* Each event except %G_SOCKET_CLIENT_COMPLETE may be emitted
* multiple times (or not at all) for a given connectable (in
* particular, if @client ends up attempting to connect to more than
- * one address). However, if @client emits the #GSocketClient:event
+ * one address). However, if @client emits the #GSocketClient::event
* signal at all for a given connectable, that it will always emit
* it with %G_SOCKET_CLIENT_COMPLETE when it is done.
*