zink: clamp 1D_ARRAY sparse textures to 2D as needed
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 21 Apr 2022 17:09:46 +0000 (13:09 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 18 May 2022 02:29:18 +0000 (02:29 +0000)
forgot to handle this case

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>

src/gallium/drivers/zink/zink_screen.c

index 01741a7..c78f197 100644 (file)
@@ -1897,6 +1897,7 @@ zink_get_sparse_texture_virtual_page_size(struct pipe_screen *pscreen,
    VkImageType type;
    switch (target) {
    case PIPE_TEXTURE_1D:
+   case PIPE_TEXTURE_1D_ARRAY:
       type = (screen->need_2D_sparse || (screen->need_2D_zs && is_zs)) ? VK_IMAGE_TYPE_2D : VK_IMAGE_TYPE_1D;
       break;