'#src/glsl/glcpp',
])
+# Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path
+env.Append(CPPPATH = [Dir('.').abspath])
+
env.Append(YACCFLAGS = '-d')
-parser_env = env.Clone();
-parser_env.Append(YACCFLAGS = ['--defines=src/glsl/glsl_parser.h', '-p', '_mesa_glsl_'])
+parser_env = env.Clone()
+parser_env.Append(YACCFLAGS = [
+ '--defines=%s' % File('glsl_parser.h').abspath,
+ '-p', '_mesa_glsl_',
+])
glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
-# Make glcpp/glcpp-parse.h reacheable from the include path
-env.Append(CPPPATH = [glcpp_parser[0].dir.up()])
-
sources = [
glcpp_lexer,
glcpp_parser[0],
'#src/mesa/program/symbol_table.c'],
)
+ # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
+ # depends on glsl_parser.h
+ env.Depends(builtin_compiler, glsl_parser)
+
builtin_glsl_function = env.CodeGenerate(
target = 'builtin_function.cpp',
script = 'builtins/tools/generate_builtins.py',
source = sources,
)
+# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
+# glsl_parser.h
+env.Depends(glsl, glsl_parser)
+
Export('glsl')
# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
'program/program_parse.y')
# Make program/program_parse.tab.h reacheable from the include path
-env.Append(CPPPATH = [program_parse[0].dir.up()])
+env.Append(CPPPATH = [Dir('.').abspath])
program_sources = [
'program/arbprogparse.c',