// require us to use indirect addressing, which is slow and prone to
// compiler bugs. If this loop does an address calculation on an
// alloca ptr, then we want to use a higher than normal loop unroll
- // threshold. This will give SROA a better chance to eliminate these
- // allocas.
- //
- // Don't use the maximum allowed value here as it will make some
- // programs way too big.
+ // threshold. This will give SROA a better chance to eliminate these
+ // allocas.
+ //
+ // Don't use the maximum allowed value here as it will make some
+ // programs way too big.
UP.Threshold = 500;
}
}