+2007-10-01 Tomas Frydrych <tf@openedhand.com>
+
+ * clutter/clutter-actor.c:
+ (clutter_actor_set_scale_with_gravityx):
+ Use CLUTTER_QMUL for better precission (#532, patch by Gwenole
+ Beauchesne).
+
+ * clutter/clutter-color.c:
+ (clutter_color_to_hlsx):
+ Added missing CLUTTER_INT_TO_FIXED conversion (#544, patch by Neil
+ Roberts).
+
2007-10-01 Neil J. Patel <njp@o-hand.com>
Patch by: Tommi Komulainen <tommi.komulainen@iki.fi>
clutter_actor_query_coords (self, &box);
- w = CFX_MUL (box.x2 - box.x1, old_scale_x);
- h = CFX_MUL (box.y2 - box.y1, old_scale_y);
- sw = CFX_MUL (box.x2 - box.x1, scale_x);
- sh = CFX_MUL (box.y2 - box.y1, scale_y);
+ w = CFX_QMUL (box.x2 - box.x1, old_scale_x);
+ h = CFX_QMUL (box.y2 - box.y1, old_scale_y);
+ sw = CFX_QMUL (box.x2 - box.x1, scale_x);
+ sh = CFX_QMUL (box.y2 - box.y1, scale_y);
x = box.x1;
if (l <= CFX_ONE/2)
s = CFX_DIV ((max - min), (max + min));
else
- s = CFX_DIV ((max - min), (2 - max - min));
+ s = CFX_DIV ((max - min), (CLUTTER_INT_TO_FIXED (2) - max - min));
delta = max - min;
if (red == max)