const int EXAMPLES_PER_ROW = 3;
const int ROWS_PER_PAGE = 3;
const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
-const float TOP_ROW_HEIGHT = 35.0f;
-const float BOTTOM_ROW_HEIGHT = 35.0f;
const int BOTTOM_PADDING_HEIGHT = 40;
-const int LOGO_BOTTOM_PADDING_HEIGHT = 30;
-const Vector3 TABLE_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< TableView's relative size to the entire stage.
+const int LOGO_MARGIN = 50;
+const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
+const Vector3 TABLE_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value will be calculated.
const float STENCIL_RELATIVE_SIZE = 1.0f;
const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
-const float BACKGROUND_Z = -1000.0f;
-const float BACKGROUND_SIZE_SCALE = 2.0f;
+const float BACKGROUND_Z = -1.0f;
+const float BACKGROUND_SIZE_SCALE = 1.0f;
const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
+const float BUBBLE_MIN_Z = -1.0;
+const float BUBBLE_MAX_Z = 0.0f;
+
+// 3D Effect constants
+const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
+const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
+const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
+const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
+Vector3 ScalePointSize(const Vector3& vec)
+{
+ return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
+}
+
+#define DP(x) DemoHelper::ScalePointSize(x)
TextStyle GetTableTextStyle()
{
{
Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
+ const Vector2 stageSize = Stage::GetCurrent().GetSize();
// Background
mBackground = CreateBackground( mBackgroundImagePath );
mRootActor = TableView::New( 4, 1 );
mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
mRootActor.SetParentOrigin( ParentOrigin::CENTER );
- mRootActor.SetFixedHeight( 3, BOTTOM_PADDING_HEIGHT );
Stage::GetCurrent().Add( mRootActor );
// Toolbar at top
DemoHelper::GetDefaultTextStyle());
mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
- mRootActor.SetFixedHeight( 0, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight );
+ const float toolbarHeight = DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight;
+ mRootActor.SetFixedHeight( 0, toolbarHeight );
// Add logo
mLogo = CreateLogo( LOGO_PATH );
- mRootActor.SetFixedHeight( 1, mLogo.GetImage().GetHeight() + LOGO_BOTTOM_PADDING_HEIGHT );
+ const float logoHeight = mLogo.GetImage().GetHeight() + DP(LOGO_MARGIN);
+ mRootActor.SetFixedHeight( 1, logoHeight );
+
+ mButtonsPageRelativeSize = Vector3( TABLE_RELATIVE_SIZE.x, ( stageSize.height - toolbarHeight - logoHeight - DP( BOTTOM_PADDING_HEIGHT ) ) / stageSize.height, TABLE_RELATIVE_SIZE.z );
+
+ mRootActor.SetFixedHeight( 2, mButtonsPageRelativeSize.y * stageSize.height );
Alignment alignment = Alignment::New();
alignment.Add(mLogo);
mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
mScrollView.SetParentOrigin( ParentOrigin::CENTER );
- mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::RelativeToConstraint( TABLE_RELATIVE_SIZE ) ) );
+ mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ),
+ Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
mScrollViewLayer = Layer::New();
mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
- mScrollViewLayer.SetSize( stageSize );
+ mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
+
+ // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
+ SetupBackground( mScrollView, mScrollViewLayer, stageSize );
+
mScrollViewLayer.Add( mScrollView );
mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) );
- // Setup the scenegraph
- // 1) Add scroll view effect and setup constraints on pages
+ // Add scroll view effect and setup constraints on pages
ApplyScrollViewEffect();
- // 2) Add pages and tiles
+ // Add pages and tiles
Populate();
- // 3) Populate scrollview with background so constraints on background layers can work with scrollview
- SetupBackground( mScrollView, stageSize );
-
- // 4) Remove constraints for inner cube effect
- for( TableViewListIter pageIter = mTableViewList.begin(); pageIter != mTableViewList.end(); ++pageIter )
- {
- TableView page = *pageIter;
-
- unsigned int numChildren = page.GetChildCount();
- Actor pageActor = page;
- for( unsigned int i=0; i<numChildren; ++i)
- {
- // Remove old effect's manual constraints.
- Actor child = pageActor.GetChildAt(i);
- if( child )
- {
- child.RemoveConstraints();
- }
- }
- }
+ // Remove constraints for inner cube effect
+ ApplyCubeEffectToActors();
// Set initial orientation
unsigned int degrees = application.GetOrientation().GetDegrees();
KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
}
+void DaliTableView::ApplyCubeEffectToActors()
+{
+ for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
+ {
+ Actor page = *pageIter;
+
+ unsigned int numChildren = page.GetChildCount();
+ Actor pageActor = page;
+ for( unsigned int i=0; i<numChildren; ++i)
+ {
+ // Remove old effect's manual constraints.
+ Actor child = pageActor.GetChildAt(i);
+ if( child )
+ {
+ ApplyCubeEffectToActor( child );
+ }
+ }
+ }
+}
void DaliTableView::Populate()
{
const Vector2 stageSize = Stage::GetCurrent().GetSize();
- const Size demoTileSize( 0.25f * stageSize.width, 0.25f * stageSize.height );
-
mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
// Populate ScrollView.
unsigned int exampleCount = 0;
ExampleListConstIter iter = mExampleList.begin();
+
for( int t = 0; t < mTotalPages; t++ )
{
// Create Table. (contains up to 9 Examples)
- TableView tableView = TableView::New( 4, 3 );
+ Actor page = Actor::New();
+
// Add tableView to container.
- mScrollView.Add( tableView );
- ApplyEffectToPage( tableView, TABLE_RELATIVE_SIZE );
-
- tableView.SetAnchorPoint( AnchorPoint::CENTER );
- tableView.SetParentOrigin( ParentOrigin::CENTER );
- // 2 pixels of padding
- tableView.SetCellPadding( Size( 2.0f, 2.0f ) );
-
- Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
- LocalSource( Actor::SIZE ),
- ParentSource( Actor::SIZE ),
- ScaleToFitConstraint() );
- tableView.ApplyConstraint(constraint);
-
- // Apply visibility constraint to table view
- Constraint visibleConstraint = Constraint::New< bool >( Actor::VISIBLE,
- LocalSource( Actor::POSITION ),
- ParentSource( Actor::SIZE ),
- TableViewVisibilityConstraint() );
- visibleConstraint.SetRemoveAction( Constraint::Discard );
- tableView.ApplyConstraint( visibleConstraint );
+ mScrollView.Add( page );
+
+ page.SetAnchorPoint( AnchorPoint::CENTER );
+ page.SetParentOrigin( ParentOrigin::CENTER );
+ page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
// add cells to table
- for( int y = 0; y < ROWS_PER_PAGE; y++ )
+ const float margin = 4.0f;
+
+ // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
+ const Size tileSize((stageSize.x * mButtonsPageRelativeSize.x / EXAMPLES_PER_ROW) - margin, (stageSize.y * mButtonsPageRelativeSize.y / ROWS_PER_PAGE) - margin );
+
+ for(int row = 0; row < ROWS_PER_PAGE; row++)
{
- for( int x = 0; x < EXAMPLES_PER_ROW; x++ )
+ for(int column = 0; column < EXAMPLES_PER_ROW; column++)
{
const Example& example = ( *iter );
- Actor tile = CreateTile( example.name, example.title, demoTileSize, true );
+ Actor tile = CreateTile( example.name, example.title, tileSize, true );
FocusManager focusManager = FocusManager::Get();
focusManager.SetFocusOrder( tile, ++exampleCount );
focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
"You can run this example" );
- tableView.AddChild( tile, TableView::CellPosition( y, x ) );
+ Vector3 position( margin * 0.5f + (tileSize.x + margin) * column - stageSize.width * mButtonsPageRelativeSize.x * 0.5f,
+ margin * 0.5f + (tileSize.y + margin) * row - stageSize.height * mButtonsPageRelativeSize.y * 0.5f,
+ 0.0f);
+ tile.SetPosition( position + Vector3( tileSize.x, tileSize.y, 0.0f ) * 0.5f );
+ tile.SetSize( tileSize );
+ page.Add( tile );
+
iter++;
if( iter == mExampleList.end() )
break;
}
}
+
if( iter == mExampleList.end() )
{
break;
}
}
- // last row is thin.
- tableView.SetFixedHeight( 3, BOTTOM_ROW_HEIGHT );
-
- std::stringstream out;
- out << ( t + 1 ) << " of " << mTotalPages;
- Actor pageNumberText = CreateTile( "", out.str(), Size( 0.8f * stageSize.width, BOTTOM_ROW_HEIGHT ), false );
-
- pageNumberText.ApplyConstraint( Constraint::New< Vector3 >( Actor::POSITION, Source( tableView, Actor::WORLD_POSITION),
- TranslateLocalConstraint( Vector3( 0.0f, stageSize.y * 0.4f, 0.0f ) ) ) );
- pageNumberText.ApplyConstraint( Constraint::New< Quaternion >( Actor::ROTATION, Source( tableView, Actor::WORLD_ROTATION ), EqualToConstraint() ) );
- pageNumberText.ApplyConstraint( Constraint::New< Vector4 >( Actor::COLOR, Source( tableView, Actor::COLOR ), EqualToConstraint() ) );
-
- //Stage::GetCurrent().Add( pageNumberText );
-
// Set tableview position
- Vector3 tableViewPos( stageSize.x * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
- tableView.SetPosition( tableViewPos );
+ Vector3 pagePos( stageSize.x * mButtonsPageRelativeSize.x * t, 0.0f, 0.0f );
+ page.SetPosition( pagePos );
- mTableViewList.push_back( tableView );
+ mPages.push_back( page );
if( iter == mExampleList.end() )
{
}
// Update Ruler info.
- mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
+ mScrollRulerX = new FixedRuler( stageSize.width * mButtonsPageRelativeSize.x );
mScrollRulerY = new DefaultRuler();
- mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
+ mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * mButtonsPageRelativeSize.x, true ) );
mScrollRulerY->Disable();
mScrollView.SetRulerX( mScrollRulerX );
mScrollView.SetRulerY( mScrollRulerY );
tile.SetAnchorPoint( AnchorPoint::CENTER );
tile.SetParentOrigin( ParentOrigin::CENTER );
- // make the tile 100% of parent
- tile.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
Actor content = Actor::New();
content.SetAnchorPoint( AnchorPoint::CENTER );
content.SetParentOrigin( ParentOrigin::CENTER );
// move focus to 1st item of new page
FocusManager focusManager = FocusManager::Get();
- focusManager.SetCurrentFocusActor(mTableViewList[mScrollView.GetCurrentPage()].GetChildAt(TableView::CellPosition(1, 0)) );
+ focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
+ ApplyCubeEffectToActors();
}
bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
void DaliTableView::SetupInnerPageCubeEffect()
{
- ScrollViewCustomEffect customEffect;
- mScrollViewEffect = customEffect = ScrollViewCustomEffect::New();
+ mScrollViewEffect = ScrollViewCubeEffect::New();
mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
mScrollView.RemoveConstraintsFromChildren();
-
- customEffect.SetPageSpacing( Vector2( 30.0f, 30.0f ) );
- customEffect.SetAngledOriginPageRotation( ANGLE_CUBE_PAGE_ROTATE );
- customEffect.SetSwingAngle( ANGLE_CUBE_PAGE_ROTATE.x, Vector3( 0, -1, 0 ) );
- customEffect.SetOpacityThreshold( 0.5f ); // Make fade out on edges
}
-void DaliTableView::ApplyEffectToPage( Actor page, const Vector3& tableRelativeSize )
+void DaliTableView::ApplyCubeEffectToActor( Actor actor )
{
- page.RemoveConstraints();
+ actor.RemoveConstraints();
- Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
- LocalSource( Actor::SIZE ),
- ParentSource( Actor::SIZE ),
- ScaleToFitConstraint() );
- page.ApplyConstraint(constraint);
-
- ApplyCustomEffectToPage( page );
-}
-
-void DaliTableView::ApplyCustomEffectToPage( Actor page )
-{
- ScrollViewCustomEffect customEffect = ScrollViewCustomEffect::DownCast( mScrollViewEffect );
- Vector2 vStageSize( Stage::GetCurrent().GetSize() );
- customEffect.ApplyToPage( page, Vector3( vStageSize.x, vStageSize.y, 1.0f ) );
+ ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
+ cubeEffect.ApplyToActor( actor,
+ ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
+ ANGLE_SWING_3DEFFECT,
+ POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
}
void DaliTableView::OnKeyEvent( const KeyEvent& event )
return layer;
}
-void DaliTableView::SetupBackground( Actor addToLayer, const Vector2& size )
+void DaliTableView::SetupBackground( Actor bubbleLayer, Actor backgroundLayer, const Vector2& size )
{
// Create distance field shape
BitmapImage distanceField;
layer.SetSize( size * BACKGROUND_SIZE_SCALE );
layer.SetZ( BACKGROUND_Z );
layer.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
-
- addToLayer.Add( layer );
+ backgroundLayer.Add( layer );
// Parent the layers
- addToLayer.Add( backgroundAnimLayer0 );
- addToLayer.Add( backgroundAnimLayer1 );
- addToLayer.Add( backgroundAnimLayer2 );
+ bubbleLayer.Add( backgroundAnimLayer0 );
+ bubbleLayer.Add( backgroundAnimLayer1 );
+ bubbleLayer.Add( backgroundAnimLayer2 );
// Add all the children
AddBackgroundActors( backgroundAnimLayer0, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
Vector3 actorPos(
Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ),
- Random::Range(-1.0f, 0.0f) );
+ Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
dfActor.SetPosition( actorPos );
Constraint movementConstraint = Constraint::New < Vector3 > ( Actor::POSITION,
if ( !current && !proposed )
{
// Set the initial focus to the first tile in the current page should be focused.
- nextFocusActor = mTableViewList[mScrollView.GetCurrentPage()].GetChildAt(TableView::CellPosition(0, 0));
+ nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
}
else if( !proposed || (proposed && proposed == mScrollViewLayer) )
{
int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
// Move the focus to the last tile in the new page.
- nextFocusActor = mTableViewList[newPage].GetChildAt(TableView::CellPosition(rowPos, colPos));
+ nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
}
else
{
// Move the focus to the first tile in the new page.
- nextFocusActor = mTableViewList[newPage].GetChildAt(TableView::CellPosition(0, 0));
+ nextFocusActor = mPages[newPage].GetChildAt(0);
}
}