GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
GstGLDisplayX11 *display_x11 = (GstGLDisplayX11 *) window->display;
- window_x11->device = display_x11->display;
+ window_x11->device = XOpenDisplay (display_x11->name);
+// window_x11->device = display_x11->display;
if (window_x11->device == NULL) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
goto failure;
}
+ XSynchronize (window_x11->device, FALSE);
+
GST_LOG ("gl device id: %ld", (gulong) window_x11->device);
window_x11->screen = DefaultScreenOfDisplay (window_x11->device);
gst_gl_window_x11_close (GstGLWindow * window)
{
GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
+ GstGLDisplay *display = window->display;
+ XEvent event;
if (window_x11->device) {
+ /* Avoid BadDrawable Errors... */
+ if (gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11)
+ XSync (GST_GL_DISPLAY_X11 (display)->display, FALSE);
if (window_x11->internal_win_id)
XUnmapWindow (window_x11->device, window_x11->internal_win_id);
window_x11->root, 0, 0);
XDestroyWindow (window_x11->device, window_x11->internal_win_id);
}
+ XSync (window_x11->device, FALSE);
+
+ while (XPending (window_x11->device))
+ XNextEvent (window_x11->device, &event);
+ XCloseDisplay (window_x11->device);
GST_DEBUG ("display receiver closed");
}