inputaction_mouse_button_up = 3, /* arg1: 1=left,2=center,3=right */
inputaction_mouse_button_click = 4, /* arg1: 1=left,2=center,3=right */
inputaction_mouse_button_dclick = 5, /* arg1: 1=left,2=center,
- 3=right */
+ * 3=right
+ */
inputaction_wheel_rotate_away = 6, /* arg1: wheel rotation away from
- user */
+ * user
+ */
inputaction_wheel_rotate_toward = 7, /* arg1: wheel rotation toward
- user */
+ * user
+ */
inputaction_set_max_xy = 8, /* set screen maxXY; arg1=x, arg2=y */
inputaction_key_down = 64, /* arg1: scancode, as follows:
- If arg1 <= 0xff, it's a 1-byte
- scancode and arg1 is that scancode.
- If arg1 > 0xff, it's a 2-byte
- scanecode, with the 1st byte in the
- low 8 bits, and the 2nd byte in the
- high 8 bits. E.g., the right ALT key
- would appear as x'38e0'. */
+ * If arg1 <= 0xff, it's a 1-byte
+ * scancode and arg1 is that scancode.
+ * If arg1 > 0xff, it's a 2-byte
+ * scanecode, with the 1st byte in the
+ * low 8 bits, and the 2nd byte in the
+ * high 8 bits. E.g., the right ALT key
+ * would appear as x'38e0'.
+ */
inputaction_key_up = 65, /* arg1: scancode (in same format as
- inputaction_keyDown) */
+ * inputaction_keyDown)
+ */
inputaction_set_locking_key_state = 66,
/* arg1: scancode (in same format
- as inputaction_keyDown);
- MUST refer to one of the
- locking keys, like capslock,
- numlock, or scrolllock
- arg2: 1 iff locking key should be
- in the LOCKED position
- (e.g., light is ON) */
+ * as inputaction_keyDown);
+ * MUST refer to one of the
+ * locking keys, like capslock,
+ * numlock, or scrolllock
+ * arg2: 1 iff locking key should be
+ * in the LOCKED position
+ * (e.g., light is ON)
+ */
inputaction_key_down_up = 67, /* arg1: scancode (in same format
- as inputaction_keyDown) */
+ * as inputaction_keyDown)
+ */
inputaction_last
};