*/
#include "Benchmark.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkLightingImageFilter.h"
#include "SkPoint3.h"
#include <QtOpenGL/QGLWidget>
#include "SkDebugCanvas.h"
#include "SkDebugger.h"
-#include "SkDevice.h"
#include "SkGpuDevice.h"
#include "GrContext.h"
#include "gl/GrGLInterface.h"
#include "GrPathUtils.h"
#include "GrTest.h"
#include "SkColorPriv.h"
-#include "SkDevice.h"
#include "SkGeometry.h"
#include "batches/GrTestBatch.h"
#include "GrContext.h"
#include "GrDrawContextPriv.h"
#include "GrPipelineBuilder.h"
-#include "SkDevice.h"
#include "SkRRect.h"
#include "batches/GrDrawBatch.h"
#include "batches/GrRectBatchFactory.h"
#include "GrPathUtils.h"
#include "GrTest.h"
#include "SkColorPriv.h"
-#include "SkDevice.h"
#include "SkGeometry.h"
#include "SkTLList.h"
#include "gm.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkString.h"
#include "SkSurface.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkClipStack.h"
-#include "SkDevice.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkPicture.h"
#include "batches/GrRectBatchFactory.h"
#include "effects/GrRRectEffect.h"
#endif
-#include "SkDevice.h"
#include "SkRRect.h"
namespace skiagm {
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkColorPriv.h"
#include "SkShader.h"
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkShader.h"
#include "SkCanvas.h"
#include "SkCommandLineFlags.h"
#include "SkData.h"
-#include "SkDevice.h"
#include "SkDocument.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SampleCode.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkView.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkRandom.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkColorFilter.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkShader.h"
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkColorPriv.h"
#include "SkShader.h"
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkShader.h"
*/
#include "SampleCode.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkGradientShader.h"
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkPaint.h"
class StrokeRectSample : public SampleView {
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkPath.h"
fSeqVal = 0;
}
-#include "SkDevice.h"
-
bool SkSnapshot::draw(SkAnimateMaker& maker) {
SkASSERT(type >= 0);
SkASSERT(filename.size() > 0);
#include "SkCanvasPriv.h"
#include "SkClipStack.h"
#include "SkColorFilter.h"
-#include "SkDevice.h"
#include "SkDraw.h"
#include "SkDrawable.h"
#include "SkDrawFilter.h"
#include "SkBitmap.h"
#include "SkBitmapDevice.h"
#include "SkChecksum.h"
-#include "SkDevice.h"
#include "SkFuzzLogging.h"
#include "SkLocalMatrixImageFilter.h"
#include "SkMatrixImageFilter.h"
*/
#include "SkPictureRecord.h"
-#include "SkDevice.h"
#include "SkImage_Base.h"
#include "SkPatchUtils.h"
#include "SkPixelRef.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkData.h"
-#include "SkDevice.h"
#include "SkImageEncoder.h"
#include "SkImageGenerator.h"
#include "SkImage_Base.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkCommandLineFlags.h"
-#include "SkDevice.h"
#include "SkForceLinking.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColor.h"
-#include "SkDevice.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkOSFile.h"
#include "SkClipStack.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
-#include "SkDevice.h"
#include "SkPaintFilterCanvas.h"
#include "SkOverdrawMode.h"