#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-
-#include "state_tracker/st_context.h"
+
static boolean
dri_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
{
struct dri_context *ctx = dri_context(pDRICtx);
struct dri_drawable *drawable = dri_drawable(dPriv);
- struct pipe_resource *res;
- struct st_context *stctx = (struct st_context *)ctx->st;
- struct pipe_context *pipe = stctx->pipe;
- struct pipe_transfer *tex_xfer;
- char *map;
- __DRIscreen *sPriv = dPriv->driScreenPriv;
- int x, y, w, h, line, ximage_stride;
-
- sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
-
+ struct pipe_resource *pt;
+
dri_drawable_validate_att(drawable, ST_ATTACHMENT_FRONT_LEFT);
- /* Use the pipe resource associated with the X drawable */
- res = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
+ pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
- if (res) {
- enum pipe_format internal_format = res->format;
+ if (pt) {
+ enum pipe_format internal_format = pt->format;
if (format == __DRI_TEXTURE_FORMAT_RGB) {
/* only need to cover the formats recognized by dri_fill_st_visual */
}
}
-
- tex_xfer = pipe_get_transfer(pipe, res,
- 0, 0, // level, layer
- PIPE_TRANSFER_WRITE,
- x, y,
- w, h);
-
-
- map = pipe_transfer_map(pipe, tex_xfer);
-
- /* Copy the Drawable content to the mapped texture buffer */
- sPriv->swrast_loader->getImage(dPriv, x, y, w, h, map,
- dPriv->loaderPrivate);
-
- /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
- We assume 32 bit pixels. */
- ximage_stride = w * 4;
- for (line = h-1; line; --line) {
- memmove(&map[line * tex_xfer->stride], &map[line * ximage_stride], ximage_stride);
- }
-
- pipe_transfer_unmap(pipe, tex_xfer);
-
- pipe_transfer_destroy(pipe, tex_xfer);
-
ctx->st->teximage(ctx->st,
(target == GL_TEXTURE_2D) ? ST_TEXTURE_2D : ST_TEXTURE_RECT,
- 0, internal_format, res, FALSE);
-
+ 0, internal_format, pt, FALSE);
}
}