--- /dev/null
+#!amber
+
+# Copyright 2019 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a bug found by GraphicsFuzz.
+
+# Short description: A fragment shader with uniform comparison in loop
+
+# The test passes because main always writes the color red
+
+# Optimized using spirv-opt with the following arguments:
+# '--eliminate-dead-inserts'
+# '--combine-access-chains'
+# '--eliminate-local-single-block'
+# '--ccp'
+# '--eliminate-dead-branches'
+# '--merge-blocks'
+# '--eliminate-dead-branches'
+# '--merge-return'
+# '--eliminate-local-multi-store'
+# '--simplify-instructions'
+# '--private-to-local'
+# '--combine-access-chains'
+# '--simplify-instructions'
+# '--if-conversion'
+# '--eliminate-dead-code-aggressive'
+# '--eliminate-dead-code-aggressive'
+# '--ccp'
+# '--copy-propagate-arrays'
+# '--ccp'
+# '--private-to-local'
+# '--eliminate-dead-code-aggressive'
+# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
+
+
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# precision highp float;
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# vec2 injectionSwitch;
+# };
+#
+# float makeFrame()
+# {
+# for (int i = 0; i < 1; i++)
+# {
+# for (int _injected_loop_counter = 0; 1 < int(injectionSwitch.y); 1)
+# {
+# return 1.0;
+# }
+# }
+# return 1.0;
+# }
+#
+# void main()
+# {
+# makeFrame();
+# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Writes the color red
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 85
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %49
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "makeFrame("
+ OpName %30 "buf0"
+ OpMemberName %30 0 "injectionSwitch"
+ OpName %32 ""
+ OpName %49 "_GLF_color"
+ OpMemberDecorate %30 0 Offset 0
+ OpDecorate %30 Block
+ OpDecorate %32 DescriptorSet 0
+ OpDecorate %32 Binding 0
+ OpDecorate %43 RelaxedPrecision
+ OpDecorate %49 Location 0
+ OpDecorate %67 RelaxedPrecision
+ OpDecorate %73 RelaxedPrecision
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeFunction %6
+ %10 = OpTypeInt 32 1
+ %13 = OpConstant %10 0
+ %20 = OpConstant %10 1
+ %21 = OpTypeBool
+ %29 = OpTypeVector %6 2
+ %30 = OpTypeStruct %29
+ %31 = OpTypePointer Uniform %30
+ %32 = OpVariable %31 Uniform
+ %33 = OpTypeInt 32 0
+ %34 = OpConstant %33 1
+ %35 = OpTypePointer Uniform %6
+ %40 = OpConstant %6 1
+ %47 = OpTypeVector %6 4
+ %48 = OpTypePointer Output %47
+ %49 = OpVariable %48 Output
+ %50 = OpConstant %6 0
+ %51 = OpConstantComposite %47 %40 %50 %50 %40
+ %59 = OpConstantFalse %21
+ %62 = OpConstantTrue %21
+ %79 = OpUndef %6
+ %82 = OpUndef %21
+ %83 = OpUndef %10
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %46 = OpFunctionCall %6 %8
+ OpStore %49 %51
+ OpReturn
+ OpFunctionEnd
+ %8 = OpFunction %6 None %7
+ %9 = OpLabel
+ OpBranch %56
+ %56 = OpLabel
+ OpLoopMerge %52 %58 None
+ OpBranch %57
+ %57 = OpLabel
+ OpBranch %14
+ %14 = OpLabel
+ %70 = OpPhi %21 %59 %57 %68 %63
+ %67 = OpPhi %10 %13 %57 %43 %63
+ %77 = OpPhi %6 %79 %57 %80 %63
+ %22 = OpSLessThan %21 %67 %20
+ OpLoopMerge %16 %63 None
+ OpBranchConditional %22 %15 %16
+ %15 = OpLabel
+ OpBranch %24
+ %24 = OpLabel
+ %81 = OpPhi %6 %77 %15 %79 %27
+ %73 = OpPhi %10 %67 %15 %83 %27
+ %69 = OpPhi %21 %70 %15 %82 %27
+ %36 = OpAccessChain %35 %32 %13 %34
+ %37 = OpLoad %6 %36
+ %38 = OpConvertFToS %10 %37
+ %39 = OpSLessThan %21 %20 %38
+ OpLoopMerge %26 %27 None
+ OpBranchConditional %39 %25 %26
+ %25 = OpLabel
+ OpBranch %26
+ %27 = OpLabel
+ OpBranch %24
+ %26 = OpLabel
+ %80 = OpPhi %6 %81 %24 %40 %25
+ %68 = OpPhi %21 %69 %24 %62 %25
+ OpSelectionMerge %84 None
+ OpBranchConditional %68 %16 %84
+ %84 = OpLabel
+ OpBranch %63
+ %63 = OpLabel
+ %43 = OpIAdd %10 %73 %20
+ OpBranch %14
+ %16 = OpLabel
+ %76 = OpPhi %6 %77 %14 %80 %26
+ %74 = OpPhi %21 %70 %14 %68 %26
+ OpSelectionMerge %65 None
+ OpBranchConditional %74 %52 %65
+ %65 = OpLabel
+ OpBranch %52
+ %58 = OpLabel
+ OpBranch %56
+ %52 = OpLabel
+ %75 = OpPhi %6 %76 %16 %40 %65
+ OpReturnValue %75
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# injectionSwitch
+BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
+ 0.0 1.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255