bi_block *first_block = list_first_entry(&ctx->blocks, bi_block, link);
uint64_t preload = first_block->reg_live_in;
+ /* If multisampling is used with a blend shader, the blend shader needs
+ * to access the sample coverage mask in r60 and the sample ID in r61.
+ * Blend shaders run in the same context as fragment shaders, so if a
+ * blend shader could run, we need to preload these registers
+ * conservatively. There is believed to be little cost to doing so, so
+ * do so always to avoid variants of the preload descriptor.
+ *
+ * We only do this on Valhall, as Bifrost has to update the RSD for
+ * multisampling w/ blend shader anyway, so this is handled in the
+ * driver. We could unify the paths if the cost is acceptable.
+ */
+ if (nir->info.stage == MESA_SHADER_FRAGMENT && ctx->arch >= 9)
+ preload |= BITFIELD64_BIT(60) | BITFIELD64_BIT(61);
+
info->ubo_mask |= ctx->ubo_mask;
info->tls_size = MAX2(info->tls_size, ctx->info.tls_size);