EGL_TRUE if the given handle is a valid handle to a context.
+ */
+EGLBoolean
+_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
+{
+ _EGLContext *cur = NULL;
+
+ if (dpy)
+ cur = dpy->ContextList;
+ while (cur) {
+ if (cur == (_EGLContext *) ctx) {
+ assert(cur->Display == dpy);
+ break;
+ }
+ cur = cur->Next;
+ }
+ return (cur != NULL);
+}
+
+
+#endif /* !_EGL_SKIP_HANDLE_CHECK */
}
+extern EGLContext
+_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy);
+
+
+extern void
+_eglUnlinkContext(_EGLContext *ctx);
+
+
+#ifndef _EGL_SKIP_HANDLE_CHECK
+
+
+extern EGLBoolean
+_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy);
+
+
+#else /* !_EGL_SKIP_HANDLE_CHECK */
+
+
+static INLINE EGLBoolean
+_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
+{
+ _EGLContext *c = (_EGLContext *) ctx;
+ return (dpy && c && c->Display == dpy);
+}
+
+
+#endif /* _EGL_SKIP_HANDLE_CHECK */
+
+
+/**
+ * Lookup a handle to find the linked context.
+ * Return NULL if the handle has no corresponding linked context.
+ */
+static INLINE _EGLContext *
+_eglLookupContext(EGLContext context, _EGLDisplay *dpy)
+{
+ _EGLContext *ctx = (_EGLContext *) context;
+ if (!_eglCheckContextHandle(context, dpy))
+ ctx = NULL;
+ return ctx;
+}
+
+
+/**
+ * Return the handle of a linked context, or EGL_NO_CONTEXT.
+ */
+static INLINE EGLContext
+_eglGetContextHandle(_EGLContext *ctx)
+{
+ return (EGLContext) ((ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT);
+}
+
+
+/**
+ * Return true if the context is linked to a display.
+ */
+static INLINE EGLBoolean
+_eglIsContextLinked(_EGLContext *ctx)
+{
+ return (EGLBoolean) (_eglGetContextHandle(ctx) != EGL_NO_CONTEXT);
+}
+
+
#endif /* EGLCONTEXT_INCLUDED */
/**
- * Link a context to a display and return the handle of the link.
- * The handle can be passed to client directly.
- */
-EGLContext
-_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy)
-{
- ctx->Display = dpy;
- ctx->Next = dpy->ContextList;
- dpy->ContextList = ctx;
- return (EGLContext) ctx;
-}
-
-
-/**
- * Unlink a linked context from its display.
- * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
- */
-void
-_eglUnlinkContext(_EGLContext *ctx)
-{
- _EGLContext *prev;
-
- prev = ctx->Display->ContextList;
- if (prev != ctx) {
- while (prev) {
- if (prev->Next == ctx)
- break;
- prev = prev->Next;
- }
- assert(prev);
- prev->Next = ctx->Next;
- }
- else {
- ctx->Display->ContextList = ctx->Next;
- }
-
- ctx->Next = NULL;
- ctx->Display = NULL;
-}
-
-
-/**
* Link a surface to a display and return the handle of the link.
* The handle can be passed to client directly.
*/
/**
- * Return EGL_TRUE if the given handle is a valid handle to a context.
- */
-EGLBoolean
-_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
-{
- _EGLContext *cur = NULL;
-
- if (dpy)
- cur = dpy->ContextList;
- while (cur) {
- if (cur == (_EGLContext *) ctx) {
- assert(cur->Display == dpy);
- break;
- }
- cur = cur->Next;
- }
- return (cur != NULL);
-}
-
-
-/**
* Return EGL_TRUE if the given handle is a valid handle to a surface.
*/
EGLBoolean
#include "egltypedefs.h"
#include "egldefines.h"
-#include "eglcontext.h"
#include "eglsurface.h"
_eglCleanupDisplay(_EGLDisplay *disp);
-extern EGLContext
-_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy);
-
-
-extern void
-_eglUnlinkContext(_EGLContext *ctx);
-
-
extern EGLSurface
_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy);
extern EGLBoolean
-_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy);
-
-
-extern EGLBoolean
_eglCheckSurfaceHandle(EGLSurface surf, _EGLDisplay *dpy);
static INLINE EGLBoolean
-_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
-{
- _EGLContext *c = (_EGLContext *) ctx;
- return (dpy && c && c->Display == dpy);
-}
-
-
-static INLINE EGLBoolean
_eglCheckSurfaceHandle(EGLSurface surf, _EGLDisplay *dpy)
{
_EGLSurface *s = (_EGLSurface *) surf;
/**
- * Lookup a handle to find the linked context.
- * Return NULL if the handle has no corresponding linked context.
- */
-static INLINE _EGLContext *
-_eglLookupContext(EGLContext context, _EGLDisplay *dpy)
-{
- _EGLContext *ctx = (_EGLContext *) context;
- if (!_eglCheckContextHandle(context, dpy))
- ctx = NULL;
- return ctx;
-}
-
-
-/**
- * Return the handle of a linked context, or EGL_NO_CONTEXT.
- */
-static INLINE EGLContext
-_eglGetContextHandle(_EGLContext *ctx)
-{
- return (EGLContext) ((ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT);
-}
-
-
-/**
- * Return true if the context is linked to a display.
- */
-static INLINE EGLBoolean
-_eglIsContextLinked(_EGLContext *ctx)
-{
- return (EGLBoolean) (_eglGetContextHandle(ctx) != EGL_NO_CONTEXT);
-}
-
-
-/**
* Lookup a handle to find the linked surface.
* Return NULL if the handle has no corresponding linked surface.
*/