Change: Tweak GamePadConfigurationSource constructor to be clearer
authorChristopher Lees <leezer3@gmail.com>
Mon, 10 Jul 2017 10:19:56 +0000 (11:19 +0100)
committerChristopher Lees <leezer3@gmail.com>
Mon, 10 Jul 2017 10:19:56 +0000 (11:19 +0100)
src/OpenTK/Input/GamePadConfiguration.cs
src/OpenTK/Input/GamePadConfigurationSource.cs

index 0db2417..e2f3529 100644 (file)
@@ -155,10 +155,10 @@ namespace OpenTK.Input
             switch (item[0])
             {
                 case 'a':
-                    return new GamePadConfigurationSource(true, ParseAxis(item));
+                    return new GamePadConfigurationSource(isAxis:true, index:ParseAxis(item));
 
                 case 'b':
-                    return new GamePadConfigurationSource(false, ParseButton(item));
+                    return new GamePadConfigurationSource(isAxis:false, index:ParseButton(item));
 
                 case 'h':
                     {
index 9e09e3b..19c1a4c 100644 (file)
@@ -36,10 +36,10 @@ namespace OpenTK.Input
         JoystickHat? map_hat;
         HatPosition? map_hat_position;
 
-        public GamePadConfigurationSource(bool axis, int index)
+        public GamePadConfigurationSource(bool isAxis, int index)
             : this()
         {
-            if (axis)
+            if (isAxis)
             {
                 Type = ConfigurationType.Axis;
                 Axis = index;