VN_CMD_ENQUEUE(vkCmdSetViewportWithCount, commandBuffer, viewportCount,
pViewports);
}
+
+void
+vn_CmdSetDepthBiasEnable(VkCommandBuffer commandBuffer,
+ VkBool32 depthBiasEnable)
+{
+ VN_CMD_ENQUEUE(vkCmdSetDepthBiasEnable, commandBuffer, depthBiasEnable);
+}
+
+void
+vn_CmdSetLogicOpEXT(VkCommandBuffer commandBuffer, VkLogicOp logicOp)
+{
+ VN_CMD_ENQUEUE(vkCmdSetLogicOpEXT, commandBuffer, logicOp);
+}
+
+void
+vn_CmdSetPatchControlPointsEXT(VkCommandBuffer commandBuffer,
+ uint32_t patchControlPoints)
+{
+ VN_CMD_ENQUEUE(vkCmdSetPatchControlPointsEXT, commandBuffer,
+ patchControlPoints);
+}
+
+void
+vn_CmdSetPrimitiveRestartEnable(VkCommandBuffer commandBuffer,
+ VkBool32 primitiveRestartEnable)
+{
+ VN_CMD_ENQUEUE(vkCmdSetPrimitiveRestartEnable, commandBuffer,
+ primitiveRestartEnable);
+}
+
+void
+vn_CmdSetRasterizerDiscardEnable(VkCommandBuffer commandBuffer,
+ VkBool32 rasterizerDiscardEnable)
+{
+ VN_CMD_ENQUEUE(vkCmdSetRasterizerDiscardEnable, commandBuffer,
+ rasterizerDiscardEnable);
+}
VN_ADD_EXT_TO_PNEXT(exts->EXT_extended_dynamic_state,
feats->extended_dynamic_state,
EXTENDED_DYNAMIC_STATE_FEATURES_EXT, features2);
+ VN_ADD_EXT_TO_PNEXT(exts->EXT_extended_dynamic_state2,
+ feats->extended_dynamic_state_2,
+ EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT, features2);
VN_ADD_EXT_TO_PNEXT(exts->EXT_image_robustness, feats->image_robustness,
IMAGE_ROBUSTNESS_FEATURES_EXT, features2);
VN_ADD_EXT_TO_PNEXT(exts->EXT_shader_demote_to_helper_invocation,
/* promoted to VK_VERSION_1_3 */
.EXT_4444_formats = true,
.EXT_extended_dynamic_state = true,
+ .EXT_extended_dynamic_state2 = true,
.EXT_image_robustness = true,
.EXT_shader_demote_to_helper_invocation = true,
/* Vulkan 1.3 */
VkPhysicalDevice4444FormatsFeaturesEXT *argb_4444_formats;
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT *extended_dynamic_state;
+ VkPhysicalDeviceExtendedDynamicState2FeaturesEXT
+ *extended_dynamic_state2;
VkPhysicalDeviceImageRobustnessFeaturesEXT *image_robustness;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures
*shader_demote_to_helper_invocation;
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT:
*u.extended_dynamic_state = feats->extended_dynamic_state;
break;
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT:
+ *u.extended_dynamic_state2 = feats->extended_dynamic_state_2;
+ break;
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT:
*u.image_robustness = feats->image_robustness;
break;
/* Vulkan 1.3 */
VkPhysicalDevice4444FormatsFeaturesEXT argb_4444_formats;
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extended_dynamic_state;
+ VkPhysicalDeviceExtendedDynamicState2FeaturesEXT extended_dynamic_state_2;
VkPhysicalDeviceImageRobustnessFeaturesEXT image_robustness;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures
shader_demote_to_helper_invocation;