if(instruction.mFrameBuffer)
{
- return; // TODO: reset, we don't deal with render tasks with framebuffers (for now)
+ cleanDamagedRect = true;
+ continue; // TODO: reset, we don't deal with render tasks with framebuffers (for now)
}
const Camera* camera = instruction.GetCamera();
orientationAngle != ANGLE_180 ||
scale != Vector3(1.0f, 1.0f, 1.0f))
{
- return;
+ cleanDamagedRect = true;
+ continue;
}
}
else
{
- return;
+ cleanDamagedRect = true;
+ continue;
}
Rect<int32_t> viewportRect;
viewportRect.Set(instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height);
if(viewportRect.IsEmpty() || !viewportRect.IsValid())
{
- return; // just skip funny use cases for now, empty viewport means it is set somewhere else
+ cleanDamagedRect = true;
+ continue; // just skip funny use cases for now, empty viewport means it is set somewhere else
}
}
else
else
{
// The item is not in the list for some reason. Add it!
+ dirtyRect.rect = surfaceRect;
itemsDirtyRects.insert(dirtyRectPos, dirtyRect);
}
}