{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
- struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_screen *screen = pipe->screen;
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
- struct pipe_resource *dst_texture;
+ const GLuint depth = texImage->Depth;
+ struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
+ struct pipe_resource *dst;
+ struct pipe_resource dst_templ;
+ enum pipe_format pipe_format;
+ gl_format mesa_format;
+ GLenum gl_target = texImage->TexObject->Target;
+ enum pipe_texture_target pipe_target;
struct pipe_blit_info blit;
unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
struct pipe_transfer *tex_xfer;
ubyte *map;
- /* create temp / dest surface */
- if (!util_create_rgba_texture(pipe, width, height, bind,
- &dst_texture)) {
- _mesa_problem(ctx, "util_create_rgba_texture() failed "
- "in decompress_with_blit()");
+ /* GetTexImage only returns a single face for cubemaps. */
+ if (gl_target == GL_TEXTURE_CUBE_MAP) {
+ gl_target = GL_TEXTURE_2D;
+ }
+
+ pipe_target = gl_target_to_pipe(gl_target);
+
+ /* Find the best match for the format+type combo. */
+ pipe_format = st_choose_format(pipe->screen, GL_RGBA8, format, type,
+ pipe_target, 0, bind);
+ if (pipe_format == PIPE_FORMAT_NONE) {
+ /* unable to get an rgba format!?! */
+ _mesa_problem(ctx, "%s: cannot find a supported format", __func__);
return;
}
- blit.src.resource = stObj->pt;
+ /* create the destination texture */
+ memset(&dst_templ, 0, sizeof(dst_templ));
+ dst_templ.target = pipe_target;
+ dst_templ.format = pipe_format;
+ dst_templ.bind = bind;
+ dst_templ.usage = PIPE_USAGE_STAGING;
+
+ st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
+ &dst_templ.width0, &dst_templ.height0,
+ &dst_templ.depth0, &dst_templ.array_size);
+
+ dst = screen->resource_create(screen, &dst_templ);
+ if (!dst) {
+ _mesa_problem(ctx, "%s: cannot create a temporary texture", __func__);
+ return;
+ }
+
+ blit.src.resource = src;
blit.src.level = texImage->Level;
- blit.src.format = util_format_linear(stObj->pt->format);
- blit.dst.resource = dst_texture;
+ blit.src.format = util_format_linear(src->format);
+ blit.dst.resource = dst;
blit.dst.level = 0;
- blit.dst.format = dst_texture->format;
+ blit.dst.format = dst->format;
blit.src.box.x = blit.dst.box.x = 0;
blit.src.box.y = blit.dst.box.y = 0;
blit.src.box.z = texImage->Face;
pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
- map = pipe_transfer_map(pipe, dst_texture, 0, 0,
+ map = pipe_transfer_map(pipe, dst, 0, 0,
PIPE_TRANSFER_READ,
0, 0, width, height, &tex_xfer);
if (!map) {
goto end;
}
+ mesa_format = st_pipe_format_to_mesa_format(pipe_format);
+
/* copy/pack data into user buffer */
- if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
- format, type,
+ if (_mesa_format_matches_format_and_type(mesa_format, format, type,
ctx->Pack.SwapBytes)) {
/* memcpy */
- const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
+ const uint bytesPerRow = width * util_format_get_blocksize(pipe_format);
/* map the dst_surface so we can read from it */
GLuint row;
for (row = 0; row < height; row++) {
memcpy(dest, map, bytesPerRow);
map += tex_xfer->stride;
}
- pipe_transfer_unmap(pipe, tex_xfer);
}
else {
/* format translation via floats */
GLuint row;
- enum pipe_format pformat = util_format_linear(dst_texture->format);
+ enum pipe_format pformat = util_format_linear(dst->format);
GLfloat *rgba;
rgba = malloc(width * 4 * sizeof(GLfloat));
pipe_transfer_unmap(pipe, tex_xfer);
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
- pipe_resource_reference(&dst_texture, NULL);
+ pipe_resource_reference(&dst, NULL);
}