--- /dev/null
+Todd Brandt <todd.e.brandt at intel dot com>
--- /dev/null
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
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+
--- /dev/null
+APPNAME=memory-match
+
+all:
+ @echo "Nothing to build"
+
+install:
+ mkdir -p ${DESTDIR}/usr/share/${APPNAME}
+ cp -a audio ${DESTDIR}/usr/share/${APPNAME}/
+ cp -a css ${DESTDIR}/usr/share/${APPNAME}/
+ cp -a font ${DESTDIR}/usr/share/${APPNAME}/
+ cp -a img ${DESTDIR}/usr/share/${APPNAME}/
+ cp -a js ${DESTDIR}/usr/share/${APPNAME}/
+ cp -a _locales ${DESTDIR}/usr/share/${APPNAME}/
+ cp ${APPNAME}-icon.png ${DESTDIR}/usr/share/${APPNAME}/
+ cp *.html ${DESTDIR}/usr/share/${APPNAME}/
+ cp manifest.json ${DESTDIR}/usr/share/${APPNAME}/
+ cp license.txt ${DESTDIR}/usr/share/${APPNAME}/
+ mkdir -p ${DESTDIR}/usr/share/applications
+ cp ${APPNAME}.desktop ${DESTDIR}/usr/share/applications/
+ mkdir -p ${DESTDIR}/usr/share/pixmaps
+ cp ${APPNAME}-icon.png ${DESTDIR}/usr/share/pixmaps/${APPNAME}.png
--- /dev/null
+Copyright (c) 2012, Intel Corporation.
+
+This program is licensed under the terms and conditions of the Apache License, version 2.0.
+The full text of the Apache License is at http://www.apache.org/licenses/LICENSE-2.0
--- /dev/null
+
+Memory Game for Older Kids is a game where player tries to find pair
+of cards which have same image.
+
+Author/Owner: Todd Brandt <todd.e.brandt@intel.com>
+
+Technical Details: This application is written using HTML5/css3/jquery javascript
+library and is distributed under Apache2.0 license.
+
+LIBRARIES
+---------------------------------------------------------------------
+
+jQuery JavaScript Library v1.7.2
+Copyright 2011, John Resig
+Dual licensed under the MIT or GPL Version 2 licenses.
+http://jquery.org/license
+
+
+FONTS
+-------------------------------------------------------------------
+Google web font - Sancreek
+http://www.google.com/webfonts/specimen/Sancreek
+SIL Open Font License, 1.1
+
+Romantiques
+Author: Diater Steffmann
+License: Freeware. Commercial use allowed.
+http://www.fontspace.com/dieter-steffmann/romantiques
+
+
+SOUNDS
+-------------------------------------------------------------------
+These files were created by Intel Corp. and are licensed under
+the Creative Commons Attribution 3.0 license http://creativecommons.org/licenses/by/3.0/us/
+FlipCard.wav,
+StartPage.wav,
+TheFinale.wav,
+WinLevel.wav,
+YouWin.wav
+
+
+IMAGES
+-----------------------------------------------------------------------------
+
+all images are created by Intel Corp.
+they are licensed under the Creative Commons Attribution 3.0 license
+http://creativecommons.org/licenses/by/3.0/us/
+
+
+KNOWN ISSUES
+------------------------------------------------------------------------------
+1) Message to unlock all levels in order to play appears even after the levels have been unlocked.
+
--- /dev/null
+{
+ "main_title1": {"message": "THE SPECTACULAR"},
+ "main_title2": {"message": "MEMORY"},
+ "main_title3": {"message": "EXTRAVAGANZA!"},
+ "selectlevel_title": {"message": "CHOOSE A LEVEL"},
+ "selectlevel_hint": {"message": "YOU MUST UNLOCK EACH LEVEL IN ORDER TO PLAY!"},
+ "selectlevel_num1": {"message": "1"},
+ "selectlevel_num2": {"message": "2"},
+ "selectlevel_num3": {"message": "3"},
+ "selectlevel_num4": {"message": "4"},
+ "level_1_title": {"message": "LEVEL 1"},
+ "level_2_title": {"message": "LEVEL 2"},
+ "level_3_title": {"message": "LEVEL 3"},
+ "level_4_title": {"message": "FINALE!"},
+ "gamenum_1": {"message": "GAME 1"},
+ "gamenum_2": {"message": "GAME 2"},
+ "gamenum_3": {"message": "GAME 3"},
+ "finalintro_title1": {"message": "INTRODUCING THE"},
+ "finalintro_title2": {"message": "FINALE"},
+ "finalintro_title3": {"message": "MEMORY MATCH!"},
+ "victory_playagain": {"message": "PLAY AGAIN"},
+ "victory_youwin": {"message": "YOU WIN"},
+ "homebutton_label": {"message": "HOME"},
+ "help_text": {"message": "
+ Can you make it through level four,
+ and find all the matching pictures?
+ <br><br>
+ Start your journey at level one. Finish the level one
+ challenge by finding all the pictures three times.
+ After you’ve beaten level one, you’ve unlocked level two.Â
+ Each level gets tougher with more pictures to match.
+ <br><br>
+ Click a face-down picture card to peek at it. Click another
+ to see if you found a match. If not, they’ll flip back over
+ and you can try again. If they do match, they’ll remain face up,
+ and you’re getting closer to winning!
+ <br><br>
+ If you want to restart and try a different unlocked level,
+ click Home and you’ll go back to the beginning.
+ "}
+}
--- /dev/null
+{
+ "main_title1": {"message": "MAHTAVA"},
+ "main_title2": {"message": "MUISTI"},
+ "main_title3": {"message": "KOETTELEMUS"},
+ "selectlevel_title": {"message": "VALITSE TASOSI"},
+ "selectlevel_hint": {"message": "PELAA TASOJA LAPI AVATAKSESI UUSIA TASOJA!"},
+ "selectlevel_num1": {"message": "1"},
+ "selectlevel_num2": {"message": "2"},
+ "selectlevel_num3": {"message": "3"},
+ "selectlevel_num4": {"message": "4"},
+ "level_1_title": {"message": "TASO 1"},
+ "level_2_title": {"message": "TASO 2"},
+ "level_3_title": {"message": "TASO 3"},
+ "level_4_title": {"message": "FINAALI!"},
+ "gamenum_1": {"message": "PELI 1"},
+ "gamenum_2": {"message": "PELI 2"},
+ "gamenum_3": {"message": "PELI 3"},
+ "finalintro_title1": {"message": "JA SIT OLIS"},
+ "finalintro_title2": {"message": "VIMPPA"},
+ "finalintro_title3": {"message": "MUISTIPELI!"},
+ "victory_playagain": {"message": "UUDESTAAN?"},
+ "victory_youwin": {"message": "VOITTAJA"},
+ "homebutton_label": {"message": "POISTU"}
+}
--- /dev/null
+{
+ "en_US": {
+ "display": "English (North American)",
+ "strings": {}
+ },
+ "fi": {
+ "display": "Suomi",
+ "strings": {}
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets" id="https://github.com/01org/webapps-memory-game-older-kids" version="1.0.0" viewmodes="fullscreen">
+ <icon src="icon_128.png" />
+ <content src="index.html" />
+ <name>MemoryGame</name>
+ <tizen:application id="E4PRo70Ja6" required_version="1.0" />
+ <tizen:setting screen-orientation="landscape" contextmenu="enable" />
+</widget>
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+.helpdialog {
+ position: absolute;
+ top: 0%;
+ left: 0%;
+ width: 100%;
+ height: 100%;
+ background-color: rgba(0,0,0,0);
+ color: white;
+ font-family: Sans;
+ visibility: hidden;
+}
+
+.helpdialog.shown {
+ visibility: visible;
+ -webkit-transition: background-color 0.5s;
+ background-color: rgba(0,0,0,.33);
+ z-index: 99;
+}
+
+.helpdialog .inner {
+ position: absolute;
+ top: 17%;
+ left : 21%;
+ height: 60%;
+ width: 58%;
+ border: 20px solid #77b4a5;
+ background-color: #1a3542;
+ padding: 10px;
+ opacity: 0;
+}
+
+.helpdialog.shown .inner {
+ -webkit-transition: opacity 0.5s;
+ opacity: 1;
+}
+
+.helpdialog .inner .contents {
+ font-family: Arial;
+ font-size: 20px;
+ color: #ffffff;
+ cursor: default;
+}
+
+.helpdialog .inner .close {
+ position: absolute;
+ width: 30px;
+ height: 30px;
+ top: -10%;
+ left: 98%;
+ font-family: Sans;
+ font-weight: 900;
+ font-size: 50px;
+ text-align: center;
+ border: solid 10px #77b4a5;
+ background-color: #77b4a5;
+ -webkit-border-radius: 60px;
+ line-height: 24px;
+ cursor: pointer;
+ color: #dddddd;
+}
+
+.helplaunch {
+ position: absolute;
+ width: 30px;
+ height: 30px;
+ top: 545px;
+ left: 30px;
+ text-align: center;
+ line-height: 30px;
+ cursor: pointer;
+ -webkit-border-radius: 40px;
+ font-family: Arial;
+ font-size: 30px;
+}
+
+#main_help {
+ border: solid 4px #dddddd;
+ color: #dddddd;
+}
+
+#main_help:hover {
+ border: solid 4px #ffffff;
+ color: #ffffff;
+}
+
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+#licensebtnl {
+ position: absolute;
+ width: 20px;
+ height: 20px;
+ text-align: center;
+ line-height: 20px;
+ cursor: pointer;
+ -webkit-border-radius: 20px;
+ border: solid 1px #000000;
+ opacity: 0.3;
+ color: black;
+}
+
+#licensebtnl:hover {
+ opacity: 1.0;
+}
+
+#licensepage {
+ width: 100%;
+ height: 100%;
+ background: -webkit-gradient(linear, left top, right top, from(#7ab5b3), to(#77697e));
+}
+
+#licensetext {
+ width: 99.8%;
+ height: 90%;
+ background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #7ab5b3));
+ -webkit-border-radius: 12px;
+ border-radius: 12px;
+ box-shadow: inset 1px 1px 2px 1px black;
+ margin-bottom: 2px;
+ padding-left: 10px;
+ padding-bottom: 10px;
+ overflow: hidden;
+ cursor: move;
+}
+
+#licensescroll {
+ position: relative;
+ font: 25px/100% Arial, Helvetica, sans-serif;
+ text-align: center;
+}
+
+.licensebtn {
+ position: absolute;
+ color: #d7d7d7;
+ border: solid 1px #333;
+ text-align: center;
+ text-decoration: none;
+ font: 30px/100% Arial, Helvetica, sans-serif;
+ text-shadow: 0 1px 1px rgba(0,0,0,.3);
+ -webkit-border-radius: 12px;
+ border-radius: 12px;
+ background: -webkit-gradient(linear, left top, left bottom, from(#666), to(#000));
+ height: 52px;
+ line-height: 48px;
+ cursor: pointer;
+ box-shadow: 2px 2px 14px #000;
+}
+
+.licensebtn:hover {
+ background: -webkit-gradient(linear, left top, left bottom, from(#444), to(#000));
+}
+
+.licensebtn:active {
+ color: #666;
+ background: -webkit-gradient(linear, left top, left bottom, from(#000), to(#444));
+}
+
+#licensebtnq {
+ left: 412px;
+ width: 200px;
+}
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+/* -------------------------------- main page ----------------------------- */
+
+@font-face {
+ font-family: 'Romantiques';
+ src: local(Romantiques), url('../fonts/Romantiques.ttf');
+}
+
+@font-face {
+ font-family: 'Sancreek';
+ src: local(Sancreek), url('../fonts/Sancreek-Regular.ttf');
+}
+
+
+body {
+ margin: 0px;
+ -webkit-user-select: none;
+ background-color: "white";
+ box-shadow: 5px 5px 20px black;
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ -webkit-transform: translate(-50%, -50%);
+ overflow: hidden;
+ cursor: default;
+ width: 1024px;
+ height: 600px;
+ -webkit-box-align: center;
+ -webkit-box-pack: center;
+ -webkit-box-orient: vertical;
+ display: -webkit-box;
+}
+
+/* 800 x 480 */
+@media (orientation: landscape) {
+ body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(0.78125, 0.8); }
+}
+/* 1024 x 600 */
+@media (min-width: 1024px) and (min-height: 600px) and (orientation: landscape) {
+ body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); }
+}
+/* 1280 x 720 */
+@media (min-width: 1280px) and (min-height: 720px) and (orientation: landscape) {
+ body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(1.25, 1.199); }
+}
+
+/* 480 x 800 */
+@media (orientation: portrait) {
+ body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(0.8, 0.78125) translate(50%, -50%); }
+}
+/* 600 x 989 */
+@media (min-width: 600px) and (min-height: 989px) and (orientation: portrait) {
+ body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(0.9658, 1.0) translate(50%, -50%); }
+}
+/* 600 x 1024 */
+@media (min-width: 600px) and (min-height: 1024px) and (orientation: portrait) {
+ body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) translate(50%, -50%); }
+}
+/* 720 x 1230 */
+@media (min-width: 720px) and (min-height: 1230px) and (orientation: portrait) {
+ body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(1.2, 1.199) translate(50%, -50%); }
+}
+/* 720 x 1280 */
+@media (min-width: 720px) and (min-height: 1280px) and (orientation: portrait) {
+ body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(1.25, 1.199) translate(50%, -50%); }
+}
+
+.game_page {
+ background-position: left top;
+ position: absolute;
+ overflow: hidden;
+ cursor: default;
+ width: 1024px;
+ height: 600px;
+}
+
+.debugRect {
+ border-width: thin;
+ border-color: red;
+ border-style: solid;
+}
+
+
+/* Intro page styles. */
+/* ================== */
+
+#main_bg {
+ background:url(../images/extravaganza_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#main_spetacular_title {
+ position: absolute;
+ width: 100%;
+ height: 30px;
+ left: 0px;
+ top: 190px;
+}
+
+#main_memory_title {
+ position: absolute;
+ width: 100%;
+ height: 30px;
+ left: 0px;
+ top: 277px;
+}
+
+#main_extravaganza_title {
+ position: absolute;
+ width: 100%;
+ height: 30px;
+ left: 0px;
+ top: 364px;
+}
+
+.main_sancreek_text2 {
+ font-size: 49.5pt;
+ font-family: Sancreek;
+ color: #f1e412;
+ text-align: center;
+ letter-spacing: 2.9px;
+}
+
+.main_sancreek_text {
+ font-size: 49.5pt;
+ font-family: Sancreek;
+ color: #f1e412;
+ text-align: center;
+ letter-spacing: 5px;
+}
+
+.main_romantique_text {
+ font-size: 60.5pt;
+ font-family: Romantiques;
+ color: #f1e412;
+ text-align: center;
+}
+
+
+
+/* Choose level-page styles */
+/* ======================== */
+
+#selLevel_bg {
+ background:url(../images/selectgame_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#selLevel_title {
+ position: absolute;
+ left: 0px;
+ top: 175px;
+ width: 100%;
+ height: 35px;
+}
+
+#selLevel_hint {
+ position: absolute;
+ left: 0px;
+ top: 400px;
+ width: 100%;
+ height: 25px;
+}
+
+#selLevel_levelCard1 {
+ position: absolute;
+ background: url(../images/card_purple.png) no-repeat;
+ left: 299px;
+ top: 258px;
+ width: 88px;
+ height: 115px;
+}
+
+#selLevel_levelCard2 {
+ position: absolute;
+ background: url(../images/card_green.png) no-repeat;
+ left: 412px;
+ top: 258px;
+ width: 88px;
+ height: 115px;
+}
+
+#selLevel_levelCard3 {
+ position: absolute;
+ background: url(../images/card_red.png) no-repeat;
+ left: 525px;
+ top: 258px;
+ width: 88px;
+ height: 115px;
+}
+
+#selLevel_levelCard4 {
+ position: absolute;
+ background: url(../images/card_teal.png) no-repeat;
+ left: 638px;
+ top: 258px;
+ width: 88px;
+ height: 115px;
+}
+
+#selLevel_resetLocked {
+ position: absolute;
+ left: 0px;
+ top: 0px;
+ width: 20px;
+ height: 20px;
+}
+
+.setLevel_lockedLevel {
+ opacity: 0.5;
+}
+
+
+.selLevel_sancreek_big {
+ font-size: 28pt;
+ font-family: Sancreek;
+ color: black;
+ text-align: center;
+ vertical-align: top;
+ letter-spacing: 5px;
+}
+
+.selLevel_sancreek_small {
+ font-size: 12pt;
+ font-family: Sancreek;
+ color: black;
+ text-align: center;
+ vertical-align: top;
+ letter-spacing: 2px;
+}
+
+.selLevel_levelCard {
+ font-size: 30pt;
+ font-family: Sancreek;
+ color: white;
+ text-align:center;
+ padding-top: 30px;
+}
+
+@-webkit-keyframes selLevel_moveToSlot1 {
+ 100% {left: 299px;}
+}
+
+@-webkit-keyframes selLevel_moveToSlot2 {
+ 100% {left: 412px; }
+}
+
+@-webkit-keyframes selLevel_moveToSlot3 {
+ 100% {left: 525px; }
+}
+
+@-webkit-keyframes selLevel_moveToSlot4 {
+ 100% {left: 638px; }
+}
+
+.selLevel_anim1 {
+ -webkit-animation: selLevel_moveToSlot1 .8s;
+ -webkit-animation-fill-mode: forwards;
+}
+.selLevel_anim2 {
+ -webkit-animation: selLevel_moveToSlot2 .8s;
+ -webkit-animation-fill-mode: forwards;
+}
+.selLevel_anim3 {
+ -webkit-animation: selLevel_moveToSlot3 .8s;
+ -webkit-animation-fill-mode: forwards;
+}
+.selLevel_anim4 {
+ -webkit-animation: selLevel_moveToSlot4 .8s;
+ -webkit-animation-fill-mode: forwards;
+}
+.selLevel_selectedCard {
+ z-index: 100;
+}
+
+/* Level 1 styles */
+/* ============== */
+
+#level1_bg {
+ background:url(../images/level1_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+
+#level1_card_01 { position: absolute; left: 916px; top: 20px; width: 88px; height: 115px; }
+#level1_card_02 { -webkit-perspective: 600px; position: absolute; left: 818px; top: 20px; width: 88px; height: 115px; }
+#level1_card_03 { -webkit-perspective: 600px; position: absolute; left: 720px; top: 20px; width: 88px; height: 115px; }
+#level1_card_04 { -webkit-perspective: 600px; position: absolute; left: 622px; top: 20px; width: 88px; height: 115px; }
+#level1_card_05 { -webkit-perspective: 600px; position: absolute; left: 524px; top: 20px; width: 88px; height: 115px; }
+#level1_card_06 { -webkit-perspective: 600px; position: absolute; left: 426px; top: 20px; width: 88px; height: 115px; }
+#level1_card_07 { -webkit-perspective: 600px; position: absolute; left: 916px; top: 145px; width: 88px; height: 115px; }
+#level1_card_08 { -webkit-perspective: 600px; position: absolute; left: 818px; top: 145px; width: 88px; height: 115px; }
+#level1_card_09 { -webkit-perspective: 600px; position: absolute; left: 720px; top: 145px; width: 88px; height: 115px; }
+#level1_card_10 { -webkit-perspective: 600px; position: absolute; left: 622px; top: 145px; width: 88px; height: 115px; }
+#level1_card_11 { -webkit-perspective: 600px; position: absolute; left: 524px; top: 145px; width: 88px; height: 115px; }
+#level1_card_12 { -webkit-perspective: 600px; position: absolute; left: 426px; top: 145px; width: 88px; height: 115px; }
+
+#level1_indicator {
+ position: absolute;
+ left: 30px;
+ top: 176px;
+ width: 180px;
+ height: 30px;
+}
+.level1_indicator_text {
+ font-size: 21pt;
+ font-family: Sancreek;
+ color: black;
+ text-align: center;
+ letter-spacing: 4px;
+}
+
+.lev1CardBg {
+ background: url(../images/card_purple.png);
+}
+
+/* Level 2 styles */
+/* ============== */
+
+#level2_bg {
+ background:url(../images/level2_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#level2_card_01 { position: absolute; left: 886px; top: 185px; width: 88px; height: 115px; }
+#level2_card_02 { position: absolute; left: 788px; top: 185px; width: 88px; height: 115px; }
+#level2_card_03 { position: absolute; left: 690px; top: 185px; width: 88px; height: 115px; }
+#level2_card_04 { position: absolute; left: 592px; top: 185px; width: 88px; height: 115px; }
+#level2_card_05 { position: absolute; left: 494px; top: 185px; width: 88px; height: 115px; }
+#level2_card_06 { position: absolute; left: 396px; top: 186px; width: 88px; height: 115px; }
+#level2_card_07 { position: absolute; left: 886px; top: 310px; width: 88px; height: 115px; }
+#level2_card_08 { position: absolute; left: 788px; top: 310px; width: 88px; height: 115px; }
+#level2_card_09 { position: absolute; left: 690px; top: 310px; width: 88px; height: 115px; }
+#level2_card_10 { position: absolute; left: 592px; top: 310px; width: 88px; height: 115px; }
+#level2_card_11 { position: absolute; left: 494px; top: 310px; width: 88px; height: 115px; }
+#level2_card_12 { position: absolute; left: 396px; top: 310px; width: 88px; height: 115px; }
+#level2_card_13 { position: absolute; left: 886px; top: 435px; width: 88px; height: 115px; }
+#level2_card_14 { position: absolute; left: 788px; top: 435px; width: 88px; height: 115px; }
+#level2_card_15 { position: absolute; left: 690px; top: 435px; width: 88px; height: 115px; }
+#level2_card_16 { position: absolute; left: 592px; top: 435px; width: 88px; height: 115px; }
+#level2_card_17 { position: absolute; left: 494px; top: 435px; width: 88px; height: 115px; }
+#level2_card_18 { position: absolute; left: 396px; top: 435px; width: 88px; height: 115px; }
+
+#level2_indicator {
+ position: absolute;
+ left: 110px;
+ top: 32px;
+ width: 180px;
+ height: 30px;
+}
+.level2_indicator_text {
+ font-size: 21pt;
+ font-family: Sancreek;
+ color: back;
+ text-align: center;
+ letter-spacing: 4px;
+}
+
+.lev2CardBg {
+ background: url(../images/card_green.png);
+}
+
+
+/** Level 3 styles */
+/** ============== */
+#level3_bg {
+ background:url(../images/level3_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#level3_card_01 { position: absolute; left: 886px; top: 50px; width: 88px; height: 115px; }
+#level3_card_02 { position: absolute; left: 788px; top: 50px; width: 88px; height: 115px; }
+#level3_card_03 { position: absolute; left: 690px; top: 50px; width: 88px; height: 115px; }
+#level3_card_04 { position: absolute; left: 592px; top: 50px; width: 88px; height: 115px; }
+#level3_card_05 { position: absolute; left: 494px; top: 50px; width: 88px; height: 115px; }
+#level3_card_06 { position: absolute; left: 396px; top: 50px; width: 88px; height: 115px; }
+#level3_card_07 { position: absolute; left: 886px; top: 175px; width: 88px; height: 115px; }
+#level3_card_08 { position: absolute; left: 788px; top: 175px; width: 88px; height: 115px; }
+#level3_card_09 { position: absolute; left: 690px; top: 175px; width: 88px; height: 115px; }
+#level3_card_10 { position: absolute; left: 592px; top: 175px; width: 88px; height: 115px; }
+#level3_card_11 { position: absolute; left: 494px; top: 175px; width: 88px; height: 115px; }
+#level3_card_12 { position: absolute; left: 396px; top: 175px; width: 88px; height: 115px; }
+#level3_card_13 { position: absolute; left: 886px; top: 305px; width: 88px; height: 115px; }
+#level3_card_14 { position: absolute; left: 788px; top: 305px; width: 88px; height: 115px; }
+#level3_card_15 { position: absolute; left: 690px; top: 305px; width: 88px; height: 115px; }
+#level3_card_16 { position: absolute; left: 592px; top: 305px; width: 88px; height: 115px; }
+#level3_card_17 { position: absolute; left: 494px; top: 305px; width: 88px; height: 115px; }
+#level3_card_18 { position: absolute; left: 396px; top: 305px; width: 88px; height: 115px; }
+#level3_card_19 { position: absolute; left: 886px; top: 430px; width: 88px; height: 115px; }
+#level3_card_20 { position: absolute; left: 788px; top: 430px; width: 88px; height: 115px; }
+#level3_card_21 { position: absolute; left: 690px; top: 430px; width: 88px; height: 115px; }
+#level3_card_22 { position: absolute; left: 592px; top: 430px; width: 88px; height: 115px; }
+#level3_card_23 { position: absolute; left: 494px; top: 430px; width: 88px; height: 115px; }
+#level3_card_24 { position: absolute; left: 396px; top: 430px; width: 88px; height: 115px; }
+
+#level3_indicator {
+ position: absolute;
+ left: 145px;
+ top: 35px;
+ width: 180px;
+ height: 30px;
+ -webkit-transform: rotate(10deg);
+}
+.level3_indicator_text {
+ font-size: 21pt;
+ font-family: Sancreek;
+ color: back;
+ text-align: center;
+ letter-spacing: 4px;
+}
+
+.lev3CardBg {
+ background: url(../images/card_red.png);
+}
+
+
+/** Level 4 styles */
+/** ============== */
+#level4_bg {
+ background:url(../images/finalegame_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#level4_card_01 { position: absolute; left: 886px; top: 50px; width: 88px; height: 115px; }
+#level4_card_02 { position: absolute; left: 788px; top: 50px; width: 88px; height: 115px; }
+#level4_card_03 { position: absolute; left: 690px; top: 50px; width: 88px; height: 115px; }
+#level4_card_04 { position: absolute; left: 592px; top: 50px; width: 88px; height: 115px; }
+#level4_card_05 { position: absolute; left: 494px; top: 50px; width: 88px; height: 115px; }
+#level4_card_06 { position: absolute; left: 396px; top: 50px; width: 88px; height: 115px; }
+#level4_card_07 { position: absolute; left: 886px; top: 175px; width: 88px; height: 115px; }
+#level4_card_08 { position: absolute; left: 788px; top: 175px; width: 88px; height: 115px; }
+#level4_card_09 { position: absolute; left: 690px; top: 175px; width: 88px; height: 115px; }
+#level4_card_10 { position: absolute; left: 592px; top: 175px; width: 88px; height: 115px; }
+#level4_card_11 { position: absolute; left: 494px; top: 175px; width: 88px; height: 115px; }
+#level4_card_12 { position: absolute; left: 396px; top: 175px; width: 88px; height: 115px; }
+#level4_card_13 { position: absolute; left: 886px; top: 305px; width: 88px; height: 115px; }
+#level4_card_14 { position: absolute; left: 788px; top: 305px; width: 88px; height: 115px; }
+#level4_card_15 { position: absolute; left: 690px; top: 305px; width: 88px; height: 115px; }
+#level4_card_16 { position: absolute; left: 592px; top: 305px; width: 88px; height: 115px; }
+#level4_card_17 { position: absolute; left: 494px; top: 305px; width: 88px; height: 115px; }
+#level4_card_18 { position: absolute; left: 396px; top: 305px; width: 88px; height: 115px; }
+#level4_card_19 { position: absolute; left: 886px; top: 430px; width: 88px; height: 115px; }
+#level4_card_20 { position: absolute; left: 788px; top: 430px; width: 88px; height: 115px; }
+#level4_card_21 { position: absolute; left: 690px; top: 430px; width: 88px; height: 115px; }
+#level4_card_22 { position: absolute; left: 592px; top: 430px; width: 88px; height: 115px; }
+#level4_card_23 { position: absolute; left: 494px; top: 430px; width: 88px; height: 115px; }
+#level4_card_24 { position: absolute; left: 396px; top: 430px; width: 88px; height: 115px; }
+
+#level4_indicator {
+ position: absolute;
+ left: 35px;
+ top: 330px;
+ width: 180px;
+ height: 30px;
+}
+.level4_indicator_text {
+ font-size: 21pt;
+ font-family: Sancreek;
+ color: back;
+ text-align: center;
+ letter-spacing: 4px;
+}
+
+.lev4CardBg {
+ background: url(../images/card_green.png);
+}
+
+
+/** Finale level styles */
+/** =================== */
+
+#finaleIntro_bg {
+ background:url(../images/finale_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#finaleIntro_introducing_title {
+ position: absolute;
+ width: 100%;
+ height: 30px;
+ left: 0px;
+ top: 185px;
+}
+
+#finaleIntro_finale_title {
+ position: absolute;
+ width: 100%;
+ height: 30px;
+ left: 0px;
+ top: 265px;
+}
+
+#finaleIntro_memorymatch_title {
+ position: absolute;
+ width: 100%;
+ height: 30px;
+ left: 0px;
+ top: 344px;
+}
+
+.finaleIntro_sancreek_text {
+ font-size: 47pt;
+ font-family: Sancreek;
+ color: #c33f25;
+ text-align: center;
+ letter-spacing: 5px;
+}
+
+.finaleIntro_sancreek_text2 {
+ font-size: 48pt;
+ font-family: Sancreek;
+ color: #c33f25;
+ text-align: center;
+ letter-spacing: 8px;
+}
+
+.finaleIntro_romantique_text {
+ font-size: 62.5pt;
+ font-family: Romantiques;
+ color: #c33f25;
+ text-align: center;
+ letter-spacing: 20px;
+}
+
+
+/** Victory styles */
+/** ============== */
+
+#victory_bg {
+ background:url(../images/youwin_background.jpg) no-repeat;
+ width: 100%;
+ height: 100%;
+ z:1;
+}
+
+#victory_youwin_title {
+ position: absolute;
+ left: 230px;
+ top: 190px;
+ width: 560px;
+ height: 95px;
+}
+.victory_youwin_title_text {
+ font-size: 60pt;
+ font-family: Romantiques;
+ color: black;
+ text-align: center;
+}
+
+
+#victory_playagain_box {
+ position: absolute;
+ width: 258px;
+ height: 127px;
+ left: 365px;
+ top: 409px;
+ background: url(../images/play_again_ticket.png);
+}
+
+#victory_playagain_lines {
+ position: relative;
+ left: 35px;
+ top: 65px;
+ text-align: center;
+}
+#victory_playagain_title {
+ position: relative;
+ height: 35px;
+ top: 26px;
+}
+.victory_playagain_title_text {
+ font-size: 24pt;
+ font-family: Sancreek;
+ color: black;
+ text-align: center;
+ letter-spacing: 2px;
+}
+
+#curvedText {
+ position: absolute;
+ left: 166px;
+ top: 90px;
+}
+
+
+
+
+/** Animated cards */
+/** ============== */
+
+.cardContainer {
+ -webkit-perspective: 600px;
+}
+
+.back {
+ position: absolute;
+ background-size: 88px 115px;
+ width: 100%;
+ height: 100%;
+ z-index: 900;
+ -webkit-backface-visibility: hidden;
+ -webkit-transform: rotateY(0deg);
+ -webkit-transform-style: preserve-3d;
+ -webkit-backface-visibility: hidden;
+ -webkit-transition: -webkit-transform .4s ease-in-out, z-index .4s ease-in-out;
+}
+
+.front {
+ background-size: 88px 115px;
+ position: absolute;
+ width: 100%;
+ height: 100%;
+ z-index: 800;
+ -webkit-backface-visibility: hidden;
+ -webkit-transform: rotateY(-180deg);
+ -webkit-transform-style: preserve-3d;
+ -webkit-backface-visibility: hidden;
+ -webkit-transition: -webkit-transform .4s ease-in-out, z-index .4s ease-in-out;
+}
+
+.card {
+ width: 100%;
+ height: 100%;
+}
+
+.flip_to_visible .front{
+ z-index: 1000;
+ -webkit-transform: rotateY(0deg);
+}
+
+.flip_to_visible .back{
+ z-index: 900;
+ -webkit-transform: rotateY(180deg);
+}
+
+
+
+/** Common styles */
+/** ============= */
+
+#handitem {
+ position: absolute;
+ background: url(../images/hand.png);
+ width: 397px;
+ height: 300px;
+ left: 0px;
+ bottom: 0px;
+}
+
+#handitem_card_rect {
+ position: relative;
+ left: 150px;
+ top: 15px;
+ width: 216px;
+ height: 123px;
+}
+
+#handitem_gamenum_title {
+ position: relative;
+ left: 0px;
+ top: 8px;
+ width: 216px;
+ height: 38px;
+}
+.handitem_gamenum_title_text {
+ font-size: 30pt;
+ font-family: Sancreek;
+ color: black;
+ text-align: center;
+ letter-spacing: 5px;
+}
+
+#handitem_stars_container {
+ position: relative;
+ left: 50px;
+ top: 25px;
+ width: 128px;
+ height: 56px;
+}
+
+#handleitem_star1 {
+ width: 36px;
+}
+
+#handleitem_star2 {
+ width: 36px;
+}
+
+#handleitem_star3 {
+ width: 36px;
+}
+.unplayedGameStar {
+ opacity: 0.15;
+}
+
+#homebutton_backtomain {
+ position: absolute;
+ right: 10px;
+ bottom: 5px;
+ height: 40px;
+ width: 180px;
+ text-align: right;
+}
+#homebutton_text
+{
+ padding-top: 10px;
+}
+#homebutton_icon
+{
+ vertical-align: middle;
+}
+
+
+.homebutton_backtomain_text {
+ font-size: 12.5pt;
+ font-family: Sancreek;
+ color: black;
+ text-align: center;
+ letter-spacing: 2px;
+}
+.homebutton_icon {
+ position: relative;
+}
+
+
--- /dev/null
+Copyright (c) 2011 by vernon adams (vern@newtypography.co.uk),
+with Reserved Font Names "Amatic" "Amatic Bold" and "Amatic Regular"
+
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.
--- /dev/null
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!--
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+-->
+<html>
+<head>
+<meta id="viewport_meta" name="viewport" content="" />
+<script type="text/javascript">
+ var viewport_meta = document.getElementById('viewport_meta');
+ var w = screen.availWidth;
+ var h = screen.availHeight;
+ viewport_meta.setAttribute('content', 'width=' + w + ', height=' + h + ',user-scalable=no');
+</script>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+<title>Memory Cards for Older Kids</title>
+<link rel="stylesheet" type="text/css" href="css/main.css"></link>
+<link rel="stylesheet" type="text/css" href="css/license.css"></link>
+<link rel="stylesheet" type="text/css" href="css/help.css"></link>
+<script src="js/help.js"></script>
+<script src="js/license.js"></script>
+<script src="js/jquery-1.7.2.min.js"></script>
+<script src="js/localizer.js"></script>
+<script src="js/main.js"></script>
+<script src="js/card.js"></script>
+<script src="js/curvedtextdrawer.js"></script>
+<script src="js/vec2.js"></script>
+<script src="js/utils.js"></script>
+</head>
+<body>
+ <!-- The "div.pagebg" is the root level div that will be resized to fill the whole screen area.
+ This element has children div-elements for each view. These child divs are then shown or hidden
+ as user navigates between views. -->
+ <div id="licensepage" style="display: none">
+ <div id="licensetext">
+ <div id="licensescroll"></div>
+ </div>
+ <div id="licensebtnq" class="licensebtn">Back</div>
+ </div>
+ <div id="help_dialog" class="helpdialog">
+ <div class="inner">
+ <div id="help_close" class="close">x</div>
+ <div id="help_contents" class="contents">
+ Can you make it through level four, and find all the matching
+ pictures? <br>
+ Start your journey at level one. Finish the level one
+ challenge by finding all the pictures three times. After you’ve
+ beaten level one, you’ve unlocked level two. Each level gets
+ tougher with more pictures to match. <br>
+ Click a face-down picture card to peek at it. Click
+ another to see if you found a match. If not, they’ll flip back over
+ and you can try again. If they do match, they’ll remain face up, and
+ you’re getting closer to winning! <br>
+ If you want to restart and try a different unlocked level,
+ click Home and you’ll go back to the beginning.
+ </div>
+ </div>
+ </div>
+ <div id="pagebg" class="game_page">
+ <div id="main_page" class="game_page" style="display: block">
+ <div id="main_bg"></div>
+ <div id="main_spetacular_title" class="main_sancreek_text2">THE
+ SPECTACULAR</div>
+ <div id="main_memory_title" class="main_romantique_text">MEMORY</div>
+ <div id="main_extravaganza_title" class="main_sancreek_text">EXTRAVAGANZA!</div>
+ </div>
+
+ <div id="selLevel_page" class="game_page" style="display: none">
+ <div id="selLevel_bg"></div>
+ <div id="selLevel_title" class="selLevel_sancreek_big">CHOOSE A
+ LEVEL</div>
+ <div id="selLevel_hint" class="selLevel_sancreek_small">YOU
+ MUST UNLOCK EACH LEVEL IN ORDER TO PLAY!</div>
+
+ <div id="selLevel_levelCard1" class="selLevel_levelCard">1</div>
+ <div id="selLevel_levelCard2"
+ class="selLevel_levelCard setLevel_lockedLevel">2</div>
+ <div id="selLevel_levelCard3"
+ class="selLevel_levelCard setLevel_lockedLevel">3</div>
+ <div id="selLevel_levelCard4"
+ class="selLevel_levelCard setLevel_lockedLevel">4</div>
+
+ <div id="selLevel_resetLocked"></div>
+ <div id="licensebtnl" style="top: 560px; left: 984px;">i</div>
+ <div id="main_help" class="helplaunch">?</div>
+ </div>
+
+ <div id="level1" class="game_page" style="display: none">
+ <div id="level1_bg"></div>
+ <div id="level1_indicator" class="level1_indicator_text">LEVEL
+ 1</div>
+
+ <!-- Cards -->
+ <div id="level1_card_01" class="cardContainer">
+ <div id="l1c1" class="card">
+ <div id="level1_card_1_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_02" class="cardContainer">
+ <div id="l1c2" class="card">
+ <div id="level1_card_2_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_03" class="cardContainer">
+ <div id="l1c3" class="card">
+ <div id="level1_card_3_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_04" class="cardContainer">
+ <div id="l1c4" class="card">
+ <div id="level1_card_4_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_05" class="cardContainer">
+ <div id="l1c5" class="card">
+ <div id="level1_card_5_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_06" class="cardContainer">
+ <div id="l1c6" class="card">
+ <div id="level1_card_6_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_07" class="cardContainer">
+ <div id="l1c7" class="card">
+ <div id="level1_card_7_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_08" class="cardContainer">
+ <div id="l1c8" class="card">
+ <div id="level1_card_8_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_09" class="cardContainer">
+ <div id="l1c9" class="card">
+ <div id="level1_card_9_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_10" class="cardContainer">
+ <div id="l1c10" class="card">
+ <div id="level1_card_10_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_11" class="cardContainer">
+ <div id="l1c11" class="card">
+ <div id="level1_card_11_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+ <div id="level1_card_12" class="cardContainer">
+ <div id="l1c12" class="card">
+ <div id="level1_card_12_front" class="front"></div>
+ <div class="back lev1CardBg"></div>
+ </div>
+ </div>
+
+ </div>
+
+ <div id="level2" class="game_page" style="display: none">
+ <div id="level2_bg"></div>
+ <div id="level2_indicator" class="level2_indicator_text">LEVEL
+ 2</div>
+
+ <!-- Cards -->
+ <div id="level2_card_01" class="cardContainer">
+ <div id="l2c1" class="card">
+ <div id="level2_card_1_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_02" class="cardContainer">
+ <div id="l2c2" class="card">
+ <div id="level2_card_2_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_03" class="cardContainer">
+ <div id="l2c3" class="card">
+ <div id="level2_card_3_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_04" class="cardContainer">
+ <div id="l2c4" class="card">
+ <div id="level2_card_4_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_05" class="cardContainer">
+ <div id="l2c5" class="card">
+ <div id="level2_card_5_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_06" class="cardContainer">
+ <div id="l2c6" class="card">
+ <div id="level2_card_6_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_07" class="cardContainer">
+ <div id="l2c7" class="card">
+ <div id="level2_card_7_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_08" class="cardContainer">
+ <div id="l2c8" class="card">
+ <div id="level2_card_8_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_09" class="cardContainer">
+ <div id="l2c9" class="card">
+ <div id="level2_card_9_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_10" class="cardContainer">
+ <div id="l2c10" class="card">
+ <div id="level2_card_10_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_11" class="cardContainer">
+ <div id="l2c11" class="card">
+ <div id="level2_card_11_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_12" class="cardContainer">
+ <div id="l2c12" class="card">
+ <div id="level2_card_12_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_13" class="cardContainer">
+ <div id="l2c13" class="card">
+ <div id="level2_card_13_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_14" class="cardContainer">
+ <div id="l2c14" class="card">
+ <div id="level2_card_14_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_15" class="cardContainer">
+ <div id="l2c15" class="card">
+ <div id="level2_card_15_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_16" class="cardContainer">
+ <div id="l2c16" class="card">
+ <div id="level2_card_16_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_17" class="cardContainer">
+ <div id="l2c17" class="card">
+ <div id="level2_card_17_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ <div id="level2_card_18" class="cardContainer">
+ <div id="l2c18" class="card">
+ <div id="level2_card_18_front" class="front"></div>
+ <div class="back lev2CardBg"></div>
+ </div>
+ </div>
+ </div>
+
+ <div id="level3" class="game_page" style="display: none">
+ <div id="level3_bg"></div>
+ <div id="level3_indicator" class="level3_indicator_text">LEVEL
+ 3</div>
+
+ <!-- Cards -->
+ <div id="level3_card_01" class="cardContainer">
+ <div id="l3c1" class="card">
+ <div id="level3_card_1_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_02" class="cardContainer">
+ <div id="l3c2" class="card">
+ <div id="level3_card_2_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_03" class="cardContainer">
+ <div id="l3c3" class="card">
+ <div id="level3_card_3_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_04" class="cardContainer">
+ <div id="l3c4" class="card">
+ <div id="level3_card_4_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_05" class="cardContainer">
+ <div id="l3c5" class="card">
+ <div id="level3_card_5_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_06" class="cardContainer">
+ <div id="l3c6" class="card">
+ <div id="level3_card_6_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_07" class="cardContainer">
+ <div id="l3c7" class="card">
+ <div id="level3_card_7_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_08" class="cardContainer">
+ <div id="l3c8" class="card">
+ <div id="level3_card_8_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_09" class="cardContainer">
+ <div id="l3c9" class="card">
+ <div id="level3_card_9_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_10" class="cardContainer">
+ <div id="l3c10" class="card">
+ <div id="level3_card_10_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_11" class="cardContainer">
+ <div id="l3c11" class="card">
+ <div id="level3_card_11_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_12" class="cardContainer">
+ <div id="l3c12" class="card">
+ <div id="level3_card_12_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_13" class="cardContainer">
+ <div id="l3c13" class="card">
+ <div id="level3_card_13_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_14" class="cardContainer">
+ <div id="l3c14" class="card">
+ <div id="level3_card_14_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_15" class="cardContainer">
+ <div id="l3c15" class="card">
+ <div id="level3_card_15_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_16" class="cardContainer">
+ <div id="l3c16" class="card">
+ <div id="level3_card_16_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_17" class="cardContainer">
+ <div id="l3c17" class="card">
+ <div id="level3_card_17_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_18" class="cardContainer">
+ <div id="l3c18" class="card">
+ <div id="level3_card_18_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_19" class="cardContainer">
+ <div id="l3c19" class="card">
+ <div id="level3_card_19_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_20" class="cardContainer">
+ <div id="l3c20" class="card">
+ <div id="level3_card_20_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_21" class="cardContainer">
+ <div id="l3c21" class="card">
+ <div id="level3_card_21_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_22" class="cardContainer">
+ <div id="l3c22" class="card">
+ <div id="level3_card_22_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_23" class="cardContainer">
+ <div id="l3c23" class="card">
+ <div id="level3_card_23_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ <div id="level3_card_24" class="cardContainer">
+ <div id="l3c24" class="card">
+ <div id="level3_card_24_front" class="front"></div>
+ <div class="back lev3CardBg"></div>
+ </div>
+ </div>
+ </div>
+
+ <div id="level4" class="game_page" style="display: none">
+ <div id="level4_bg"></div>
+ <div id="level4_indicator" class="level3_indicator_text">FINALE!</div>
+
+ <!-- Cards -->
+ <div id="level4_card_01" class="cardContainer">
+ <div id="l4c1" class="card">
+ <div id="level4_card_1_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_02" class="cardContainer">
+ <div id="l4c2" class="card">
+ <div id="level4_card_2_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_03" class="cardContainer">
+ <div id="l4c3" class="card">
+ <div id="level4_card_3_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_04" class="cardContainer">
+ <div id="l4c4" class="card">
+ <div id="level4_card_4_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_05" class="cardContainer">
+ <div id="l4c5" class="card">
+ <div id="level4_card_5_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_06" class="cardContainer">
+ <div id="l4c6" class="card">
+ <div id="level4_card_6_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_07" class="cardContainer">
+ <div id="l4c7" class="card">
+ <div id="level4_card_7_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_08" class="cardContainer">
+ <div id="l4c8" class="card">
+ <div id="level4_card_8_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_09" class="cardContainer">
+ <div id="l4c9" class="card">
+ <div id="level4_card_9_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_10" class="cardContainer">
+ <div id="l4c10" class="card">
+ <div id="level4_card_10_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_11" class="cardContainer">
+ <div id="l4c11" class="card">
+ <div id="level4_card_11_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_12" class="cardContainer">
+ <div id="l4c12" class="card">
+ <div id="level4_card_12_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_13" class="cardContainer">
+ <div id="l4c13" class="card">
+ <div id="level4_card_13_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_14" class="cardContainer">
+ <div id="l4c14" class="card">
+ <div id="level4_card_14_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_15" class="cardContainer">
+ <div id="l4c15" class="card">
+ <div id="level4_card_15_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_16" class="cardContainer">
+ <div id="l4c16" class="card">
+ <div id="level4_card_16_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_17" class="cardContainer">
+ <div id="l4c17" class="card">
+ <div id="level4_card_17_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_18" class="cardContainer">
+ <div id="l4c18" class="card">
+ <div id="level4_card_18_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_19" class="cardContainer">
+ <div id="l4c19" class="card">
+ <div id="level4_card_19_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_20" class="cardContainer">
+ <div id="l4c20" class="card">
+ <div id="level4_card_20_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_21" class="cardContainer">
+ <div id="l4c21" class="card">
+ <div id="level4_card_21_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_22" class="cardContainer">
+ <div id="l4c22" class="card">
+ <div id="level4_card_22_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_23" class="cardContainer">
+ <div id="l4c23" class="card">
+ <div id="level4_card_23_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ <div id="level4_card_24" class="cardContainer">
+ <div id="l4c24" class="card">
+ <div id="level4_card_24_front" class="front"></div>
+ <div class="back lev4CardBg"></div>
+ </div>
+ </div>
+ </div>
+
+ <div id="finaleIntro" class="game_page" style="display: none">
+ <div id="finaleIntro_bg"></div>
+ <div id="finaleIntro_introducing_title"
+ class="finaleIntro_sancreek_text">INTRODUCING THE</div>
+ <div id="finaleIntro_finale_title"
+ class="finaleIntro_romantique_text">FINALE</div>
+ <div id="finaleIntro_memorymatch_title"
+ class="finaleIntro_sancreek_text2">MEMORY MATCH!</div>
+ </div>
+
+ <div id="victory" class="game_page" style="display: none">
+ <div id="victory_bg"></div>
+ <div id="victory_playagain_box">
+ <img id="victory_playagain_lines" src="images/play_again_lines.png" />
+ <div id="victory_playagain_title"
+ class="victory_playagain_title_text">PLAY AGAIN</div>
+ </div>
+ <canvas id="curvedText" width="690" height="210"></canvas>
+ </div>
+
+ <!-- Game count indicator that looks like a hand holding a card. -->
+ <div id="handitem" style="display: none">
+ <div id="handitem_card_rect">
+ <div id="handitem_gamenum_title" class="handitem_gamenum_title_text">GAME
+ 3</div>
+ <div id="handitem_stars_container">
+ <img id="handleitem_star1" src="images/purple_star.png"></img> <img
+ id="handleitem_star2" src="images/star.png"></img> <img
+ id="handleitem_star3" src="images/star.png"></img>
+ </div>
+ </div>
+ </div>
+
+ <!-- Home-button that exits the current game and returs back to main view. -->
+ <div id="homebutton_backtomain" style="display: none">
+ <img id="homebutton_icon" src="images/home.png"></img> <span
+ id="homebutton_text" class="homebutton_backtomain_text"
+ class="debugRect">HOME</span>
+ </div>
+ </div>
+
+
+ <audio id="flipcard_sound1" preload="auto">
+ <source src="audio/FlipCard.wav" type="audio/wav" /></audio>
+ <audio id="flipcard_sound2" preload="auto">
+ <source src="audio/FlipCard.wav" type="audio/wav" /></audio>
+ <audio id="startGame_sound" preload="auto" autoplay="autoplay">
+ <source src="audio/StartPage.wav" type="audio/wav" /></audio>
+ <audio id="finaleIntro_sound" preload="auto">
+ <source src="audio/TheFinale.wav" type="audio/wav" /></audio>
+ <audio id="winLevel_sound" preload="auto">
+ <source src="audio/WinLevel.wav" type="audio/wav" /></audio>
+ <audio id="victory_sound" preload="auto">
+ <source src="audio/YouWin.wav" type="audio/wav" /></audio>
+</body>
+</html>
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+
+/**
+ * Card class is a container of card related information. It makes it easier to
+ * handle the relationships between the logical cards and HTML elements
+ * relating to that card.
+ */
+Card = function() {
+ this.cardId = "";
+ this.cardFrontId = "";
+ this.cardGraphics = "";
+ this.cardType = -1;
+ this.found = false;
+}
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+
+/**
+ * CurvedTextDrawer is an utility that allows you to draw text around
+ * circle's circumference. The drawing will be targeted to canvas element.
+ *
+ * @param canvasElem The canvas element from DOM.
+ * @return New CurvedTextDrawer instance.
+ */
+CurvedTextDrawer = function(canvasElem) {
+ console.log("--> new CurvedTextDrawer()");
+ this.canvasElem = canvasElem;
+ this.backgroundFill = "";
+ this.useFont = "30px Arial";
+ this.textColor = "black";
+
+ /**
+ * Returns the center point of given canvas.
+ * @return Canvas' center point as Vec2 object.
+ */
+ this.getCanvasCenterPos = function() {
+ return new Vec2(this.canvasElem.width/2, this.canvasElem.height/2);
+ }
+
+ /**
+ * Clears the canvas with color set to his.backgroundFill. If that member is
+ * an empty string, this function does nothing.
+ */
+ this.clearCanvas = function() {
+ var ctx = this.canvasElem.getContext("2d");
+ if (this.backgroundFill.length > 0) {
+ ctx.fillStyle = this.backgroundFill;
+ ctx.fillRect(0, 0, this.canvasElem.width, this.canvasElem.height);
+ }
+ }
+
+ /**
+ * Draws the on given arch. You can specify the beginning position of the arch and
+ * the maximum angle the text travels on the arch.
+ * @param text The text to be printed.
+ * @param centerX Center X of the text.
+ * @param centerY Center Y of the text.
+ * @param radius Radius of the circumference in pixels.
+ * @param begAngle Rotation of the first character. 0 means the character is
+ * on top of the circle, 180 means the text starts from the
+ * bottom of the circle.
+ * @param maxRotation Maximum number of degress the text goes on the circle arch.
+ * @param dir Rotation direction. Use 'cs' for text that circles clockwise and
+ * 'ccw' string for counter-clockwise rotation of the text.
+ * @param flipVertically Pass true if upper edge of the character is closer to the
+ * circle's origin. Pass false if lower edge of the character is closer
+ * to the circle's origin.
+ * @param align Text align inside the given arch. Use strings
+ * 'left', 'right', 'center' and 'justify'.
+ */
+ this.drawSectorArc = function(text, centerX, centerY, radius, begAngle, maxRotation, dir, flipVertically, align) {
+ console.log("--> CurvedTextDrawer.drawSectorArc()");
+ var ctx = this.canvasElem.getContext("2d");
+ this.clearCanvas();
+
+ // Set up font and other text parameters.
+ ctx.textBaseline = "middle";
+ ctx.textAlign = "center";
+ ctx.font = this.useFont;
+ ctx.fillStyle = this.textColor;
+
+ // Check the text rotation direction.
+ var dirMultiplier = 0;
+ if (dir == "cw") {
+ dirMultiplier = 1;
+ } else if (dir == "ccw") {
+ dirMultiplier = -1;
+ }
+
+ // Check text positioning inside the arc.
+ var maxRotRads = degs2Rads(maxRotation);
+ var textLen = ctx.measureText(text).width;
+ var pix2AngleFactor = 0;
+ var angle = degs2Rads(begAngle);
+
+ console.log(" align: " + align);
+ if (align == "left") {
+ var arcLen = (maxRotRads * Math.PI * radius) / Math.PI;
+ pix2AngleFactor = maxRotRads / arcLen;
+
+ } else if (align == "right") {
+ var arcLen = (maxRotRads * Math.PI * radius) / Math.PI;
+ pix2AngleFactor = maxRotRads / arcLen;
+ angle = clampRotationValue(angle + maxRotRads - (textLen * pix2AngleFactor),
+ 'rads');
+
+ } else if (align == "center") {
+ var arcLen = (maxRotRads * Math.PI * radius) / Math.PI;
+ pix2AngleFactor = maxRotRads / arcLen;
+ var halfCharWidths = ctx.measureText(text[0]).width / 2;
+ halfCharWidths += ctx.measureText(text[text.length-1]).width / 2;
+ angle = clampRotationValue(angle + ((textLen - halfCharWidths) / 2.0) * pix2AngleFactor, 'rads');
+
+ } else if (align == "justify") {
+ // The text will occupy the whole arch section.
+ pix2AngleFactor = degs2Rads(maxRotation) / textLen;
+ }
+
+
+ // Draw the circular text.
+ var centerPos = new Vec2(centerX, centerY);
+ for (var i = 0; i < text.length; ++i) {
+ var c = text[i];
+ var charPos = calcPosOnCircumference(angle, centerPos, radius);
+
+ ctx.save();
+ ctx.translate(charPos.mX, charPos.mY);
+ if (flipVertically) {
+ ctx.rotate(angle + Math.PI);
+ } else {
+ ctx.rotate(angle);
+ }
+ ctx.fillText(c, 0, 0);
+ ctx.restore();
+
+ var charWidth = ctx.measureText(c).width / 2;
+ if (i+1 < text.length) {
+ charWidth += ctx.measureText(text[i+1]).width / 2;
+ }
+
+ console.log(" char: " + c + ", w:" + charWidth + ", angle: " + (charWidth * pix2AngleFactor * dirMultiplier));
+ angle += (charWidth * pix2AngleFactor * dirMultiplier);
+ if (angle >= 2 * Math.PI) {
+ angle -= 2 * Math.PI;
+ }
+ if (angle < 0) {
+ angle += 2 * Math.PI;
+ }
+ }
+ console.log("<-- CurvedTextDrawer.drawSectorArc()");
+ }
+
+ /**
+ * Calculates the position from circle's circumference. Zero rotation means
+ * point (0, -radius) relative to given center position.
+ * @param angle Amount of rotation.
+ * @param centerPos Circle's center position as Vec2 object.
+ * @param radius Radius of the circle.
+ * @return Point from circumference.
+ */
+ function calcPosOnCircumference(angle, centerPos, radius) {
+ var pointPos = new Vec2(0, -radius);
+ pointPos.rotate(angle);
+ pointPos.add(centerPos);
+ return pointPos;
+ }
+
+ return this;
+}
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function help_init(btnid, prefix)
+{
+ var btn = document.getElementById(btnid);
+ var dialog = document.getElementById(prefix+"dialog");
+ var close = document.getElementById(prefix+"close");
+ var title = document.getElementById(prefix+"title");
+ var contents = document.getElementById(prefix+"contents");
+
+ btn.addEventListener('click', function() {
+ dialog.className = "helpdialog shown";
+ });
+
+ close.addEventListener('click', function() {
+ dialog.className = "helpdialog";
+ });
+}
+
--- /dev/null
+/*! jQuery v1.7.2 jquery.com | jquery.org/license */
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b,c,d,e=cq||cr(),g=!0,h=this.elem,i=this.options;if(a||e>=i.duration+this.startTime){this.now=this.end,this.pos=this.state=1,this.update(),i.animatedProperties[this.prop]=!0;for(b in i.animatedProperties)i.animatedProperties[b]!==!0&&(g=!1);if(g){i.overflow!=null&&!f.support.shrinkWrapBlocks&&f.each(["","X","Y"],function(a,b){h.style["overflow"+b]=i.overflow[a]}),i.hide&&f(h).hide();if(i.hide||i.show)for(b in i.animatedProperties)f.style(h,b,i.orig[b]),f.removeData(h,"fxshow"+b,!0),f.removeData(h,"toggle"+b,!0);d=i.complete,d&&(i.complete=!1,d.call(h))}return!1}i.duration==Infinity?this.now=e:(c=e-this.startTime,this.state=c/i.duration,this.pos=f.easing[i.animatedProperties[this.prop]](this.state,c,0,1,i.duration),this.now=this.start+(this.end-this.start)*this.pos),this.update();return!0}},f.extend(f.fx,{tick:function(){var a,b=f.timers,c=0;for(;c<b.length;c++)a=b[c],!a()&&b[c]===a&&b.splice(c--,1);b.length||f.fx.stop()},interval:13,stop:function(){clearInterval(co),co=null},speeds:{slow:600,fast:200,_default:400},step:{opacity:function(a){f.style(a.elem,"opacity",a.now)},_default:function(a){a.elem.style&&a.elem.style[a.prop]!=null?a.elem.style[a.prop]=a.now+a.unit:a.elem[a.prop]=a.now}}}),f.each(cp.concat.apply([],cp),function(a,b){b.indexOf("margin")&&(f.fx.step[b]=function(a){f.style(a.elem,b,Math.max(0,a.now)+a.unit)})}),f.expr&&f.expr.filters&&(f.expr.filters.animated=function(a){return f.grep(f.timers,function(b){return a===b.elem}).length});var cv,cw=/^t(?:able|d|h)$/i,cx=/^(?:body|html)$/i;"getBoundingClientRect"in c.documentElement?cv=function(a,b,c,d){try{d=a.getBoundingClientRect()}catch(e){}if(!d||!f.contains(c,a))return d?{top:d.top,left:d.left}:{top:0,left:0};var g=b.body,h=cy(b),i=c.clientTop||g.clientTop||0,j=c.clientLeft||g.clientLeft||0,k=h.pageYOffset||f.support.boxModel&&c.scrollTop||g.scrollTop,l=h.pageXOffset||f.support.boxModel&&c.scrollLeft||g.scrollLeft,m=d.top+k-i,n=d.left+l-j;return{top:m,left:n}}:cv=function(a,b,c){var d,e=a.offsetParent,g=a,h=b.body,i=b.defaultView,j=i?i.getComputedStyle(a,null):a.currentStyle,k=a.offsetTop,l=a.offsetLeft;while((a=a.parentNode)&&a!==h&&a!==c){if(f.support.fixedPosition&&j.position==="fixed")break;d=i?i.getComputedStyle(a,null):a.currentStyle,k-=a.scrollTop,l-=a.scrollLeft,a===e&&(k+=a.offsetTop,l+=a.offsetLeft,f.support.doesNotAddBorder&&(!f.support.doesAddBorderForTableAndCells||!cw.test(a.nodeName))&&(k+=parseFloat(d.borderTopWidth)||0,l+=parseFloat(d.borderLeftWidth)||0),g=e,e=a.offsetParent),f.support.subtractsBorderForOverflowNotVisible&&d.overflow!=="visible"&&(k+=parseFloat(d.borderTopWidth)||0,l+=parseFloat(d.borderLeftWidth)||0),j=d}if(j.position==="relative"||j.position==="static")k+=h.offsetTop,l+=h.offsetLeft;f.support.fixedPosition&&j.position==="fixed"&&(k+=Math.max(c.scrollTop,h.scrollTop),l+=Math.max(c.scrollLeft,h.scrollLeft));return{top:k,left:l}},f.fn.offset=function(a){if(arguments.length)return a===b?this:this.each(function(b){f.offset.setOffset(this,a,b)});var c=this[0],d=c&&c.ownerDocument;if(!d)return null;if(c===d.body)return f.offset.bodyOffset(c);return cv(c,d,d.documentElement)},f.offset={bodyOffset:function(a){var b=a.offsetTop,c=a.offsetLeft;f.support.doesNotIncludeMarginInBodyOffset&&(b+=parseFloat(f.css(a,"marginTop"))||0,c+=parseFloat(f.css(a,"marginLeft"))||0);return{top:b,left:c}},setOffset:function(a,b,c){var d=f.css(a,"position");d==="static"&&(a.style.position="relative");var e=f(a),g=e.offset(),h=f.css(a,"top"),i=f.css(a,"left"),j=(d==="absolute"||d==="fixed")&&f.inArray("auto",[h,i])>-1,k={},l={},m,n;j?(l=e.position(),m=l.top,n=l.left):(m=parseFloat(h)||0,n=parseFloat(i)||0),f.isFunction(b)&&(b=b.call(a,c,g)),b.top!=null&&(k.top=b.top-g.top+m),b.left!=null&&(k.left=b.left-g.left+n),"using"in b?b.using.call(a,k):e.css(k)}},f.fn.extend({position:function(){if(!this[0])return null;var a=this[0],b=this.offsetParent(),c=this.offset(),d=cx.test(b[0].nodeName)?{top:0,left:0}:b.offset();c.top-=parseFloat(f.css(a,"marginTop"))||0,c.left-=parseFloat(f.css(a,"marginLeft"))||0,d.top+=parseFloat(f.css(b[0],"borderTopWidth"))||0,d.left+=parseFloat(f.css(b[0],"borderLeftWidth"))||0;return{top:c.top-d.top,left:c.left-d.left}},offsetParent:function(){return this.map(function(){var a=this.offsetParent||c.body;while(a&&!cx.test(a.nodeName)&&f.css(a,"position")==="static")a=a.offsetParent;return a})}}),f.each({scrollLeft:"pageXOffset",scrollTop:"pageYOffset"},function(a,c){var d=/Y/.test(c);f.fn[a]=function(e){return f.access(this,function(a,e,g){var h=cy(a);if(g===b)return h?c in h?h[c]:f.support.boxModel&&h.document.documentElement[e]||h.document.body[e]:a[e];h?h.scrollTo(d?f(h).scrollLeft():g,d?g:f(h).scrollTop()):a[e]=g},a,e,arguments.length,null)}}),f.each({Height:"height",Width:"width"},function(a,c){var d="client"+a,e="scroll"+a,g="offset"+a;f.fn["inner"+a]=function(){var a=this[0];return a?a.style?parseFloat(f.css(a,c,"padding")):this[c]():null},f.fn["outer"+a]=function(a){var b=this[0];return b?b.style?parseFloat(f.css(b,c,a?"margin":"border")):this[c]():null},f.fn[c]=function(a){return f.access(this,function(a,c,h){var i,j,k,l;if(f.isWindow(a)){i=a.document,j=i.documentElement[d];return f.support.boxModel&&j||i.body&&i.body[d]||j}if(a.nodeType===9){i=a.documentElement;if(i[d]>=i[e])return i[d];return Math.max(a.body[e],i[e],a.body[g],i[g])}if(h===b){k=f.css(a,c),l=parseFloat(k);return f.isNumeric(l)?l:k}f(a).css(c,h)},c,a,arguments.length,null)}}),a.jQuery=a.$=f,typeof define=="function"&&define.amd&&define.amd.jQuery&&define("jquery",[],function(){return f})})(window);
\ No newline at end of file
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function license_init(id, hpageid)
+{
+ var lbtn = document.getElementById(id+"btnl");
+ var qbtn = document.getElementById(id+"btnq");
+ var lpage = document.getElementById(id+"page");
+ var hpage = document.getElementById(hpageid);
+ var ltext = document.getElementById(id+"text");
+ var lscroll = document.getElementById(id+"scroll");
+ var timer;
+
+ var request = new XMLHttpRequest();
+ request.open("GET", "README.txt", false);
+ request.onload = function(e) {
+ var text = this.responseText;
+ text = text.replace(/</g,"<");
+ text = text.replace(/>/g,">");
+ var lines = text.split("\n");
+ lines[0] = "<br><br>"+lines[0];
+ for(var i in lines)
+ {
+ if(lines[i].match(/--------------------/))
+ {
+ lines[i] = "";
+ }
+ else
+ {
+ lines[i] += "<br>";
+ }
+ }
+ lscroll.innerHTML = lines.join("\n");
+ }
+ request.send();
+
+ lbtn.onclick = function() {
+ /* initialize scroll rate */
+ var dY = 2;
+ var t0 = 0;
+ var delay = 1000;
+
+ /* set the scroller to the top position */
+ lscroll.style.top = "0px";
+
+ /* display the license page, hide its parent */
+ hpage.style.display="none";
+ lpage.style.display="block";
+
+ /* calculate the scroll length when the window is shown */
+ var maxY = lscroll.clientHeight - ltext.clientHeight;
+
+ /* start the autoscroll interval */
+ timer = setInterval(function() {
+ /* get the actual interval, in case performance slows us down */
+ var t1 = (new Date()).getTime();
+ var dT = (t0 == 0)?20:(t1-t0);
+ t0 = t1;
+
+ /* delay specific number of milliseconds */
+ delay -= dT;
+ if(delay > 0)
+ return;
+
+ /* calculate the new top position using dY and dT */
+ var newY = Math.abs(parseInt(lscroll.style.top)) + ((dT/40)*dY);
+ if(newY > 0)
+ lscroll.style.top = (-1 * newY) + "px";
+ else
+ lscroll.style.top = "0px";
+
+ /* if the lscroll has hit the limit, delay and swing */
+ /* the other way */
+ if(newY >= maxY)
+ {
+ delay = 5000;
+ dY = -20;
+ }
+ else if(newY <= 0)
+ {
+ delay = 5000;
+ dY = 2;
+ }
+ }, 40);
+ };
+
+ qbtn.onclick = function() {
+ hpage.style.display="block";
+ lpage.style.display="none";
+ clearInterval(timer);
+ };
+}
+
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+
+/**
+ * Localizer is an utility that updates the UI strings with localized
+ * strings.
+ */
+Localizer = function() {
+ this.noLocalization = false; // for disabling localizations temporary
+
+ this.getTranslation = function(key) {
+ var text = "";
+ if (this.noLocalization) {
+ return text;
+ }
+
+ if (window.chrome && window.chrome.i18n) {
+ text = chrome.i18n.getMessage(key);
+ }
+ return text;
+ }
+
+ this.localizeMainScreen = function() {
+ if (this.noLocalization) {
+ return;
+ }
+ $("#main_spetacular_title").text(this.getTranslation("main_title1"));
+ $("#main_memory_title").text(this.getTranslation("main_title2"));
+ $("#main_extravaganza_title").text(this.getTranslation("main_title3"));
+ }
+
+ this.localizeSelectLevelScreen = function() {
+ if (this.noLocalization) {
+ return;
+ }
+ $("#selLevel_title").text(this.getTranslation("selectlevel_title"));
+ $("#selLevel_hint").text(this.getTranslation("selectlevel_hint"));
+ $("#selLevel_levelCard1").text(this.getTranslation("selectlevel_num1"));
+ $("#selLevel_levelCard2").text(this.getTranslation("selectlevel_num2"));
+ $("#selLevel_levelCard3").text(this.getTranslation("selectlevel_num3"));
+ $("#selLevel_levelCard4").text(this.getTranslation("selectlevel_num4"));
+ }
+
+ this.localizeGameScreen = function(levelNum, gameNum) {
+ if (this.noLocalization) {
+ return;
+ }
+ var gameNumStr = "";
+ if (gameNum == 1) {
+ gameNumStr = this.getTranslation("gamenum_1");
+ } else if (gameNum == 2) {
+ gameNumStr = this.getTranslation("gamenum_2");
+ } else if (gameNum == 3) {
+ gameNumStr = this.getTranslation("gamenum_3");
+ }
+ $("#handitem_gamenum_title").text(gameNumStr);
+
+ var levelNumStr = "";
+ if (levelNum == 1) {
+ levelNumStr = this.getTranslation("level_1_title");
+ } else if (levelNum == 2) {
+ levelNumStr = this.getTranslation("level_2_title");
+ } else if (levelNum == 3) {
+ levelNumStr = this.getTranslation("level_3_title");
+ } else if (levelNum == 4) {
+ levelNumStr = this.getTranslation("level_4_title");
+ }
+ $("#level"+levelNum+"_indicator").text(levelNumStr);
+ $("#homebutton_text").text(this.getTranslation("homebutton_label"));
+ }
+
+ this.localizeFinaleIntroScreen = function() {
+ if (this.noLocalization) {
+ return;
+ }
+ $("#finaleIntro_introducing_title").text(this.getTranslation("finalintro_title1"));
+ $("#finaleIntro_finale_title").text(this.getTranslation("finalintro_title2"));
+ $("#finaleIntro_memorymatch_title").text(this.getTranslation("finalintro_title3"));
+ }
+
+ this.localizeVictoryScreen = function() {
+ if (this.noLocalization) {
+ return;
+ }
+ $("#victory_playagain_title").text(this.getTranslation("victory_playagain"));
+ }
+
+
+ // If localizations cannot be read for some reason, we turn localization off.
+ if (this.getTranslation("main_title1").length == 0) {
+ this.noLocalization = true;
+ }
+ return this;
+}
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+Game = {};
+
+var normalCardImages = [
+ "images/noglow_balloon.png",
+ "images/noglow_butterflies.png",
+ "images/noglow_crown.png",
+ "images/noglow_cup.png",
+ "images/noglow_elephant.png",
+ "images/noglow_guitar.png",
+ "images/noglow_horn.png",
+ "images/noglow_lion.png",
+ "images/noglow_moon.png",
+ "images/noglow_sun.png",
+ "images/noglow_zebra.png",
+ "images/noglow_blank.png"
+];
+var glowingCardImages = [
+ "images/card_flip_balloon.png",
+ "images/card_flip_butterflies.png",
+ "images/card_flip_crown.png",
+ "images/card_flip_cup.png",
+ "images/card_flip_elephant.png",
+ "images/card_flip_guitar.png",
+ "images/card_flip_horn.png",
+ "images/card_flip_lion.png",
+ "images/card_flip_moon.png",
+ "images/card_flip_sun.png",
+ "images/card_flip_zebra.png",
+ "images/card_flip_blank.png"
+];
+
+var stariconsList = [
+ "images/purple_star.png",
+ "images/green_star.png",
+ "images/red_star.png"
+];
+
+var audioItems = [
+ "flipcard_sound1",
+ "flipcard_sound2",
+ "startGame_sound",
+ "finaleIntro_sound",
+ "winLevel_sound",
+ "victory_sound"
+];
+
+var SOUND_FLIPCARD1 = 0;
+var SOUND_FLIPCARD2 = 1;
+var SOUND_STARTGAME = 2;
+var SOUND_FINALEINTRO = 3;
+var SOUND_LEVEL_WON = 4;
+var SOUND_VICTORY = 5;
+
+
+var LOCKED_LEVELCARD_STYLE = "setLevel_lockedLevel";
+var SHOWCARD_STYLE = "flip_to_visible";
+var GAMES_PER_LEVEL = 3;
+var LOCAL_STORAGE_KEY = "memorygame_locked_levels";
+
+
+(function () {
+ var localizer = new Localizer();
+ var cardsArray = new Array();
+ var levelSelectionUserChoice = -1;
+ var ignoreInputs = false;
+ var firstFlippedCard = undefined;
+ var clickedCardElement = undefined;
+ var levelNumber = -1;
+ var passedGames = 0;
+ var lastPlayedFlipSound = SOUND_FLIPCARD2;
+ var levelLockingStatus = [ false, true, true, true ];
+
+ // Set memberfunctions.
+ Game.flipCallback = flipCallback;
+ Game.flipDelayCallback = flipDelayCallback;
+ Game.gotoNextGame = gotoNextGame;
+ Game.levelSelectionAnimCallback = levelSelectionAnimCallback;
+ Game.introViewSkipCallback = introViewSkipCallback;
+
+ /**
+ * Plays sounds base on their ID
+ */
+ function playSound(soundId) {
+ var audioElement = document.getElementById(audioItems[soundId]);
+ audioElement.pause();
+ audioElement.play();
+ }
+
+ /**
+ * This function prepares the graphical elements of Victory-screen.
+ */
+ function prepareVictoryScreen() {
+ localizer.localizeVictoryScreen();
+
+ // Draw the curved YOU WIN text.
+ var drawer = new CurvedTextDrawer(document.getElementById("curvedText"));
+ var centerPos = drawer.getCanvasCenterPos();
+ centerPos.mY = -625;
+ drawer.useFont = '70px Romantiques';
+ drawer.drawSectorArc(localizer.getTranslation("victory_youwin"), centerPos.mX, centerPos.mY, 780, 180, 270, 'ccw', true, 'center');
+
+ $("#homebutton_backtomain").hide();
+ }
+
+ /**
+ * Reads the level lock status from local storage and sets the card element styles
+ * accordingly.
+ */
+ function prepareSelectLevelScreen() {
+ console.log("--> prepareSelectLevelScreen()");
+ localizer.localizeSelectLevelScreen();
+ var lockedLevels = localStorage.getItem(LOCAL_STORAGE_KEY);
+ for (var i=1; i < levelLockingStatus.length; ++i) {
+ if (lockedLevels != undefined && lockedLevels != null && lockedLevels.length > i) {
+ console.log(" read data: " + lockedLevels);
+ if (lockedLevels[i] == '0') {
+ levelLockingStatus[i] = false;
+ } else {
+ levelLockingStatus[i] = true;
+ }
+ } else {
+ levelLockingStatus[i] = true;
+ }
+ var cardElement = $("#selLevel_levelCard"+(i+1));
+ cardElement.removeClass(LOCKED_LEVELCARD_STYLE);
+ if (levelLockingStatus[i]) {
+ cardElement.addClass(LOCKED_LEVELCARD_STYLE);
+ }
+ }
+ console.log("<-- prepareSelectLevelScreen()");
+ }
+
+ /**
+ * Saves the level lock status to local storage.
+ */
+ function saveStatus() {
+ console.log("--> saveStatus()");
+ var lockedLevelsStr = '0';
+ for (var i = 1; i < levelLockingStatus.length; ++i) {
+ if (levelLockingStatus[i]) {
+ console.log(" level: " + i + ", lock: locked");
+ lockedLevelsStr += '1';
+ } else {
+ console.log(" level: " + i + ", lock: unlocked");
+ lockedLevelsStr += '0';
+ }
+ }
+ console.log(" data: " + lockedLevelsStr);
+ localStorage.setItem(LOCAL_STORAGE_KEY, lockedLevelsStr);
+ console.log("<-- saveStatus()");
+ }
+
+
+ /**
+ * Returns the card object of the card whose DIV element has given ID.
+ * @param cardDivName Name of the cards div element.
+ * @return The matching Card object or undefined if card was not found.
+ */
+ function getCardObject(cardDivName) {
+ for (var i=0; i < cardsArray.length; ++i) {
+ var card = cardsArray[i];
+ if (card.cardId == cardDivName) {
+ return card;
+ }
+ }
+ return undefined;
+ }
+
+ /**
+ * Marks the cards as found ones and changes the graphics.
+ * @param card1 First one of the found cards.
+ * @param card2 Second one of the found cards.
+ */
+ function matchFound(card1, card2) {
+ card1.found = true;
+ card2.found = true;
+
+ // Change the graphics to glowing ones.
+ var gfxIndex = card1.cardType;
+ $(card1.cardId).children(".back").css("visibility", "hidden");
+ $(card2.cardId).children(".back").css("visibility", "hidden");
+ $(card1.cardFrontId).css("background", "url("+glowingCardImages[gfxIndex]+")");
+ $(card2.cardFrontId).css("background", "url("+glowingCardImages[gfxIndex]+")");
+ }
+
+ /**
+ * Checks the states of the cards and tells if all the pairs have been found.
+ * @return true if all the pairs have been found.
+ */
+ function allPairsFound() {
+ for (var i=0; i < cardsArray.length; ++i) {
+ var card = cardsArray[i];
+ if (card.found == false) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+
+ /**
+ * A callback function that gets called when card rotation animation ends. This
+ * function checks if two rotated cards are pairs.
+ */
+ function flipCallback() {
+ console.log("--> Game.flipCallback()");
+ if (firstFlippedCard == undefined) {
+ // This is the first card being turned.
+ firstFlippedCard = clickedCardElement;
+ clickedCardElement = undefined;
+ ignoreInputs = false;
+
+ } else {
+ // This is the second card being turned. Check if they are equal.
+ var cardObj1 = getCardObject("#" + firstFlippedCard.attr("id"));
+ var cardObj2 = getCardObject("#" + clickedCardElement.attr("id"));
+ if (cardObj1.cardType == cardObj2.cardType) {
+ matchFound(cardObj1, cardObj2);
+ if (allPairsFound()) {
+ gotoNextGame();
+ }
+ ignoreInputs = false;
+ firstFlippedCard = undefined;
+ clickedCardElement = undefined;
+
+ } else {
+ console.log(" no match");
+ window.setTimeout("Game.flipDelayCallback()", 300);
+ }
+ }
+ console.log("<-- Game.flipCallback()");
+ }
+
+ /**
+ * Callbackfunction that rotates the two latest cards upside down again.
+ */
+ function flipDelayCallback() {
+ ignoreInputs = false;
+ firstFlippedCard.removeClass(SHOWCARD_STYLE);
+ clickedCardElement.removeClass(SHOWCARD_STYLE);
+ firstFlippedCard = undefined;
+ clickedCardElement = undefined;
+ }
+
+ /**
+ * Shuffles the cards in the beginning of the game.
+ * @param cardsArray Array that contains the card objects.
+ */
+ function shuffleLevel(cardsArray) {
+ console.log("--> shuffleLevel1()");
+ // Make an array that contains 2 copies of card type ids.
+ var typeIndexArray = new Array();
+ for (var i=0; i < cardsArray.length; ++i) {
+ typeIndexArray.push( (Math.floor(i / 2)) % normalCardImages.length );
+ }
+ for (var i=0; i < typeIndexArray.length; ++i) {
+ var swapWithIndex = Math.floor(Math.random() * 11);
+ var tmpValue = typeIndexArray[swapWithIndex];
+ typeIndexArray[swapWithIndex] = typeIndexArray[i];
+ typeIndexArray[i] = tmpValue;
+ }
+ var elemIndex = 0;
+ for (var i=0; i < cardsArray.length; ++i) {
+ var gfxIndex = typeIndexArray.pop();
+ var card = cardsArray[i];
+ card.cardType = gfxIndex;
+ console.log("elementId: " + card.cardFrontId + ", graphics: " + normalCardImages[gfxIndex]);
+ $(card.cardFrontId).css("background", "url("+normalCardImages[gfxIndex]+")");
+ $(card.cardId).removeClass(SHOWCARD_STYLE);
+ }
+ console.log("<-- shuffleLevel1()");
+ }
+
+ /**
+ * This should be called when game has been played through. It does the actions that are
+ * needed to handle game and level progress and also showing victory screen.
+ */
+ function gotoNextGame() {
+ console.log("--> gotoNextGame()");
+ if (levelNumber == 4) {
+ levelLockingStatus[0] = false;
+ levelLockingStatus[1] = false;
+ levelLockingStatus[2] = false;
+ levelLockingStatus[3] = false;
+ saveStatus();
+ // Currently finished level was 4. It means that player has finished the game.
+ prepareVictoryScreen();
+ playSound(SOUND_VICTORY);
+ $("#level4").hide();
+ $("#victory").show();
+ return;
+ }
+ passedGames++;
+ var levelOfNextGame = levelNumber;
+ if (passedGames >= GAMES_PER_LEVEL) {
+ // Move to next level.
+ passedGames = 0;
+ levelOfNextGame++;
+
+ // Next level unlocked.
+ levelLockingStatus[levelNumber] = false;
+ if (levelOfNextGame != 4) {
+ playSound(SOUND_LEVEL_WON);
+ }
+ }
+ if (levelOfNextGame == 4) {
+ // Show intro view before entring the final level.
+ localizer.localizeFinaleIntroScreen();
+ levelLockingStatus[3] = false;
+ playSound(SOUND_FINALEINTRO);
+ $("#homebutton_backtomain").hide();
+ $("#handitem").hide();
+ $("#level3").hide();
+ $("#finaleIntro").show();
+ } else {
+ startGame(levelOfNextGame, false);
+ }
+ saveStatus();
+ console.log("<-- gotoNextGame()");
+ }
+
+ /**
+ * A callback function that gets called when level selection animation has ended.
+ */
+ function levelSelectionAnimCallback() {
+ console.log("--> levelSelectionAnimCallback()");
+ $("#selLevel_page").hide();
+ $("#selLevel_levelCard1").removeClass("selLevel_selectedCard selLevel_anim1 selLevel_anim2 selLevel_anim3 selLevel_anim4");
+ $("#selLevel_levelCard2").removeClass("selLevel_selectedCard selLevel_anim1 selLevel_anim2 selLevel_anim3 selLevel_anim4");
+ $("#selLevel_levelCard3").removeClass("selLevel_selectedCard selLevel_anim1 selLevel_anim2 selLevel_anim3 selLevel_anim4");
+ $("#selLevel_levelCard4").removeClass("selLevel_selectedCard selLevel_anim1 selLevel_anim2 selLevel_anim3 selLevel_anim4");
+ startGame(levelSelectionUserChoice, true);
+ playSound(SOUND_LEVEL_WON);
+ console.log("<-- levelSelectionAnimCallback()");
+ }
+
+ /**
+ * Initializes the structures to start new game.
+ * @param levelNum The level that will be started.
+ * @param resteState Pass true to reset the game counts to 0.
+ */
+ function startGame(levelNum, resetState) {
+ console.log("--> startGame()");
+ if (resetState) {
+ passGames = 0;
+ }
+
+ // Figure out the amount of cards needed in this level.
+ var cardBgGraphics = "url(images/card_purple.png)"
+ cardsArray = new Array();
+ levelNumber = levelNum;
+ var numOfCards = 12;
+ if (levelNum == 2) {
+ numOfCards = 18;
+ cardBgGraphics = "url(images/card_green.png)"
+ } else if (levelNum == 3) {
+ numOfCards = 24;
+ cardBgGraphics = "url(images/card_red.png)"
+ } else if (levelNum == 4) {
+ numOfCards = 24;
+ cardBgGraphics = "url(images/card_teal.png)"
+ }
+ // Create card objects.
+ for (var i=0; i < numOfCards; ++i) {
+ var card = new Card();
+ card.cardFrontId = "#level"+levelNum+"_card_"+(i+1)+"_front";
+ card.cardId = "#" + $(card.cardFrontId).parent().attr("id");
+ cardsArray.push(card);
+
+ // Manually set toggle the card backgrounds between invisible
+ // background and real card background. We can't use plain css
+ // because the backface-visibility during rotation does not
+ // work in linux Chrome as it should.
+ $(card.cardId).children(".back").css("visibility", "visible");
+ }
+ setTimeout(function() {shuffleLevel(cardsArray);}, 300);
+ $(".card").removeClass(SHOWCARD_STYLE);
+ firstFlippedCard = undefined;
+ clickedCardElement = undefined;
+
+
+ // Update the hand that holds the game count note.
+ var starIconName = stariconsList[levelNum-1];
+ for (var gameIndex = 0; gameIndex < 3; ++gameIndex) {
+ var starImgElement = $("#handleitem_star"+(gameIndex+1));
+ starImgElement.removeClass("unplayedGameStar");
+ if (gameIndex <= passedGames) {
+ starImgElement.attr("src", starIconName);
+
+ } else {
+ starImgElement.addClass("unplayedGameStar");
+ starImgElement.attr("src", "images/star.png");
+ }
+ }
+ if (levelNum != 4) {
+ $("#handitem").css("display", "block");
+ } else {
+ // The hand image is not shown in final level.
+ $("#handitem").hide();
+ }
+
+ // Control the level elements visibility.
+ for (var i=1; i < 5; ++i) {
+ if (i == levelNum) {
+ $("#level"+i).show();
+ } else {
+ $("#level"+i).hide();
+ }
+ }
+ if (passedGames == 0) {
+ $("#handitem_gamenum_title").text("GAME 1");
+ } else if (passedGames == 1) {
+ $("#handitem_gamenum_title").text("GAME 2");
+ } else if (passedGames == 2) {
+ $("#handitem_gamenum_title").text("GAME 3");
+ }
+
+ localizer.localizeGameScreen(levelNum, passedGames+1);
+ $("#homebutton_backtomain").show();
+ console.log("<-- startGame()");
+ }
+
+ function introViewSkipCallback() {
+ prepareSelectLevelScreen();
+ if ($("#main_page").is(":visible")) {
+ $("#main_page").hide();
+ $("#selLevel_page").show();
+ }
+ }
+
+ // Initialize game once everything has been loaded.
+ $(document).ready(function () {
+ console.log("--> document.ready()");
+
+ license_init("license", "pagebg");
+ help_init("main_help", "help_");
+ localizer.localizeMainScreen();
+
+ // Add the event handler functions.
+ $("#main_page").click(function () {
+ // Hide mainview and show level selection.
+ prepareSelectLevelScreen();
+ $("#main_page").hide();
+ $("#selLevel_page").show();
+ });
+
+ $("#selLevel_levelCard1").click(function () {
+ // Start game.
+ levelSelectionUserChoice = 1;
+ playSound(SOUND_FLIPCARD2);
+ $("#selLevel_levelCard1").addClass("selLevel_selectedCard");
+ $("#selLevel_levelCard2").addClass("selLevel_anim1");
+ $("#selLevel_levelCard3").addClass("selLevel_anim1");
+ $("#selLevel_levelCard4").addClass("selLevel_anim1");
+ window.setTimeout("Game.levelSelectionAnimCallback()", 1000);
+ });
+ $("#selLevel_levelCard2").click(function() {
+ if ($(this).hasClass(LOCKED_LEVELCARD_STYLE) == false) {
+ playSound(SOUND_FLIPCARD2);
+ levelSelectionUserChoice = 2;
+ $("#selLevel_levelCard2").addClass("selLevel_selectedCard");
+ $("#selLevel_levelCard1").addClass("selLevel_anim2");
+ $("#selLevel_levelCard3").addClass("selLevel_anim2");
+ $("#selLevel_levelCard4").addClass("selLevel_anim2");
+ window.setTimeout("Game.levelSelectionAnimCallback()", 1000);
+ }
+ });
+ $("#selLevel_levelCard3").click(function() {
+ if ($(this).hasClass(LOCKED_LEVELCARD_STYLE) == false) {
+ playSound(SOUND_FLIPCARD2);
+ levelSelectionUserChoice = 3;
+ $("#selLevel_levelCard3").addClass("selLevel_selectedCard");
+ $("#selLevel_levelCard1").addClass("selLevel_anim3");
+ $("#selLevel_levelCard2").addClass("selLevel_anim3");
+ $("#selLevel_levelCard4").addClass("selLevel_anim3");
+ window.setTimeout("Game.levelSelectionAnimCallback()", 1000);
+ }
+ });
+ $("#selLevel_levelCard4").click(function() {
+ if ($(this).hasClass(LOCKED_LEVELCARD_STYLE) == false) {
+ playSound(SOUND_FLIPCARD2);
+ levelSelectionUserChoice = 4;
+ $("#selLevel_levelCard4").addClass("selLevel_selectedCard");
+ $("#selLevel_levelCard1").addClass("selLevel_anim4");
+ $("#selLevel_levelCard2").addClass("selLevel_anim4");
+ $("#selLevel_levelCard3").addClass("selLevel_anim4");
+ window.setTimeout("Game.levelSelectionAnimCallback()", 1000);
+ }
+ });
+
+ $(".card").click(function() {
+ console.log("--> card.click()");
+ if (!ignoreInputs && !($(this).hasClass(SHOWCARD_STYLE))) {
+ // We have to use 2 different audio items for flip sound because
+ // audio API doesn't replay the sound if it is already playing.
+ if (lastPlayedFlipSound == SOUND_FLIPCARD1) {
+ lastPlayedFlipSound = SOUND_FLIPCARD2;
+ } else {
+ lastPlayedFlipSound = SOUND_FLIPCARD1;
+ }
+ playSound(lastPlayedFlipSound);
+ clickedCardElement = $(this);
+ ignoreInputs = true;
+ console.log(" card id: " + $(this).attr("id"));
+ $(this).addClass(SHOWCARD_STYLE);
+ window.setTimeout("Game.flipCallback()", 350);
+ }
+ console.log("<-- card.click()");
+ });
+
+ $("#finaleIntro").click( function() {
+ // Start playing final level.
+ $("#finaleIntro").hide();
+ startGame(4, false);
+ });
+
+ $("#victory_playagain_box").click(function() {
+ console.log("--> victory_playagain_box.click()");
+ prepareSelectLevelScreen();
+ $("#victory").hide();
+ $("#selLevel_page").show();
+ console.log("<-- victory_playagain_box.click()");
+ });
+
+ $("#homebutton_backtomain").click(function() {
+ console.log("--> homebutton.click()");
+ // Hide current levels and show mainpage.
+ $("#level1").hide();
+ $("#level2").hide();
+ $("#level3").hide();
+ $("#level4").hide();
+ $("#handitem").hide();
+ $("#main_page").show();
+ $(this).hide();
+ console.log("<-- homebutton.click()");
+ });
+
+ $("#selLevel_resetLocked").click(function() {
+ localStorage.setItem(LOCAL_STORAGE_KEY, '0000');
+ prepareSelectLevelScreen();
+ });
+ });
+
+ // Skip the welcome screen after a while.
+ window.setTimeout("Game.introViewSkipCallback()", 3500);
+})();
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+
+/**
+ * Converts the given number of degrees to radians.
+ * @param degs Number of degrees to convert.
+ * @return Same angle in radians.
+ */
+function degs2Rads(degs) {
+ return degs * (Math.PI / 180.0);
+}
+
+/**
+ * Converts the given number of radians to degrees.
+ * @param rads Number of radians.
+ * @return Same angle in degrees.
+ */
+function rads2Degs(rads) {
+ return rads * (180.0 / Math.PI);
+}
+
+/**
+ * Limits the given angle value within the range [0...360) or [0...2*PI).
+ * @param angle The angle value.
+ * @param units Pass string 'rads' is value is radians.
+ * @return Same rotation but value is just single fold rotation.
+ */
+function clampRotationValue(angle, units) {
+ console.log("--> clampRotationValue()");
+ console.log(" angle: " + angle);
+ if (units == 'rads') {
+ var pi2 = 2.0 * Math.PI;
+ while (angle < 0 || angle >= pi2) {
+ console.log(" clamp: " + angle);
+ if (angle >= pi2) {
+ angle -= pi2;
+ } else if (angle < 0) {
+ angle += pi2;
+ }
+ }
+
+ } else {
+ while (angle < 0 || angle >= 360.0) {
+ if (angle >= 360.0) {
+ angle -= 360.0;
+ } else if (angle < 0) {
+ angle += 360;
+ }
+ }
+ }
+ console.log("<-- clampRotationValue()");
+ return angle;
+}
--- /dev/null
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0. The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+
+/**
+ * Calculates the dot product between two Vec2 objects.
+ */
+function Vec2DotProduct(vec1, vec2) {
+ return vec1.mX * vec2.mX + vec1.mY * vec2.mY;
+}
+
+
+/**
+ * Vec2 is a 2 dimensional vector. It contains some methods that can do some
+ * vector calculations.
+ */
+Vec2 = function(x, y) {
+ // Initialize member variables.
+ this.mX = 0.0;
+ this.mY = 0.0;
+ if (x != undefined) {
+ this.mX = x;
+ }
+ if (y != undefined) {
+ this.mY = y;
+ }
+
+ /**
+ * Sets new x and y components to this vector.
+ * @param x X component.
+ * @param y Y component.
+ */
+ this.set = function(x, y) {
+ this.mX = x;
+ this.mY = y;
+ }
+
+ /**
+ * Normalizes this vector so that its length will be 1.
+ */
+ this.normalize = function() {
+ var len = Math.sqrt(this.mX*this.mX + this.mY*this.mY);
+ this.mX /= len;
+ this.mY /= len;
+ }
+
+ /**
+ * Sums given vector to this vector.
+ * @param vec1 Another vector to sum.
+ */
+ this.add = function(vec1) {
+ this.mX += vec1.mX;
+ this.mY += vec1.mY;
+ }
+
+ /**
+ * Substracts given vector from this vector.
+ * @param vec1 Vector to be substracted from this one.
+ */
+ this.sub = function(vec1) {
+ this.mX -= vec1.mX;
+ this.mY -= vec1.mY;
+ }
+
+ /**
+ * Returns the length of this vector.
+ * @return Length of this vector.
+ */
+ this.getLength = function() {
+ return Math.sqrt(this.mX*this.mX + this.mY*this.mY);
+ }
+
+
+ /**
+ * Multiplies this vector by given scalar.
+ * @param factor The multiplier.
+ */
+ this.multiply = function(factor) {
+ this.mX *= factor;
+ this.mY *= factor;
+ }
+
+ /**
+ * Performs 2D rotation around origo to this vector.
+ * @param rads Rotation amount in radians.
+ */
+ this.rotate = function(rads) {
+ var tmpX = this.mX * Math.cos(rads) - this.mY * Math.sin(rads);
+ var tmpY = this.mY * Math.cos(rads) + this.mX * Math.sin(rads);
+ this.mX = tmpX;
+ this.mY = tmpY;
+ }
+}
+
--- /dev/null
+jQuery UI 1.8.16
+Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
+Dual licensed under the MIT or GPL Version 2 licenses.
+http://jquery.org/license
+
+jQuery UI CSS Framework 1.8.16
+Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
+Dual licensed under the MIT or GPL Version 2 licenses.
+http://jquery.org/license
+
+jQuery JavaScript Library v1.6.2
+Copyright 2011, John Resig
+Dual licensed under the MIT or GPL Version 2 licenses.
+http://jquery.org/license
--- /dev/null
+{
+ "app": {
+ "launch": {
+ "local_path": "index.html"
+ }
+ },
+ "default_locale": "en_US",
+ "description": "A memory game for older kids",
+ "icons": {
+ "128": "icon_128.png"
+ },
+ "key": "MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDwWMRzFhL0Rs0hfWbY8Fg1xd22IydehFmbj7G48NEgZZafotoAhNs9RKG6ji9STc6VUCkELozi66LfZMei6UEAtRUCSDTYYtel2YsP4BaJRh0+jXvhB8yJWZpr3dcn4Q50JAu72QUjgJ7UKVsSUuqSsxbrPVIhPLhyehSrn0iR6QIDAQAB",
+ "name": "Memory Match for Older Kids",
+ "version": "1"
+}
--- /dev/null
+
+[Desktop Entry]
+Version=1.0
+Name=Memory Match for Older Kids
+Comment=A HTML5-based Card matching game
+GenericName=Memory Match
+Exec=chromium-browser --enable-plugins --enable-extensions --enable-user-scripts --enable-printing --enable-sync --use-gl=egl --ignore-gpu-blacklist --auto-ssl-client-auth %U --app-id=djfbielnigpphgljmaciejpbbdcmfikm --load-extension=/usr/share/memory-match/ --no-first-run
+Terminal=false
+X-MultipleArgs=false
+Type=Application
+Icon=memory-match
+Categories=Game;
+StartupWMClass=Chromium
+StartupNotify=true
--- /dev/null
+<Signature xmlns="http://www.w3.org/2000/09/xmldsig#" Id="DistributorSignature">
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