am da7b4f34: am ea026b32: Remove highp float FBO dfd*() tests from mustpass
authorPyry Haulos <phaulos@google.com>
Thu, 23 Jul 2015 20:26:57 +0000 (20:26 +0000)
committerAndroid Git Automerger <android-git-automerger@android.com>
Thu, 23 Jul 2015 20:26:57 +0000 (20:26 +0000)
* commit 'da7b4f3464498df03f263e544e4b07d4e8a19888':
  Remove highp float FBO dfd*() tests from mustpass

android/cts/master/com.drawelements.deqp.gles3.xml
android/cts/master/gles3-master.txt
android/cts/master/gles3-multisample.txt
android/cts/master/gles3-rotate-landscape.txt
android/cts/master/gles3-rotate-portrait.txt
android/cts/master/gles3-rotate-reverse-landscape.txt
android/cts/master/gles3-rotate-reverse-portrait.txt
android/cts/master/src/gles3-test-issues.txt

index e271033..793eacf 100644 (file)
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="float_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec2_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec2_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec3_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec3_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec4_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestSuite name="fastest">
                                                        <TestCase name="default">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="float_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec2_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec3_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec3_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec4_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                </TestSuite>
                                                <TestSuite name="nicest">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="float_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec2_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec3_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec3_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec4_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                </TestSuite>
                                                <TestSuite name="texture">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="float_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec2_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec2_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec3_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec3_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec4_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_highp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestSuite name="fastest">
                                                        <TestCase name="default">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="float_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec2_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec3_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec3_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec4_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                </TestSuite>
                                                <TestSuite name="nicest">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="float_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec2_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec3_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec3_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec4_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_highp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                </TestSuite>
                                                <TestSuite name="texture">
index 9b39b20..35acc84 100644 (file)
@@ -16084,16 +16084,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
@@ -16104,16 +16100,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
@@ -16124,16 +16116,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -16256,16 +16244,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
@@ -16276,16 +16260,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
@@ -16296,16 +16276,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
index 3916c49..0b258c7 100644 (file)
@@ -167,16 +167,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
@@ -187,16 +183,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
@@ -207,16 +199,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -339,16 +327,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
@@ -359,16 +343,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
@@ -379,16 +359,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
index 9f701a9..2421fa4 100644 (file)
@@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
@@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
@@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
@@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
@@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
index 9f701a9..2421fa4 100644 (file)
@@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
@@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
@@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
@@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
@@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
index 9f701a9..2421fa4 100644 (file)
@@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
@@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
@@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
@@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
@@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
index 9f701a9..2421fa4 100644 (file)
@@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
@@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
@@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
@@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
@@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
index 10143f2..f3f1604 100644 (file)
@@ -99,3 +99,7 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_*
 
 # Bug 22405868
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler3d_float_vertex
+
+# Bug 22628471
+dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
+dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp