Add bug numbers to ES3.1 HW issues list
authorPyry Haulos <phaulos@google.com>
Wed, 29 Apr 2015 15:03:56 +0000 (08:03 -0700)
committerPyry Haulos <phaulos@google.com>
Wed, 29 Apr 2015 15:05:42 +0000 (08:05 -0700)
Change-Id: I04928235773f76b1828f2d1c062ac51400d0d7c8

android/cts/master/src/gles31-hw-issues.txt

index 4722091..595009b 100644 (file)
@@ -1,12 +1,17 @@
-dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
-dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4
+# Bug 20685910
+dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2
+
+# Bug 20685770
 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar
 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar
+dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4
+
+# Bug 20684971
 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
@@ -15,18 +20,24 @@ dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.sca
 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar
-dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4
+dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
+dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4
+
+# Bug 20684972
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
+
+# Bug 20684968
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
+
+# Bug 20685774
 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear