[Tizen] Fix partial update issue 53/285453/1
authorHeeyong Song <heeyong.song@samsung.com>
Tue, 13 Dec 2022 06:00:32 +0000 (15:00 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Tue, 13 Dec 2022 06:03:21 +0000 (15:03 +0900)
Fixed the case there are 3D and 2D layers

Change-Id: Ie36922355bf979c5961bb9e7c12cde44a5644116

dali/internal/render/common/render-manager.cpp

index 6c1b4de6e3c325305f384d8928ba4845fe3ff8c3..8ba79b8dc085ccca51772130caf0056898bdd97a 100644 (file)
@@ -543,7 +543,8 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
 
     if(instruction.mFrameBuffer)
     {
-      return; // TODO: reset, we don't deal with render tasks with framebuffers (for now)
+      cleanDamagedRect = true;
+      continue; // TODO: reset, we don't deal with render tasks with framebuffers (for now)
     }
 
     const Camera* camera = instruction.GetCamera();
@@ -564,12 +565,14 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
          orientationAngle != ANGLE_180 ||
          scale != Vector3(1.0f, 1.0f, 1.0f))
       {
-        return;
+        cleanDamagedRect = true;
+        continue;
       }
     }
     else
     {
-      return;
+      cleanDamagedRect = true;
+      continue;
     }
 
     Rect<int32_t> viewportRect;
@@ -579,7 +582,8 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
       viewportRect.Set(instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height);
       if(viewportRect.IsEmpty() || !viewportRect.IsValid())
       {
-        return; // just skip funny use cases for now, empty viewport means it is set somewhere else
+        cleanDamagedRect = true;
+        continue; // just skip funny use cases for now, empty viewport means it is set somewhere else
       }
     }
     else
@@ -680,6 +684,7 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
                 else
                 {
                   // The item is not in the list for some reason. Add it!
+                  dirtyRect.rect = surfaceRect;
                   itemsDirtyRects.insert(dirtyRectPos, dirtyRect);
                 }
               }