This patch reduces EO calls by using evas_object_geometry_set rather
than calling move & resize.
linew = ww;
}
- evas_object_move(obj,
- ((!rtl) ? (xx) : (r.x + (r.w - (xx - r.x) - ww)))
- + (Evas_Coord)(((double)(ww - ow)) * ax),
- yy + (Evas_Coord)(((double)(hh - oh)) * ay));
- evas_object_resize(obj, ow, oh);
+ evas_object_geometry_set(obj,
+ ((!rtl) ? (xx) : (r.x + (r.w - (xx - r.x) - ww)))
+ + (Evas_Coord)(((double)(ww - ow)) * ax),
+ yy + (Evas_Coord)(((double)(hh - oh)) * ay),
+ ow, oh);
xx += ww;
xx += priv->pad.h;