clutter_box_pack_defaults (ClutterBox *box,
ClutterActor *actor)
{
- ClutterPadding padding = { 0, };
-
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
- clutter_box_pack (box, actor, CLUTTER_PACK_START, &padding);
+ clutter_box_pack (box, actor,
+ CLUTTER_PACK_START,
+ &box->default_padding);
}
/**
}
}
+/**
+ * clutter_box_set_default_padding:
+ * @box: a #ClutterBox
+ * @padding_top: top padding, in pixels
+ * @padding_right: right padding, in pixels
+ * @padding_bottom: bottom padding, in pixels
+ * @padding_left: left padding, in pixels
+ *
+ * Sets the default padding for children, which will be used when
+ * packing actors with clutter_box_pack_defaults(). The padding is
+ * given in pixels.
+ *
+ * Since: 0.4
+ */
+void
+clutter_box_set_default_padding (ClutterBox *box,
+ gint padding_top,
+ gint padding_right,
+ gint padding_bottom,
+ gint padding_left)
+{
+ g_return_if_fail (CLUTTER_IS_BOX (box));
+
+ box->default_padding.top = CLUTTER_UNITS_FROM_INT (padding_top);
+ box->default_padding.right = CLUTTER_UNITS_FROM_INT (padding_right);
+ box->default_padding.bottom = CLUTTER_UNITS_FROM_INT (padding_bottom);
+ box->default_padding.left = CLUTTER_UNITS_FROM_INT (padding_left);
+}
+
+/**
+ * clutter_box_get_default_padding:
+ * @box: a #ClutterBox
+ * @padding_top: return location for the top padding, or %NULL
+ * @padding_right: return location for the right padding, or %NULL
+ * @padding_bottom: return location for the bottom padding, or %NULL
+ * @padding_left: return location for the left padding, or %NULL
+ *
+ * Gets the default padding set with clutter_box_set_default_padding().
+ *
+ * Since: 0.4
+ */
+void
+clutter_box_get_default_padding (ClutterBox *box,
+ gint *padding_top,
+ gint *padding_right,
+ gint *padding_bottom,
+ gint *padding_left)
+{
+ g_return_if_fail (CLUTTER_IS_BOX (box));
+
+ if (padding_top)
+ *padding_top = CLUTTER_UNITS_TO_INT (box->default_padding.top);
+ if (padding_right)
+ *padding_right = CLUTTER_UNITS_TO_INT (box->default_padding.right);
+ if (padding_bottom)
+ *padding_bottom = CLUTTER_UNITS_TO_INT (box->default_padding.bottom);
+ if (padding_left)
+ *padding_left = CLUTTER_UNITS_TO_INT (box->default_padding.left);
+}
+
/*
* Boxed types
*/
/* Margin between the inner border of the box and the children */
ClutterMargin margin;
+
+ /* Default padding for the children */
+ ClutterPadding default_padding;
};
struct _ClutterBoxClass
ClutterPadding padding;
};
-GType clutter_box_get_type (void) G_GNUC_CONST;
-void clutter_box_set_color (ClutterBox *box,
- const ClutterColor *color);
-void clutter_box_get_color (ClutterBox *box,
- ClutterColor *color);
-void clutter_box_set_margin (ClutterBox *box,
- const ClutterMargin *margin);
-void clutter_box_get_margin (ClutterBox *box,
- ClutterMargin *margin);
-void clutter_box_pack (ClutterBox *box,
- ClutterActor *actor,
- ClutterPackType pack_type,
- const ClutterPadding *padding);
-void clutter_box_pack_defaults (ClutterBox *box,
- ClutterActor *actor);
-void clutter_box_remove_all (ClutterBox *box);
-gboolean clutter_box_query_child (ClutterBox *box,
- ClutterActor *actor,
- ClutterBoxChild *child);
-gboolean clutter_box_query_nth_child (ClutterBox *box,
- gint index_,
- ClutterBoxChild *child);
+GType clutter_box_get_type (void) G_GNUC_CONST;
+void clutter_box_set_color (ClutterBox *box,
+ const ClutterColor *color);
+void clutter_box_get_color (ClutterBox *box,
+ ClutterColor *color);
+void clutter_box_set_margin (ClutterBox *box,
+ const ClutterMargin *margin);
+void clutter_box_get_margin (ClutterBox *box,
+ ClutterMargin *margin);
+void clutter_box_set_default_padding (ClutterBox *box,
+ gint padding_top,
+ gint padding_right,
+ gint padding_bottom,
+ gint padding_left);
+void clutter_box_get_default_padding (ClutterBox *box,
+ gint *padding_top,
+ gint *padding_right,
+ gint *padding_bottom,
+ gint *padding_left);
+void clutter_box_pack (ClutterBox *box,
+ ClutterActor *actor,
+ ClutterPackType pack_type,
+ const ClutterPadding *padding);
+void clutter_box_pack_defaults (ClutterBox *box,
+ ClutterActor *actor);
+void clutter_box_remove_all (ClutterBox *box);
+gboolean clutter_box_query_child (ClutterBox *box,
+ ClutterActor *actor,
+ ClutterBoxChild *child);
+gboolean clutter_box_query_nth_child (ClutterBox *box,
+ gint index_,
+ ClutterBoxChild *child);
G_END_DECLS