If sky2 detects out of memory, or gets a bad frame, it reuses the same receive
buffer, but forgets to poke the hardware. This could lead to the receiver
getting stuck if there were lots of errors.
Signed-off-by: Stephen Hemminger <shemminger@osdl.org>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
case OP_RXSTAT:
skb = sky2_receive(dev, length, status);
if (!skb)
- break;
+ goto force_update;
skb->protocol = eth_type_trans(skb, dev);
dev->last_rx = jiffies;
/* Update receiver after 16 frames */
if (++buf_write[le->link] == RX_BUF_WRITE) {
- sky2_put_idx(hw, rxqaddr[le->link],
- sky2->rx_put);
+force_update:
+ sky2_put_idx(hw, rxqaddr[le->link], sky2->rx_put);
buf_write[le->link] = 0;
}