*
* @return true if proper error is reported
**/
-bool XFBStrideOfEmptyListTest::executeDrawCall(GLuint test_case_index)
+bool XFBStrideOfEmptyListTest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
bool result = true;
*
* @return true if proper error is reported
**/
-bool XFBStrideOfEmptyListAndAPITest::executeDrawCall(GLuint test_case_index)
+bool XFBStrideOfEmptyListAndAPITest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
bool result = true;
*
* @return true
**/
-bool XFBStrideTest::executeDrawCall(GLuint test_case_index)
+bool XFBStrideTest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
GLenum primitive_type = GL_PATCHES;
*
* @return true
**/
-bool XFBCaptureInactiveOutputVariableTest::executeDrawCall(GLuint test_case_index)
+bool XFBCaptureInactiveOutputVariableTest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
GLenum primitive_type = GL_PATCHES;
*
* @return true
**/
-bool XFBCaptureInactiveOutputComponentTest::executeDrawCall(GLuint test_case_index)
+bool XFBCaptureInactiveOutputComponentTest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
GLenum primitive_type = GL_PATCHES;
*
* @return true
**/
-bool XFBCaptureInactiveOutputBlockMemberTest::executeDrawCall(GLuint test_case_index)
+bool XFBCaptureInactiveOutputBlockMemberTest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
GLenum primitive_type = GL_PATCHES;
*
* @return true
**/
-bool XFBCaptureStructTest::executeDrawCall(GLuint test_case_index)
+bool XFBCaptureStructTest::executeDrawCall(bool /* tesEnabled */, GLuint test_case_index)
{
const Functions& gl = m_context.getRenderContext().getFunctions();
GLenum primitive_type = GL_PATCHES;
protected:
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);
protected:
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);
virtual void getCapturedVaryings(glw::GLuint test_case_index, Utils::Program::NameVector& captured_varyings);
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);
virtual void getShaderBody(glw::GLuint test_case_index, Utils::Shader::STAGES stage, std::string& out_assignments,
protected:
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);
virtual void getShaderBody(glw::GLuint test_case_index, Utils::Shader::STAGES stage, std::string& out_assignments,
protected:
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);
protected:
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);
virtual void getShaderBody(glw::GLuint test_case_index, Utils::Shader::STAGES stage, std::string& out_assignments,
protected:
/* Protected methods */
using BufferTestBase::executeDrawCall;
- virtual bool executeDrawCall(glw::GLuint test_case_index);
+ virtual bool executeDrawCall(bool tesEnabled, glw::GLuint test_case_index);
virtual void getBufferDescriptors(glw::GLuint test_case_index, bufferDescriptor::Vector& out_descriptors);