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radv: Fix truncation issue hexifying the cache uuid for the disk cache.
author
Bas Nieuwenhuizen
<bas@basnieuwenhuizen.nl>
Wed, 25 Oct 2017 01:43:00 +0000
(
03:43
+0200)
committer
Bas Nieuwenhuizen
<bas@basnieuwenhuizen.nl>
Wed, 25 Oct 2017 07:50:05 +0000
(09:50 +0200)
Going from binary to hex has a 2x blowup.
Fixes:
14216252923
'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_device.c
patch
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diff --git
a/src/amd/vulkan/radv_device.c
b/src/amd/vulkan/radv_device.c
index
ebc74fb
..
19ff8fe
100644
(file)
--- a/
src/amd/vulkan/radv_device.c
+++ b/
src/amd/vulkan/radv_device.c
@@
-170,8
+170,8
@@
radv_physical_device_init(struct radv_physical_device *device,
/* The gpu id is already embeded in the uuid so we just pass "radv"
* when creating the cache.
*/
- char buf[VK_UUID_SIZE + 1];
- disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE);
+ char buf[VK_UUID_SIZE
* 2
+ 1];
+ disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE
* 2
);
device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags);
fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");