switch (item[0])
{
case 'a':
- return new GamePadConfigurationSource(true, ParseAxis(item));
+ return new GamePadConfigurationSource(isAxis:true, index:ParseAxis(item));
case 'b':
- return new GamePadConfigurationSource(false, ParseButton(item));
+ return new GamePadConfigurationSource(isAxis:false, index:ParseButton(item));
case 'h':
{
JoystickHat? map_hat;
HatPosition? map_hat_position;
- public GamePadConfigurationSource(bool axis, int index)
+ public GamePadConfigurationSource(bool isAxis, int index)
: this()
{
- if (axis)
+ if (isAxis)
{
Type = ConfigurationType.Axis;
Axis = index;