const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ uint num_samplers;
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct cell_vertex_shader_state *vs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct cell_texture *texture[PIPE_MAX_SAMPLERS];
+ uint num_textures;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
static void
-cell_bind_sampler_state(struct pipe_context *pipe,
- unsigned unit, void *sampler)
+cell_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **samplers)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
assert(unit < PIPE_MAX_SAMPLERS);
- cell->sampler[unit] = (struct pipe_sampler_state *)sampler;
+
+ memcpy(cell->sampler, samplers, num * sizeof(void *));
+ memset(&cell->sampler[num], 0, (PIPE_MAX_SAMPLERS - num) *
+ sizeof(void *));
+ cell->num_samplers = num;
cell->dirty |= CELL_NEW_SAMPLER;
}
static void
-cell_set_sampler_texture(struct pipe_context *pipe,
- unsigned sampler,
- struct pipe_texture *texture)
+cell_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
{
struct cell_context *cell = cell_context(pipe);
+ uint i;
+
+ /* Check for no-op */
+ if (num == cell->num_textures &&
+ !memcmp(cell->texture, texture, num * sizeof(struct pipe_texture *)))
+ return;
draw_flush(cell->draw);
- pipe_texture_reference((struct pipe_texture **) &cell->texture[sampler],
- texture);
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_texture *tex = i < num ? texture[i] : NULL;
+
+ pipe_texture_reference((struct pipe_texture **) &cell->texture[i], tex);
+ }
cell_update_texture_mapping(cell);
cell->pipe.delete_blend_state = cell_delete_blend_state;
cell->pipe.create_sampler_state = cell_create_sampler_state;
- cell->pipe.bind_sampler_state = cell_bind_sampler_state;
+ cell->pipe.bind_sampler_states = cell_bind_sampler_states;
cell->pipe.delete_sampler_state = cell_delete_sampler_state;
- cell->pipe.set_sampler_texture = cell_set_sampler_texture;
+ cell->pipe.set_sampler_textures = cell_set_sampler_textures;
cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
}
if (cell->dirty & CELL_NEW_SAMPLER) {
- emit_state_cmd(cell, CELL_CMD_STATE_SAMPLER,
- cell->sampler[0], sizeof(struct pipe_sampler_state));
+ if (cell->sampler[0]) {
+ emit_state_cmd(cell, CELL_CMD_STATE_SAMPLER,
+ cell->sampler[0], sizeof(struct pipe_sampler_state));
+ }
}
if (cell->dirty & CELL_NEW_TEXTURE) {