/*
- * Copyright (c) 2024 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2025 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// Always success
DALI_TEST_CHECK(true);
+}
+
+int utcDaliGeometryPartialUpdateChangeIndicies(void)
+{
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ tet_infoline("Check the damaged rect with changing uniform");
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ // First render pass, nothing to render, adaptor would just do swap buffer.
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+
+ VertexBuffer vertexData = CreateVertexBuffer();
+ const float halfQuadSize = .5f;
+ struct TexturedQuadVertex
+ {
+ Vector2 position;
+ Vector2 textureCoordinates;
+ };
+ TexturedQuadVertex texturedQuadVertexData[5] = {
+ {Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f)},
+ {Vector2(halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f)},
+ {Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f)},
+ {Vector2(halfQuadSize, halfQuadSize), Vector2(1.f, 1.f)},
+ {Vector2(0.0f, 0.0f), Vector2(0.5f, 0.5f)}};
+ vertexData.SetData(texturedQuadVertexData, 4);
+
+ unsigned short indexData[6] = {0, 3, 1, 0, 2, 3};
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer(vertexData);
+ geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]));
+
+ Renderer renderer = Renderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ // 1. Actor added, damaged rect is added size of actor
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // 2. Change the index buffer
+ geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]) - 1u);
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // 3. Change vertex buffer data
+ vertexData.SetData(texturedQuadVertexData, 5);
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // 4. Change geometry type
+ geometry.SetType(Geometry::LINES);
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // 5. Add vertex data
+ VertexBuffer vertexData2 = CreateVertexBuffer();
+ vertexData2.SetData(texturedQuadVertexData, 4);
+ geometry.AddVertexBuffer(vertexData2);
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // 5. Remove vertex data
+ geometry.RemoveVertexBuffer(0);
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
END_TEST;
}