#include <clutter/clutter.h>
#include <stdlib.h>
+#include <string.h>
#include "test-conform-common.h"
-#define NOTIFY_ANCHOR_X 1
-#define NOTIFY_ANCHOR_Y 2
-#define NOTIFY_ANCHOR_GRAVITY 4
-#define NOTIFY_SCALE_X 8
-#define NOTIFY_SCALE_Y 16
-#define NOTIFY_SCALE_CENTER_X 32
-#define NOTIFY_SCALE_CENTER_Y 64
-#define NOTIFY_SCALE_GRAVITY 128
+#define NOTIFY_ANCHOR_X (1 << 0)
+#define NOTIFY_ANCHOR_Y (1 << 1)
+#define NOTIFY_ANCHOR_GRAVITY (1 << 2)
+#define NOTIFY_SCALE_X (1 << 3)
+#define NOTIFY_SCALE_Y (1 << 4)
+#define NOTIFY_SCALE_CENTER_X (1 << 5)
+#define NOTIFY_SCALE_CENTER_Y (1 << 6)
+#define NOTIFY_SCALE_GRAVITY (1 << 7)
+#define NOTIFY_ROTATION_ANGLE_X (1 << 8)
+#define NOTIFY_ROTATION_ANGLE_Y (1 << 9)
+#define NOTIFY_ROTATION_ANGLE_Z (1 << 10)
+#define NOTIFY_ROTATION_CENTER_X (1 << 11)
+#define NOTIFY_ROTATION_CENTER_Y (1 << 12)
+#define NOTIFY_ROTATION_CENTER_Z (1 << 13)
+#define NOTIFY_ROTATION_CENTER_Z_GRAVITY (1 << 14)
#define RECT_WIDTH 100
#define RECT_HEIGHT 80
{ CLUTTER_GRAVITY_CENTER, RECT_WIDTH / 2, RECT_HEIGHT / 2 }
};
-#define make_notify_cb(func, flag) \
- static void \
- func (GObject *object, GParamSpec *pspec, TestState *state) \
- { \
- g_assert ((state->notifications & (flag)) == 0); \
- state->notifications |= (flag); \
- }
-
-make_notify_cb (anchor_x_cb, NOTIFY_ANCHOR_X);
-make_notify_cb (anchor_y_cb, NOTIFY_ANCHOR_Y);
-make_notify_cb (anchor_gravity_cb, NOTIFY_ANCHOR_GRAVITY);
-make_notify_cb (scale_x_cb, NOTIFY_SCALE_X);
-make_notify_cb (scale_y_cb, NOTIFY_SCALE_Y);
-make_notify_cb (scale_center_x_cb, NOTIFY_SCALE_CENTER_X);
-make_notify_cb (scale_center_y_cb, NOTIFY_SCALE_CENTER_Y);
-make_notify_cb (scale_gravity_cb, NOTIFY_SCALE_GRAVITY);
+static const char * const
+properties[] =
+ { "anchor-x",
+ "anchor-y",
+ "anchor-gravity",
+ "scale-x",
+ "scale-y",
+ "scale-center-x",
+ "scale-center-y",
+ "scale-gravity",
+ "rotation-angle-x",
+ "rotation-angle-y",
+ "rotation-angle-z",
+ "rotation-center-x",
+ "rotation-center-y",
+ "rotation-center-z",
+ "rotation-center-z-gravity" };
+
+static void
+notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
+{
+ int i;
+ int new_flags = 0;
+ int flag = 1;
+
+ for (i = 0; i < G_N_ELEMENTS (properties); i++)
+ {
+ if (!strcmp (properties[i], pspec->name))
+ new_flags |= flag;
+ flag <<= 1;
+ }
+
+ g_assert ((new_flags & state->notifications) == 0);
+
+ state->notifications |= new_flags;
+}
#define assert_notifications(flags) \
do \
ClutterVertex verts[4]; \
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
- g_assert (abs ((x_1) - CLUTTER_UNITS_TO_DEVICE (verts[0].x)) \
- <= POSITION_TOLERANCE); \
- g_assert (abs ((y_1) - CLUTTER_UNITS_TO_DEVICE (verts[0].y)) \
- <= POSITION_TOLERANCE); \
- g_assert (abs ((x_2) - CLUTTER_UNITS_TO_DEVICE (verts[3].x)) \
- <= POSITION_TOLERANCE); \
- g_assert (abs ((y_2) - CLUTTER_UNITS_TO_DEVICE (verts[3].y)) \
- <= POSITION_TOLERANCE); \
+ g_assert (approx_equal ((x_1), \
+ CLUTTER_UNITS_TO_DEVICE (verts[0].x))); \
+ g_assert (approx_equal ((y_1), \
+ CLUTTER_UNITS_TO_DEVICE (verts[0].y))); \
+ g_assert (approx_equal ((x_2), \
+ CLUTTER_UNITS_TO_DEVICE (verts[3].x))); \
+ g_assert (approx_equal ((y_2), \
+ CLUTTER_UNITS_TO_DEVICE (verts[3].y))); \
} while (0)
#define assert_position(state, x, y) \
assert_coords((state), (x), (y), (x) + RECT_WIDTH, (y) + RECT_HEIGHT)
+#define assert_vertex_and_free(v, xc, yc, zc) \
+ do \
+ { \
+ g_assert (approx_equal (CLUTTER_UNITS_TO_DEVICE (v->x), xc) \
+ && approx_equal (CLUTTER_UNITS_TO_DEVICE (v->y), yc) \
+ && approx_equal (CLUTTER_UNITS_TO_DEVICE (v->z), zc)); \
+ g_boxed_free (CLUTTER_TYPE_VERTEX, v); \
+ } while (0)
+
+static inline gboolean
+approx_equal (int a, int b)
+{
+ return abs (a - b) <= POSITION_TOLERANCE;
+}
+
static void
check_coords (TestState *state,
gint x_1, gint y_1, gint x_2, gint y_2,
CLUTTER_UNITS_TO_DEVICE (verts[0].y),
CLUTTER_UNITS_TO_DEVICE (verts[3].x),
CLUTTER_UNITS_TO_DEVICE (verts[3].y),
- abs (x_1 - verts[0].x) <= POSITION_TOLERANCE
- && abs (y_1 - verts[0].y) <= POSITION_TOLERANCE
- && abs (x_2 - verts[3].x) <= POSITION_TOLERANCE
- && abs (y_2 - verts[3].y) <= POSITION_TOLERANCE
+ approx_equal (x_1, CLUTTER_UNITS_TO_DEVICE (verts[0].x))
+ && approx_equal (y_1, CLUTTER_UNITS_TO_DEVICE (verts[0].y))
+ && approx_equal (x_2, CLUTTER_UNITS_TO_DEVICE (verts[3].x))
+ && approx_equal (y_2, CLUTTER_UNITS_TO_DEVICE (verts[3].y))
? "yes" : "NO");
}
assert_coords (state, 100 + 10 - 10 * 4, 200 + 20 - 20 * 2,
100 + 10 + (RECT_WIDTH - 10) * 4,
200 + 20 + (RECT_HEIGHT - 20) * 2);
+
+ /* Put the scale back to normal */
+ clutter_actor_set_scale_full (rect, 1, 1, 0, 0);
+ assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
+ | NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y);
+}
+
+static void
+test_rotate_center (TestState *state)
+{
+ ClutterActor *rect = state->rect;
+ gdouble angle_x, angle_y, angle_z;
+ ClutterVertex *center_x, *center_y, *center_z;
+ ClutterGravity z_center_gravity;
+ guint stage_width, stage_height;
+ gint rect_x, rect_y;
+ int i;
+
+ /* Position the rectangle at the center of the stage so that
+ rotations by 90° along the X or Y axis will cause the actor to be
+ appear as a flat line. This makes verifying the transformations
+ easier */
+ clutter_actor_get_size (clutter_actor_get_stage (rect),
+ &stage_width, &stage_height);
+ rect_x = stage_width / 2;
+ rect_y = stage_height / 2;
+ clutter_actor_set_position (rect, rect_x, rect_y);
+
+ /* Assert the default settings */
+ g_assert (clutter_actor_get_x (rect) == rect_x);
+ g_assert (clutter_actor_get_y (rect) == rect_y);
+ g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
+ g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
+ g_object_get (rect,
+ "rotation-angle-x", &angle_x,
+ "rotation-angle-y", &angle_y,
+ "rotation-angle-z", &angle_z,
+ "rotation-center-x", ¢er_x,
+ "rotation-center-y", ¢er_y,
+ "rotation-center-z", ¢er_z,
+ "rotation-center-z-gravity", &z_center_gravity,
+ NULL);
+ g_assert (angle_x == 0.0);
+ g_assert (angle_y == 0.0);
+ g_assert (angle_z == 0.0);
+ assert_vertex_and_free (center_x, 0, 0, 0);
+ assert_vertex_and_free (center_y, 0, 0, 0);
+ assert_vertex_and_free (center_z, 0, 0, 0);
+ g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
+
+ /* Change each of the rotation angles without affecting the center
+ point */
+ for (i = CLUTTER_X_AXIS; i <= CLUTTER_Z_AXIS; i++)
+ {
+ char prop_name[] = "rotation-angle- ";
+ prop_name[sizeof (prop_name) - 2] = i - CLUTTER_X_AXIS + 'x';
+
+ if (g_test_verbose ())
+ g_print ("Setting %s to 90 degrees\n", prop_name);
+
+ g_object_set (rect, prop_name, 90.0, NULL);
+ assert_notifications (NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS));
+
+ g_assert (clutter_actor_get_x (rect) == rect_x);
+ g_assert (clutter_actor_get_y (rect) == rect_y);
+ g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
+ g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
+ g_object_get (rect,
+ "rotation-angle-x", &angle_x,
+ "rotation-angle-y", &angle_y,
+ "rotation-angle-z", &angle_z,
+ "rotation-center-x", ¢er_x,
+ "rotation-center-y", ¢er_y,
+ "rotation-center-z", ¢er_z,
+ "rotation-center-z-gravity", &z_center_gravity,
+ NULL);
+ if (i == CLUTTER_X_AXIS)
+ {
+ g_assert (angle_x == 90.0);
+ assert_coords (state, rect_x, rect_y,
+ CLUTTER_UNITS_TO_DEVICE (verts[3].x), rect_y);
+ }
+ else
+ g_assert (angle_x == 0.0);
+ if (i == CLUTTER_Y_AXIS)
+ {
+ g_assert (angle_y == 90.0);
+ assert_coords (state, rect_x, rect_y,
+ rect_x, CLUTTER_UNITS_TO_DEVICE (verts[3].y));
+ }
+ else
+ g_assert (angle_y == 0.0);
+ if (i == CLUTTER_Z_AXIS)
+ {
+ g_assert (angle_z == 90.0);
+ assert_coords (state, rect_x, rect_y,
+ rect_x - RECT_HEIGHT, rect_y + RECT_WIDTH);
+ }
+ else
+ g_assert (angle_z == 0.0);
+ assert_vertex_and_free (center_x, 0, 0, 0);
+ assert_vertex_and_free (center_y, 0, 0, 0);
+ assert_vertex_and_free (center_z, 0, 0, 0);
+ g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
+
+ g_object_set (rect, prop_name, 0.0, NULL);
+ assert_notifications (NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS));
+ }
+
+ clutter_actor_set_position (rect, rect_x -= 10, rect_y -= 20);
+
+ /* Same test but also change the center position */
+ for (i = CLUTTER_X_AXIS; i <= CLUTTER_Z_AXIS; i++)
+ {
+ char prop_name[] = "rotation-angle- ";
+ prop_name[sizeof (prop_name) - 2] = i - CLUTTER_X_AXIS + 'x';
+
+ if (g_test_verbose ())
+ g_print ("Setting %s to 90 degrees with center 10,20,0\n", prop_name);
+
+ clutter_actor_set_rotation (rect, i, 90.0, 10, 20, 0);
+ assert_notifications ((NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS))
+ | (NOTIFY_ROTATION_CENTER_X
+ << (i - CLUTTER_X_AXIS)));
+
+ g_assert (clutter_actor_get_x (rect) == rect_x);
+ g_assert (clutter_actor_get_y (rect) == rect_y);
+ g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
+ g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
+ g_object_get (rect,
+ "rotation-angle-x", &angle_x,
+ "rotation-angle-y", &angle_y,
+ "rotation-angle-z", &angle_z,
+ "rotation-center-x", ¢er_x,
+ "rotation-center-y", ¢er_y,
+ "rotation-center-z", ¢er_z,
+ "rotation-center-z-gravity", &z_center_gravity,
+ NULL);
+ if (i == CLUTTER_X_AXIS)
+ {
+ g_assert (angle_x == 90.0);
+ assert_coords (state,
+ CLUTTER_UNITS_TO_DEVICE (verts[0].x), rect_y + 20,
+ CLUTTER_UNITS_TO_DEVICE (verts[3].x), rect_y + 20);
+ assert_vertex_and_free (center_x, 10, 20, 0);
+ }
+ else
+ {
+ g_assert (angle_x == 0.0);
+ assert_vertex_and_free (center_x, 0, 0, 0);
+ }
+ if (i == CLUTTER_Y_AXIS)
+ {
+ g_assert (angle_y == 90.0);
+ assert_coords (state,
+ rect_x + 10, CLUTTER_UNITS_TO_DEVICE (verts[0].y),
+ rect_x + 10, CLUTTER_UNITS_TO_DEVICE (verts[3].y));
+ assert_vertex_and_free (center_y, 10, 20, 0);
+ }
+ else
+ {
+ g_assert (angle_y == 0.0);
+ assert_vertex_and_free (center_y, 0, 0, 0);
+ }
+ if (i == CLUTTER_Z_AXIS)
+ {
+ g_assert (angle_z == 90.0);
+ assert_coords (state,
+ rect_x + 10 + 20,
+ rect_y + 20 - 10,
+ rect_x + 10 + 20 - RECT_HEIGHT,
+ rect_y + 20 + RECT_WIDTH - 10);
+ assert_vertex_and_free (center_z, 10, 20, 0);
+ }
+ else
+ {
+ g_assert (angle_z == 0.0);
+ assert_vertex_and_free (center_z, 0, 0, 0);
+ }
+ g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
+
+ clutter_actor_set_rotation (rect, i, 0, 0, 0, 0);
+ assert_notifications ((NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS))
+ | (NOTIFY_ROTATION_CENTER_X
+ << (i - CLUTTER_X_AXIS)));
+
+ }
+
+ /* Try rotating the z with all of the gravities */
+ for (i = 0; i < G_N_ELEMENTS (gravities); i++)
+ {
+ if (g_test_verbose ())
+ {
+ GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
+ GEnumValue *value = g_enum_get_value (gravity_class,
+ gravities[i].gravity);
+ g_print ("Setting z rotation to 90 degrees with center at %s\n",
+ value ? value->value_name : "?");
+ g_type_class_unref (gravity_class);
+ }
+
+ clutter_actor_set_z_rotation_from_gravity (rect, 90,
+ gravities[i].gravity);
+ assert_notifications (NOTIFY_ROTATION_ANGLE_Z
+ | NOTIFY_ROTATION_CENTER_Z
+ | NOTIFY_ROTATION_CENTER_Z_GRAVITY);
+
+ g_assert (clutter_actor_get_x (rect) == rect_x);
+ g_assert (clutter_actor_get_y (rect) == rect_y);
+ g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
+ g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
+ g_object_get (rect,
+ "rotation-angle-x", &angle_x,
+ "rotation-angle-y", &angle_y,
+ "rotation-angle-z", &angle_z,
+ "rotation-center-x", ¢er_x,
+ "rotation-center-y", ¢er_y,
+ "rotation-center-z", ¢er_z,
+ "rotation-center-z-gravity", &z_center_gravity,
+ NULL);
+ g_assert (angle_x == 0.0);
+ g_assert (angle_y == 0.0);
+ g_assert (angle_z == 90.0);
+ assert_vertex_and_free (center_x, 0, 0, 0);
+ assert_vertex_and_free (center_y, 0, 0, 0);
+ assert_vertex_and_free (center_z,
+ gravities[i].x_pos, gravities[i].y_pos, 0);
+ assert_coords (state,
+ rect_x + gravities[i].x_pos + gravities[i].y_pos,
+ rect_y + gravities[i].y_pos - gravities[i].x_pos,
+ rect_x + gravities[i].x_pos + gravities[i].y_pos
+ - RECT_HEIGHT,
+ rect_y + gravities[i].y_pos + RECT_WIDTH
+ - gravities[i].x_pos);
+ g_assert (z_center_gravity == gravities[i].gravity);
+ g_assert (clutter_actor_get_z_rotation_gravity (rect)
+ == gravities[i].gravity);
+
+ /* Put the rotation back */
+ clutter_actor_set_z_rotation_from_gravity (rect, 0, CLUTTER_GRAVITY_NONE);
+ assert_notifications (NOTIFY_ROTATION_ANGLE_Z
+ | NOTIFY_ROTATION_CENTER_Z
+ | NOTIFY_ROTATION_CENTER_Z_GRAVITY);
+ }
}
static gboolean
{
test_anchor_point (data);
test_scale_center (data);
+ test_rotate_center (data);
clutter_main_quit ();
/* Record notifications on the actor properties */
state.notifications = 0;
- g_signal_connect (state.rect, "notify::anchor-x",
- G_CALLBACK (anchor_x_cb), &state);
- g_signal_connect (state.rect, "notify::anchor-y",
- G_CALLBACK (anchor_y_cb), &state);
- g_signal_connect (state.rect, "notify::anchor-gravity",
- G_CALLBACK (anchor_gravity_cb), &state);
- g_signal_connect (state.rect, "notify::scale-x",
- G_CALLBACK (scale_x_cb), &state);
- g_signal_connect (state.rect, "notify::scale-y",
- G_CALLBACK (scale_y_cb), &state);
- g_signal_connect (state.rect, "notify::scale-center-x",
- G_CALLBACK (scale_center_x_cb), &state);
- g_signal_connect (state.rect, "notify::scale-center-y",
- G_CALLBACK (scale_center_y_cb), &state);
- g_signal_connect (state.rect, "notify::scale-gravity",
- G_CALLBACK (scale_gravity_cb), &state);
+ g_signal_connect (state.rect, "notify",
+ G_CALLBACK (notify_cb), &state);
/* Run the tests in a low priority idle function so that we can be
sure the stage is correctly setup */