--- /dev/null
+#include "Common.h"
+
+/************************************************************************/
+/* Drawing Commands */
+/************************************************************************/
+
+static tvg::Shape* paints[3];
+static int order = 0;
+
+void tvgDrawCmds(tvg::Canvas* canvas)
+{
+ if (!canvas) return;
+
+ canvas->reserve(3); //reserve 3 shape nodes (optional)
+
+ //Prepare Round Rectangle
+ auto shape1 = tvg::Shape::gen();
+ paints[0] = shape1.get();
+ shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry
+ shape1->fill(0, 255, 0, 255); //r, g, b, a
+ if (canvas->push(move(shape1)) != tvg::Result::Success) return;
+
+ //Prepare Circle
+ auto shape2 = tvg::Shape::gen();
+ paints[1] = shape2.get();
+ shape2->appendRect(100, 100, 400, 400, 50, 50); //x, y, w, h, rx, ry
+ shape2->fill(255, 255, 0, 255); //r, g, b, a
+ if (canvas->push(move(shape2)) != tvg::Result::Success) return;
+
+ //Prepare Ellipse
+ auto shape3 = tvg::Shape::gen();
+ paints[2] = shape3.get();
+ shape3->appendRect(200, 200, 400, 400, 50, 50); //x, y, w, h, rx, ry
+ shape3->fill(0, 255, 255, 255); //r, g, b, a
+ if (canvas->push(move(shape3)) != tvg::Result::Success) return;
+}
+
+
+void tvgUpdateCmds(tvg::Canvas* canvas)
+{
+ if (!canvas) return;
+
+ //Explicitly clear all retained paint nodes from canvas but not free them.
+ if (canvas->clear(false) != tvg::Result::Success) return;
+
+ switch (order) {
+ case 0:
+ canvas->push(unique_ptr<tvg::Shape>(paints[0]));
+ canvas->push(unique_ptr<tvg::Shape>(paints[1]));
+ canvas->push(unique_ptr<tvg::Shape>(paints[2]));
+ break;
+ case 1:
+ canvas->push(unique_ptr<tvg::Shape>(paints[1]));
+ canvas->push(unique_ptr<tvg::Shape>(paints[2]));
+ canvas->push(unique_ptr<tvg::Shape>(paints[0]));
+ break;
+ case 2:
+ canvas->push(unique_ptr<tvg::Shape>(paints[2]));
+ canvas->push(unique_ptr<tvg::Shape>(paints[0]));
+ canvas->push(unique_ptr<tvg::Shape>(paints[1]));
+ break;
+ }
+
+ ++order;
+
+ if (order > 2) order = 0;
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
+{
+ //Create a Canvas
+ swCanvas = tvg::SwCanvas::gen();
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+ if (swCanvas->draw() == tvg::Result::Success) {
+ swCanvas->sync();
+ }
+}
+
+
+Eina_Bool timerSwCb(void *data)
+{
+ tvgUpdateCmds(swCanvas.get());
+
+ Eo* img = (Eo*) data;
+ evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
+ evas_object_image_pixels_dirty_set(img, EINA_TRUE);
+
+ return ECORE_CALLBACK_RENEW;
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+ static constexpr auto BPP = 4;
+
+ //Create a Canvas
+ glCanvas = tvg::GlCanvas::gen();
+ glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+ auto gl = elm_glview_gl_api_get(obj);
+ gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (glCanvas->draw() == tvg::Result::Success) {
+ glCanvas->sync();
+ }
+}
+
+
+Eina_Bool timerGlCb(void *data)
+{
+ tvgUpdateCmds(glCanvas.get());
+
+ return ECORE_CALLBACK_RENEW;
+}
+
+
+/************************************************************************/
+/* Main Code */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+ tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+ }
+
+ //Initialize ThorVG Engine
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ cout << "tvg engine: software" << endl;
+ } else {
+ cout << "tvg engine: opengl" << endl;
+ }
+
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
+ //Initialize ThorVG Engine
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+
+ elm_init(argc, argv);
+
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ auto view = createSwView();
+ ecore_timer_add(0.5, timerSwCb, view);
+ } else {
+ auto view = createGlView();
+ ecore_timer_add(0.5, timerGlCb, view);
+ }
+
+ elm_run();
+ elm_shutdown();
+
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvgEngine);
+
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
+}