add_executable(LayerManagerService_Test
tests/SceneTest.cpp
-# tests/LayermanagerTest.cpp
-# tests/GraphicalObjectTest.cpp
-# tests/GraphicalSurfaceTest.cpp
+ tests/LayermanagerTest.cpp
+ tests/GraphicalObjectTest.cpp
+ tests/GraphicalSurfaceTest.cpp
tests/SurfaceTest.cpp
tests/LayerTest.cpp
-# tests/ShaderTest.cpp
+ tests/ShaderTest.cpp
src/GraphicalObject.cpp
src/GraphicalSurface.cpp
GraphicalObject* m_pGraphicalObject;
};
-TEST_F(GraphicalObjectTest, construction)
+TEST_F(GraphicalObjectTest, DISABLED_construction)
{
//GraphicalObject(ObjectType type, double opacity, bool visibility);
//GraphicalObject(int externalId,ObjectType type, double opacity, bool visibility);
//virtual ~GraphicalObject() {}
}
-TEST_F(GraphicalObjectTest, setOpacity)
+TEST_F(GraphicalObjectTest, DISABLED_setOpacity)
{
}
-TEST_F(GraphicalObjectTest, getOpacity)
+TEST_F(GraphicalObjectTest, DISABLED_getOpacity)
{
}
-TEST_F(GraphicalObjectTest, setVisibility)
+TEST_F(GraphicalObjectTest, DISABLED_setVisibility)
{
}
-TEST_F(GraphicalObjectTest, getVisibility)
+TEST_F(GraphicalObjectTest, DISABLED_getVisibility)
{
}
-TEST_F(GraphicalObjectTest, getID)
+TEST_F(GraphicalObjectTest, DISABLED_getID)
{
}
-TEST_F(GraphicalObjectTest, setShader)
+TEST_F(GraphicalObjectTest, DISABLED_setShader)
{
}
-TEST_F(GraphicalObjectTest, getShader)
+TEST_F(GraphicalObjectTest, DISABLED_getShader)
{
}
GraphicalSurface* m_pGraphicalSurface;
};
-TEST_F(GraphicalSurfaceTest, construction)
+TEST_F(GraphicalSurfaceTest, DISABLED_construction)
{
//GraphicalSurface(ObjectType type);
//GraphicalSurface(int externalId,ObjectType type);
//virtual ~GraphicalSurface() {}
}
-TEST_F(GraphicalSurfaceTest, setOrientation)
+TEST_F(GraphicalSurfaceTest, DISABLED_setOrientation)
{
}
-TEST_F(GraphicalSurfaceTest, getOrientation)
+TEST_F(GraphicalSurfaceTest, DISABLED_getOrientation)
{
}
-TEST_F(GraphicalSurfaceTest, setSourceRegion)
+TEST_F(GraphicalSurfaceTest, DISABLED_setSourceRegion)
{
}
-TEST_F(GraphicalSurfaceTest, getSourceRegion)
+TEST_F(GraphicalSurfaceTest, DISABLED_getSourceRegion)
{
}
-TEST_F(GraphicalSurfaceTest, setDestinationRegion)
+TEST_F(GraphicalSurfaceTest, DISABLED_setDestinationRegion)
{
}
-TEST_F(GraphicalSurfaceTest, setPosition)
+TEST_F(GraphicalSurfaceTest, DISABLED_setPosition)
{
}
-TEST_F(GraphicalSurfaceTest, getPosition)
+TEST_F(GraphicalSurfaceTest, DISABLED_getPosition)
{
}
-TEST_F(GraphicalSurfaceTest, setDimension)
+TEST_F(GraphicalSurfaceTest, DISABLED_setDimension)
{
}
-TEST_F(GraphicalSurfaceTest, getDestinationRegion)
+TEST_F(GraphicalSurfaceTest, DISABLED_getDestinationRegion)
{
}
-TEST_F(GraphicalSurfaceTest, getDimension)
+TEST_F(GraphicalSurfaceTest, DISABLED_getDimension)
{
}
-TEST_F(GraphicalSurfaceTest, isInside)
+TEST_F(GraphicalSurfaceTest, DISABLED_isInside)
{
}
-TEST_F(GraphicalSurfaceTest, DestToSourceCoordinates)
+TEST_F(GraphicalSurfaceTest, DISABLED_DestToSourceCoordinates)
{
}
ICommandExecutor* m_pLayermanager;
};
-TEST_F(LayermanagerTest, execute)
+TEST_F(LayermanagerTest, DISABLED_execute)
{
}
-TEST_F(LayermanagerTest, startManagement)
+TEST_F(LayermanagerTest, DISABLED_startManagement)
{
}
-TEST_F(LayermanagerTest, stopManagement)
+TEST_F(LayermanagerTest, DISABLED_stopManagement)
{
}
-TEST_F(LayermanagerTest, getScene)
+TEST_F(LayermanagerTest, DISABLED_getScene)
{
}
-TEST_F(LayermanagerTest, getRendererList)
+TEST_F(LayermanagerTest, DISABLED_getRendererList)
{
}
-TEST_F(LayermanagerTest, addRenderer)
+TEST_F(LayermanagerTest, DISABLED_addRenderer)
{
}
-TEST_F(LayermanagerTest, removeRenderer)
+TEST_F(LayermanagerTest, DISABLED_removeRenderer)
{
}
-TEST_F(LayermanagerTest, getCommunicatorList)
+TEST_F(LayermanagerTest, DISABLED_getCommunicatorList)
{
}
-TEST_F(LayermanagerTest, addCommunicator)
+TEST_F(LayermanagerTest, DISABLED_addCommunicator)
{
}
-TEST_F(LayermanagerTest, removeCommunicator)
+TEST_F(LayermanagerTest, DISABLED_removeCommunicator)
{
}
-TEST_F(LayermanagerTest, getSceneProviderList)
+TEST_F(LayermanagerTest, DISABLED_getSceneProviderList)
{
}
-TEST_F(LayermanagerTest, addSceneProvider)
+TEST_F(LayermanagerTest, DISABLED_addSceneProvider)
{
}
-TEST_F(LayermanagerTest, removeSceneProvider)
+TEST_F(LayermanagerTest, DISABLED_removeSceneProvider)
{
}
-TEST_F(LayermanagerTest, getLayerTypeCapabilities)
+TEST_F(LayermanagerTest, DISABLED_getLayerTypeCapabilities)
{
}
-TEST_F(LayermanagerTest, getNumberOfHardwareLayers)
+TEST_F(LayermanagerTest, DISABLED_getNumberOfHardwareLayers)
{
}
-TEST_F(LayermanagerTest, getScreenResolution)
+TEST_F(LayermanagerTest, DISABLED_getScreenResolution)
{
}
-TEST_F(LayermanagerTest, getScreenIDs)
+TEST_F(LayermanagerTest, DISABLED_getScreenIDs)
{
}
TEST_F(SceneTest, getLayerIDsOfScreen)
{
unsigned int screenId = 0;
- unsigned int layerId1 = 101;
- unsigned int layerId2 = 102;
- unsigned int layerId3 = 103;
- unsigned int layerId4 = 104;
+ unsigned int layerId1 = 121;
+ unsigned int layerId2 = 122;
+ unsigned int layerId3 = 123;
+ unsigned int layerId4 = 124;
unsigned int size;
unsigned int* array;
Layer* l1;
TEST_F(SceneTest, getSurfaceIDs)
{
+ unsigned int surfaceId1 = 141;
+ unsigned int surfaceId2 = 142;
+ unsigned int surfaceId3 = 143;
+ unsigned int surfaceId4 = 144;
+ unsigned int size;
+ unsigned int* array;
+
+ /// make sure, scene contains no surfaces
+ m_pScene->getSurfaceIDs(&size, &array);
+ ASSERT_EQ(0, size);
+
+ /// create 4 surfaces in scene
+ m_pScene->createSurface(surfaceId1);
+ m_pScene->createSurface(surfaceId2);
+ m_pScene->createSurface(surfaceId3);
+ m_pScene->createSurface(surfaceId4);
+
+ /// make sure, scene contains these 4 surfaces
+ m_pScene->getSurfaceIDs(&size, &array);
+ ASSERT_EQ(4, size);
+ EXPECT_EQ(surfaceId1, array[0]);
+ EXPECT_EQ(surfaceId2, array[1]);
+ EXPECT_EQ(surfaceId3, array[2]);
+ EXPECT_EQ(surfaceId4, array[3]);
}
TEST_F(SceneTest, getLayerGroupIDs)
{
+ unsigned int layergroupId1 = 201;
+ unsigned int layergroupId2 = 202;
+ unsigned int layergroupId3 = 203;
+ unsigned int layergroupId4 = 204;
+ unsigned int size;
+ unsigned int* array;
+
+ /// make sure, scene contains no layergroups
+ m_pScene->getLayerGroupIDs(&size, &array);
+ ASSERT_EQ(0, size);
+
+ /// create 4 layergroups in scene
+ m_pScene->createLayerGroup(layergroupId1);
+ m_pScene->createLayerGroup(layergroupId2);
+ m_pScene->createLayerGroup(layergroupId3);
+ m_pScene->createLayerGroup(layergroupId4);
+
+ /// make sure, scene contains these 4 layergroups
+ m_pScene->getLayerGroupIDs(&size, &array);
+ ASSERT_EQ(4, size);
+ EXPECT_EQ(layergroupId1, array[0]);
+ EXPECT_EQ(layergroupId2, array[1]);
+ EXPECT_EQ(layergroupId3, array[2]);
+ EXPECT_EQ(layergroupId4, array[3]);
}
TEST_F(SceneTest, getSurfaceGroupIDs)
{
+ unsigned int surfacegroupId1 = 201;
+ unsigned int surfacegroupId2 = 202;
+ unsigned int surfacegroupId3 = 203;
+ unsigned int surfacegroupId4 = 204;
+ unsigned int size;
+ unsigned int* array;
+
+ /// make sure, scene contains no surfacegroups
+ m_pScene->getSurfaceGroupIDs(&size, &array);
+ ASSERT_EQ(0, size);
+
+ /// create 4 surfacegroups in scene
+ m_pScene->createSurfaceGroup(surfacegroupId1);
+ m_pScene->createSurfaceGroup(surfacegroupId2);
+ m_pScene->createSurfaceGroup(surfacegroupId3);
+ m_pScene->createSurfaceGroup(surfacegroupId4);
+
+ /// make sure, scene contains these 4 surfacegroups
+ m_pScene->getSurfaceGroupIDs(&size, &array);
+ ASSERT_EQ(4, size);
+ EXPECT_EQ(surfacegroupId1, array[0]);
+ EXPECT_EQ(surfacegroupId2, array[1]);
+ EXPECT_EQ(surfacegroupId3, array[2]);
+ EXPECT_EQ(surfacegroupId4, array[3]);
}
-TEST_F(SceneTest, lockScene)
+TEST_F(SceneTest, DISABLED_lockScene)
{
}
-TEST_F(SceneTest, unlockScene)
+TEST_F(SceneTest, DISABLED_unlockScene)
{
}
-TEST_F(SceneTest, getCurrentRenderOrder)
+TEST_F(SceneTest, DISABLED_getCurrentRenderOrder)
{
}
-TEST_F(SceneTest, removeSurfaceGroup)
+TEST_F(SceneTest, DISABLED_removeSurfaceGroup)
{
}
-TEST_F(SceneTest, removeLayerGroup)
+TEST_F(SceneTest, DISABLED_removeLayerGroup)
{
}
-TEST_F(SceneTest, getAllSurfaces)
+TEST_F(SceneTest, DISABLED_getAllSurfaces)
{
}
-TEST_F(SceneTest, getSurfaceAt)
+TEST_F(SceneTest, DISABLED_getSurfaceAt)
{
}
-TEST_F(SceneTest, isLayerInCurrentRenderOrder)
+TEST_F(SceneTest, DISABLED_isLayerInCurrentRenderOrder)
{
}
Shader* m_pShader;
};
-TEST_F(ShaderTest, construction)
+TEST_F(ShaderTest, DISABLED_construction)
{
//static Shader* createShader(const string& vertFileName, const string& fragFileName);
//~Shader();
}
-TEST_F(ShaderTest, getId)
+TEST_F(ShaderTest, DISABLED_getId)
{
}
-TEST_F(ShaderTest, use)
+TEST_F(ShaderTest, DISABLED_use)
{
}
-TEST_F(ShaderTest, setUniform)
+TEST_F(ShaderTest, DISABLED_setUniform)
{
}
-TEST_F(ShaderTest, loadUniforms)
+TEST_F(ShaderTest, DISABLED_loadUniforms)
{
}
-TEST_F(ShaderTest, loadCommonUniforms)
+TEST_F(ShaderTest, DISABLED_loadCommonUniforms)
{
}