blit_surface_init(struct nested_surface *surface)
{
struct nested_blit_surface *blit_surface =
- zalloc(sizeof *blit_surface);
+ xzalloc(sizeof *blit_surface);
glGenTextures(1, &blit_surface->texture);
glBindTexture(GL_TEXTURE_2D, blit_surface->texture);
struct wl_compositor *compositor =
display_get_compositor(nested->display);
struct nested_ss_surface *ss_surface =
- zalloc(sizeof *ss_surface);
+ xzalloc(sizeof *ss_surface);
struct rectangle allocation;
struct wl_region *region;