The lrint() and lrintf() functions are pretty slow and make some
texture transfers very inefficient. This patch makes a better effort
at using those intrisics for 32-bit gcc and MSVC.
Note, this patch doesn't address the use of SSE4.1 with MSVC.
v2: get rid of the ROUND_WITH_SSE symbol, per Matt.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
#include <limits.h>
#include <stdint.h>
-#ifdef __x86_64__
+#if defined(__SSE__) || defined(_MSC_VER)
+/* MSVC always has SSE nowadays */
#include <xmmintrin.h>
#include <emmintrin.h>
#endif
static inline long
_mesa_lroundevenf(float x)
{
-#ifdef __x86_64__
+#if defined(__SSE__) || defined(_MSC_VER)
#if LONG_MAX == INT64_MAX
return _mm_cvtss_si64(_mm_load_ss(&x));
#elif LONG_MAX == INT32_MAX
static inline long
_mesa_lroundeven(double x)
{
-#ifdef __x86_64__
+#if defined(__SSE__) || defined(_MSC_VER)
#if LONG_MAX == INT64_MAX
return _mm_cvtsd_si64(_mm_load_sd(&x));
#elif LONG_MAX == INT32_MAX