void PropertyTypesMatrix()
{
- float frgValues[] = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f};
+ float frgValues[16] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
Matrix matSetValue( frgValues );
Property::Value value( matSetValue );
void PropertyTypesGetMatrixTypeName()
{
- float frgValue[] = { 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f};
+ float frgValue[16] = { 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f };
Matrix matValue( frgValue );
bool bRet = false;
void PropertyTypesMatrix()
{
- float frgValues[] = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f};
+ float frgValues[16] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
Matrix matSetValue( frgValues );
Property::Value value( matSetValue );
void PropertyTypesGetMatrixTypeName()
{
- float frgValue[] = { 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f};
+ float frgValue[16] = { 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f };
Matrix matValue( frgValue );
bool bRet = false;