// Create the first `Weapon` ("Sword").
sample.WeaponStart(builder)
- sample.Weapon.AddName(builder, weaponOne)
- sample.Weapon.AddDamage(builder, 3)
+ sample.WeaponAddName(builder, weaponOne)
+ sample.WeaponAddDamage(builder, 3)
sword := sample.WeaponEnd(builder)
// Create the second `Weapon` ("Axe").
sample.WeaponStart(builder)
- sample.Weapon.AddName(builder, weaponTwo)
- sample.Weapon.AddDamage(builder, 5)
+ sample.WeaponAddName(builder, weaponTwo)
+ sample.WeaponAddDamage(builder, 5)
axe := sample.WeaponEnd(builder)
~~~
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