glapi: Remove some duplicate ignore="true" lines
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 26 Mar 2014 22:31:11 +0000 (15:31 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 31 Mar 2014 21:45:37 +0000 (14:45 -0700)
It looks like these were added accidentally by Paul in commit 1a1db174.
From the commit message and the look of the patch, I think this was just
some sed-job left overs.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
src/mapi/glapi/gen/gl_API.xml

index 9129d57..9200cd6 100644 (file)
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="CompileShader" es2="2.0" offset="assign">
         <param name="shader" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="CreateProgram" offset="assign" es2="2.0">
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetActiveUniform" es2="2.0" offset="assign">
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetAttachedShaders" offset="assign" es2="2.0">
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetProgramiv" offset="assign" es2="2.0">
         <param name="length" type="GLsizei *" output="true"/>
         <param name="source" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformLocation"
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformfv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="params" type="GLfloat *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformiv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="params" type="GLint *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetVertexAttribdv" offset="assign">
     <function name="LinkProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="ShaderSource" es2="2.0" offset="assign">
         <param name="string" type="const GLchar * const *"/>
         <param name="length" type="const GLint *"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="UseProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v2" type="GLfloat"/>
         <param name="v3" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v1" type="GLint"/>
         <param name="v2" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v2" type="GLint"/>
         <param name="v3" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1fv" es2="2.0" offset="assign">
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1iv" es2="2.0" offset="assign">
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count" count_scale="2"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count" count_scale="3"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="value" type="const GLint *" count="count" count_scale="4"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="UniformMatrix2fv" es2="2.0" offset="assign">
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="ValidateProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="VertexAttrib1d" offset="assign">