/**
* Scans 'string' to see if it ends with 'ending'.
*/
-static GLboolean
+static bool
check_for_ending(const char *string, const char *ending)
{
int len1, len2;
len2 = strlen(ending);
if (len2 > len1) {
- return GL_FALSE;
+ return false;
}
if (strcmp(string + (len1 - len2), ending) == 0) {
- return GL_TRUE;
+ return true;
} else {
- return GL_FALSE;
+ return false;
}
}
* fwd_context is only valid if version > 0
*/
static void
-get_gl_override(int *version, GLboolean *fwd_context,
- GLboolean *compat_context)
+get_gl_override(int *version, bool *fwd_context, bool *compat_context)
{
const char *env_var = "MESA_GL_VERSION_OVERRIDE";
const char *version_str;
int major, minor, n;
static int override_version = -1;
- static GLboolean fc_suffix = GL_FALSE;
- static GLboolean compat_suffix = GL_FALSE;
+ static bool fc_suffix = false;
+ static bool compat_suffix = false;
if (override_version < 0) {
override_version = 0;
gl_api *apiOut, GLuint *versionOut)
{
int version;
- GLboolean fwd_context, compat_context;
+ bool fwd_context, compat_context;
get_gl_override(&version, &fwd_context, &compat_context);
} else {
*apiOut = API_OPENGL_COMPAT;
}
- return GL_TRUE;
+ return true;
}
- return GL_FALSE;
+ return false;
}
void
_mesa_get_gl_version_override(void)
{
int version;
- GLboolean fwd_context, compat_context;
+ bool fwd_context, compat_context;
get_gl_override(&version, &fwd_context, &compat_context);
{
GLuint major, minor, version;
- const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
- extensions->ARB_texture_cube_map &&
- extensions->ARB_texture_env_combine &&
- extensions->ARB_texture_env_dot3);
- const GLboolean ver_1_4 = (ver_1_3 &&
- extensions->ARB_depth_texture &&
- extensions->ARB_shadow &&
- extensions->ARB_texture_env_crossbar &&
- extensions->EXT_blend_color &&
- extensions->EXT_blend_func_separate &&
- extensions->EXT_blend_minmax &&
- extensions->EXT_point_parameters);
- const GLboolean ver_1_5 = (ver_1_4 &&
- extensions->ARB_occlusion_query);
- const GLboolean ver_2_0 = (ver_1_5 &&
- extensions->ARB_point_sprite &&
- extensions->ARB_vertex_shader &&
- extensions->ARB_fragment_shader &&
- extensions->ARB_texture_non_power_of_two &&
- extensions->EXT_blend_equation_separate &&
-
- /* Technically, 2.0 requires the functionality
- * of the EXT version. Enable 2.0 if either
- * extension is available, and assume that a
- * driver that only exposes the ATI extension
- * will fallback to software when necessary.
- */
- (extensions->EXT_stencil_two_side
- || extensions->ATI_separate_stencil));
- const GLboolean ver_2_1 = (ver_2_0 &&
- extensions->EXT_pixel_buffer_object &&
- extensions->EXT_texture_sRGB);
- const GLboolean ver_3_0 = (ver_2_1 &&
- consts->GLSLVersion >= 130 &&
- (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
- (api == API_OPENGL_CORE ||
- extensions->ARB_color_buffer_float) &&
- extensions->ARB_depth_buffer_float &&
- extensions->ARB_half_float_vertex &&
- extensions->ARB_map_buffer_range &&
- extensions->ARB_shader_texture_lod &&
- extensions->ARB_texture_float &&
- extensions->ARB_texture_rg &&
- extensions->ARB_texture_compression_rgtc &&
- extensions->EXT_draw_buffers2 &&
- extensions->ARB_framebuffer_object &&
- extensions->EXT_framebuffer_sRGB &&
- extensions->EXT_packed_float &&
- extensions->EXT_texture_array &&
- extensions->EXT_texture_shared_exponent &&
- extensions->EXT_transform_feedback &&
- extensions->NV_conditional_render);
- const GLboolean ver_3_1 = (ver_3_0 &&
- consts->GLSLVersion >= 140 &&
- extensions->ARB_draw_instanced &&
- extensions->ARB_texture_buffer_object &&
- extensions->ARB_uniform_buffer_object &&
- extensions->EXT_texture_snorm &&
- extensions->NV_primitive_restart &&
- extensions->NV_texture_rectangle &&
- consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
- const GLboolean ver_3_2 = (ver_3_1 &&
- consts->GLSLVersion >= 150 &&
- extensions->ARB_depth_clamp &&
- extensions->ARB_draw_elements_base_vertex &&
- extensions->ARB_fragment_coord_conventions &&
- extensions->EXT_provoking_vertex &&
- extensions->ARB_seamless_cube_map &&
- extensions->ARB_sync &&
- extensions->ARB_texture_multisample &&
- extensions->EXT_vertex_array_bgra);
- const GLboolean ver_3_3 = (ver_3_2 &&
- consts->GLSLVersion >= 330 &&
- extensions->ARB_blend_func_extended &&
- extensions->ARB_explicit_attrib_location &&
- extensions->ARB_instanced_arrays &&
- extensions->ARB_occlusion_query2 &&
- extensions->ARB_shader_bit_encoding &&
- extensions->ARB_texture_rgb10_a2ui &&
- extensions->ARB_timer_query &&
- extensions->ARB_vertex_type_2_10_10_10_rev &&
- extensions->EXT_texture_swizzle);
- /* ARB_sampler_objects is always enabled in mesa */
-
- const GLboolean ver_4_0 = (ver_3_3 &&
- consts->GLSLVersion >= 400 &&
- extensions->ARB_draw_buffers_blend &&
- extensions->ARB_draw_indirect &&
- extensions->ARB_gpu_shader5 &&
- extensions->ARB_gpu_shader_fp64 &&
- extensions->ARB_sample_shading &&
- 0/*extensions->ARB_shader_subroutine*/ &&
- extensions->ARB_tessellation_shader &&
- extensions->ARB_texture_buffer_object_rgb32 &&
- extensions->ARB_texture_cube_map_array &&
- extensions->ARB_texture_query_lod &&
- extensions->ARB_transform_feedback2 &&
- extensions->ARB_transform_feedback3);
- const GLboolean ver_4_1 = (ver_4_0 &&
- consts->GLSLVersion >= 410 &&
- extensions->ARB_ES2_compatibility &&
- extensions->ARB_shader_precision &&
- 0/*extensions->ARB_vertex_attrib_64bit*/ &&
- extensions->ARB_viewport_array);
- const GLboolean ver_4_2 = (ver_4_1 &&
- consts->GLSLVersion >= 420 &&
- extensions->ARB_base_instance &&
- extensions->ARB_conservative_depth &&
- extensions->ARB_internalformat_query &&
- extensions->ARB_shader_atomic_counters &&
- extensions->ARB_shader_image_load_store &&
- extensions->ARB_shading_language_420pack &&
- extensions->ARB_shading_language_packing &&
- extensions->ARB_texture_compression_bptc &&
- extensions->ARB_transform_feedback_instanced);
+ const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
+ extensions->ARB_texture_cube_map &&
+ extensions->ARB_texture_env_combine &&
+ extensions->ARB_texture_env_dot3);
+ const bool ver_1_4 = (ver_1_3 &&
+ extensions->ARB_depth_texture &&
+ extensions->ARB_shadow &&
+ extensions->ARB_texture_env_crossbar &&
+ extensions->EXT_blend_color &&
+ extensions->EXT_blend_func_separate &&
+ extensions->EXT_blend_minmax &&
+ extensions->EXT_point_parameters);
+ const bool ver_1_5 = (ver_1_4 &&
+ extensions->ARB_occlusion_query);
+ const bool ver_2_0 = (ver_1_5 &&
+ extensions->ARB_point_sprite &&
+ extensions->ARB_vertex_shader &&
+ extensions->ARB_fragment_shader &&
+ extensions->ARB_texture_non_power_of_two &&
+ extensions->EXT_blend_equation_separate &&
+
+ /* Technically, 2.0 requires the functionality of the
+ * EXT version. Enable 2.0 if either extension is
+ * available, and assume that a driver that only
+ * exposes the ATI extension will fallback to
+ * software when necessary.
+ */
+ (extensions->EXT_stencil_two_side
+ || extensions->ATI_separate_stencil));
+ const bool ver_2_1 = (ver_2_0 &&
+ extensions->EXT_pixel_buffer_object &&
+ extensions->EXT_texture_sRGB);
+ const bool ver_3_0 = (ver_2_1 &&
+ consts->GLSLVersion >= 130 &&
+ (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
+ (api == API_OPENGL_CORE ||
+ extensions->ARB_color_buffer_float) &&
+ extensions->ARB_depth_buffer_float &&
+ extensions->ARB_half_float_vertex &&
+ extensions->ARB_map_buffer_range &&
+ extensions->ARB_shader_texture_lod &&
+ extensions->ARB_texture_float &&
+ extensions->ARB_texture_rg &&
+ extensions->ARB_texture_compression_rgtc &&
+ extensions->EXT_draw_buffers2 &&
+ extensions->ARB_framebuffer_object &&
+ extensions->EXT_framebuffer_sRGB &&
+ extensions->EXT_packed_float &&
+ extensions->EXT_texture_array &&
+ extensions->EXT_texture_shared_exponent &&
+ extensions->EXT_transform_feedback &&
+ extensions->NV_conditional_render);
+ const bool ver_3_1 = (ver_3_0 &&
+ consts->GLSLVersion >= 140 &&
+ extensions->ARB_draw_instanced &&
+ extensions->ARB_texture_buffer_object &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->EXT_texture_snorm &&
+ extensions->NV_primitive_restart &&
+ extensions->NV_texture_rectangle &&
+ consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
+ const bool ver_3_2 = (ver_3_1 &&
+ consts->GLSLVersion >= 150 &&
+ extensions->ARB_depth_clamp &&
+ extensions->ARB_draw_elements_base_vertex &&
+ extensions->ARB_fragment_coord_conventions &&
+ extensions->EXT_provoking_vertex &&
+ extensions->ARB_seamless_cube_map &&
+ extensions->ARB_sync &&
+ extensions->ARB_texture_multisample &&
+ extensions->EXT_vertex_array_bgra);
+ const bool ver_3_3 = (ver_3_2 &&
+ consts->GLSLVersion >= 330 &&
+ extensions->ARB_blend_func_extended &&
+ extensions->ARB_explicit_attrib_location &&
+ extensions->ARB_instanced_arrays &&
+ extensions->ARB_occlusion_query2 &&
+ extensions->ARB_shader_bit_encoding &&
+ extensions->ARB_texture_rgb10_a2ui &&
+ extensions->ARB_timer_query &&
+ extensions->ARB_vertex_type_2_10_10_10_rev &&
+ extensions->EXT_texture_swizzle);
+ /* ARB_sampler_objects is always enabled in mesa */
+
+ const bool ver_4_0 = (ver_3_3 &&
+ consts->GLSLVersion >= 400 &&
+ extensions->ARB_draw_buffers_blend &&
+ extensions->ARB_draw_indirect &&
+ extensions->ARB_gpu_shader5 &&
+ extensions->ARB_gpu_shader_fp64 &&
+ extensions->ARB_sample_shading &&
+ 0/*extensions->ARB_shader_subroutine*/ &&
+ extensions->ARB_tessellation_shader &&
+ extensions->ARB_texture_buffer_object_rgb32 &&
+ extensions->ARB_texture_cube_map_array &&
+ extensions->ARB_texture_query_lod &&
+ extensions->ARB_transform_feedback2 &&
+ extensions->ARB_transform_feedback3);
+ const bool ver_4_1 = (ver_4_0 &&
+ consts->GLSLVersion >= 410 &&
+ extensions->ARB_ES2_compatibility &&
+ extensions->ARB_shader_precision &&
+ 0/*extensions->ARB_vertex_attrib_64bit*/ &&
+ extensions->ARB_viewport_array);
+ const bool ver_4_2 = (ver_4_1 &&
+ consts->GLSLVersion >= 420 &&
+ extensions->ARB_base_instance &&
+ extensions->ARB_conservative_depth &&
+ extensions->ARB_internalformat_query &&
+ extensions->ARB_shader_atomic_counters &&
+ extensions->ARB_shader_image_load_store &&
+ extensions->ARB_shading_language_420pack &&
+ extensions->ARB_shading_language_packing &&
+ extensions->ARB_texture_compression_bptc &&
+ extensions->ARB_transform_feedback_instanced);
if (ver_4_2) {
major = 4;
compute_version_es1(const struct gl_extensions *extensions)
{
/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
- extensions->ARB_texture_env_dot3);
+ const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
+ extensions->ARB_texture_env_dot3);
/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
- const GLboolean ver_1_1 = (ver_1_0 &&
- extensions->EXT_point_parameters);
+ const bool ver_1_1 = (ver_1_0 &&
+ extensions->EXT_point_parameters);
if (ver_1_1) {
return 11;
compute_version_es2(const struct gl_extensions *extensions)
{
/* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
- extensions->EXT_blend_color &&
- extensions->EXT_blend_func_separate &&
- extensions->EXT_blend_minmax &&
- extensions->ARB_vertex_shader &&
- extensions->ARB_fragment_shader &&
- extensions->ARB_texture_non_power_of_two &&
- extensions->EXT_blend_equation_separate);
+ const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
+ extensions->EXT_blend_color &&
+ extensions->EXT_blend_func_separate &&
+ extensions->EXT_blend_minmax &&
+ extensions->ARB_vertex_shader &&
+ extensions->ARB_fragment_shader &&
+ extensions->ARB_texture_non_power_of_two &&
+ extensions->EXT_blend_equation_separate);
/* FINISHME: This list isn't quite right. */
- const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
- extensions->ARB_internalformat_query &&
- extensions->ARB_map_buffer_range &&
- extensions->ARB_shader_texture_lod &&
- extensions->ARB_texture_float &&
- extensions->ARB_texture_rg &&
- extensions->ARB_depth_buffer_float &&
- extensions->EXT_draw_buffers2 &&
- /* extensions->ARB_framebuffer_object && */
- extensions->EXT_framebuffer_sRGB &&
- extensions->EXT_packed_float &&
- extensions->EXT_texture_array &&
- extensions->EXT_texture_shared_exponent &&
- extensions->EXT_transform_feedback &&
- extensions->ARB_draw_instanced &&
- extensions->ARB_uniform_buffer_object &&
- extensions->EXT_texture_snorm &&
- extensions->NV_primitive_restart &&
- extensions->OES_depth_texture_cube_map);
+ const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
+ extensions->ARB_internalformat_query &&
+ extensions->ARB_map_buffer_range &&
+ extensions->ARB_shader_texture_lod &&
+ extensions->ARB_texture_float &&
+ extensions->ARB_texture_rg &&
+ extensions->ARB_depth_buffer_float &&
+ extensions->EXT_draw_buffers2 &&
+ /* extensions->ARB_framebuffer_object && */
+ extensions->EXT_framebuffer_sRGB &&
+ extensions->EXT_packed_float &&
+ extensions->EXT_texture_array &&
+ extensions->EXT_texture_shared_exponent &&
+ extensions->EXT_transform_feedback &&
+ extensions->ARB_draw_instanced &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->EXT_texture_snorm &&
+ extensions->NV_primitive_restart &&
+ extensions->OES_depth_texture_cube_map);
if (ver_3_0) {
return 30;
} else if (ver_2_0) {