+++ /dev/null
-// SPDX-License-Identifier: GPL-2.0-only
-/**************************************************************************
- * Copyright (c) 2007-2011, Intel Corporation.
- * All Rights Reserved.
- *
- * Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
- * develop this driver.
- *
- **************************************************************************/
-
-#include <linux/console.h>
-#include <linux/delay.h>
-#include <linux/errno.h>
-#include <linux/init.h>
-#include <linux/kernel.h>
-#include <linux/mm.h>
-#include <linux/module.h>
-#include <linux/slab.h>
-#include <linux/string.h>
-#include <linux/tty.h>
-
-#include <drm/drm.h>
-#include <drm/drm_crtc.h>
-#include <drm/drm_fb_helper.h>
-#include <drm/drm_fourcc.h>
-
-#include "psb_drv.h"
-#include "psb_reg.h"
-
-/**
- * psb_spank - reset the 2D engine
- * @dev_priv: our PSB DRM device
- *
- * Soft reset the graphics engine and then reload the necessary registers.
- * We use this at initialisation time but it will become relevant for
- * accelerated X later
- */
-void psb_spank(struct drm_psb_private *dev_priv)
-{
- PSB_WSGX32(_PSB_CS_RESET_BIF_RESET | _PSB_CS_RESET_DPM_RESET |
- _PSB_CS_RESET_TA_RESET | _PSB_CS_RESET_USE_RESET |
- _PSB_CS_RESET_ISP_RESET | _PSB_CS_RESET_TSP_RESET |
- _PSB_CS_RESET_TWOD_RESET, PSB_CR_SOFT_RESET);
- PSB_RSGX32(PSB_CR_SOFT_RESET);
-
- msleep(1);
-
- PSB_WSGX32(0, PSB_CR_SOFT_RESET);
- wmb();
- PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) | _PSB_CB_CTRL_CLEAR_FAULT,
- PSB_CR_BIF_CTRL);
- wmb();
- (void) PSB_RSGX32(PSB_CR_BIF_CTRL);
-
- msleep(1);
- PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) & ~_PSB_CB_CTRL_CLEAR_FAULT,
- PSB_CR_BIF_CTRL);
- (void) PSB_RSGX32(PSB_CR_BIF_CTRL);
- PSB_WSGX32(dev_priv->gtt.gatt_start, PSB_CR_BIF_TWOD_REQ_BASE);
-}
#include <linux/notifier.h>
#include <linux/pm_runtime.h>
#include <linux/spinlock.h>
+#include <linux/delay.h>
#include <asm/set_memory.h>
static const struct drm_ioctl_desc psb_ioctls[] = {
};
+/**
+ * psb_spank - reset the 2D engine
+ * @dev_priv: our PSB DRM device
+ *
+ * Soft reset the graphics engine and then reload the necessary registers.
+ */
+void psb_spank(struct drm_psb_private *dev_priv)
+{
+ PSB_WSGX32(_PSB_CS_RESET_BIF_RESET | _PSB_CS_RESET_DPM_RESET |
+ _PSB_CS_RESET_TA_RESET | _PSB_CS_RESET_USE_RESET |
+ _PSB_CS_RESET_ISP_RESET | _PSB_CS_RESET_TSP_RESET |
+ _PSB_CS_RESET_TWOD_RESET, PSB_CR_SOFT_RESET);
+ PSB_RSGX32(PSB_CR_SOFT_RESET);
+
+ msleep(1);
+
+ PSB_WSGX32(0, PSB_CR_SOFT_RESET);
+ wmb();
+ PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) | _PSB_CB_CTRL_CLEAR_FAULT,
+ PSB_CR_BIF_CTRL);
+ wmb();
+ (void) PSB_RSGX32(PSB_CR_BIF_CTRL);
+
+ msleep(1);
+ PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) & ~_PSB_CB_CTRL_CLEAR_FAULT,
+ PSB_CR_BIF_CTRL);
+ (void) PSB_RSGX32(PSB_CR_BIF_CTRL);
+ PSB_WSGX32(dev_priv->gtt.gatt_start, PSB_CR_BIF_TWOD_REQ_BASE);
+}
+
static int psb_do_init(struct drm_device *dev)
{
struct drm_psb_private *dev_priv = dev->dev_private;